anycoder-ddef217f / index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>LUXE | Professional Studio Suite</title>
<script src="https://cdn.tailwindcss.com"></script>
<link href="https://fonts.googleapis.com/css2?family=Playfair+Display:wght@400;700&family=Inter:wght@300;400;600&display=swap" rel="stylesheet">
<style>
:root {
--primary-red: #8B0000;
--accent-gold: #D4AF37;
--deep-grey: #1a1a1a;
--ui-green: #10B981;
}
body {
font-family: 'Inter', sans-serif;
background-color: #0f0f0f;
color: #e5e5e5;
overflow-x: hidden;
}
h1, h2, h3, .serif {
font-family: 'Playfair Display', serif;
}
/* Custom Scrollbar */
::-webkit-scrollbar {
width: 8px;
height: 8px;
}
::-webkit-scrollbar-track {
background: #1a1a1a;
}
::-webkit-scrollbar-thumb {
background: #333;
border-radius: 4px;
}
::-webkit-scrollbar-thumb:hover {
background: var(--primary-red);
}
/* Glassmorphism */
.glass-panel {
background: rgba(30, 30, 30, 0.7);
backdrop-filter: blur(12px);
-webkit-backdrop-filter: blur(12px);
border: 1px solid rgba(255, 255, 255, 0.08);
box-shadow: 0 8px 32px 0 rgba(0, 0, 0, 0.37);
}
/* Neon Glows */
.glow-gold {
box-shadow: 0 0 15px rgba(212, 175, 55, 0.3);
}
.glow-red {
box-shadow: 0 0 15px rgba(139, 0, 0, 0.4);
}
.text-glow {
text-shadow: 0 0 10px rgba(212, 175, 55, 0.5);
}
/* Range Slider Styling */
input[type=range] {
-webkit-appearance: none;
background: transparent;
}
input[type=range]::-webkit-slider-thumb {
-webkit-appearance: none;
height: 16px;
width: 16px;
border-radius: 50%;
background: var(--accent-gold);
cursor: pointer;
margin-top: -6px;
box-shadow: 0 0 10px rgba(212, 175, 55, 0.8);
}
input[type=range]::-webkit-slider-runnable-track {
width: 100%;
height: 4px;
cursor: pointer;
background: #333;
border-radius: 2px;
}
/* Loader */
.loader {
border: 3px solid rgba(255,255,255,0.1);
border-left-color: var(--accent-gold);
border-radius: 50%;
width: 40px;
height: 40px;
animation: spin 1s linear infinite;
}
@keyframes spin { 0% { transform: rotate(0deg); } 100% { transform: rotate(360deg); } }
/* Canvas Container */
#canvas-container {
background-image:
linear-gradient(45deg, #1a1a1a 25%, transparent 25%),
linear-gradient(-45deg, #1a1a1a 25%, transparent 25%),
linear-gradient(45deg, transparent 75%, #1a1a1a 75%),
linear-gradient(-45deg, transparent 75%, #1a1a1a 75%);
background-size: 20px 20px;
background-position: 0 0, 0 10px, 10px -10px, -10px 0px;
background-color: #0f0f0f;
}
.tool-btn.active {
background-color: rgba(212, 175, 55, 0.1);
border-left: 3px solid var(--accent-gold);
color: var(--accent-gold);
}
/* Custom Checkbox */
.toggle-checkbox:checked {
right: 0;
border-color: var(--ui-green);
}
.toggle-checkbox:checked + .toggle-label {
background-color: var(--ui-green);
}
/* Grain Overlay */
.noise-overlay {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
z-index: 9999;
opacity: 0.03;
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 200 200' xmlns='http://www.w3.org/2000/svg'%3E%3Cfilter id='noiseFilter'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='0.65' numOctaves='3' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23noiseFilter)'/%3E%3C/svg%3E");
}
</style>
</head>
<body class="flex flex-col h-screen">
<!-- Noise Texture -->
<div class="noise-overlay"></div>
<!-- Header -->
<header class="h-16 border-b border-white/10 flex items-center justify-between px-6 bg-[#0f0f0f] z-50 relative">
<div class="flex items-center gap-3">
<div class="w-8 h-8 bg-gradient-to-br from-[#8B0000] to-[#D4AF37] rounded-sm flex items-center justify-center shadow-lg shadow-red-900/20">
<span class="font-serif font-bold text-white text-lg">L</span>
</div>
<div>
<h1 class="text-xl font-serif tracking-widest text-white">LUXE <span class="text-[#D4AF37] text-xs align-top">STUDIO</span></h1>
<p class="text-[10px] text-gray-500 tracking-widest uppercase">Professional Post-Production Suite</p>
</div>
</div>
<div class="flex items-center gap-6">
<a href="https://huggingface.co/spaces/akhaliq/anycoder" target="_blank" class="text-xs text-gray-400 hover:text-[#D4AF37] transition-colors uppercase tracking-wider border-b border-transparent hover:border-[#D4AF37]">
Built with anycoder
</a>
<div class="h-4 w-[1px] bg-white/10"></div>
<div class="flex items-center gap-2 text-xs text-gray-400">
<span class="w-2 h-2 rounded-full bg-[#10B981] animate-pulse"></span>
System Online
</div>
<button onclick="exportImage()" class="bg-[#D4AF37] hover:bg-[#b5952f] text-black px-6 py-2 text-sm font-bold tracking-wide transition-all shadow-[0_0_15px_rgba(212,175,55,0.3)]">
EXPORT FINAL CUT
</button>
</div>
</header>
<!-- Main Workspace -->
<div class="flex-1 flex overflow-hidden relative">
<!-- Left Sidebar: Tools -->
<aside class="w-80 bg-[#141414] border-r border-white/5 flex flex-col z-40 overflow-y-auto">
<!-- File Upload Zone -->
<div class="p-6 border-b border-white/5">
<label for="file-upload" class="group cursor-pointer flex flex-col items-center justify-center w-full h-32 border-2 border-dashed border-white/10 rounded-lg hover:border-[#D4AF37]/50 hover:bg-white/5 transition-all">
<div class="flex flex-col items-center justify-center pt-5 pb-6">
<svg class="w-8 h-8 mb-3 text-gray-400 group-hover:text-[#D4AF37]" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M7 16a4 4 0 01-.88-7.903A5 5 0 1115.9 6L16 6a5 5 0 011 9.9M15 13l-3-3m0 0l-3 3m3-3v12"></path></svg>
<p class="text-xs text-gray-400">Click to upload RAW</p>
</div>
<input id="file-upload" type="file" class="hidden" accept="image/*" />
</label>
</div>
<!-- Tool Categories -->
<div class="flex-1">
<!-- Section: Retouch -->
<div class="p-4 border-b border-white/5">
<h3 class="text-xs font-bold text-gray-500 uppercase tracking-widest mb-4">Skin & Tone</h3>
<div class="space-y-5">
<div>
<div class="flex justify-between mb-1">
<label class="text-xs text-gray-300">Smoothing (Frequency Sep)</label>
<span id="val-smooth" class="text-xs text-[#D4AF37]">0%</span>
</div>
<input type="range" id="smooth" min="0" max="100" value="0" class="w-full">
</div>
<div>
<div class="flex justify-between mb-1">
<label class="text-xs text-gray-300">Tan / Bronze</label>
<span id="val-tan" class="text-xs text-[#D4AF37]">0%</span>
</div>
<input type="range" id="tan" min="0" max="100" value="0" class="w-full">
</div>
<div>
<div class="flex justify-between mb-1">
<label class="text-xs text-gray-300">Highlights (Oily Skin Fix)</label>
<span id="val-highlight" class="text-xs text-[#D4AF37]">0%</span>
</div>
<input type="range" id="highlight" min="0" max="100" value="0" class="w-full">
</div>
</div>
</div>
<!-- Section: Color Grading -->
<div class="p-4 border-b border-white/5">
<h3 class="text-xs font-bold text-gray-500 uppercase tracking-widest mb-4">Cinematic Grade</h3>
<div class="space-y-5">
<div>
<div class="flex justify-between mb-1">
<label class="text-xs text-gray-300">Teal & Orange Shift</label>
<span id="val-teal" class="text-xs text-[#D4AF37]">0%</span>
</div>
<input type="range" id="teal" min="0" max="100" value="0" class="w-full">
</div>
<div>
<div class="flex justify-between mb-1">
<label class="text-xs text-gray-300">Vignette (Spotlight)</label>
<span id="val-vignette" class="text-xs text-[#D4AF37]">0%</span>
</div>
<input type="range" id="vignette" min="0" max="100" value="0" class="w-full">
</div>
<div>
<div class="flex justify-between mb-1">
<label class="text-xs text-gray-300">Film Grain</label>
<span id="val-grain" class="text-xs text-[#D4AF37]">0%</span>
</div>
<input type="range" id="grain" min="0" max="100" value="0" class="w-full">
</div>
</div>
</div>
<!-- Section: Lighting -->
<div class="p-4 border-b border-white/5">
<h3 class="text-xs font-bold text-gray-500 uppercase tracking-widest mb-4">Studio Lighting</h3>
<div class="space-y-5">
<div>
<div class="flex justify-between mb-1">
<label class="text-xs text-gray-300">Key Light (Exposure)</label>
<span id="val-exposure" class="text-xs text-[#D4AF37]">0</span>
</div>
<input type="range" id="exposure" min="-50" max="50" value="0" class="w-full">
</div>
<div class="flex items-center justify-between">
<label class="text-xs text-gray-300">Neon Rim Light (Red)</label>
<div class="relative inline-block w-10 mr-2 align-middle select-none transition duration-200 ease-in">
<input type="checkbox" name="toggle" id="neon-toggle" class="toggle-checkbox absolute block w-5 h-5 rounded-full bg-white border-4 appearance-none cursor-pointer border-gray-600"/>
<label for="neon-toggle" class="toggle-label block overflow-hidden h-5 rounded-full bg-gray-700 cursor-pointer"></label>
</div>
</div>
</div>
</div>
</div>
</aside>
<!-- Center: Canvas Area -->
<main class="flex-1 bg-[#0f0f0f] relative flex flex-col">
<!-- Toolbar -->
<div class="h-12 bg-[#1a1a1a] border-b border-white/5 flex items-center justify-center gap-4 px-4">
<span class="text-xs text-gray-500 uppercase tracking-widest mr-4">View Mode:</span>
<button onclick="setZoom(0.5)" class="text-gray-400 hover:text-white text-xs px-2 py-1 rounded hover:bg-white/5">50%</button>
<button onclick="setZoom(1)" class="text-[#D4AF37] text-xs px-2 py-1 rounded bg-white/5 border border-[#D4AF37]/30">100%</button>
<button onclick="setZoom(2)" class="text-gray-400 hover:text-white text-xs px-2 py-1 rounded hover:bg-white/5">200%</button>
<div class="w-[1px] h-4 bg-white/10 mx-2"></div>
<button onclick="resetFilters()" class="text-[#8B0000] hover:text-red-500 text-xs uppercase tracking-wider font-bold flex items-center gap-1">
<svg class="w-3 h-3" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M4 4v5h.582m15.356 2A8.001 8.001 0 004.582 9m0 0H9m11 11v-5h-.581m0 0a8.003 8.003 0 01-15.357-2m15.357 2H15"></path></svg>
Reset All
</button>
</div>
<!-- Canvas Wrapper -->
<div id="canvas-container" class="flex-1 overflow-auto flex items-center justify-center p-8 relative">
<div id="loader" class="hidden absolute inset-0 bg-black/80 z-50 flex flex-col items-center justify-center">
<div class="loader mb-4"></div>
<p class="text-[#D4AF37] text-sm tracking-widest animate-pulse">PROCESSING LAYERS...</p>
</div>
<!-- The Canvas -->
<canvas id="editor" class="shadow-2xl shadow-black max-w-full max-h-full"></canvas>
<!-- Empty State -->
<div id="empty-state" class="absolute inset-0 flex flex-col items-center justify-center pointer-events-none">
<div class="w-24 h-24 border border-white/10 rounded-full flex items-center justify-center mb-4">
<svg class="w-10 h-10 text-white/20" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="1" d="M4 16l4.586-4.586a2 2 0 012.828 0L16 16m-2-2l1.586-1.586a2 2 0 012.828 0L20 14m-6-6h.01M6 20h12a2 2 0 002-2V6a2 2 0 00-2-2H6a2 2 0 00-2 2v12a2 2 0 002 2z"></path></svg>
</div>
<p class="text-gray-600 font-serif text-lg">No Image Loaded</p>
<p class="text-gray-700 text-xs mt-2">Upload a RAW file to begin editing</p>
</div>
</div>
</main>
<!-- Right Sidebar: Details & History -->
<aside class="w-72 bg-[#141414] border-l border-white/5 flex flex-col z-40">
<div class="p-5 border-b border-white/5">
<h3 class="text-xs font-bold text-gray-500 uppercase tracking-widest mb-4">Asset Info</h3>
<div class="space-y-3 text-xs text-gray-400 font-mono">
<div class="flex justify-between">
<span>Resolution</span>
<span id="meta-res" class="text-gray-200">---</span>
</div>
<div class="flex justify-between">
<span>Format</span>
<span class="text-gray-200">RAW / JPG</span>
</div>
<div class="flex justify-between">
<span>Color Space</span>
<span class="text-gray-200">sRGB IEC</span>
</div>
</div>
</div>
<div class="flex-1 p-5 overflow-y-auto">
<h3 class="text-xs font-bold text-gray-500 uppercase tracking-widest mb-4">Action History</h3>
<ul id="history-list" class="space-y-2 text-xs">
<li class="text-gray-600 italic">No actions recorded...</li>
</ul>
</div>
<div class="p-5 border-t border-white/5 bg-[#0f0f0f]">
<div class="bg-[#8B0000]/10 border border-[#8B0000]/30 p-3 rounded">
<h4 class="text-[#8B0000] text-xs font-bold uppercase mb-1">Pro Tip</h4>
<p class="text-gray-400 text-[10px] leading-relaxed">
For skin retouching, keep smoothing below 40% to maintain texture detail. Use the "Oily Skin Fix" to matte down highlights.
</p>
</div>
</div>
</aside>
</div>
<script>
// --- Configuration & State ---
const canvas = document.getElementById('editor');
const ctx = canvas.getContext('2d', { willReadFrequently: true });
const fileInput = document.getElementById('file-upload');
const emptyState = document.getElementById('empty-state');
const loader = document.getElementById('loader');
const historyList = document.getElementById('history-list');
let originalImage = new Image();
let currentImage = null; // Will hold the processed image data for base
let fileName = 'luxe-edit.jpg';
let isProcessing = false;
// Filter State
const filters = {
smooth: 0,
tan: 0,
highlight: 0,
teal: 0,
vignette: 0,
grain: 0,
exposure: 0,
neon: false
};
// --- Event Listeners ---
// File Upload
fileInput.addEventListener('change', (e) => {
const file = e.target.files[0];
if (!file) return;
fileName = file.name;
const reader = new FileReader();
reader.onload = (event) => {
originalImage.src = event.target.result;
};
reader.readAsDataURL(file);
});
originalImage.onload = () => {
// Resize canvas to match image but cap max size for performance
const maxWidth = 1920;
let width = originalImage.width;
let height = originalImage.height;
if (width > maxWidth) {
height *= maxWidth / width;
width = maxWidth;
}
canvas.width = width;
canvas.height = height;
// Draw original
ctx.drawImage(originalImage, 0, 0, width, height);
// Store original pixel data for non-destructive editing base
// Note: For a real app we'd store the image object, here we redraw from source
// But for pixel manipulation we need the buffer.
emptyState.style.display = 'none';
updateMeta();
addHistory('Image Loaded');
render();
};
// Sliders
const sliderIds = ['smooth', 'tan', 'highlight', 'teal', 'vignette', 'grain', 'exposure'];
sliderIds.forEach(id => {
const el = document.getElementById(id);
el.addEventListener('input', (e) => {
filters[id] = parseInt(e.target.value);
document.getElementById(`val-${id}`).innerText = filters[id] + (id === 'exposure' ? '' : '%');
requestAnimationFrame(render);
});
// Add history on change (mouse up)
el.addEventListener('change', () => {
addHistory(`${id.charAt(0).toUpperCase() + id.slice(1)} adjusted to ${filters[id]}`);
});
});
// Toggles
document.getElementById('neon-toggle').addEventListener('change', (e) => {
filters.neon = e.target.checked;
addHistory(filters.neon ? 'Neon Rim Light ON' : 'Neon Rim Light OFF');
render();
});
// --- Core Rendering Logic ---
function render() {
if (!originalImage.src) return;
// 1. Draw Base Image
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(originalImage, 0, 0, canvas.width, canvas.height);
// Get image data for pixel manipulation
// Note: getImageData is expensive. In a high-perf app, use WebGL.
// For this demo, we use it for specific effects.
// Helper to apply filters
ctx.save();
// Global Exposure (Brightness/Contrast composite)
// We simulate exposure by adjusting brightness and contrast slightly
const exposureVal = filters.exposure;
// Simple exposure simulation using filter string
let filterString = `brightness(${100 + exposureVal}%)`;
// Teal & Orange
if (filters.teal > 0) {
// Sepia adds the orange, Hue-rotate shifts to teal shadows (simplified)
filterString += ` sepia(${filters.teal * 0.3}%) contrast(${100 + filters.teal * 0.1}%)`;
}
ctx.filter = filterString;
ctx.drawImage(originalImage, 0, 0, canvas.width, canvas.height);
ctx.filter = 'none'; // Reset for overlays
// 2. Skin Smoothing (Simulated via Blur + Blend)
if (filters.smooth > 0) {
ctx.globalAlpha = filters.smooth / 100;
ctx.filter = `blur(${filters.smooth / 10}px)`;
ctx.drawImage(originalImage, 0, 0, canvas.width, canvas.height);
ctx.filter = 'none';
ctx.globalAlpha = 1.0;
}
// 3. Tan / Bronze (Overlay Color)
if (filters.tan > 0) {
ctx.globalCompositeOperation = 'overlay';
ctx.fillStyle = `rgba(205, 127, 50, ${filters.tan / 150})`; // Bronze color
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.globalCompositeOperation = 'source-over';
}
// 4. Highlights / Matte (White overlay with mask logic simulated)
if (filters.highlight > 0) {
ctx.globalCompositeOperation = 'screen'; // Lighten
// This is a rough approximation. Real high-pass filter is better.
// We just reduce opacity of a white layer where it's bright? Hard to do without pixel loop.
// Let's use a simpler approach: Draw image lighter, mix it.
ctx.globalAlpha = filters.highlight / 200;
ctx.filter = 'brightness(150%)';
ctx.drawImage(originalImage, 0, 0, canvas.width, canvas.height);
ctx.filter = 'none';
ctx.globalAlpha = 1.0;
ctx.globalCompositeOperation = 'source-over';
}
// 5. Vignette
if (filters.vignette > 0) {
const gradient = ctx.createRadialGradient(
canvas.width / 2, canvas.height / 2, canvas.width * 0.3,
canvas.width / 2, canvas.height / 2, canvas.width * 0.8
);
gradient.addColorStop(0, 'rgba(0,0,0,0)');
gradient.addColorStop(1, `rgba(0,0,0,${filters.vignette / 100})`);
ctx.fillStyle = gradient;
ctx.fillRect(0, 0, canvas.width, canvas.height);
}
// 6. Neon Rim Light (Simulated)
if (filters.neon) {
ctx.shadowColor = "#ff0000";
ctx.shadowBlur = 40;
ctx.globalCompositeOperation = 'screen';
ctx.globalAlpha = 0.6;
ctx.drawImage(originalImage, 0, 0, canvas.width, canvas.height);
ctx.globalAlpha = 1.0;
ctx.globalCompositeOperation = 'source-over';
ctx.shadowBlur = 0;
}
// 7. Film Grain
if (filters.grain > 0) {
drawNoise(filters.grain);
}
ctx.restore();
}
// Helper: Procedural Noise
function drawNoise(amount) {
const w = canvas.width;
const h = canvas.height;
const idata = ctx.getImageData(0, 0, w, h);
const buffer32 = new Uint32Array(idata.data.buffer);
const len = buffer32.length;
for (let i = 0; i < len; i++) {
if (Math.random() < 0.5) continue; // Skip some pixels for performance
// Generate noise
let noise = (Math.random() - 0.5) * amount;
// Apply noise to pixel (simplified)
// This is a very basic noise implementation
// Real film grain is more complex
let val = buffer32[i];
// Extract alpha to ensure we don't mess with transparent pixels if any
let a = (val >> 24) & 0xff;
if (a === 0) continue;
// We can't easily edit the Uint32 directly without bit shifting for RGB separately
// So we fallback to a canvas overlay method for grain to be faster
// Better Grain Approach: Create small noise canvas and overlay
}
// Re-doing grain via overlay for performance
ctx.save();
ctx.globalAlpha = amount / 300; // subtle
ctx.globalCompositeOperation = 'overlay';
// We would need a pre-generated noise image.
// Since we can't load external assets easily without CORS/Reliability issues in this specific prompt context,
// We will draw random rects (very fast) to simulate noise.
ctx.fillStyle = '#808080'; // Neutral grey for overlay blend
// Optimization: Draw a few thousand random dots
for(let i=0; i<5000; i++) {
const x = Math.random() * w;
const y = Math.random() * h;
const s = Math.random() * 2;
ctx.fillStyle = Math.random() > 0.5 ? '#ffffff' : '#000000';
ctx.globalAlpha = Math.random() * (amount / 100);
ctx.fillRect(x, y, s, s);
}
ctx.restore();
}
// --- Utilities ---
function setZoom(level) {
// CSS Transform for zooming the canvas container visually
// Note: This doesn't change canvas resolution, just view
const container = document.getElementById('canvas-container');
// Simple implementation: Just width/height css
// For a robust app, use transform: scale()
canvas.style.transform = `scale(${level})`;
canvas.style.transition = 'transform 0.3s ease';
}
function resetFilters() {
sliderIds.forEach(id => {
document.getElementById(id).value = 0;
document.getElementById(`val-${id}`).innerText = id === 'exposure' ? '0' : '0%';
filters[id] = 0;
});
document.getElementById('neon-toggle').checked = false;
filters.neon = false;
addHistory('Reset all filters');
render();
}
function updateMeta() {
document.getElementById('meta-res').innerText = `${canvas.width} x ${canvas.height}`;
}
function addHistory(action) {
const li = document.createElement('li');
li.className = "flex justify-between items-center text-gray-300 border-b border-white/5 pb-1 animate-[fadeIn_0.3s_ease-in]";
const time = new Date().toLocaleTimeString([], { hour: '2-digit', minute: '2-digit', second: '2-digit' });
li.innerHTML = `
<span>${action}</span>
<span class="text-[10px] text-gray-600 font-mono">${time}</span>
`;
// Remove "No actions" text if present
if (historyList.children[0] && historyList.children[0].innerText.includes('No actions')) {
historyList.innerHTML = '';
}
historyList.prepend(li);
}
function exportImage() {
if (!originalImage.src) return alert("Please load an image first");
// Simulate processing delay
loader.classList.remove('hidden');
setTimeout(() => {
const link = document.createElement('a');
link.download = 'luxe-final-cut-' + Date.now() + '.jpg';
link.href = canvas.toDataURL('image/jpeg', 0.9);
link.click();
loader.classList.add('hidden');
addHistory('Exported Final Cut');
}, 1500);
}
// Initial Animation
window.addEventListener('DOMContentLoaded', () => {
document.body.style.opacity = 0;
setTimeout(() => {
document.body.style.transition = 'opacity 1s ease';
document.body.style.opacity = 1;
}, 100);
});
</script>
</body>
</html>