Upload 6 files
Browse files- .gitattributes +4 -0
- index.html +24 -0
- main.js +295 -0
- model.splat +3 -0
- model2.splat +3 -0
- model3.splat +3 -0
- model4.splat +3 -0
.gitattributes
CHANGED
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@@ -33,3 +33,7 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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model.splat filter=lfs diff=lfs merge=lfs -text
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model2.splat filter=lfs diff=lfs merge=lfs -text
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model3.splat filter=lfs diff=lfs merge=lfs -text
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model4.splat filter=lfs diff=lfs merge=lfs -text
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index.html
ADDED
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@@ -0,0 +1,24 @@
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<!DOCTYPE html>
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<html>
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<head>
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<title>RECON Labs Gaussian Splatting demo</title>
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<meta charset="utf-8" />
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<meta name="viewport"
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content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" />
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</head>
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<body style="background: black; overflow: hidden; margin: 0;">
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<script async src="https://ga.jspm.io/npm:es-module-shims@1.5.1/dist/es-module-shims.js"
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crossorigin="anonymous"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "https://unpkg.com/three@0.157.0/build/three.module.js",
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"three/addons/": "https://unpkg.com/three@0.157.0/examples/jsm/"
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}
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}
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</script>
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<script type="module" src="main.js"></script>
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</body>
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</html>
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main.js
ADDED
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@@ -0,0 +1,295 @@
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| 1 |
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import * as THREE from "three";
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import { OrbitControls } from "three/addons/controls/OrbitControls.js";
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| 3 |
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// Create the renderer
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| 4 |
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var renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setClearColor(0xffffff, 0);
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+
renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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| 8 |
+
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// Create the scene
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| 10 |
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const scene = new THREE.Scene();
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| 11 |
+
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// Create the camera
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const camera = new THREE.PerspectiveCamera(
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45,
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window.innerWidth / window.innerHeight,
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0.1,
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200.0
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);
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| 19 |
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camera.position.set(0, 0, 3.0);
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scene.add(camera);
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+
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// Create orbit controls
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| 23 |
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const controls = new OrbitControls(camera, renderer.domElement);
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| 24 |
+
// controls.maxPolarAngle = (0.9 * Math.PI) / 2;
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| 25 |
+
controls.enableDamping = true;
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| 26 |
+
controls.dampingFactor = 0.5;
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| 27 |
+
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| 28 |
+
let sortReady = false;
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| 29 |
+
function sortSplats(matrices, view) {
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| 30 |
+
const vertexCount = matrices.length / 16;
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| 31 |
+
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| 32 |
+
let maxDepth = -Infinity;
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| 33 |
+
let minDepth = Infinity;
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| 34 |
+
let depthList = new Float32Array(vertexCount);
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| 35 |
+
let sizeList = new Int32Array(depthList.buffer);
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| 36 |
+
for (let i = 0; i < vertexCount; i++) {
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| 37 |
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let depth =
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| 38 |
+
view[0] * matrices[i * 16 + 12] -
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| 39 |
+
view[1] * matrices[i * 16 + 13] -
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| 40 |
+
view[2] * matrices[i * 16 + 14];
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| 41 |
+
depthList[i] = depth;
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| 42 |
+
if (depth > maxDepth) maxDepth = depth;
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| 43 |
+
if (depth < minDepth) minDepth = depth;
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| 44 |
+
}
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| 45 |
+
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| 46 |
+
// This is a 16 bit single-pass counting sort
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| 47 |
+
let depthInv = (256 * 256 - 1) / (maxDepth - minDepth);
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| 48 |
+
let counts0 = new Uint32Array(256 * 256);
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| 49 |
+
for (let i = 0; i < vertexCount; i++) {
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| 50 |
+
sizeList[i] = ((depthList[i] - minDepth) * depthInv) | 0;
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+
counts0[sizeList[i]]++;
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| 52 |
+
}
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| 53 |
+
let starts0 = new Uint32Array(256 * 256);
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| 54 |
+
for (let i = 1; i < 256 * 256; i++)
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| 55 |
+
starts0[i] = starts0[i - 1] + counts0[i - 1];
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| 56 |
+
let depthIndex = new Uint32Array(vertexCount);
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| 57 |
+
for (let i = 0; i < vertexCount; i++) depthIndex[starts0[sizeList[i]]++] = i;
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| 58 |
+
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| 59 |
+
let sortedMatrices = new Float32Array(vertexCount * 16);
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| 60 |
+
for (let j = 0; j < vertexCount; j++) {
|
| 61 |
+
let i = depthIndex[j];
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| 62 |
+
for (let k = 0; k < 16; k++) {
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| 63 |
+
sortedMatrices[j * 16 + k] = matrices[i * 16 + k];
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| 64 |
+
}
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| 65 |
+
}
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| 66 |
+
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| 67 |
+
return sortedMatrices;
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| 68 |
+
}
|
| 69 |
+
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| 70 |
+
function createWorker(self) {
|
| 71 |
+
let sortFunction;
|
| 72 |
+
let matrices;
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| 73 |
+
self.onmessage = (e) => {
|
| 74 |
+
if (e.data.sortFunction) {
|
| 75 |
+
eval(e.data.sortFunction);
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| 76 |
+
sortFunction = sortSplats;
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| 77 |
+
}
|
| 78 |
+
if (e.data.matrices) {
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| 79 |
+
matrices = new Float32Array(e.data.matrices);
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| 80 |
+
}
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| 81 |
+
if (e.data.view) {
|
| 82 |
+
const view = new Float32Array(e.data.view);
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| 83 |
+
const sortedMatrices = sortFunction(matrices, view);
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| 84 |
+
self.postMessage({ sortedMatrices }, [sortedMatrices.buffer]);
|
| 85 |
+
}
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| 86 |
+
};
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
const size = new THREE.Vector2();
|
| 90 |
+
renderer.getSize(size);
|
| 91 |
+
const focal = size.y / 2.0 / Math.tan(((camera.fov / 2.0) * Math.PI) / 180.0);
|
| 92 |
+
|
| 93 |
+
const geometry = new THREE.PlaneGeometry(4, 4);
|
| 94 |
+
const material = new THREE.ShaderMaterial({
|
| 95 |
+
uniforms: {
|
| 96 |
+
viewport: { value: new Float32Array([size.x, size.y]) },
|
| 97 |
+
focal: { value: focal },
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| 98 |
+
},
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| 99 |
+
vertexShader: `varying vec4 vColor;
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| 100 |
+
varying vec2 vPosition;
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| 101 |
+
uniform vec2 viewport;
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| 102 |
+
uniform float focal;
|
| 103 |
+
|
| 104 |
+
void main () {
|
| 105 |
+
vec4 center = vec4(instanceMatrix[3][0], instanceMatrix[3][1], instanceMatrix[3][2], 1);
|
| 106 |
+
// Adjust View Pose
|
| 107 |
+
mat4 adjViewMatrix = inverse(viewMatrix);
|
| 108 |
+
adjViewMatrix[0][1] *= -1.0;
|
| 109 |
+
adjViewMatrix[1][0] *= -1.0;
|
| 110 |
+
adjViewMatrix[1][2] *= -1.0;
|
| 111 |
+
adjViewMatrix[2][1] *= -1.0;
|
| 112 |
+
adjViewMatrix[3][1] *= -1.0;
|
| 113 |
+
adjViewMatrix = inverse(adjViewMatrix);
|
| 114 |
+
mat4 modelView = adjViewMatrix * modelMatrix;
|
| 115 |
+
|
| 116 |
+
vec4 camspace = modelView * center;
|
| 117 |
+
vec4 pos2d = projectionMatrix * mat4(1,0,0,0,0,-1,0,0,0,0,1,0,0,0,0,1) * camspace;
|
| 118 |
+
|
| 119 |
+
float bounds = 1.2 * pos2d.w;
|
| 120 |
+
if (pos2d.z < -pos2d.w || pos2d.x < -bounds || pos2d.x > bounds
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| 121 |
+
|| pos2d.y < -bounds || pos2d.y > bounds) {
|
| 122 |
+
gl_Position = vec4(0.0, 0.0, 2.0, 1.0);
|
| 123 |
+
return;
|
| 124 |
+
}
|
| 125 |
+
|
| 126 |
+
mat3 J = mat3(
|
| 127 |
+
focal / camspace.z, 0., -(focal * camspace.x) / (camspace.z * camspace.z),
|
| 128 |
+
0., -focal / camspace.z, (focal * camspace.y) / (camspace.z * camspace.z),
|
| 129 |
+
0., 0., 0.
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| 130 |
+
);
|
| 131 |
+
|
| 132 |
+
mat3 W = transpose(mat3(modelView));
|
| 133 |
+
mat3 T = W * J;
|
| 134 |
+
mat3 cov = transpose(T) * mat3(instanceMatrix) * T;
|
| 135 |
+
|
| 136 |
+
vec2 vCenter = vec2(pos2d) / pos2d.w;
|
| 137 |
+
|
| 138 |
+
float diagonal1 = cov[0][0] + 0.3;
|
| 139 |
+
float offDiagonal = cov[0][1];
|
| 140 |
+
float diagonal2 = cov[1][1] + 0.3;
|
| 141 |
+
|
| 142 |
+
float mid = 0.5 * (diagonal1 + diagonal2);
|
| 143 |
+
float radius = length(vec2((diagonal1 - diagonal2) / 2.0, offDiagonal));
|
| 144 |
+
float lambda1 = mid + radius;
|
| 145 |
+
float lambda2 = max(mid - radius, 0.1);
|
| 146 |
+
vec2 diagonalVector = normalize(vec2(offDiagonal, lambda1 - diagonal1));
|
| 147 |
+
vec2 v1 = min(sqrt(2.0 * lambda1), 1024.0) * diagonalVector;
|
| 148 |
+
vec2 v2 = min(sqrt(2.0 * lambda2), 1024.0) * vec2(diagonalVector.y, -diagonalVector.x);
|
| 149 |
+
|
| 150 |
+
vColor = vec4(instanceMatrix[0][3], instanceMatrix[1][3], instanceMatrix[2][3], instanceMatrix[3][3]);
|
| 151 |
+
vPosition = position.xy;
|
| 152 |
+
|
| 153 |
+
gl_Position = vec4(
|
| 154 |
+
vCenter
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| 155 |
+
+ position.x * v2 / viewport * 2.0
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| 156 |
+
+ position.y * v1 / viewport * 2.0, 0.0, 1.0);
|
| 157 |
+
}`,
|
| 158 |
+
fragmentShader: `varying vec4 vColor;
|
| 159 |
+
varying vec2 vPosition;
|
| 160 |
+
|
| 161 |
+
void main () {
|
| 162 |
+
float A = -dot(vPosition, vPosition);
|
| 163 |
+
if (A < -4.0) discard;
|
| 164 |
+
float B = exp(A) * vColor.a;
|
| 165 |
+
gl_FragColor = vec4(B * vColor.rgb, B);
|
| 166 |
+
}`,
|
| 167 |
+
});
|
| 168 |
+
|
| 169 |
+
material.blending = THREE.CustomBlending;
|
| 170 |
+
material.blendEquation = THREE.AddEquation;
|
| 171 |
+
material.blendSrc = THREE.OneMinusDstAlphaFactor;
|
| 172 |
+
material.blendDst = THREE.OneFactor;
|
| 173 |
+
material.blendSrcAlpha = THREE.OneMinusDstAlphaFactor;
|
| 174 |
+
material.blendDstAlpha = THREE.OneFactor;
|
| 175 |
+
material.depthTest = false;
|
| 176 |
+
material.needsUpdate = true;
|
| 177 |
+
|
| 178 |
+
window.addEventListener("resize", () => {
|
| 179 |
+
renderer.getSize(size);
|
| 180 |
+
const focal =
|
| 181 |
+
size.y /
|
| 182 |
+
2.0 /
|
| 183 |
+
Math.tan(((camera.components.camera.data.fov / 2.0) * Math.PI) / 180.0);
|
| 184 |
+
material.uniforms.viewport.value[0] = size.x;
|
| 185 |
+
material.uniforms.viewport.value[1] = size.y;
|
| 186 |
+
material.uniforms.focal.value = focal;
|
| 187 |
+
});
|
| 188 |
+
const urlParams = new URLSearchParams(window.location.search);
|
| 189 |
+
const name = urlParams.get('url');
|
| 190 |
+
|
| 191 |
+
console.log(name);
|
| 192 |
+
|
| 193 |
+
fetch(name)
|
| 194 |
+
.then((data) => data.blob())
|
| 195 |
+
.then((res) => res.arrayBuffer())
|
| 196 |
+
.then((buffer) => {
|
| 197 |
+
const rowLength = 3 * 4 + 3 * 4 + 4 + 4;
|
| 198 |
+
const vertexCount = Math.floor(buffer.byteLength / rowLength);
|
| 199 |
+
const f_buffer = new Float32Array(buffer);
|
| 200 |
+
const u_buffer = new Uint8Array(buffer);
|
| 201 |
+
|
| 202 |
+
const matrices = new Float32Array(vertexCount * 16);
|
| 203 |
+
for (let i = 0; i < vertexCount; i++) {
|
| 204 |
+
const quat = new THREE.Quaternion(
|
| 205 |
+
(u_buffer[32 * i + 28 + 1] - 128) / 128.0,
|
| 206 |
+
(u_buffer[32 * i + 28 + 2] - 128) / 128.0,
|
| 207 |
+
-(u_buffer[32 * i + 28 + 3] - 128) / 128.0,
|
| 208 |
+
(u_buffer[32 * i + 28 + 0] - 128) / 128.0
|
| 209 |
+
);
|
| 210 |
+
const center = new THREE.Vector3(
|
| 211 |
+
f_buffer[8 * i + 0],
|
| 212 |
+
f_buffer[8 * i + 1],
|
| 213 |
+
-f_buffer[8 * i + 2]
|
| 214 |
+
);
|
| 215 |
+
const scale = new THREE.Vector3(
|
| 216 |
+
f_buffer[8 * i + 3 + 0],
|
| 217 |
+
f_buffer[8 * i + 3 + 1],
|
| 218 |
+
f_buffer[8 * i + 3 + 2]
|
| 219 |
+
);
|
| 220 |
+
|
| 221 |
+
const mtx = new THREE.Matrix4();
|
| 222 |
+
mtx.makeRotationFromQuaternion(quat);
|
| 223 |
+
mtx.transpose();
|
| 224 |
+
mtx.scale(scale);
|
| 225 |
+
const mtx_t = mtx.clone();
|
| 226 |
+
mtx.transpose();
|
| 227 |
+
mtx.premultiply(mtx_t);
|
| 228 |
+
mtx.setPosition(center);
|
| 229 |
+
|
| 230 |
+
// RGBA
|
| 231 |
+
mtx.elements[3] = u_buffer[32 * i + 24 + 0] / 255;
|
| 232 |
+
mtx.elements[7] = u_buffer[32 * i + 24 + 1] / 255;
|
| 233 |
+
mtx.elements[11] = u_buffer[32 * i + 24 + 2] / 255;
|
| 234 |
+
mtx.elements[15] = u_buffer[32 * i + 24 + 3] / 255;
|
| 235 |
+
|
| 236 |
+
for (let j = 0; j < 16; j++) {
|
| 237 |
+
matrices[i * 16 + j] = mtx.elements[j];
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
|
| 241 |
+
const view = new Float32Array([
|
| 242 |
+
camera.matrixWorld.elements[2],
|
| 243 |
+
camera.matrixWorld.elements[6],
|
| 244 |
+
camera.matrixWorld.elements[10],
|
| 245 |
+
]);
|
| 246 |
+
|
| 247 |
+
const iMesh = new THREE.InstancedMesh(geometry, material, vertexCount);
|
| 248 |
+
iMesh.frustumCulled = false;
|
| 249 |
+
iMesh.instanceMatrix.array = sortSplats(matrices, view);
|
| 250 |
+
iMesh.instanceMatrix.needsUpdate = true;
|
| 251 |
+
scene.add(iMesh);
|
| 252 |
+
|
| 253 |
+
const worker = new Worker(
|
| 254 |
+
URL.createObjectURL(
|
| 255 |
+
new Blob(["(", createWorker.toString(), ")(self)"], {
|
| 256 |
+
type: "application/javascript",
|
| 257 |
+
})
|
| 258 |
+
)
|
| 259 |
+
);
|
| 260 |
+
|
| 261 |
+
worker.postMessage(
|
| 262 |
+
{
|
| 263 |
+
sortFunction: sortSplats.toString(),
|
| 264 |
+
matrices: matrices.buffer,
|
| 265 |
+
},
|
| 266 |
+
[matrices.buffer]
|
| 267 |
+
);
|
| 268 |
+
|
| 269 |
+
worker.onmessage = (e) => {
|
| 270 |
+
iMesh.instanceMatrix.array = new Float32Array(e.data.sortedMatrices);
|
| 271 |
+
iMesh.instanceMatrix.needsUpdate = true;
|
| 272 |
+
sortReady = true;
|
| 273 |
+
};
|
| 274 |
+
sortReady = true;
|
| 275 |
+
|
| 276 |
+
function animate() {
|
| 277 |
+
requestAnimationFrame(animate);
|
| 278 |
+
if (sortReady) {
|
| 279 |
+
sortReady = false;
|
| 280 |
+
const view = new Float32Array([
|
| 281 |
+
camera.matrixWorld.elements[2],
|
| 282 |
+
camera.matrixWorld.elements[6],
|
| 283 |
+
camera.matrixWorld.elements[10],
|
| 284 |
+
]);
|
| 285 |
+
worker.postMessage({ view }, [view.buffer]);
|
| 286 |
+
}
|
| 287 |
+
controls.update();
|
| 288 |
+
renderer.render(scene, camera);
|
| 289 |
+
}
|
| 290 |
+
|
| 291 |
+
animate();
|
| 292 |
+
})
|
| 293 |
+
.catch((error) => {
|
| 294 |
+
console.error(error);
|
| 295 |
+
});
|
model.splat
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:fc13c3175fd4ef56b291919bee4b256110943b17b8ff324f64c11bbc1bf20d05
|
| 3 |
+
size 57567904
|
model2.splat
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:8894494d89669bc90995ec867c8b3dc536dacb03e34d5b43496e47faac996179
|
| 3 |
+
size 44875776
|
model3.splat
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:64e009733fc0f939880e1578b9371b4d5b1df729b382f70799b54c9cc62a23b3
|
| 3 |
+
size 43826048
|
model4.splat
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:d1079b75516487384dbe383bd4dae6e1d34afdffa6642c0437f3ed5d9d8ee648
|
| 3 |
+
size 37803424
|