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#pragma once
#include <vector>
#include <string>
#include "Forest.h"
namespace MosesTraining
{
namespace Syntax
{
namespace PostprocessEgretForests
{
struct SplitPoint {
int tokenPos;
int charPos;
std::string connector;
};
void MarkSplitPoints(const std::vector<SplitPoint> &, Forest &);
void MarkSplitPoints(const std::vector<SplitPoint> &, std::string &);
} // namespace PostprocessEgretForests
} // namespace Syntax
} // namespace MosesTraining