Update README.md
Browse files
README.md
CHANGED
|
@@ -1,3 +1,21 @@
|
|
| 1 |
-
---
|
| 2 |
-
license: mit
|
| 3 |
-
---
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
---
|
| 2 |
+
license: mit
|
| 3 |
+
---
|
| 4 |
+
|
| 5 |
+
Details on the code used to produce and use this model are available at:
|
| 6 |
+
|
| 7 |
+
https://github.com/schrum2/MarioDiffusion
|
| 8 |
+
|
| 9 |
+
That repo has instructions to check out this model and apply it to the generation of Super Mario Bros. level scenes.
|
| 10 |
+
There is also an interactive GUI for constructing complete levels out of model-generated scenes.
|
| 11 |
+
|
| 12 |
+
This model makes use of https://huggingface.co/Alibaba-NLP/gte-large-en-v1.5
|
| 13 |
+
as a text embedding model for use with diffusion to generate Mario levels.
|
| 14 |
+
It makes use of slightly complicated absence style captions.
|
| 15 |
+
It is made available to allow full scrutiny of our results, but the data indicates that this
|
| 16 |
+
model performs poorly in comparison with others.
|
| 17 |
+
|
| 18 |
+
To see a model using Alibaba-NLP/gte-large-en-v1.5 that has reasonable
|
| 19 |
+
performance, see https://huggingface.co/schrum2/MarioDiffusion-GTE-single-regular0.
|
| 20 |
+
To see a model that uses absence captions with
|
| 21 |
+
a simple token-based transformer model for text embedding, see https://huggingface.co/schrum2/MarioDiffusion-MLM-absence0.
|