Update README.md
Browse files
README.md
CHANGED
|
@@ -1,3 +1,14 @@
|
|
| 1 |
-
---
|
| 2 |
-
license: mit
|
| 3 |
-
---
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
---
|
| 2 |
+
license: mit
|
| 3 |
+
---
|
| 4 |
+
|
| 5 |
+
Details on the code used to produce and use this model are available at:
|
| 6 |
+
|
| 7 |
+
https://github.com/schrum2/MarioDiffusion
|
| 8 |
+
|
| 9 |
+
That repo has instructions to check out this model and apply it to the generation of Super Mario Bros. level scenes.
|
| 10 |
+
There is also an interactive GUI for constructing complete levels out of model-generated scenes.
|
| 11 |
+
|
| 12 |
+
This model had good performance in our experiments, but it challenging to use because it was trained with
|
| 13 |
+
lengthy "absence" captions that list various elements that are absent in each game scene. When that information
|
| 14 |
+
is not supplied, the results can be counterintuitive.
|