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import gradio as gr
import os
import uuid
import shutil
import functools
from PIL import Image, ImageDraw, ImageFont
import numpy as np
import torch

# Normalize OMP threads for libgomp (HF Spaces sometimes inject invalid values)
_omp_env = os.getenv("OMP_NUM_THREADS", "")
if _omp_env and not _omp_env.isdigit():
    os.environ["OMP_NUM_THREADS"] = "4"

# ZeroGPU Support - CRITICAL for HuggingFace Spaces
try:
    import spaces
    ZEROGPU_AVAILABLE = True
    print("✅ ZeroGPU support enabled")
except ImportError:
    print("⚠️  ZeroGPU not available - running in standard mode")
    ZEROGPU_AVAILABLE = False
    # Create dummy decorator for local development
    class spaces:
        @staticmethod
        def GPU(duration=60):
            def decorator(func):
                return func
            return decorator

#from cube3d.render.render_bricks import render_bricks
from cube3d.render.render_bricks_safe import render_bricks_safe
from cube3d.training.engine import Engine, EngineFast
from cube3d.training.bert_infer import generate_tokens
from cube3d.training.utils import normalize_bboxs
from cube3d.training.process_single_ldr import process_ldr_data, process_ldr_flatten, logits2botldrpr
from cube3d.config import HF_CACHE_DIR

# Neural design generation for text-to-LEGO functionality
try:
    from clip_retrieval import get_retriever
    CLIP_AVAILABLE = True
except ImportError:
    print("⚠️  Text-to-design module not available. Text input feature will be disabled.")
    CLIP_AVAILABLE = False

# Lazy loading for GPU models (ZeroGPU requirement)
_retriever = None
_gpt_engine = None

@functools.lru_cache(maxsize=1)
def get_clip_retriever_cached():
    """Lazy load CLIP retriever (initialized only once, cached)"""
    print("🔧 Initializing CLIP retriever (one-time setup)...")
    retriever = get_retriever(data_root="data/1313个筛选车结构和对照渲染图")
    print(f"✅ CLIP retriever loaded ({retriever.features.shape[0]} designs)")
    return retriever

# Removed cached engine - creates fresh instance each time to prevent state corruption

# 确保临时目录存在(远程服务器路径)
TMP_DIR = "./tmp/ldr_processor_demo"
os.makedirs(TMP_DIR, exist_ok=True)

class MockFileStorage:
    def __init__(self, file_path):
        self.name = file_path  # 关键:模拟文件路径属性,和 Gadio 保持一致

# 模型预测函数(保持原逻辑)
def model_predict(ldr_content):
    parts = [line.strip() for line in ldr_content.splitlines() if line.strip()]
    positions = [(120.0, 0, 180.0), (90.0, 0, 210.0), (90.0, 0, 180.0), (70.0, 0, 170.0)]
    color_code = 115
    
    result = []
    for i, part in enumerate(parts):
        pos = positions[i % len(positions)]
        part_line = f"1 {color_code} {pos[0]} {pos[1]} {pos[2]} 0 0 1 0 1 0 -1 0 0 {part}"
        result.append(part_line)
        if i < len(parts) - 1:
            result.append("0 STEP")
    
    return "\n".join(result)

DEFAULT_PART_RENDER_PATH = "../data/car_1k/demos/example/part_ldr_1k_render/"
os.makedirs(DEFAULT_PART_RENDER_PATH, exist_ok=True)
# Ensure a visual placeholder exists to avoid broken images in the gallery
UNKNOWN_PART_IMG = os.path.join(DEFAULT_PART_RENDER_PATH, "unknown_part.png")
if not os.path.exists(UNKNOWN_PART_IMG):
    os.makedirs(os.path.dirname(UNKNOWN_PART_IMG), exist_ok=True)
    img = Image.new("RGB", (256, 256), color=(240, 240, 240))
    draw = ImageDraw.Draw(img)
    text = "No preview"
    draw.text((70, 120), text, fill=(120, 120, 120))
    img.save(UNKNOWN_PART_IMG)


def get_part_renderings(part_names):
    renderings = []
    for part in part_names:
        # 拼接零件对应的渲染图路径(假设文件名与part_name一致,后缀为.png)
        # 例如:part为"3001.dat" → 对应路径为 "./part_renders/3001.dat.png"
        part_base = part.replace(".dat", "").replace("/", "_")  # 统一转为小写并移除非法路径分隔符
        part_render_path = os.path.join(DEFAULT_PART_RENDER_PATH, f"{part_base}.png")
        # 检查文件是否存在,不存在则使用默认缺失图(可选逻辑)
        if not os.path.exists(part_render_path):
            # 若需要,可指定一张"未知零件"的默认图路径
            part_render_path = UNKNOWN_PART_IMG
        
        renderings.append((part_render_path, part))  # (图片路径, 零件名)
    return renderings


def process_data(data):
    max_num_tokens = 410
    processed_data = []

    def padding(data, max_len=300):
        pad_data = np.pad(data, ((0, max_len - data.shape[0]), (0, 0)), 'constant', constant_values=-1)
        pad_data[data.shape[0]-max_len:,-1] = 1 #flag label
        pad_data[data.shape[0]-max_len:,-2] = 0
        return pad_data

    processed_data.append(padding(data, max_num_tokens))
    return processed_data
# 处理上传的LDR文件(保持原逻辑,增强异常捕获)
def process_ldr_file(file, process_for_model=True):
    """
    Process LDR file for display and optionally for model inference

    Args:
        file: File object with .name attribute pointing to LDR file
        process_for_model: If True, convert to numerical format for ML model (requires label mapping).
                          If False, skip numerical conversion (only extract parts for visualization).

    Returns:
        Tuple of (renderings, part_list, status, process_ldr_data, None, None)
    """
    if not file:
        return None, None, "Please upload an LDR file", None, None, None

    # Read LDR content
    with open(file.name, 'r') as f:
        ldr_content = f.read()

    # Extract part names for visualization (always needed)
    part_names = []
    for line in ldr_content.splitlines():
        stripped_line = line.strip()
        if stripped_line:  # 跳过空行
            parts = stripped_line.split()
            # 检查第一列是否为'1',且行中至少有足够的元素
            if len(parts) > 0 and parts[0] == '1' and len(parts) >= 12:
                part_name = parts[-1].lower()  # 取最后一列并转为小写
                part_names.append(part_name)

    renderings = get_part_renderings(part_names)
    part_list = "\n".join(part_names)

    # Conditionally process for ML model (requires label mapping)
    print(f"🔍 [DEBUG] process_ldr_file: process_for_model = {process_for_model}")

    if process_for_model:
        print(f"🔍 [DEBUG] Opening LDR file: {file.name}")
        with open(file.name, 'r') as f:
            lines = f.readlines()
            print(f"🔍 [DEBUG] Read {len(lines)} lines from LDR file")

            print(f"🔍 [DEBUG] Calling process_ldr_flatten...")
            ldr_data, _  = process_ldr_flatten(lines)
            print(f"🔍 [DEBUG] process_ldr_flatten returned: type={type(ldr_data)}, shape={ldr_data.shape if hasattr(ldr_data, 'shape') else 'N/A'}")

        # Sort
        sort_cols = ldr_data[:, [-4, -5, -3]]
        sort_idx = np.lexsort((sort_cols[:, 2], sort_cols[:, 1], sort_cols[:, 0]))
        ldr_data = ldr_data[sort_idx]

        print(f"🔍 [DEBUG] Calling process_data...")
        process_ldr_data = process_data(ldr_data)
        print(f"🔍 [DEBUG] process_data returned: type={type(process_ldr_data)}, value={'None' if process_ldr_data is None else 'data'}")
    else:
        # Skip numerical conversion - not needed for visualization
        process_ldr_data = None
        print(f"🔍 [DEBUG] Skipping numerical conversion (process_for_model=False)")

    print(f"🔍 [DEBUG] Final process_ldr_data: {'None' if process_ldr_data is None else 'has data'}")
    return renderings, part_list, f"File loaded, {len(part_names)} valid parts identified", process_ldr_data, None, None

    # except Exception as e:
    #     return None, None, f"File processing failed: {str(e)}", None, None

# Process LDR from file system path (for text-generated designs)
def process_ldr_from_path(ldr_path, process_for_model=False):
    """
    Process LDR file from file system path (not Gradio upload)

    Args:
        ldr_path: Absolute path to LDR file
        process_for_model: If True, convert to numerical format for ML model.
                          If False (default), skip numerical conversion for visualization-only.

    Returns:
        Tuple of (renderings, part_list, status, process_ldr_data, None, None)
    """
    if not os.path.exists(ldr_path):
        return None, None, f"LDR file not found: {ldr_path}", None, None, None

    # Create a mock file object to reuse process_ldr_file logic
    class MockFile:
        def __init__(self, path):
            self.name = path

    mock_file = MockFile(ldr_path)
    return process_ldr_file(mock_file, process_for_model=process_for_model)


# Unified input handler: supports both file upload and text query
def unified_input_handler(file, text_query):
    """
    Unified input handler for both file upload and text description

    Priority:
    1. If file is uploaded, use it
    2. If text is provided, use CLIP retrieval
    3. Otherwise, show error
    """
    # Case 1: File upload (original flow)
    if file is not None:
        return process_ldr_file(file)

    # Case 2: Text query (neural generation)
    elif text_query and text_query.strip():
        if not CLIP_AVAILABLE:
            return None, None, "❌ Text-to-LEGO feature is not available (generation module not loaded)", None, None, None

        try:
            # Generate LDR design from text
            query = text_query.strip()
            print(f"🎨 Generating design from: {query}")

            # Lazy load CLIP retriever (cached)
            retriever = get_clip_retriever_cached()
            result = retriever.get_best_match(query)

            if result is None or not result.get("ldr_exists", True):
                return None, None, f"❌ Could not generate design for '{query}'", None, None, None

            ldr_path = result["ldr_path"]
            confidence = result["similarity"]
            car_id = result["car_id"]

            print(f"✅ Found reference design: car_{car_id} (confidence: {confidence:.3f})")

            # Process the LDR design for GPT model (WITH numerical conversion)
            renderings, part_list, status, process_ldr_data, _, _ = process_ldr_from_path(
                ldr_path,
                process_for_model=True  # Enable label mapping for GPT generation
            )

            # Check if numerical conversion succeeded
            if process_ldr_data is None:
                return None, None, f"❌ Failed to convert LDR to model format (missing label mappings)", None, None, None

            # Generate new LDR using GPT model (GPU-accelerated)
            new_ldr_filename = f"generated_{uuid.uuid4()}.ldr"
            new_ldr_path = os.path.join(TMP_DIR, new_ldr_filename)

            predicted_ldr_lines = generate_ldr_gpu(process_ldr_data, new_ldr_path)

            # Render the GPT-generated LDR file
            print(f"🎨 Rendering GPT-generated LEGO design...")
            render_filename = f"generated_{uuid.uuid4()}.png"
            render_path = os.path.join(TMP_DIR, render_filename)
            render_bricks_safe(new_ldr_path, render_path)
            rendered_image = render_path

            # Update status message with generation info
            enhanced_status = f"✨ Generated from car_{car_id} (confidence: {confidence*100:.1f}%)\n🤖 GPT model created new assembly sequence\n{status}"

            # Read generated LDR content for display
            with open(new_ldr_path, 'r', encoding='utf-8') as f:
                ldr_text = f.read()

            return renderings, part_list, enhanced_status, process_ldr_data, ldr_text, rendered_image

        except Exception as e:
            import traceback
            error_msg = f"❌ Design generation failed: {str(e)}\n{traceback.format_exc()}"
            print(error_msg)
            return None, None, error_msg, None, None, None

    # Case 3: No input
    else:
        return None, None, "⚠️ Please upload an LDR file OR enter a text description", None, None, None


import traceback  # 导入traceback,用于打印完整堆栈

@spaces.GPU(duration=120)  # GPT generation can take up to 120 seconds
def generate_ldr_gpu(ldr_content, ldr_path):
    """
    Generate LDR file using GPT model (GPU-accelerated)

    This function is decorated with @spaces.GPU to enable GPU allocation
    on HuggingFace ZeroGPU Spaces. The engine is loaded lazily and cached.

    Args:
        ldr_content: Numerical LDR data (numpy array)
        ldr_path: Output path for generated LDR file

    Returns:
        List of predicted LDR lines
    """
    print("🤖 Running GPT model to generate new assembly sequence...")
    print("   Using CUDA graphs, this will take some time to warmup and capture the graph.")

    stride = 5
    rot_num = 24
    bert_shift = 1
    shift = 0

    # Prepare checkpoint paths (3 separate weight files as per original demo.zip design)
    config_path = os.path.join(os.path.dirname(__file__), 'cube3d/configs/open_model_v0.5.yaml')

    # Detect HuggingFace Spaces environment
    is_hf_space = os.getenv("SPACE_ID") is not None

    if is_hf_space:
        # HF Spaces: Use pre-downloaded weights from build-time cache
        from huggingface_hub import hf_hub_download
        print("📂 Loading pre-cached model weights from build...")

        # Load base GPT model (7.17 GB, pre-downloaded during build)
        gpt_ckpt_path = hf_hub_download(
            repo_id="0xZohar/object-assembler-models",
            filename="shape_gpt.safetensors",
            cache_dir=HF_CACHE_DIR,
            local_files_only=True
        )
        print(f"   ✓ Base GPT model loaded from cache")

        # Load shape tokenizer (1.09 GB, pre-downloaded during build)
        shape_ckpt_path = hf_hub_download(
            repo_id="0xZohar/object-assembler-models",
            filename="shape_tokenizer.safetensors",
            cache_dir=HF_CACHE_DIR,
            local_files_only=True
        )
        print(f"   ✓ Shape tokenizer loaded from cache")

        # Load fine-tuned adapter (1.68 GB, pre-downloaded during build)
        save_gpt_ckpt_path = hf_hub_download(
            repo_id="0xZohar/object-assembler-models",
            filename="save_shape_cars_whole_p_rot_scratch_4mask_randp.safetensors",
            cache_dir=HF_CACHE_DIR,
            local_files_only=True
        )
        print(f"   ✓ Fine-tuned adapter loaded from cache")
    else:
        # Local environment: Use local paths (matching original demo.zip structure)
        gpt_ckpt_path = 'temp_weights/shape_gpt.safetensors'
        shape_ckpt_path = 'temp_weights/shape_tokenizer.safetensors'
        save_gpt_ckpt_path = '/private/tmp/demo_extracted/demo/code/model_weights/save_shape_cars_whole_p_rot_scratch_4mask_randp.safetensors'

    # Create fresh engine instance (fixes state corruption from caching)
    device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')
    engine = EngineFast(
        config_path, gpt_ckpt_path, shape_ckpt_path, save_gpt_ckpt_path,
        device=device,
        mode='test'
    )
    print("   Compiled the graph.")

    targets_source = torch.from_numpy(ldr_content[0]).to(device).unsqueeze(0)
    targets = targets_source.clone()
    logits, inputs_ids, strategy, mask, cut_idx = generate_tokens(
        engine,
        '',
        targets,
        None,
        None,
        False,
        0.9,
        None, 
        1,
        'test'
    )
    targets = targets_source.clone()

    targets[:,shift:,-7] = logits[:,1:-3:stride,:rot_num+1].permute(0, 2, 1).argmax(dim=1)

    logits_x, inputs_ids, strategy, mask, cut_idx = generate_tokens(
        engine,
        '',
        targets,
        None,
        None,
        False,
        0.9,
        None,
        0,
        'test'
    )

    logits_x[:,1+bert_shift:-3:stride,:rot_num+1] = logits[:,1+bert_shift:-3:stride,:rot_num+1]

    predict_ldr = logits2botldrpr(logits_x[0].cpu().detach().numpy(), inputs_ids[0].cpu().detach().numpy(), stride, 0, output_file=ldr_path)

    print(f"✅ GPT generated {len(predict_ldr)} parts")
    return predict_ldr

# CPU wrapper function for predict_and_render (non-GPU operations)
def predict_and_render(ldr_content):
    """
    Predict and render LDR file (orchestrator function)

    This function handles non-GPU operations (file I/O, rendering)
    and calls GPU-accelerated functions when needed.
    """
    if not ldr_content:
        return "Please upload an LDR file first", None, None

    ldr_filename = f"{uuid.uuid4()}.ldr"
    ldr_path = os.path.join(TMP_DIR, ldr_filename)

    # Call GPU-accelerated function
    predicted_ldr = generate_ldr_gpu(ldr_content, ldr_path)
    
    # 渲染新LDR
    render_filename = f"{uuid.uuid4()}.png"
    render_path = os.path.join(TMP_DIR, render_filename)
    render_bricks_safe(ldr_path, render_path)
    
    return predicted_ldr, ldr_path, render_path
    
    #except Exception as e:
    # error_msg = f"类型: {type(e).__name__}, 信息: {str(e)}, 堆栈: {traceback.format_exc()}"
    # return f"Prediction failed: {error_msg}", None, None

# 清除临时文件(保持原逻辑)
def clean_temp_files():
    try:
        shutil.rmtree(TMP_DIR)
        os.makedirs(TMP_DIR, exist_ok=True)
        return "临时文件已清理"
    except Exception as e:
        return f"清理失败: {str(e)}"

#gr.Blocks.set_language("en")
_DESCRIPTION = '''
* **Option 1**: Upload an LDR file with part names
* **Option 2**: Describe your desired LEGO design in text (e.g., "red sports car")
* Generate a 3D assembly plan in LDR format
'''
with gr.Blocks(
    title="ObjectAssembler: Assemble Your Object with Diverse Components",
) as demo:

    gr.Markdown("ObjectAssembler: Assemble Your Object with Diverse Components")
    gr.Markdown(_DESCRIPTION)

    original_ldr = gr.State("")

    with gr.Row():
        with gr.Column(scale=1):
            gr.Markdown("### Input Method")
            ldr_file = gr.File(
                label="Upload LDR File",
                file_types=[".ldr"],
            )
            gr.Markdown("**— OR —**")
            text_input = gr.Textbox(
                label="Describe Your Design",
                placeholder="e.g., red sports car, blue police car, yellow construction vehicle...",
                lines=2
            )
            upload_btn = gr.Button("Load Input", variant="secondary")
            predict_btn = gr.Button("Generate New LDR & Render", variant="primary")
            clean_btn = gr.Button("Clean Temporary Files", variant="stop")
            status_msg = gr.Textbox(label="Status Info", interactive=False)
            
            gr.Markdown("### Original Part List")
            part_list = gr.Textbox(lines=6, label="Part Names", interactive=False)
        
        with gr.Column(scale=2):
            gr.Markdown("### Part Preview")
            part_renderings = gr.Gallery(
                label="Part List Visualization", 
                columns=[6], 
                rows=[2], 
                object_fit="contain", 
                height="auto"
            )
            
            gr.Markdown("### Generated LDR Content")
            predicted_ldr = gr.Textbox(lines=8, label="New LDR Format", interactive=False)
            
            gr.Markdown("### Rendering Result")
            render_result = gr.Image(label="Part Assembly Visualization", height=300)
            
            ldr_download = gr.File(label="Download New LDR File")
    
    # 事件绑定
    upload_btn.click(
        fn=unified_input_handler,
        inputs=[ldr_file, text_input],
        outputs=[part_renderings, part_list, status_msg, original_ldr, predicted_ldr, render_result]
    )

    predict_btn.click(
        fn=predict_and_render,
        inputs=[original_ldr],
        outputs=[predicted_ldr, ldr_download, render_result]
    )

    clean_btn.click(
        fn=clean_temp_files,
        inputs=[],
        outputs=[status_msg]
    )

# 远程服务器启动配置(Hugging Face Spaces 兼容)
if __name__ == "__main__":
    import os

    # 检测是否在 Hugging Face Spaces 环境
    is_hf_space = os.getenv("SPACE_ID") is not None

    print("\n" + "="*50)
    print("🚀 LEGO 3D建模序列生成系统启动中...")
    print("="*50)

    # ZeroGPU: Models are loaded lazily (on first use) to avoid CUDA initialization at startup
    if CLIP_AVAILABLE:
        print("✅ CLIP text-to-design feature enabled (lazy loading)")
        print("   Models will be initialized on first use")
    else:
        print("⚠️  CLIP module not available - text-to-LEGO disabled")

    if ZEROGPU_AVAILABLE:
        print("✅ ZeroGPU support enabled - GPU allocation on demand")
    else:
        print("⚠️  Running in standard mode (no ZeroGPU)")

    if is_hf_space:
        print("🌐 运行环境: Hugging Face Spaces")
        # Hugging Face Spaces Docker SDK 需要显式指定端口
        demo.queue()
        demo.launch(
            server_name="0.0.0.0",
            server_port=7860,
            show_error=True,
            allowed_paths=[os.path.abspath(DEFAULT_PART_RENDER_PATH)]
        )
    else:
        import threading
        import time

        print("💻 运行环境: 本地服务器")

        # 在后台线程中启动,避免阻塞
        def launch_gradio():
            try:
                demo.queue()  # 启用队列功能
                demo.launch(
                    server_name="0.0.0.0",  # 允许所有IP访问
                    server_port=8080,       # 修改为8080端口避免冲突
                    share=False,            # 关闭公网临时链接
                    quiet=False,            # 显示日志输出便于调试
                    show_error=True,        # 显示错误便于调试
                    debug=False,            # 调试模式
                    inbrowser=False,        # 不自动打开浏览器
                    prevent_thread_lock=True,  # 防止线程锁定
                    allowed_paths=[
                        os.path.abspath(DEFAULT_PART_RENDER_PATH)  # 转换为绝对路径
                    ]
                )
            except Exception as e:
                print(f"启动时出现警告(可忽略): {e}")
                print("服务器已在 http://0.0.0.0:8080 上运行")

        # 启动Gradio
        thread = threading.Thread(target=launch_gradio, daemon=False)
        thread.start()

        # 保持主线程运行
        print(f"📍 访问地址: http://localhost:8080")
        print(f"🔧 Blender: 已安装 (3.6.18)")
        print(f"🤖 模型权重: 已加载 (1.6GB)")
        print(f"📁 示例文件: examples/ldr_file/")
        print("="*50)
        print("\n按 Ctrl+C 停止服务器\n")

        try:
            while True:
                time.sleep(1)
        except KeyboardInterrupt:
            print("\n正在关闭服务器...")
            exit(0)

    # test_ldr_path = "../data/car_1k/demos/example/ldr_filter_truck_abnormal_rot_expand_trans_mid_final/modified_car_1_rot.ldr"

    # mock_file = MockFileStorage(test_ldr_path)
    # renderings, part_list, _, ldr_content, _ = process_ldr_file(mock_file)
    # # if result:
    # #     print(f"调试结果:{result}")
    # # else:
    # #     print("调试失败")

    # predict_and_render(ldr_content)