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- license: mit
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+ license: mit
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+ ---
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+ Details on the code used to produce and use this model are available at:
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+ https://github.com/schrum2/MarioDiffusion
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+ That repo has instructions to check out this model and apply it to the generation of Super Mario Bros. level scenes.
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+ There is also an interactive GUI for constructing complete levels out of model-generated scenes.
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+ This model had good performance in our experiments, but it challenging to use because it was trained with
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+ lengthy "absence" captions that list various elements that are absent in each game scene. When that information
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+ is not supplied, the results can be counterintuitive.