docs: initialize private model card
Browse files
README.md
ADDED
|
@@ -0,0 +1,44 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
---
|
| 2 |
+
license: cc-by-4.0
|
| 3 |
+
pipeline_tag: image-classification
|
| 4 |
+
library_name: onnxruntime
|
| 5 |
+
tags:
|
| 6 |
+
- onnx
|
| 7 |
+
- computer-vision
|
| 8 |
+
- mobile-legends
|
| 9 |
+
- draft-recognition
|
| 10 |
+
- shayyz-mlbb-overlay
|
| 11 |
+
---
|
| 12 |
+
|
| 13 |
+
# SHAYYZ MLBB Draft Classifier
|
| 14 |
+
|
| 15 |
+
Lightweight MobileNetV3-Small classifier for recognizing MLBB heroes inside calibrated draft pick and ban slots.
|
| 16 |
+
|
| 17 |
+
## Status
|
| 18 |
+
|
| 19 |
+
Pre-release. This private repository will remain private until the model, evaluation report, attribution, and limitations are complete. No validated weights are published yet.
|
| 20 |
+
|
| 21 |
+
## Intended Use
|
| 22 |
+
|
| 23 |
+
- Local OBS draft overlays.
|
| 24 |
+
- Classification of one tightly cropped pick or ban slot at a time.
|
| 25 |
+
- 133 canonical heroes plus `empty` and `unknown` rejection classes.
|
| 26 |
+
|
| 27 |
+
The model is not intended for game automation, input control, traffic interception, memory inspection, or undocumented game APIs.
|
| 28 |
+
|
| 29 |
+
## Training Data
|
| 30 |
+
|
| 31 |
+
Training uses privacy-reduced slot crops from a private dataset and an attributed seed from the Mobile Legends Draft Recognition dataset on Roboflow Universe. Full screenshots, player names, and private recordings are not published.
|
| 32 |
+
|
| 33 |
+
Seed dataset: https://universe.roboflow.com/mobile-legends-draft-pick/mobile-legends-draft-recognition
|
| 34 |
+
|
| 35 |
+
## Release Gates
|
| 36 |
+
|
| 37 |
+
- Overall top-1 accuracy at least 98.5%.
|
| 38 |
+
- Macro recall at least 97%.
|
| 39 |
+
- Unknown false-accept rate at most 0.5%.
|
| 40 |
+
- Runtime replay precision at least 99.5%, recall at least 98%, and p95 latency at most one second.
|
| 41 |
+
|
| 42 |
+
## Rights and Attribution
|
| 43 |
+
|
| 44 |
+
Model artifacts are planned for release under CC BY 4.0 after review. Mobile Legends: Bang Bang and its media are owned by their respective rights holders. This independent community project is not affiliated with or endorsed by MOONTON Games.
|