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Update app.py

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Files changed (1) hide show
  1. app.py +6 -126
app.py CHANGED
@@ -4,137 +4,19 @@ import time
4
  import threading
5
  from questions import questions
6
 
7
- # Game state
8
- game_state = {
9
- "game_started": False,
10
- "current_question": None,
11
- "money": 0,
12
- "lifelines": {"fifty_fifty": True, "skip": True, "clue": True},
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- "safe_levels": [5, 10],
14
- "timer": 60,
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- "timer_active": False,
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- "questions_asked": set()
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- }
18
 
19
- # Money levels
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- money_levels = [100, 200, 300, 500, 1000, 2000, 4000, 8000, 16000, 32000, 64000, 125000, 250000, 500000, 1000000]
21
-
22
- # Timer prompts
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- timer_prompts = [
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- "Tick tock! 50 seconds left. No pressure, but also... lots of pressure!",
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- "40 seconds remaining. Is that your final answer? (No, seriously, is it?)",
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- "30 seconds on the clock! Time flies when you're trying to be a millionaire!",
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- "20 seconds left! Don't let the clock psyche you out!",
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- "Only 10 seconds remaining! Quick, phone a fr... oh wait, wrong lifeline!",
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- ]
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-
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- def start_timer():
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- game_state["timer"] = 60
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- game_state["timer_active"] = True
34
- while game_state["timer"] > 0 and game_state["timer_active"]:
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- time.sleep(1)
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- game_state["timer"] -= 1
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-
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- def get_random_question():
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- available_questions = set(range(len(questions))) - game_state["questions_asked"]
40
- if not available_questions:
41
- return None
42
- question_index = random.choice(list(available_questions))
43
- game_state["questions_asked"].add(question_index)
44
- return questions[question_index]
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-
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- def get_bot_response(message):
47
- message = message.lower().strip()
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-
49
- if not game_state["game_started"]:
50
- if "start game" in message or "play game" in message:
51
- game_state["game_started"] = True
52
- game_state["current_question"] = None
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- game_state["money"] = 0
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- game_state["lifelines"] = {"fifty_fifty": True, "skip": True, "clue": True}
55
- game_state["questions_asked"] = set()
56
- return "Welcome to Who Wants to Be a Millionaire: Slang Edition! Let's start with the first question. Type 'ready' when you're set to go!"
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- else:
58
- return "I'm a Who Wants to Be a Millionaire: Slang Edition game bot. Type 'start game' to begin playing!"
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-
60
- if message == "ready":
61
- game_state["current_question"] = get_random_question()
62
- if game_state["current_question"] is None:
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- game_state["game_started"] = False
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- return "Congratulations! You've answered all available questions. Your final score is ${game_state['money']}. Type 'start game' to play again!"
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-
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- question = game_state["current_question"]
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- options = "\n".join(question["options"])
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- threading.Thread(target=start_timer).start()
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- return f"Question for ${money_levels[len(game_state['questions_asked']) - 1]}:\n{question['question']}\n{options}\nLifelines available: {', '.join([k for k, v in game_state['lifelines'].items() if v])}\nYou have 60 seconds. Go!"
70
-
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- if message in ["a", "b", "c", "d"]:
72
- game_state["timer_active"] = False
73
- question = game_state["current_question"]
74
- if message.upper() == question["correct"]:
75
- game_state["money"] = money_levels[len(game_state["questions_asked"]) - 1]
76
- if len(game_state["questions_asked"]) == len(questions):
77
- game_state["game_started"] = False
78
- return f"Congratulations! You've won the grand prize of $1,000,000! Game over. Type 'start game' to play again."
79
- elif len(game_state["questions_asked"]) in game_state["safe_levels"]:
80
- return f"Correct! You've reached a safe level of ${game_state['money']}. Type 'ready' for the next question."
81
- else:
82
- return f"Correct! You've won ${game_state['money']}. Type 'ready' for the next question or 'quit' to leave with your winnings."
83
- else:
84
- game_state["game_started"] = False
85
- safe_money = max([money_levels[level - 1] for level in game_state["safe_levels"] if level <= len(game_state["questions_asked"])], default=0)
86
- return f"I'm sorry, that's incorrect. The correct answer was {question['correct']}. You leave with ${safe_money}. Game over. Type 'start game' to play again."
87
-
88
- if message == "quit":
89
- game_state["timer_active"] = False
90
- game_state["game_started"] = False
91
- return f"You've decided to quit. You leave with ${game_state['money']}. Thanks for playing! Type 'start game' to play again."
92
-
93
- if message == "fifty_fifty" and game_state["lifelines"]["fifty_fifty"]:
94
- game_state["lifelines"]["fifty_fifty"] = False
95
- question = game_state["current_question"]
96
- correct = question["correct"]
97
- options = [opt[0].upper() for opt in question["options"]]
98
- options.remove(correct)
99
- remove = random.sample(options, 2)
100
- new_options = [opt for opt in question["options"] if opt[0].upper() not in remove]
101
- return f"Fifty-Fifty used. Remaining options:\n" + "\n".join(new_options)
102
-
103
- if message == "skip" and game_state["lifelines"]["skip"]:
104
- game_state["lifelines"]["skip"] = False
105
- game_state["timer_active"] = False
106
- return "Skip used. Moving to the next question. Type 'ready' to see it."
107
-
108
- if message == "clue" and game_state["lifelines"]["clue"]:
109
- game_state["lifelines"]["clue"] = False
110
- question = game_state["current_question"]
111
- correct = question["correct"]
112
- options = [opt[0].upper() for opt in question["options"]]
113
- options.remove(correct)
114
- remove = random.choice(options)
115
- new_options = [opt for opt in question["options"] if opt[0].upper() != remove]
116
- return f"Clue used. One wrong option removed. Remaining options:\n" + "\n".join(new_options)
117
-
118
- return "I don't understand that command. Type 'ready' for the question, A/B/C/D to answer, or use a lifeline (fifty_fifty/skip/clue)."
119
 
 
120
  def chat(message, history):
 
 
121
  history = history or []
122
  bot_message = get_bot_response(message)
123
  history.append((message, bot_message))
124
  return history, ""
125
 
126
- def timer_update(history):
127
- if game_state["timer_active"]:
128
- if game_state["timer"] == 0:
129
- game_state["timer_active"] = False
130
- game_state["game_started"] = False
131
- safe_money = max([money_levels[level - 1] for level in game_state["safe_levels"] if level <= len(game_state["questions_asked"])], default=0)
132
- return history + [("System", f"Time's up! You've run out of time. You leave with ${safe_money}. Game over. Type 'start game' to play again.")]
133
- elif game_state["timer"] % 10 == 0:
134
- prompt_index = 5 - (game_state["timer"] // 10)
135
- return history + [("System", timer_prompts[prompt_index])]
136
- return history
137
-
138
  # Create the Gradio interface
139
  with gr.Blocks() as demo:
140
  chatbot = gr.Chatbot()
@@ -149,9 +31,7 @@ with gr.Blocks() as demo:
149
 
150
  # Set up event handlers
151
  submit_click = submit.click(chat, inputs=[msg, chatbot], outputs=[chatbot, msg], queue=False)
152
- msg.submit(lambda x: "", inputs=[msg], outputs=[msg], queue=False)
153
- msg.submit(lambda: gr.update(interactive=True), None, submit, queue=False)
154
- submit.click(lambda: gr.update(interactive=True), None, submit, queue=False)
155
 
156
  clear.click(lambda: None, None, chatbot, queue=False)
157
 
 
4
  import threading
5
  from questions import questions
6
 
7
+ # (Keep all the previous code for game_state, money_levels, timer_prompts, and game logic functions)
 
 
 
 
 
 
 
 
 
 
8
 
9
+ # ...
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
10
 
11
+ # Modify the chat function to handle empty messages
12
  def chat(message, history):
13
+ if message.strip() == "":
14
+ return history, ""
15
  history = history or []
16
  bot_message = get_bot_response(message)
17
  history.append((message, bot_message))
18
  return history, ""
19
 
 
 
 
 
 
 
 
 
 
 
 
 
20
  # Create the Gradio interface
21
  with gr.Blocks() as demo:
22
  chatbot = gr.Chatbot()
 
31
 
32
  # Set up event handlers
33
  submit_click = submit.click(chat, inputs=[msg, chatbot], outputs=[chatbot, msg], queue=False)
34
+ msg.submit(chat, inputs=[msg, chatbot], outputs=[chatbot, msg], queue=False)
 
 
35
 
36
  clear.click(lambda: None, None, chatbot, queue=False)
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