Don't think I need this
Browse files- text_to_level_diffusion.py +0 -194
text_to_level_diffusion.py
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from interactive_generation import InteractiveGeneration
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import torch
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from level_dataset import visualize_samples, convert_to_level_format, positive_negative_caption_split
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from caption_match import compare_captions, process_scene_segments
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from create_ascii_captions import assign_caption
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from util import extract_tileset
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from sampler import scene_to_ascii
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import argparse
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import common_settings as common_settings
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from sampler import SampleOutput
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from pipeline_loader import get_pipeline
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def parse_args():
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parser = argparse.ArgumentParser(description="Generate levels using a trained diffusion model")
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# Model and generation parameters
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parser.add_argument("--model_path", type=str, required=True, help="Path to the trained diffusion model")
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parser.add_argument("--tileset", default='..\TheVGLC\Super Mario Bros\smb.json', help="Descriptions of individual tile types")
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#parser.add_argument("--describe_locations", action="store_true", default=False, help="Include location descriptions in the captions")
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parser.add_argument("--describe_absence", action="store_true", default=False, help="Indicate when there are no occurrences of an item or structure")
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parser.add_argument("--automatic_negative_captions", action="store_true", default=False, help="Automatically create negative captions for prompts so the user doesn't have to")
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parser.add_argument(
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"--game",
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type=str,
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default="Mario",
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choices=["Mario", "LR"],
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help="Which game to create a model for (affects sample style and tile count)"
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)
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return parser.parse_args()
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class InteractiveLevelGeneration(InteractiveGeneration):
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def __init__(self, args):
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super().__init__(
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{
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"caption": str,
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"width": int,
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"negative_prompt": str,
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"start_seed": int,
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"end_seed": int,
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"num_inference_steps": int,
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"guidance_scale": float
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},
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default_parameters={
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"width": width, #common_settings.MARIO_WIDTH,
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"start_seed": 1,
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"end_seed": 1, # Will be set to start_seed if blank
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"num_inference_steps": common_settings.NUM_INFERENCE_STEPS,
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"guidance_scale": common_settings.GUIDANCE_SCALE,
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"caption": "",
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"negative_prompt": ""
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}
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)
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self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
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self.pipe = get_pipeline(args.model_path).to(self.device)
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self.pipe.print_unet_architecture()
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#self.pipe.save_unet_architecture_pdf(height, width)
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if args.automatic_negative_captions or not self.pipe.supports_negative_prompt:
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self.input_parameters.pop('negative_prompt', None)
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self.default_parameters.pop('negative_prompt', None)
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if args.automatic_negative_captions and not self.pipe.supports_negative_prompt:
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raise ValueError("Automatic negative caption generation is not possible with a model that doesn't support it")
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if args.tileset:
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_, self.id_to_char, self.char_to_id, self.tile_descriptors = extract_tileset(args.tileset)
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self.args = args
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if self.args.game == "LR":
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del self.input_parameters["width"]
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print(f"Tileset in use: {self.args.tileset}")
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def generate_image(self, param_values, generator, **extra_params):
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if self.args.automatic_negative_captions:
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pos, neg = positive_negative_caption_split(param_values["caption"], True)
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param_values["negative_prompt"] = neg
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images = self.pipe(
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generator=generator,
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**param_values
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).images
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# Convert to indices
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sample_tensor = images[0].unsqueeze(0)
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sample_indices = convert_to_level_format(sample_tensor)
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# Add level data to the list
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scene = sample_indices[0].tolist()
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if self.args.game == "LR":
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number_of_tiles = common_settings.LR_TILE_COUNT
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scene = [[x % number_of_tiles for x in row] for row in scene]
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# Assign a caption to the sceneof whichever game is being played
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if self.args.game == "Mario":
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actual_caption = assign_caption(scene, self.id_to_char, self.char_to_id, self.tile_descriptors, False, self.args.describe_absence)
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level_width = common_settings.MARIO_WIDTH
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elif self.args.game == "LR":
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actual_caption = lr_assign_caption(scene, self.id_to_char, self.char_to_id, self.tile_descriptors, False, self.args.describe_absence)
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level_width = common_settings.LR_WIDTH
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else:
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raise ValueError(f"Unknown game: {self.args.game}")
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if args.game == "LR":
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print(f"Describe resulting image: {actual_caption}")
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lr_compare_score = lr_compare_captions(param_values.get("caption", ""), actual_caption)
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print(f"Comparison score: {lr_compare_score}")
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# Use the new function to process scene segments
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average_score, segment_captions, segment_scores = lr_process_scene_segments(
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scene=scene,
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segment_width=level_width,
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prompt=param_values.get("caption", ""),
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id_to_char=self.id_to_char,
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char_to_id=self.char_to_id,
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tile_descriptors=self.tile_descriptors,
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describe_locations=False, #self.args.describe_locations,
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describe_absence=self.args.describe_absence,
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verbose=True
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)
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elif args.game == "Mario":
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compare_score = compare_captions(param_values.get("caption", ""), actual_caption)
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print(f"Comparison score: {compare_score}")
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# Use the new function to process scene segments
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average_score, segment_captions, segment_scores = process_scene_segments(
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scene=scene,
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segment_width=level_width,
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prompt=param_values.get("caption", ""),
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id_to_char=self.id_to_char,
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char_to_id=self.char_to_id,
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tile_descriptors=self.tile_descriptors,
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describe_locations=False, #self.args.describe_locations,
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describe_absence=self.args.describe_absence,
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verbose=True
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)
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# Ask if user wants to play level
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play_level = input("Do you want to play this level? (y/n): ").strip().lower()
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if play_level == 'y':
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print("Playing level...")
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char_grid = scene_to_ascii(scene, self.id_to_char, False)
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level = SampleOutput(level=char_grid, use_snes_graphics=False)
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console_output = level.run_astar()
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print(console_output)
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elif play_level == 'n':
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print("Level not played.")
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else:
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raise ValueError(f"Unknown input: {play_level}")
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return visualize_samples(images)
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def get_extra_params(self, param_values):
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if "negative_prompt" in param_values and param_values["negative_prompt"] == "":
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del param_values["negative_prompt"]
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if param_values["caption"] == "":
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del param_values["caption"]
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param_values["output_type"] = "tensor"
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# Lode Runner
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if self.args.game == "LR":
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param_values["height"] = common_settings.LR_HEIGHT
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param_values["width"] = common_settings.LR_WIDTH
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return dict()
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if __name__ == "__main__":
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args = parse_args()
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if args.game == "Mario":
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args.num_tiles = common_settings.MARIO_TILE_COUNT
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height = common_settings.MARIO_HEIGHT
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width = common_settings.MARIO_WIDTH
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args.tile_size = common_settings.MARIO_TILE_PIXEL_DIM
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args.tileset = '..\TheVGLC\Super Mario Bros\smb.json'
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elif args.game == "LR":
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args.num_tiles = common_settings.LR_TILE_COUNT
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height = common_settings.LR_HEIGHT
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width = common_settings.LR_WIDTH
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args.tile_size = common_settings.LR_TILE_PIXEL_DIM
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args.tileset = '..\TheVGLC\Lode Runner\Loderunner.json'
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else:
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raise ValueError(f"Unknown game: {args.game}")
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ig = InteractiveLevelGeneration(args)
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ig.start()
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