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Add code/cube3d/model/autoencoder/grid.py
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code/cube3d/model/autoencoder/grid.py
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from typing import Literal, Union
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import numpy as np
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import torch
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import warp as wp
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def generate_dense_grid_points(
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bbox_min: np.ndarray,
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bbox_max: np.ndarray,
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resolution_base: float,
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indexing: Literal["xy", "ij"] = "ij",
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) -> tuple[np.ndarray, list[int], np.ndarray]:
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"""
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Generate a dense grid of points within a bounding box.
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Parameters:
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bbox_min (np.ndarray): The minimum coordinates of the bounding box (3D).
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bbox_max (np.ndarray): The maximum coordinates of the bounding box (3D).
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resolution_base (float): The base resolution for the grid. The number of cells along each axis will be 2^resolution_base.
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indexing (Literal["xy", "ij"], optional): The indexing convention for the grid. "xy" for Cartesian indexing, "ij" for matrix indexing. Default is "ij".
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Returns:
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tuple: A tuple containing:
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- xyz (np.ndarray): A 2D array of shape (N, 3) where N is the total number of grid points. Each row represents the (x, y, z) coordinates of a grid point.
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- grid_size (list): A list of three integers representing the number of grid points along each axis.
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- length (np.ndarray): The length of the bounding box along each axis.
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"""
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length = bbox_max - bbox_min
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num_cells = np.exp2(resolution_base)
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x = np.linspace(bbox_min[0], bbox_max[0], int(num_cells) + 1, dtype=np.float32)
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y = np.linspace(bbox_min[1], bbox_max[1], int(num_cells) + 1, dtype=np.float32)
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z = np.linspace(bbox_min[2], bbox_max[2], int(num_cells) + 1, dtype=np.float32)
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[xs, ys, zs] = np.meshgrid(x, y, z, indexing=indexing)
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xyz = np.stack((xs, ys, zs), axis=-1)
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xyz = xyz.reshape(-1, 3)
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grid_size = [int(num_cells) + 1, int(num_cells) + 1, int(num_cells) + 1]
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return xyz, grid_size, length
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def marching_cubes_with_warp(
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grid_logits: torch.Tensor,
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level: float,
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device: Union[str, torch.device] = "cuda",
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max_verts: int = 3_000_000,
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max_tris: int = 3_000_000,
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) -> tuple[np.ndarray, np.ndarray]:
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"""
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Perform the marching cubes algorithm on a 3D grid with warp support.
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Args:
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grid_logits (torch.Tensor): A 3D tensor containing the grid logits.
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level (float): The threshold level for the isosurface.
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device (Union[str, torch.device], optional): The device to perform the computation on. Defaults to "cuda".
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max_verts (int, optional): The maximum number of vertices. Defaults to 3,000,000.
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max_tris (int, optional): The maximum number of triangles. Defaults to 3,000,000.
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Returns:
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Tuple[np.ndarray, np.ndarray]: A tuple containing the vertices and faces of the isosurface.
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"""
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if isinstance(device, torch.device):
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device = str(device)
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assert grid_logits.ndim == 3
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if "cuda" in device:
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assert wp.is_cuda_available()
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else:
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raise ValueError(
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f"Device {device} is not supported for marching_cubes_with_warp"
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)
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dim = grid_logits.shape[0]
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field = wp.from_torch(grid_logits)
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iso = wp.MarchingCubes(
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nx=dim,
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ny=dim,
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nz=dim,
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max_verts=int(max_verts),
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max_tris=int(max_tris),
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device=device,
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)
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iso.surface(field=field, threshold=level)
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vertices = iso.verts.numpy()
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faces = iso.indices.numpy().reshape(-1, 3)
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return vertices, faces
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