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Add missing code/cube3d/render/render_bricks_safe.py
Browse files
code/cube3d/render/render_bricks_safe.py
ADDED
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| 1 |
+
import argparse
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| 2 |
+
import subprocess
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| 3 |
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import tempfile
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| 4 |
+
from pathlib import Path
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| 5 |
+
import sys
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| 6 |
+
import os
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| 7 |
+
import platform
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| 8 |
+
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| 9 |
+
root_dir = Path(__file__).parents[2]
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| 10 |
+
sys.path.append(str(root_dir))
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| 11 |
+
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| 12 |
+
# 根据操作系统自动检测Blender路径
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| 13 |
+
def _get_blender_path():
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| 14 |
+
"""自动检测Blender路径(支持Mac/Linux)"""
|
| 15 |
+
system = platform.system()
|
| 16 |
+
|
| 17 |
+
# Mac系统常见的Blender安装路径
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| 18 |
+
if system == 'Darwin':
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| 19 |
+
possible_paths = [
|
| 20 |
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'/Applications/Blender.app/Contents/MacOS/Blender',
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| 21 |
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'/Applications/Blender 3.6/Blender.app/Contents/MacOS/Blender',
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| 22 |
+
'/Applications/Blender 4.0/Blender.app/Contents/MacOS/Blender',
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| 23 |
+
os.path.expanduser('~/Applications/Blender.app/Contents/MacOS/Blender'),
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| 24 |
+
]
|
| 25 |
+
for path in possible_paths:
|
| 26 |
+
if os.path.exists(path):
|
| 27 |
+
print(f"✓ 找到Blender: {path}")
|
| 28 |
+
return path
|
| 29 |
+
|
| 30 |
+
# 如果没找到,提示用户安装
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| 31 |
+
print("⚠️ 未找到Blender!")
|
| 32 |
+
print("请从以下网址下载并安装Blender 3.6 LTS:")
|
| 33 |
+
print("https://www.blender.org/download/lts/3-6/")
|
| 34 |
+
print("安装到 /Applications/ 目录后重新运行。")
|
| 35 |
+
return None
|
| 36 |
+
|
| 37 |
+
# Linux系统(优先检测系统安装的Blender)
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| 38 |
+
else:
|
| 39 |
+
# 首先检查通过apt/系统包管理器安装的Blender
|
| 40 |
+
system_paths = [
|
| 41 |
+
'/usr/bin/blender',
|
| 42 |
+
'/usr/local/bin/blender',
|
| 43 |
+
'/snap/bin/blender',
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| 44 |
+
]
|
| 45 |
+
|
| 46 |
+
for path in system_paths:
|
| 47 |
+
if os.path.exists(path):
|
| 48 |
+
print(f"✓ 找到系统Blender: {path}")
|
| 49 |
+
return path
|
| 50 |
+
|
| 51 |
+
# 检查手动下载的版本
|
| 52 |
+
linux_path = '/tmp/blender-3.6.5-linux-x64/blender'
|
| 53 |
+
if os.path.exists(linux_path):
|
| 54 |
+
print(f"✓ 找到Blender: {linux_path}")
|
| 55 |
+
return linux_path
|
| 56 |
+
|
| 57 |
+
# 在Hugging Face Spaces等环境中,Blender应该通过packages.txt安装
|
| 58 |
+
# 因此不需要自动下载安装,直接返回系统路径
|
| 59 |
+
print("⚠️ 未找到Blender,尝试使用系统默认路径...")
|
| 60 |
+
return '/usr/bin/blender' # 假设通过packages.txt安装到系统路径
|
| 61 |
+
|
| 62 |
+
BLENDER_PATH = _get_blender_path()
|
| 63 |
+
|
| 64 |
+
if BLENDER_PATH and os.path.exists(BLENDER_PATH):
|
| 65 |
+
# 验证Blender版本
|
| 66 |
+
try:
|
| 67 |
+
version_check = subprocess.run(
|
| 68 |
+
[BLENDER_PATH, '--version'],
|
| 69 |
+
capture_output=True,
|
| 70 |
+
text=True,
|
| 71 |
+
timeout=10
|
| 72 |
+
)
|
| 73 |
+
if version_check.returncode == 0:
|
| 74 |
+
version_info = version_check.stdout.strip().split('\n')[0]
|
| 75 |
+
print(f"✓ Blender版本: {version_info}")
|
| 76 |
+
except Exception as e:
|
| 77 |
+
print(f"⚠️ Blender版本检查失败: {e}")
|
| 78 |
+
|
| 79 |
+
def render_bricks_safe(
|
| 80 |
+
in_file: str,
|
| 81 |
+
out_file: str,
|
| 82 |
+
reposition_camera: bool = True,
|
| 83 |
+
square_image: bool = True,
|
| 84 |
+
instructions_look: bool = False,
|
| 85 |
+
fov: float = 45,
|
| 86 |
+
img_resolution: int = 512,
|
| 87 |
+
) -> None:
|
| 88 |
+
in_file = os.path.abspath(in_file)
|
| 89 |
+
out_file = os.path.abspath(out_file)
|
| 90 |
+
|
| 91 |
+
# 确保输出目录存在
|
| 92 |
+
out_dir = os.path.dirname(out_file)
|
| 93 |
+
Path(out_dir).mkdir(parents=True, exist_ok=True)
|
| 94 |
+
os.chmod(out_dir, 0o755)
|
| 95 |
+
|
| 96 |
+
ldraw_lib_path = os.environ.get('LDRAW_LIBRARY_PATH')
|
| 97 |
+
if not ldraw_lib_path or not os.path.exists(ldraw_lib_path):
|
| 98 |
+
ldraw_lib_path = Path.home() / 'ldraw'
|
| 99 |
+
ldraw_lib_path = os.path.abspath(ldraw_lib_path)
|
| 100 |
+
|
| 101 |
+
print(f"LDraw库路径: {ldraw_lib_path}")
|
| 102 |
+
print(f"LDraw库是否存在: {os.path.exists(ldraw_lib_path)}")
|
| 103 |
+
|
| 104 |
+
# 修复布尔值格式化问题
|
| 105 |
+
blender_script = '''
|
| 106 |
+
import bpy
|
| 107 |
+
import math
|
| 108 |
+
import os
|
| 109 |
+
import sys
|
| 110 |
+
from pathlib import Path
|
| 111 |
+
import traceback
|
| 112 |
+
|
| 113 |
+
print("=== Blender脚本开始执行 ===")
|
| 114 |
+
|
| 115 |
+
# 添加ImportLDraw路径
|
| 116 |
+
sys.path.append("{import_ldraw_path}")
|
| 117 |
+
print(f"添加的路径: {{sys.path[-1]}}")
|
| 118 |
+
|
| 119 |
+
try:
|
| 120 |
+
print("尝试导入ImportLDraw...")
|
| 121 |
+
import ImportLDraw
|
| 122 |
+
from ImportLDraw.loadldraw.loadldraw import Options, Configure, loadFromFile, FileSystem
|
| 123 |
+
print("ImportLDraw导入成功")
|
| 124 |
+
print(f"ImportLDraw文件位置: {{ImportLDraw.__file__}}")
|
| 125 |
+
except ImportError as import_error:
|
| 126 |
+
print(f"ImportLDraw导入失败: {{import_error}}")
|
| 127 |
+
traceback.print_exc()
|
| 128 |
+
sys.exit(1)
|
| 129 |
+
|
| 130 |
+
try:
|
| 131 |
+
plugin_path = Path(ImportLDraw.__file__).parent
|
| 132 |
+
print(f"插件路径: {{plugin_path}}")
|
| 133 |
+
|
| 134 |
+
print("Blender内部输出路径: " + "{output_file}")
|
| 135 |
+
print("输出目录是否存在: " + str(os.path.exists(os.path.dirname("{output_file}"))))
|
| 136 |
+
|
| 137 |
+
# 检查输入文件
|
| 138 |
+
print(f"输入文件路径: {{'{input_file}'}}")
|
| 139 |
+
print(f"输入文件是否存在: {{os.path.exists('{input_file}')}}")
|
| 140 |
+
|
| 141 |
+
if os.path.exists("{input_file}"):
|
| 142 |
+
with open("{input_file}", "r") as f:
|
| 143 |
+
content = f.read()
|
| 144 |
+
print(f"LDR文件内容长度: {{len(content)}}")
|
| 145 |
+
print("文件前几行:")
|
| 146 |
+
for i, line in enumerate(content.split('\\n')[:5]):
|
| 147 |
+
print(f" {{i+1}}: {{line}}")
|
| 148 |
+
|
| 149 |
+
# 设置选项 - 修复布尔值
|
| 150 |
+
Options.ldrawDirectory = "{ldraw_path}"
|
| 151 |
+
Options.instructionsLook = {instructions_look_bool} # 直接使用布尔值
|
| 152 |
+
Options.useLogoStuds = True
|
| 153 |
+
Options.useUnofficialParts = True
|
| 154 |
+
Options.gaps = True
|
| 155 |
+
Options.studLogoDirectory = os.path.join(str(plugin_path), 'studs')
|
| 156 |
+
Options.LSynthDirectory = os.path.join(str(plugin_path), 'lsynth')
|
| 157 |
+
Options.verbose = 1
|
| 158 |
+
Options.overwriteExistingMaterials = True
|
| 159 |
+
Options.overwriteExistingMeshes = True
|
| 160 |
+
Options.scale = 0.01
|
| 161 |
+
Options.createInstances = True
|
| 162 |
+
Options.removeDoubles = True
|
| 163 |
+
Options.positionObjectOnGroundAtOrigin = True
|
| 164 |
+
Options.flattenHierarchy = False
|
| 165 |
+
Options.edgeSplit = True
|
| 166 |
+
Options.addBevelModifier = True
|
| 167 |
+
Options.bevelWidth = 0.5
|
| 168 |
+
Options.addEnvironmentTexture = True
|
| 169 |
+
Options.scriptDirectory = os.path.join(str(plugin_path), 'loadldraw')
|
| 170 |
+
Options.addWorldEnvironmentTexture = True
|
| 171 |
+
Options.addGroundPlane = True
|
| 172 |
+
Options.setRenderSettings = True
|
| 173 |
+
Options.removeDefaultObjects = True
|
| 174 |
+
Options.positionCamera = {reposition_camera_bool} # 直接使用布尔值
|
| 175 |
+
Options.cameraBorderPercent = 0.05
|
| 176 |
+
|
| 177 |
+
print("开始Configure...")
|
| 178 |
+
Configure()
|
| 179 |
+
print("Configure执行成功")
|
| 180 |
+
|
| 181 |
+
print("清理场景...")
|
| 182 |
+
bpy.ops.object.select_all(action='DESELECT')
|
| 183 |
+
bpy.ops.object.select_by_type(type='MESH')
|
| 184 |
+
bpy.ops.object.delete()
|
| 185 |
+
print("场景清理完成")
|
| 186 |
+
|
| 187 |
+
print("尝试加载LDR文件...")
|
| 188 |
+
ldr_file = FileSystem.locate("{input_file}")
|
| 189 |
+
print(f"找到LDR文件: {{ldr_file}}")
|
| 190 |
+
loadFromFile(None, ldr_file)
|
| 191 |
+
print("LDR文件加载成功")
|
| 192 |
+
|
| 193 |
+
# 检查加载的对象
|
| 194 |
+
mesh_objects = [obj for obj in bpy.data.objects if obj.type == 'MESH']
|
| 195 |
+
print(f"加载的网格对象数量: {{len(mesh_objects)}}")
|
| 196 |
+
|
| 197 |
+
if len(mesh_objects) == 0:
|
| 198 |
+
print("警告: 没有加载任何网格对象!")
|
| 199 |
+
else:
|
| 200 |
+
for obj in mesh_objects[:3]: # 只显示前3个对象
|
| 201 |
+
print(f" 对象: {{obj.name}}, 顶点数: {{len(obj.data.vertices) if obj.data else 0}}")
|
| 202 |
+
|
| 203 |
+
scene = bpy.context.scene
|
| 204 |
+
if {square_image_bool}: # 直接使用布尔值
|
| 205 |
+
scene.render.resolution_x = {img_resolution}
|
| 206 |
+
scene.render.resolution_y = {img_resolution}
|
| 207 |
+
if scene.camera:
|
| 208 |
+
scene.camera.data.angle = math.radians({fov})
|
| 209 |
+
else:
|
| 210 |
+
print("警告:场景中没有相机,创建默认相机")
|
| 211 |
+
bpy.ops.object.camera_add(location=(5, -5, 3))
|
| 212 |
+
scene.camera = bpy.context.active_object
|
| 213 |
+
|
| 214 |
+
scene.render.engine = 'CYCLES'
|
| 215 |
+
scene.cycles.samples = 512
|
| 216 |
+
scene.cycles.device = 'GPU'
|
| 217 |
+
scene.render.image_settings.file_format = 'PNG'
|
| 218 |
+
scene.render.filepath = "{output_file}"
|
| 219 |
+
scene.render.use_overwrite = True
|
| 220 |
+
|
| 221 |
+
if sys.platform == 'darwin':
|
| 222 |
+
compute_device_type = 'METAL'
|
| 223 |
+
else:
|
| 224 |
+
compute_device_type = 'CUDA'
|
| 225 |
+
|
| 226 |
+
print("配置GPU...")
|
| 227 |
+
bpy.context.preferences.addons['cycles'].preferences.compute_device_type = compute_device_type
|
| 228 |
+
bpy.context.preferences.addons['cycles'].preferences.get_devices()
|
| 229 |
+
gpu_used = False
|
| 230 |
+
for device in bpy.context.preferences.addons['cycles'].preferences.devices:
|
| 231 |
+
if device['name'].startswith(('NVIDIA', 'Apple')):
|
| 232 |
+
device['use'] = 1
|
| 233 |
+
gpu_used = True
|
| 234 |
+
print("启用GPU: " + device['name'])
|
| 235 |
+
else:
|
| 236 |
+
device['use'] = 0
|
| 237 |
+
if not gpu_used:
|
| 238 |
+
print("警告:未找到可用GPU,使用CPU渲染")
|
| 239 |
+
|
| 240 |
+
print("开始渲染...")
|
| 241 |
+
result = bpy.ops.render.render(write_still=True)
|
| 242 |
+
print("渲染执行结果: " + str(result))
|
| 243 |
+
print("渲染后文件是否存在: " + str(os.path.exists("{output_file}")))
|
| 244 |
+
|
| 245 |
+
if os.path.exists("{output_file}"):
|
| 246 |
+
file_size = os.path.getsize("{output_file}")
|
| 247 |
+
print("文件生成成功: " + str(file_size) + " 字节")
|
| 248 |
+
else:
|
| 249 |
+
print("严重错误:渲染完成但未生成文件")
|
| 250 |
+
|
| 251 |
+
print("=== Blender脚本执行完成 ===")
|
| 252 |
+
|
| 253 |
+
except Exception as e:
|
| 254 |
+
print(f"脚本执行过程中发生错误: {{e}}")
|
| 255 |
+
traceback.print_exc()
|
| 256 |
+
sys.exit(1)
|
| 257 |
+
'''
|
| 258 |
+
|
| 259 |
+
# 写入临时脚本 - 修复布尔值格式化
|
| 260 |
+
with tempfile.NamedTemporaryFile(mode='w', suffix='.py', delete=False) as f:
|
| 261 |
+
script_content = blender_script.format(
|
| 262 |
+
import_ldraw_path=str(root_dir),
|
| 263 |
+
ldraw_path=ldraw_lib_path,
|
| 264 |
+
instructions_look_bool=str(instructions_look), # 直接使用Python布尔值
|
| 265 |
+
reposition_camera_bool=str(reposition_camera), # 直接使用Python布尔值
|
| 266 |
+
square_image_bool=str(square_image), # 直接使用Python布尔值
|
| 267 |
+
fov=fov,
|
| 268 |
+
img_resolution=img_resolution,
|
| 269 |
+
input_file=in_file,
|
| 270 |
+
output_file=out_file
|
| 271 |
+
)
|
| 272 |
+
f.write(script_content)
|
| 273 |
+
script_path = f.name
|
| 274 |
+
|
| 275 |
+
try:
|
| 276 |
+
# 检查Blender路径是否存在
|
| 277 |
+
if not BLENDER_PATH or not os.path.exists(BLENDER_PATH):
|
| 278 |
+
print("⚠️ 跳过渲染:未找到Blender")
|
| 279 |
+
print("如需3D渲染功能,请安装Blender 3.6+")
|
| 280 |
+
# 创建一个占位图片,避免程序崩溃
|
| 281 |
+
from PIL import Image, ImageDraw, ImageFont
|
| 282 |
+
img = Image.new('RGB', (512, 512), color=(240, 240, 240))
|
| 283 |
+
draw = ImageDraw.Draw(img)
|
| 284 |
+
draw.text((150, 250), "Blender未安装\n渲染功能不可用", fill=(100, 100, 100))
|
| 285 |
+
img.save(out_file)
|
| 286 |
+
print(f"已生成占位图片: {out_file}")
|
| 287 |
+
return
|
| 288 |
+
|
| 289 |
+
cmd = [
|
| 290 |
+
BLENDER_PATH, '--background', #'--factory-startup',
|
| 291 |
+
'--python', script_path, #'--enable-autoexec'
|
| 292 |
+
]
|
| 293 |
+
|
| 294 |
+
print(f"执行命令: {' '.join(cmd)}")
|
| 295 |
+
|
| 296 |
+
result = subprocess.run(
|
| 297 |
+
cmd,
|
| 298 |
+
stdout=subprocess.PIPE,
|
| 299 |
+
stderr=subprocess.PIPE,
|
| 300 |
+
text=True,
|
| 301 |
+
timeout=300
|
| 302 |
+
)
|
| 303 |
+
|
| 304 |
+
# 输出Blender日志
|
| 305 |
+
if result.stdout:
|
| 306 |
+
print("=== Blender标准输出 ===")
|
| 307 |
+
print(result.stdout)
|
| 308 |
+
|
| 309 |
+
if result.stderr:
|
| 310 |
+
print("=== Blender错误输出 ===")
|
| 311 |
+
print(result.stderr)
|
| 312 |
+
|
| 313 |
+
if result.returncode != 0:
|
| 314 |
+
raise RuntimeError(f"Blender返回错误码: {result.returncode}")
|
| 315 |
+
|
| 316 |
+
if not os.path.exists(out_file):
|
| 317 |
+
raise FileNotFoundError(f"渲染失败:未生成输出文件 {out_file}")
|
| 318 |
+
|
| 319 |
+
# 验证文件大小
|
| 320 |
+
file_size = os.path.getsize(out_file)
|
| 321 |
+
if file_size < 100:
|
| 322 |
+
raise RuntimeError(f"生成的文件无效(大小:{file_size}字节)")
|
| 323 |
+
|
| 324 |
+
print(f"渲染成功!文件大小: {file_size} 字节")
|
| 325 |
+
|
| 326 |
+
except subprocess.TimeoutExpired:
|
| 327 |
+
raise TimeoutError("渲染超时(超过5分钟)")
|
| 328 |
+
except Exception as e:
|
| 329 |
+
raise e
|
| 330 |
+
finally:
|
| 331 |
+
if os.path.exists(script_path):
|
| 332 |
+
os.unlink(script_path)
|
| 333 |
+
|
| 334 |
+
def main():
|
| 335 |
+
parser = argparse.ArgumentParser()
|
| 336 |
+
parser.add_argument('--in_file', type=str, required=True, help='Path to LDR file')
|
| 337 |
+
parser.add_argument('--out_file', type=str, required=True, help='Path to output image file')
|
| 338 |
+
args = parser.parse_args()
|
| 339 |
+
|
| 340 |
+
# 检查输入文件是否存在
|
| 341 |
+
if not os.path.exists(args.in_file):
|
| 342 |
+
print(f"错误: 输入文件不存在: {args.in_file}")
|
| 343 |
+
return
|
| 344 |
+
|
| 345 |
+
# 获取输入文件的绝对路径
|
| 346 |
+
in_file = os.path.abspath(args.in_file)
|
| 347 |
+
out_file = os.path.abspath(args.out_file)
|
| 348 |
+
|
| 349 |
+
print(f"输入文件: {in_file}")
|
| 350 |
+
print(f"输出文件: {out_file}")
|
| 351 |
+
|
| 352 |
+
try:
|
| 353 |
+
render_bricks_safe(in_file, out_file, square_image=True, instructions_look=False)
|
| 354 |
+
print(f'成功渲染图像到: {out_file}')
|
| 355 |
+
except Exception as e:
|
| 356 |
+
print(f'渲染失败: {e}')
|
| 357 |
+
|
| 358 |
+
if __name__ == '__main__':
|
| 359 |
+
main()
|