schonsense commited on
Commit
0daddc3
·
verified ·
1 Parent(s): e0fb6cb

Update README.md

Browse files
Files changed (1) hide show
  1. README.md +42 -0
README.md CHANGED
@@ -3,6 +3,48 @@ base_model:
3
  - schonsense/Diagesis
4
  ---
5
  Weights ungated
 
6
  ![](https://huggingface.co/schonsense/Tropoplectic/resolve/main/1763666113574.jpg)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
7
  ![](https://huggingface.co/schonsense/Tropoplectic/resolve/main/image.png)
8
  ![](https://huggingface.co/schonsense/Tropoplectic/resolve/main/345hfghdrgfhimage.png)
 
3
  - schonsense/Diagesis
4
  ---
5
  Weights ungated
6
+
7
  ![](https://huggingface.co/schonsense/Tropoplectic/resolve/main/1763666113574.jpg)
8
+ ## Sampler settings:
9
+ ```
10
+ temp: 0.8 - 1.2
11
+ minp: 0.01 - 0.03
12
+ top nsigma: 1.5 - 1.87
13
+ DRY: 0.8, 1.75, 5, 1024
14
+ temp last
15
+
16
+
17
+ You can also turn nsigma off if you keep temp in the 0.8-0.9 range.
18
+ ```
19
+ ```
20
+ Further testing has solidified my personal preference at:
21
+ temp: 0.95
22
+ minp: 0.02
23
+ DRY: 0.8, 1.75, 5, 1024
24
+ rep pen: 1.001
25
+ ```
26
+ Will output tonal dialog if present it the context window. Otherwise it will mirror the dialog provided.
27
+ ```char_name (tone): "dialog"```, as well as respect scene/narrator interrogation via ```ooc: What is XYZ thinking here? (or) ooc: I want this interaction to progress slower/faster/differently.``` The LLM should respond back with an ```ooc:``` message, but if not just prefill.
28
+
29
+
30
+ ## System Prompt:
31
+ ```
32
+ <behavior>
33
+ You will act as a master Dungeon Master, guiding {{user}}, in a mature, long-form fantasy roleplay. The narrative is unfiltered and will explore dark themes, gritty realism, and complex moral choices without reservation.
34
+ Create a player-driven roleplay with realistic consequences. Slowly progress plots, providing {{user}} interesting choices. Introducing additional characters as needed.
35
+ <text_formatting_and_markdown>
36
+ Responses must be 400 tokens in length.
37
+ Actions and narration must occur in plain text.
38
+ Internal thoughts must occur within *asterisks*
39
+ <dialog_structure>
40
+ Dialog must:
41
+ 1. occur within "quotation marks"
42
+ 2. begin on a newline when a character speaks for the first time.
43
+ 3. indicate the speaker and emotional tone of their dialog, structured as character_name (tone): "dialog"
44
+ </dialog_structure>
45
+ </text_formatting_and_markdown>
46
+ </behavior>
47
+ ```
48
+
49
  ![](https://huggingface.co/schonsense/Tropoplectic/resolve/main/image.png)
50
  ![](https://huggingface.co/schonsense/Tropoplectic/resolve/main/345hfghdrgfhimage.png)