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from __future__ import annotations
import string
import time
from typing import Any, Optional
# Lobby IDs: 0A–0X, 1A–1H, 4A–4H (category is already in the mode UI)
_LETTERS = string.ascii_uppercase
SANDBOX_IDS = [f"0{ch}" for ch in _LETTERS[:10]] # 0A … 0J
DUEL_IDS = [f"1{ch}" for ch in _LETTERS[:8]] # 1A … 1H
SQUAD_IDS = [f"4{ch}" for ch in _LETTERS[:8]] # 4A … 4H
SANDBOX_CAP = 1 # one seat per sandbox lobby
DUEL_CAP = 2
SQUAD_CAP = 8 # 4 + 4
# 4v4: start if full, or idle 60s with ≥1 per side
SQUAD_IDLE_START_SEC = 60.0
SEAT_STALE_SEC = 8.0
# Ghost matches: if nobody heartbeats, free the lobby (was locking seats forever).
STARTING_TIMEOUT_SEC = 40.0
LIVE_STALE_SEC = 40.0
def _now() -> float:
return time.time()
def _empty_sandbox(lobby_id: str) -> dict[str, Any]:
return {
"id": lobby_id,
"mode": "sandbox",
"seats": {f"S-{i}": None for i in range(1, SANDBOX_CAP + 1)},
"status": "open", # open | starting | live
"last_change": _now(),
"match_id": None,
}
def _empty_duel(lobby_id: str) -> dict[str, Any]:
return {
"id": lobby_id,
"mode": "1v1",
"seats": {"X-1": None, "Y-1": None},
"status": "open",
"last_change": _now(),
"match_id": None,
}
def _empty_squad(lobby_id: str) -> dict[str, Any]:
seats: dict[str, Optional[str]] = {}
for side in ("X", "Y"):
for i in range(1, 5):
seats[f"{side}-{i}"] = None
return {
"id": lobby_id,
"mode": "4v4",
"seats": seats,
"status": "open",
"last_change": _now(),
"match_id": None,
}
class LobbyBoard:
def __init__(self) -> None:
self.lobbies: dict[str, dict[str, Any]] = {}
for lid in SANDBOX_IDS:
self.lobbies[lid] = _empty_sandbox(lid)
for lid in DUEL_IDS:
self.lobbies[lid] = _empty_duel(lid)
for lid in SQUAD_IDS:
self.lobbies[lid] = _empty_squad(lid)
# username -> (lobby_id, seat)
self.by_user: dict[str, tuple[str, str]] = {}
def snapshot(self) -> dict[str, Any]:
self._tick_stale_and_start()
return {
"sandbox": [self._public(self.lobbies[lid]) for lid in SANDBOX_IDS],
"duel": [self._public(self.lobbies[lid]) for lid in DUEL_IDS],
"squad": [self._public(self.lobbies[lid]) for lid in SQUAD_IDS],
"serverTime": _now(),
}
def _public(self, lobby: dict[str, Any]) -> dict[str, Any]:
return {
"id": lobby["id"],
"mode": lobby["mode"],
"seats": dict(lobby["seats"]),
"status": lobby["status"],
"lastChange": lobby["last_change"],
"matchId": lobby["match_id"],
"filled": sum(1 for v in lobby["seats"].values() if v),
"capacity": len(lobby["seats"]),
}
def _clear_user(self, username: str) -> None:
prev = self.by_user.pop(username, None)
if not prev:
return
lid, seat = prev
lobby = self.lobbies.get(lid)
if lobby and lobby["seats"].get(seat) == username:
lobby["seats"][seat] = None
lobby.get("_avatars", {}).pop(username, None)
lobby.get("_hb", {}).pop(username, None)
lobby["last_change"] = _now()
# Empty live/starting lobby must reset — otherwise match_id lingers
# and the next WS wait loop "starts" a ghost match with no players.
if lobby["status"] in ("live", "starting") and not any(lobby["seats"].values()):
self._reset_lobby(lobby)
def _reset_lobby(self, lobby: dict[str, Any]) -> None:
mode = lobby["mode"]
lid = lobby["id"]
if mode == "sandbox":
self.lobbies[lid] = _empty_sandbox(lid)
elif mode == "1v1":
self.lobbies[lid] = _empty_duel(lid)
else:
self.lobbies[lid] = _empty_squad(lid)
def leave(self, username: str) -> dict[str, Any]:
self._clear_user(username)
return {"ok": True}
def claim(
self,
mode: str,
lobby_id: str,
username: str,
seat: str,
avatar_url: str | None = None,
) -> dict[str, Any]:
username = (username or "").strip()
if not username:
return {"ok": False, "error": "username required"}
lobby = self.lobbies.get(lobby_id)
if not lobby or lobby["mode"] != mode:
return {"ok": False, "error": "lobby not found"}
if seat not in lobby["seats"]:
return {"ok": False, "error": "invalid seat"}
if lobby["status"] in ("live", "starting"):
return {"ok": False, "error": "match already starting"}
if lobby["seats"][seat] is not None:
return {"ok": False, "error": "seat taken"}
# Move from previous seat if any
self._clear_user(username)
lobby["seats"][seat] = username
lobby["last_change"] = _now()
lobby.setdefault("_hb", {})[username] = _now()
avatars = lobby.setdefault("_avatars", {})
if avatar_url and str(avatar_url).strip():
avatars[username] = str(avatar_url).strip()
elif username not in avatars:
avatars[username] = f"https://huggingface.co/avatars/{username}"
self.by_user[username] = (lobby_id, seat)
started = self._maybe_start(lobby)
return {
"ok": True,
"lobby": self._public(lobby),
"seat": seat,
"started": started,
"matchId": lobby["match_id"],
}
def heartbeat(self, username: str) -> None:
prev = self.by_user.get(username)
if not prev:
return
lid, seat = prev
lobby = self.lobbies.get(lid)
if not lobby:
return
# Stash last seen on seat metadata via parallel dict
lobby.setdefault("_hb", {})[username] = _now()
def _tick_stale_and_start(self) -> None:
now = _now()
stale_users: list[str] = []
for username, (lid, seat) in list(self.by_user.items()):
lobby = self.lobbies.get(lid)
if not lobby:
stale_users.append(username)
continue
hb = lobby.get("_hb", {}).get(username, lobby["last_change"])
status = lobby["status"]
if status == "open" and now - hb > SEAT_STALE_SEC:
stale_users.append(username)
elif status == "live" and now - hb > LIVE_STALE_SEC:
# Drop ghost "live" seats so the board doesn't stay unclickable forever.
stale_users.append(username)
elif status == "starting" and now - lobby["last_change"] > STARTING_TIMEOUT_SEC:
stale_users.append(username)
for u in stale_users:
self._clear_user(u)
for lobby in list(self.lobbies.values()):
if lobby["status"] == "starting" and now - lobby["last_change"] > STARTING_TIMEOUT_SEC:
self._reset_lobby(lobby)
elif lobby["status"] == "live":
seated = [u for u in lobby["seats"].values() if u]
if seated and all(
now - lobby.get("_hb", {}).get(u, 0) > LIVE_STALE_SEC for u in seated
):
self._reset_lobby(lobby)
elif lobby["status"] == "open":
self._maybe_start(lobby)
def _maybe_start(self, lobby: dict[str, Any]) -> bool:
if lobby["status"] != "open":
return False
mode = lobby["mode"]
seats = lobby["seats"]
filled = [s for s, u in seats.items() if u]
if mode == "sandbox":
# Start as soon as anyone joins
if filled:
return self._mark_starting(lobby)
return False
if mode == "1v1":
if seats.get("X-1") and seats.get("Y-1"):
return self._mark_starting(lobby)
return False
# 4v4
team_x = [s for s, u in seats.items() if u and s.startswith("X-")]
team_y = [s for s, u in seats.items() if u and s.startswith("Y-")]
if len(filled) >= SQUAD_CAP:
return self._mark_starting(lobby)
if team_x and team_y and (_now() - lobby["last_change"]) >= SQUAD_IDLE_START_SEC:
return self._mark_starting(lobby)
return False
def _mark_starting(self, lobby: dict[str, Any]) -> bool:
import uuid
lobby["status"] = "starting"
lobby["match_id"] = str(uuid.uuid4())
lobby["last_change"] = _now()
return True
def mark_live(self, lobby_id: str) -> None:
lobby = self.lobbies.get(lobby_id)
if lobby and lobby["status"] == "starting":
lobby["status"] = "live"
def players_in(self, lobby_id: str) -> list[dict[str, str]]:
lobby = self.lobbies.get(lobby_id)
if not lobby:
return []
avatars = lobby.get("_avatars") or {}
out = []
for seat, user in lobby["seats"].items():
if user:
side = "ffa"
if seat.startswith("X-"):
side = "X"
elif seat.startswith("Y-"):
side = "Y"
out.append(
{
"username": user,
"seat": seat,
"side": side,
"avatarUrl": avatars.get(user)
or f"https://huggingface.co/avatars/{user}",
}
)
return out
def get(self, lobby_id: str) -> Optional[dict[str, Any]]:
return self.lobbies.get(lobby_id)
board = LobbyBoard()
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