schrum2's picture
Loading into root will supposedly make them easier to find
a09cfc1 verified
raw
history blame
17.5 kB
from __future__ import annotations
from dataclasses import dataclass
from typing import List, Optional, Tuple, Union
import os
import subprocess
import tempfile
import numpy as np
import torch
from PIL.Image import Image
from tqdm import tqdm
from transformers import LogitsProcessorList, TemperatureLogitsWarper, TopKLogitsWarper
from mario_gpt.lm.base import BaseMarioLM
from mario_gpt.prompter import Prompter
from mario_gpt.simulator import Simulator
from mario_gpt.utils import (
convert_level_to_png,
load_level,
save_level,
trim_level,
view_level,
)
def scene_to_ascii(scene, id_to_char, shorten: bool = True) -> List[str]:
"""
Convert JSON scene files from a list of lists of ints
to a list of ASCII strings using id_to_char mapping.
If shorten is True, only the last 15 rows are kept.
Args:
scene: List[List[int]] - 2D array of tile IDs
id_to_char: Dict[int, str] - mapping from tile ID to ASCII character
shorten: bool - If True, will shorten the output to only include the first 15 rows
so A* Mario (for SNES graphics) to run without glitching
Returns:
List[str]: List of strings, each representing a row in ASCII
"""
if shorten and len(scene) > 15:
scene = scene[-15:] # Keep only the last 15 rows
return ["".join(id_to_char[num] for num in row) for row in scene]
@dataclass
class SampleOutput:
level: Optional[List[str]]
prompt: Optional[str] = None
img: Optional[Image] = None
sample_predictions_str: Optional[List[str]] = None
sample_predictions_img: Optional[Image] = None
level_tensor: Optional[torch.Tensor] = None
sample_predictions_tensor: Optional[torch.Tensor] = None
# Uses MarioEval graphics for rendering levels when True
use_snes_graphics: bool = False
@classmethod
def create(
cls,
level_tensor: torch.Tensor,
sample_predictions_tensor: torch.Tensor,
tokenizer,
prompter: Optional[Prompter] = None,
) -> SampleOutput:
# batch = 1
level = None
img = None
try:
level = view_level(level_tensor, tokenizer)
img = convert_level_to_png(level)[0]
except Exception as e:
print(
f"Failed to generate string or image representation for full level! Got error {e}"
)
level = None
img = None
try:
sample_predictions_str = view_level(sample_predictions_tensor, tokenizer)
sample_predictions_img = convert_level_to_png(sample_predictions_str)[0]
except Exception as e:
print(
f"Failed to generate string or image representation for sampled predictions! Got error {e}"
)
sample_predictions_str = None
sample_predictions_img = None
prompt = None
if prompter is not None:
prompt = prompter(level_tensor)[0]
return SampleOutput(
level,
prompt,
img,
sample_predictions_str,
sample_predictions_img,
level_tensor,
sample_predictions_tensor,
)
@classmethod
def from_level_predictions(
cls,
level: torch.Tensor,
sample_predictions: torch.Tensor,
tokenizer,
prompter: Optional[Prompter] = None,
) -> Union[SampleOutput, List[SampleOutput]]:
level_tensor = trim_level(level).squeeze().detach().cpu()
sample_predictions_tensor = (
trim_level(sample_predictions).squeeze().detach().cpu()
)
if len(level_tensor.shape) == 1:
return SampleOutput.create(
level_tensor, sample_predictions_tensor, tokenizer, prompter
)
out = []
for _level_tensor, _sample_predictions_tensor in zip(
level_tensor, sample_predictions_tensor
):
sample_output = SampleOutput.create(
_level_tensor, _sample_predictions_tensor, tokenizer, prompter
)
out.append(sample_output)
return out
def save(self, filename: str) -> str:
save_level(self.level, filename)
@classmethod
def load(cls, filename: str) -> SampleOutput:
level = load_level(filename)
return SampleOutput(level=level)
def play(self, game="mario", level_idx=None, dataset_path=None):
"""
Play the level using the specified game engine.
game: "mario" (default) or "loderunner"
"""
if game == "loderunner":
import tempfile, json
# Convert self.level (list of strings) to Lode Runner JSON format
scene = [[c for c in row] for row in self.level]
lr_json = [{
"scene": scene,
"caption": ""
}]
with tempfile.NamedTemporaryFile(mode="w", suffix=".json", delete=False) as tmp:
json.dump(lr_json, tmp)
tmp_path = tmp.name
import sys, os
#sys.path.append(os.path.abspath(os.path.join(os.path.dirname(__file__), '../..')))
from LodeRunner.loderunner import main
tmp_path = tmp_path if dataset_path is None else dataset_path
print(f"Playing Lode Runner level interactively -- {tmp_path}!")
main.play_lr_level(tmp_path, level_index=level_idx if level_idx is not None else 1)
else:
if self.use_snes_graphics:
simulator = CustomSimulator(level=self.level, jar_path="MarioEval.jar")
else:
simulator = CustomSimulator(level=self.level, jar_path="NESMarioEval.jar")
simulator.interactive()
def run_astar(self, render=True):
if self.use_snes_graphics:
simulator = CustomSimulator(level=self.level, jar_path="MarioEval.jar")
else:
simulator = CustomSimulator(level=self.level, jar_path="NESMarioEval.jar")
return simulator.astar(render)
class CustomSimulator:
"""
The classic Mario simulator used by MarioGPT is generally,
better, but it doesn't return any information about
Mario's performance. The main point of this simulator
is that information about the performance of the agent
is printed to the console (though I still need a way
to caption and return that information)
"""
def __init__(self, level, jar_path="MarioEval.jar"):
while len(level) > 15:
level.pop(0)
# For some reason, my older A* agent
# crashes on Mario levels with 16 rows or more
self.level = level
self.jar_path = jar_path
def interactive(self):
t = tempfile.NamedTemporaryFile(suffix=".txt", delete=False)
save_level(self.level, t.name)
print(f"Playing level interactively -- {t.name}!")
_ = subprocess.run(
["java", "-jar", self.jar_path, "human", t.name, "human"],
stdout=subprocess.PIPE,
stderr=subprocess.PIPE,
)
t.close()
os.unlink(t.name)
def astar(self, render: bool = True):
t = tempfile.NamedTemporaryFile(suffix=".txt", delete=False)
save_level(self.level, t.name)
print(f"Running Astar agent on level! -- {t.name}")
render_str = "human" if render else "norender"
result = subprocess.run(
["java", "-jar", self.jar_path, "astar", t.name, render_str],
stdout=subprocess.PIPE,
stderr=subprocess.PIPE,
)
t.close()
os.unlink(t.name)
# Combine stdout and stderr, decode to string, and return
output = result.stdout.decode("utf-8") + result.stderr.decode("utf-8")
return output
def save_level(level: List[str], filename: str):
concatenated = "\n".join(level)
with open(filename, "w") as f:
f.write(concatenated)
return filename
class GPTSampler:
def __init__(
self,
mario_lm: BaseMarioLM,
temperature: float = 2.0,
top_k: int = 16,
context_len: int = 700,
use_tqdm: bool = False,
use_argmax: bool = False,
):
self.mario_lm = mario_lm
self.temperature = temperature
self.top_k = top_k
self.context_len = context_len
self.use_tqdm = use_tqdm
self.use_argmax = use_argmax
self.logits_processor = LogitsProcessorList()
self.logits_warper = LogitsProcessorList(
[
TopKLogitsWarper(top_k), # number of characters
TemperatureLogitsWarper(temperature),
]
)
@property
def device(self) -> torch.device:
return self.mario_lm.device
def step(
self,
seed: torch.Tensor,
encoder_hidden_states: torch.Tensor,
) -> Tuple[torch.Tensor, torch.Tensor]:
with torch.no_grad():
attention_mask = torch.ones_like(seed).to(seed.device)
input_ids = seed
out = self.mario_lm.lm(
input_ids=input_ids,
attention_mask=attention_mask,
encoder_hidden_states=encoder_hidden_states,
token_type_ids=None,
)
logits = out.logits.detach()
if len(logits.shape) == 2:
logits = logits.view(1, 1, -1)
next_token_logits = logits[:, -1, :]
if self.use_argmax:
next_tokens = next_token_logits.argmax(-1)
else:
next_token_scores = self.logits_processor(input_ids, next_token_logits)
next_token_scores = self.logits_warper(input_ids, next_token_scores)
probs = torch.nn.functional.softmax(next_token_scores, dim=-1)
next_tokens = torch.multinomial(probs, num_samples=1).squeeze(1)
return next_tokens, encoder_hidden_states
def sample(
self,
seed: Union[Optional[torch.Tensor], Optional[SampleOutput]] = None,
prompts: Optional[List[str]] = None,
num_steps: int = 1,
encoder_hidden_states: torch.Tensor = None,
return_tensor: bool = False,
):
self.mario_lm.eval()
context_len = self.context_len - 28
with torch.no_grad():
if seed is None:
seed = self.mario_lm.generate_seed(1, batch_size=len(prompts)).to(
self.device
)
out_tensor = seed.to(self.device)
elif isinstance(seed, SampleOutput):
out_tensor = seed.level_tensor.to(self.device).squeeze()
else:
out_tensor = seed.to(self.device).squeeze()
if len(out_tensor.shape) < 2:
# if we pass in a single seed vector, then we repeat for each prompt
# Otherwise, we treat inputs as separate seed-prompt pairs
out_tensor = out_tensor.view(1, -1).repeat(len(prompts), 1)
if encoder_hidden_states is None:
if prompts is not None:
encoder_hidden_states = torch.stack(
[
self.mario_lm.prompter.output_hidden(prompt)
for prompt in prompts
]
)
else:
encoder_hidden_states = torch.stack(
[
self.mario_lm.prompter(sample_prompt=True)[1]
for _ in range(seed.shape[0])
]
)
encoder_hidden_states = encoder_hidden_states.to(
self.device
) # b x 1 x hidden_dim
encoder_hidden_states = encoder_hidden_states.view(
out_tensor.shape[0], 1, -1
)
if not self.use_tqdm:
bar = np.arange(num_steps)
else:
bar = tqdm(np.arange(num_steps))
with torch.no_grad():
for i in bar:
inp = out_tensor * 1
if len(out_tensor.shape) > 0 and out_tensor.shape[-1] > context_len:
diff = inp.shape[-1] % 14 # height of mario level
ctx = context_len + diff
inp = inp[:, -ctx:] * 1
next_tokens, encoder_hidden_states = self.step(
inp,
encoder_hidden_states=encoder_hidden_states,
)
out_tensor = torch.cat(
[out_tensor, next_tokens.unsqueeze(-1)], dim=-1
)
if self.use_tqdm:
bar.set_description(
f"shape: {inp.shape}, {out_tensor.shape} first: {inp[0][0]}, last: {out_tensor[0][-1]}"
)
if self.use_tqdm:
bar.close()
sample_out = SampleOutput.from_level_predictions(
out_tensor,
out_tensor[:, -num_steps:],
self.mario_lm.tokenizer,
self.mario_lm.prompter,
)
self.mario_lm.train()
if return_tensor:
return sample_out, out_tensor
return sample_out
def __call__(self, *args, **kwargs):
return self.sample(*args, **kwargs)
class BertSampler:
def __init__(
self,
mario_lm: BaseMarioLM,
temperature: float = 2.0,
top_k: int = 16,
context_len: int = 448,
mask_proportion: float = 0.16,
):
self.mario_lm = mario_lm
self.temperature = temperature
self.top_k = top_k
self.logits_processor = LogitsProcessorList()
self.logits_warper = LogitsProcessorList(
[
TopKLogitsWarper(top_k), # number of characters
TemperatureLogitsWarper(temperature),
]
)
self.context_len = context_len
self.mask_proportion = mask_proportion
self.mask_portion = int(self.context_len * self.mask_proportion)
self.mask_portion = self.mask_portion - self.mask_portion % 14 + 14
@property
def device(self) -> torch.device:
return self.mario_lm.device
def get_context(self, input_ids, mask_indices):
start_idx = mask_indices[0]
end_idx = mask_indices[-1]
if input_ids.shape[-1] <= self.context_len:
clipped = input_ids.shape[-1] % 14
input_ids = input_ids[:clipped]
portion = (self.context_len - self.mask_portion) / 2
remainder = 0
left = start_idx - portion
if left < 0:
remainder = -1 * left
right = end_idx + portion + remainder
return input_ids[left:right]
def sample(
self,
seed: Union[torch.Tensor, SampleOutput],
mask: torch.Tensor,
return_tensor: bool = False,
):
self.mario_lm.eval()
mask_indices = mask.nonzero()
input_ids = seed
if isinstance(seed, SampleOutput):
input_ids = seed.level_tensor.to(self.device).squeeze()
input_id_list = []
for i in range(input_ids.shape[0]):
input_id = input_ids[i]
mask_index = mask_indices[mask_indices[:, 0] == i][:, -1]
input_id = self.get_context(input_id, mask_index)
input_id_list.append(input_id)
input_ids = torch.stack(input_ids, dim=0).to(self.device)
attention_mask = torch.ones_like(input_ids).to(seed.device)
if len(input_ids.shape) < 2:
# if we pass in a single seed vector, then we repeat for each prompt
# Otherwise, we treat inputs as separate seed-prompt pairs
input_ids = input_ids.view(1, -1)
out = self.mario_lm.lm(
input_ids=input_ids,
attention_mask=attention_mask,
token_type_ids=None,
)
logits = out.logits.detach()
if len(logits.shape) == 2:
logits = logits.view(1, 1, -1)
if self.use_argmax:
tokens = logits.argmax(-1)
else:
tokens_scores = self.logits_processor(input_ids, tokens)
tokens_scores = self.logits_warper(input_ids, tokens_scores)
probs = torch.nn.functional.softmax(tokens_scores, dim=-1)
tokens = torch.multinomial(probs, num_samples=1).squeeze(1)
out = input_ids.detach()
for i in range(input_ids.shape[0]):
mask_index = mask_indices[mask_indices[:, 0] == i][:, -1]
out[i, mask_index] = tokens[i, mask_index].detach()
sample_out = SampleOutput.from_level_predictions(
out,
tokens,
self.mario_lm.tokenizer,
self.mario_lm.prompter,
)
self.mario_lm.train()
if return_tensor:
return sample_out, tokens
return sample_out