Update app.py
Browse files
app.py
CHANGED
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@@ -4,137 +4,19 @@ import time
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import threading
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from questions import questions
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#
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game_state = {
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"game_started": False,
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"current_question": None,
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"money": 0,
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"lifelines": {"fifty_fifty": True, "skip": True, "clue": True},
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"safe_levels": [5, 10],
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"timer": 60,
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"timer_active": False,
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"questions_asked": set()
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}
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#
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money_levels = [100, 200, 300, 500, 1000, 2000, 4000, 8000, 16000, 32000, 64000, 125000, 250000, 500000, 1000000]
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# Timer prompts
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timer_prompts = [
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"Tick tock! 50 seconds left. No pressure, but also... lots of pressure!",
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"40 seconds remaining. Is that your final answer? (No, seriously, is it?)",
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"30 seconds on the clock! Time flies when you're trying to be a millionaire!",
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"20 seconds left! Don't let the clock psyche you out!",
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"Only 10 seconds remaining! Quick, phone a fr... oh wait, wrong lifeline!",
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]
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def start_timer():
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game_state["timer"] = 60
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game_state["timer_active"] = True
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while game_state["timer"] > 0 and game_state["timer_active"]:
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time.sleep(1)
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game_state["timer"] -= 1
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def get_random_question():
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available_questions = set(range(len(questions))) - game_state["questions_asked"]
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if not available_questions:
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return None
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question_index = random.choice(list(available_questions))
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game_state["questions_asked"].add(question_index)
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return questions[question_index]
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def get_bot_response(message):
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message = message.lower().strip()
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if not game_state["game_started"]:
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if "start game" in message or "play game" in message:
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game_state["game_started"] = True
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game_state["current_question"] = None
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game_state["money"] = 0
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game_state["lifelines"] = {"fifty_fifty": True, "skip": True, "clue": True}
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game_state["questions_asked"] = set()
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return "Welcome to Who Wants to Be a Millionaire: Slang Edition! Let's start with the first question. Type 'ready' when you're set to go!"
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else:
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return "I'm a Who Wants to Be a Millionaire: Slang Edition game bot. Type 'start game' to begin playing!"
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if message == "ready":
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game_state["current_question"] = get_random_question()
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if game_state["current_question"] is None:
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game_state["game_started"] = False
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return "Congratulations! You've answered all available questions. Your final score is ${game_state['money']}. Type 'start game' to play again!"
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question = game_state["current_question"]
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options = "\n".join(question["options"])
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threading.Thread(target=start_timer).start()
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return f"Question for ${money_levels[len(game_state['questions_asked']) - 1]}:\n{question['question']}\n{options}\nLifelines available: {', '.join([k for k, v in game_state['lifelines'].items() if v])}\nYou have 60 seconds. Go!"
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if message in ["a", "b", "c", "d"]:
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game_state["timer_active"] = False
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question = game_state["current_question"]
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if message.upper() == question["correct"]:
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game_state["money"] = money_levels[len(game_state["questions_asked"]) - 1]
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if len(game_state["questions_asked"]) == len(questions):
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game_state["game_started"] = False
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return f"Congratulations! You've won the grand prize of $1,000,000! Game over. Type 'start game' to play again."
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elif len(game_state["questions_asked"]) in game_state["safe_levels"]:
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return f"Correct! You've reached a safe level of ${game_state['money']}. Type 'ready' for the next question."
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else:
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return f"Correct! You've won ${game_state['money']}. Type 'ready' for the next question or 'quit' to leave with your winnings."
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else:
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game_state["game_started"] = False
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safe_money = max([money_levels[level - 1] for level in game_state["safe_levels"] if level <= len(game_state["questions_asked"])], default=0)
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return f"I'm sorry, that's incorrect. The correct answer was {question['correct']}. You leave with ${safe_money}. Game over. Type 'start game' to play again."
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if message == "quit":
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game_state["timer_active"] = False
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game_state["game_started"] = False
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return f"You've decided to quit. You leave with ${game_state['money']}. Thanks for playing! Type 'start game' to play again."
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if message == "fifty_fifty" and game_state["lifelines"]["fifty_fifty"]:
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game_state["lifelines"]["fifty_fifty"] = False
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question = game_state["current_question"]
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correct = question["correct"]
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options = [opt[0].upper() for opt in question["options"]]
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options.remove(correct)
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remove = random.sample(options, 2)
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new_options = [opt for opt in question["options"] if opt[0].upper() not in remove]
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return f"Fifty-Fifty used. Remaining options:\n" + "\n".join(new_options)
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if message == "skip" and game_state["lifelines"]["skip"]:
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game_state["lifelines"]["skip"] = False
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game_state["timer_active"] = False
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return "Skip used. Moving to the next question. Type 'ready' to see it."
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if message == "clue" and game_state["lifelines"]["clue"]:
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game_state["lifelines"]["clue"] = False
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question = game_state["current_question"]
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correct = question["correct"]
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options = [opt[0].upper() for opt in question["options"]]
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options.remove(correct)
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remove = random.choice(options)
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new_options = [opt for opt in question["options"] if opt[0].upper() != remove]
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return f"Clue used. One wrong option removed. Remaining options:\n" + "\n".join(new_options)
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return "I don't understand that command. Type 'ready' for the question, A/B/C/D to answer, or use a lifeline (fifty_fifty/skip/clue)."
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def chat(message, history):
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history = history or []
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bot_message = get_bot_response(message)
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history.append((message, bot_message))
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return history, ""
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def timer_update(history):
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if game_state["timer_active"]:
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if game_state["timer"] == 0:
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game_state["timer_active"] = False
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game_state["game_started"] = False
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safe_money = max([money_levels[level - 1] for level in game_state["safe_levels"] if level <= len(game_state["questions_asked"])], default=0)
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return history + [("System", f"Time's up! You've run out of time. You leave with ${safe_money}. Game over. Type 'start game' to play again.")]
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elif game_state["timer"] % 10 == 0:
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prompt_index = 5 - (game_state["timer"] // 10)
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return history + [("System", timer_prompts[prompt_index])]
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return history
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# Create the Gradio interface
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with gr.Blocks() as demo:
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chatbot = gr.Chatbot()
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@@ -149,9 +31,7 @@ with gr.Blocks() as demo:
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# Set up event handlers
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submit_click = submit.click(chat, inputs=[msg, chatbot], outputs=[chatbot, msg], queue=False)
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msg.submit(
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msg.submit(lambda: gr.update(interactive=True), None, submit, queue=False)
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submit.click(lambda: gr.update(interactive=True), None, submit, queue=False)
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clear.click(lambda: None, None, chatbot, queue=False)
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import threading
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from questions import questions
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# (Keep all the previous code for game_state, money_levels, timer_prompts, and game logic functions)
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# ...
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# Modify the chat function to handle empty messages
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def chat(message, history):
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if message.strip() == "":
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return history, ""
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history = history or []
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bot_message = get_bot_response(message)
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history.append((message, bot_message))
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return history, ""
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# Create the Gradio interface
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with gr.Blocks() as demo:
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chatbot = gr.Chatbot()
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# Set up event handlers
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submit_click = submit.click(chat, inputs=[msg, chatbot], outputs=[chatbot, msg], queue=False)
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msg.submit(chat, inputs=[msg, chatbot], outputs=[chatbot, msg], queue=False)
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clear.click(lambda: None, None, chatbot, queue=False)
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