Spaces:
Paused
Paused
Add code/cube3d/render/ldr2obj.py
Browse files
code/cube3d/render/ldr2obj.py
ADDED
|
@@ -0,0 +1,29 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import bpy
|
| 2 |
+
import os
|
| 3 |
+
|
| 4 |
+
# 设定文件夹路径
|
| 5 |
+
ldr_folder = "/path/to/your/ldr_files" # 替换为你的 .ldr 文件所在文件夹路径
|
| 6 |
+
obj_folder = "/path/to/save/obj_files" # 替换为你希望保存 .obj 文件的文件夹路径
|
| 7 |
+
|
| 8 |
+
# 获取文件夹中所有的 .ldr 文件
|
| 9 |
+
ldr_files = [f for f in os.listdir(ldr_folder) if f.endswith('.ldr')]
|
| 10 |
+
|
| 11 |
+
# 遍历所有 .ldr 文件并转换为 .obj
|
| 12 |
+
for ldr_file in ldr_files:
|
| 13 |
+
ldr_path = os.path.join(ldr_folder, ldr_file)
|
| 14 |
+
|
| 15 |
+
# 导入 LDR 文件
|
| 16 |
+
bpy.ops.import_scene.ldr(filepath=ldr_path)
|
| 17 |
+
|
| 18 |
+
# 获取文件名(去掉扩展名)
|
| 19 |
+
obj_name = os.path.splitext(ldr_file)[0]
|
| 20 |
+
obj_path = os.path.join(obj_folder, obj_name + ".obj")
|
| 21 |
+
|
| 22 |
+
# 导出为 OBJ 文件
|
| 23 |
+
bpy.ops.export_scene.obj(filepath=obj_path)
|
| 24 |
+
|
| 25 |
+
# 清理当前场景,为下一次导入做准备
|
| 26 |
+
bpy.ops.object.select_all(action='SELECT')
|
| 27 |
+
bpy.ops.object.delete()
|
| 28 |
+
|
| 29 |
+
print(f"Converted {ldr_file} to {obj_name}.obj")
|