{ "schema": "plastique.crystalmix_mlp.v2", "observation": { "name": "crystal", "version": 5, "size": 1473, "live_size": 1153, "segments": { "self": 0, "opponent": 24, "kit": 117, "inventory": 577, "crosshair": 604, "fan": 635, "terrain": 710, "foe": 1034, "crystals": 1087, "blasts": 1129 }, "item_vocabulary": [ "empty", "sword", "mace", "obsidian", "end_crystal", "respawn_anchor", "glowstone", "totem", "golden_apple", "firework", "elytra", "chestplate", "ender_pearl", "axe", "shield", "wind_charge", "crossbow", "arrow", "pickaxe", "xp_bottle", "splash_potion", "helmet", "leggings", "boots", "building_block", "container", "glowstone_dust", "spear", "bow", "cobweb", "utility", "unknown" ], "item_count": 32, "kit_layout": "item-major, 14 floats per item id: 9 hotbar occupancy, present, hotbar count, selected, offhand, inventory total" }, "actions": { "name": "crystal", "branches": { "move": 9, "jump": 2, "sprint": 2, "attack": 2, "yaw": 11, "pitch": 9, "sneak": 2, "use": 2, "slot": 9, "inventory": 4 }, "total_logits": 52, "yaw_buckets": [ -45, -20, -10, -4, -1, 0, 1, 4, 10, 20, 45 ], "pitch_buckets": [ -20, -8, -3, -1, 0, 1, 3, 8, 20 ] }, "model": { "trunk": [ 512, 512 ], "layernorm": true }, "training": { "self_examples": "ground_truth", "opponent_examples": "visible-state partial", "opponent_weight": 0.35 }, "compatibility": { "breaks": "crystal_obs_v3 / 929", "reason": "v3 resolved 32 of 44 recorded item ids to air and encoded the hotbar slot-major; v4 widens the vocabulary to 32 identities and transposes the kit block so item identity is hotbar-order invariant.", "recorder_meta_declares": "crystal_obs_v3 / 929 - the telemetry mod still reports the v3 contract and must be updated to match before this policy is served live.", "causal_lag": "sneaking, selected_slot and the resulting held item are fed from the previous tick. The recorder snapshots state after the tick's action, so the live server must apply the same one-tick lag on these three fields or the policy sees an input distribution it was never trained on." } }