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import pygame
import numpy as np
from flask import Flask, Response, render_template_string
from flask_sock import Sock
import time
import os
import cv2
import threading
import json
import base64
from PIL import Image
import io

# Initialize Pygame headlessly
os.environ['SDL_VIDEODRIVER'] = 'dummy'
pygame.init()

try:
    pygame.mixer.init(frequency=44100, size=-16, channels=2)
    print("✅ Audio mixer initialized")
except Exception as e:
    print(f"⚠️ Audio mixer not available: {e}")

app = Flask(__name__)
sock = Sock(app)

class ShaderRenderer:
    def __init__(self, width=640, height=480):
        self.width = width
        self.height = height
        self.mouse_x = width // 2
        self.mouse_y = height // 2
        self.start_time = time.time()
        self.surface = pygame.Surface((width, height))
        self.frame_count = 0
        self.last_frame_time = time.time()
        self.fps = 0
        self.button_clicked = False
        self.sound_source = 'none'
        
    def set_mouse(self, x, y):
        self.mouse_x = max(0, min(self.width, x))
        self.mouse_y = max(0, min(self.height, y))
    
    def handle_click(self, x, y):
        button_rect = pygame.Rect(self.width-200, 120, 180, 40)
        if button_rect.collidepoint(x, y):
            self.button_clicked = not self.button_clicked
            return True
        return False
    
    def render_frame(self):
        t = time.time() - self.start_time
        
        # Calculate FPS
        self.frame_count += 1
        if time.time() - self.last_frame_time > 1.0:
            self.fps = self.frame_count
            self.frame_count = 0
            self.last_frame_time = time.time()
        
        # Clear
        self.surface.fill((20, 20, 30))
        font = pygame.font.Font(None, 24)
        
        # Draw TOP marker
        pygame.draw.rect(self.surface, (255, 100, 100), (10, 10, 100, 30))
        text = font.render("TOP", True, (255, 255, 255))
        self.surface.blit(text, (20, 15))
        
        # Draw BOTTOM marker
        pygame.draw.rect(self.surface, (100, 255, 100), (10, self.height-40, 100, 30))
        text = font.render("BOTTOM", True, (0, 0, 0))
        self.surface.blit(text, (20, self.height-35))
        
        # Draw CLOCK
        current_time = time.time()
        seconds = int(current_time) % 60
        hundredths = int((current_time * 100) % 100)
        time_str = f"{seconds:02d}.{hundredths:02d}s"
        clock_text = font.render(time_str, True, (0, 255, 255))
        self.surface.blit(clock_text, (self.width-150, 40))
        
        # Draw BUTTON
        button_rect = pygame.Rect(self.width-200, 120, 180, 40)
        mouse_over = button_rect.collidepoint(self.mouse_x, self.mouse_y)
        
        if self.button_clicked:
            button_color = (0, 200, 0)
        elif mouse_over:
            button_color = (100, 100, 200)
        else:
            button_color = (80, 80, 80)
            
        pygame.draw.rect(self.surface, button_color, button_rect)
        pygame.draw.rect(self.surface, (200, 200, 200), button_rect, 2)
        
        btn_text = "✅ CLICKED!" if self.button_clicked else "🔘 CLICK ME"
        text_surf = font.render(btn_text, True, (255, 255, 255))
        text_rect = text_surf.get_rect(center=button_rect.center)
        self.surface.blit(text_surf, text_rect)
        
        # Draw circle
        circle_size = 30 + int(20 * np.sin(t * 2))
        if self.sound_source == 'pygame':
            color = (100, 255, 100)
        elif self.sound_source == 'browser':
            color = (100, 100, 255)
        else:
            color = (255, 100, 100)
            
        pygame.draw.circle(self.surface, color, 
                         (self.mouse_x, self.mouse_y), circle_size)
        
        # Draw grid
        for x in range(0, self.width, 50):
            alpha = int(40 + 20 * np.sin(x * 0.1 + t))
            pygame.draw.line(self.surface, (alpha, alpha, 50), 
                           (x, 0), (x, self.height))
        for y in range(0, self.height, 50):
            alpha = int(40 + 20 * np.cos(y * 0.1 + t))
            pygame.draw.line(self.surface, (alpha, alpha, 50), 
                           (0, y), (self.width, y))
        
        # FPS counter
        fps_text = font.render(f"FPS: {self.fps}", True, (255, 255, 0))
        self.surface.blit(fps_text, (self.width-150, self.height-60))
        
        return pygame.image.tostring(self.surface, 'RGB')
    
    def get_frame_jpeg(self, quality=70):
        """Return frame as JPEG bytes"""
        frame = self.render_frame()
        img = np.frombuffer(frame, dtype=np.uint8).reshape((self.height, self.width, 3))
        img = cv2.cvtColor(img, cv2.COLOR_RGB2BGR)
        _, jpeg = cv2.imencode('.jpg', img, [cv2.IMWRITE_JPEG_QUALITY, quality])
        return jpeg.tobytes()

renderer = ShaderRenderer()

# Single WebSocket for everything
@sock.route('/ws')
def websocket(ws):
    """One WebSocket to rule them all - video + interactions"""
    print("🟢 Client connected")
    running = True
    
    # Video streaming thread
    def video_stream():
        while running:
            try:
                # Get frame as JPEG
                frame = renderer.get_frame_jpeg(quality=70)
                
                # Send as binary with a 6-byte header 'FRAME:'
                # This helps client identify what type of data it is
                header = b'FRAME:'
                ws.send(header + frame)
                
                time.sleep(1/30)  # 30fps max
            except:
                break
    
    # Start video thread
    video_thread = threading.Thread(target=video_stream, daemon=True)
    video_thread.start()
    
    # Handle incoming messages (interactions)
    try:
        while True:
            message = ws.receive()
            if not message:
                continue
            
            # Parse JSON message
            try:
                data = json.loads(message)
                
                if data['type'] == 'mouse':
                    renderer.set_mouse(data['x'], data['y'])
                    
                elif data['type'] == 'click':
                    renderer.handle_click(data['x'], data['y'])
                    
                elif data['type'] == 'sound':
                    renderer.sound_source = data['source']
                    
                # Optional: Send confirmation or state back
                ws.send(json.dumps({
                    'type': 'state',
                    'button': renderer.button_clicked,
                    'sound': renderer.sound_source
                }))
                
            except json.JSONDecodeError:
                print(f"Invalid JSON: {message}")
                
    except Exception as e:
        print(f"Connection error: {e}")
    finally:
        running = False
        print("🔴 Client disconnected")

@app.route('/')
def index():
    return render_template_string('''
    <!DOCTYPE html>
    <html>
    <head>
        <title>🎮 Pygame + WebSocket Only</title>
        <style>
            body {
                margin: 0;
                background: #0a0a0a;
                color: white;
                font-family: 'Segoe UI', Arial, sans-serif;
                display: flex;
                justify-content: center;
                align-items: center;
                min-height: 100vh;
            }
            .container {
                max-width: 900px;
                padding: 20px;
                text-align: center;
            }
            h1 { color: #4CAF50; margin-bottom: 20px; }
            h1 small { font-size: 14px; color: #666; display: block; }
            
            .video-container {
                background: #000;
                border-radius: 12px;
                padding: 5px;
                margin: 20px 0;
                box-shadow: 0 0 30px rgba(76, 175, 80, 0.2);
                position: relative;
            }
            
            canvas {
                width: 100%;
                max-width: 640px;
                height: auto;
                border-radius: 8px;
                display: block;
                margin: 0 auto;
                background: #111;
                cursor: crosshair;
            }
            
            .mouse-coords {
                position: absolute;
                bottom: 10px;
                left: 10px;
                background: rgba(0,0,0,0.7);
                color: #4CAF50;
                padding: 5px 10px;
                border-radius: 20px;
                font-family: monospace;
                font-size: 14px;
                pointer-events: none;
                z-index: 10;
            }
            
            .controls {
                background: #1a1a1a;
                border-radius: 12px;
                padding: 20px;
                margin-top: 20px;
            }
            
            .sound-buttons {
                display: flex;
                gap: 10px;
                justify-content: center;
                margin: 20px 0;
                flex-wrap: wrap;
            }
            
            button {
                background: #333;
                color: white;
                border: none;
                padding: 12px 24px;
                font-size: 16px;
                border-radius: 8px;
                cursor: pointer;
                transition: all 0.3s;
                min-width: 100px;
                font-weight: bold;
                border: 1px solid #444;
            }
            
            button:hover {
                transform: translateY(-2px);
                box-shadow: 0 5px 15px rgba(0,0,0,0.3);
            }
            
            button.active {
                background: #4CAF50;
                border-color: #4CAF50;
                box-shadow: 0 0 20px #4CAF50;
            }
            
            .status-panel {
                background: #222;
                border-radius: 8px;
                padding: 15px;
                margin-top: 20px;
                display: flex;
                justify-content: space-around;
                flex-wrap: wrap;
                gap: 15px;
            }
            
            .status-item {
                display: flex;
                align-items: center;
                gap: 10px;
            }
            
            .status-label {
                color: #888;
                font-size: 14px;
            }
            
            .status-value {
                background: #333;
                padding: 5px 12px;
                border-radius: 20px;
                font-size: 14px;
                font-weight: bold;
            }
            
            .badge {
                padding: 5px 10px;
                border-radius: 20px;
                background: #333;
            }
            
            .badge.green { background: #4CAF50; }
            .badge.red { background: #ff4444; }
            .badge.blue { background: #2196F3; }
            
            .info-text {
                color: #666;
                font-size: 12px;
                margin-top: 15px;
                border-top: 1px solid #333;
                padding-top: 15px;
            }
        </style>
    </head>
    <body>
        <div class="container">
            <h1>🎮 Pygame + WebSocket Only <small>Zero HTTP API Calls</small></h1>
            
            <div class="video-container">
                <canvas id="canvas" width="640" height="480"></canvas>
                <div id="mouseCoords" class="mouse-coords">X: 320, Y: 240</div>
            </div>
            
            <div class="controls">
                <h3>🔊 Sound Source</h3>
                <div class="sound-buttons">
                    <button id="btnNone" onclick="setSound('none')" class="active">🔇 None</button>
                    <button id="btnPygame" onclick="setSound('pygame')">🎮 Pygame</button>
                    <button id="btnBrowser" onclick="setSound('browser')">🌐 Browser</button>
                </div>
                
                <div class="status-panel">
                    <div class="status-item">
                        <span class="status-label">WebSocket:</span>
                        <span id="wsStatus" class="status-value">🟢 Connected</span>
                    </div>
                    <div class="status-item">
                        <span class="status-label">Button:</span>
                        <span id="buttonState" class="status-value">⚪ Off</span>
                    </div>
                    <div class="status-item">
                        <span class="status-label">Frames:</span>
                        <span id="frameCounter" class="status-value">0</span>
                    </div>
                </div>
                
                <div class="info-text">
                    ⚡ Single WebSocket connection • Video + Mouse + Clicks • Zero polling • 30fps
                </div>
            </div>
        </div>
        
        <audio id="browserAudio" loop style="display:none;">
            <source src="/static/sound.mp3" type="audio/mpeg">
        </audio>
        
        <script>
            const canvas = document.getElementById('canvas');
            const ctx = canvas.getContext('2d');
            const browserAudio = document.getElementById('browserAudio');
            
            let frameCount = 0;
            let lastFrameTime = performance.now();
            let fps = 0;
            
            // WebSocket connection
            const ws = new WebSocket((location.protocol === 'https:' ? 'wss:' : 'ws:') + '//' + window.location.host + '/ws');
            ws.binaryType = 'arraybuffer';
            
            // Connection status
            ws.onopen = () => {
                document.getElementById('wsStatus').innerHTML = '🟢 Connected';
                document.getElementById('wsStatus').className = 'status-value';
            };
            
            ws.onclose = () => {
                document.getElementById('wsStatus').innerHTML = '🔴 Disconnected';
                document.getElementById('wsStatus').className = 'status-value';
            };
            
            // Handle incoming messages (video frames + state updates)
            ws.onmessage = (event) => {
                if (event.data instanceof ArrayBuffer) {
                    // Video frame
                    const data = new Uint8Array(event.data);
                    const header = new TextDecoder().decode(data.slice(0, 6));
                    
                    if (header === 'FRAME:') {
                        // Extract JPEG data
                        const jpegData = data.slice(6);
                        
                        // Convert to blob and create image
                        const blob = new Blob([jpegData], {type: 'image/jpeg'});
                        const url = URL.createObjectURL(blob);
                        
                        const img = new Image();
                        img.onload = () => {
                            ctx.drawImage(img, 0, 0, 640, 480);
                            URL.revokeObjectURL(url);
                            
                            // Update frame counter
                            frameCount++;
                            document.getElementById('frameCounter').innerHTML = frameCount;
                            
                            // Calculate FPS occasionally
                            const now = performance.now();
                            if (now - lastFrameTime > 1000) {
                                fps = frameCount;
                                frameCount = 0;
                                lastFrameTime = now;
                            }
                        };
                        img.src = url;
                    }
                } else {
                    // JSON message (state updates)
                    try {
                        const data = JSON.parse(event.data);
                        if (data.type === 'state') {
                            // Update button state from server
                            document.getElementById('buttonState').innerHTML = 
                                data.button ? '✅ Clicked' : '⚪ Off';
                        }
                    } catch (e) {
                        console.log('Received:', event.data);
                    }
                }
            };
            
            // Mouse tracking (throttled)
            let mouseTimer;
            canvas.addEventListener('mousemove', (e) => {
                const rect = canvas.getBoundingClientRect();
                const scaleX = canvas.width / rect.width;
                const scaleY = canvas.height / rect.height;
                
                const x = Math.round((e.clientX - rect.left) * scaleX);
                const y = Math.round((e.clientY - rect.top) * scaleY);
                
                // Clamp to canvas boundaries
                const clampedX = Math.max(0, Math.min(640, x));
                const clampedY = Math.max(0, Math.min(480, y));
                
                document.getElementById('mouseCoords').innerHTML = `X: ${clampedX}, Y: ${clampedY}`;
                
                // Throttle to 30fps
                if (mouseTimer) clearTimeout(mouseTimer);
                mouseTimer = setTimeout(() => {
                    if (ws.readyState === WebSocket.OPEN) {
                        ws.send(JSON.stringify({
                            type: 'mouse',
                            x: clampedX,
                            y: clampedY
                        }));
                    }
                }, 33);
            });
            
            // Click handling
            canvas.addEventListener('click', (e) => {
                const rect = canvas.getBoundingClientRect();
                const scaleX = canvas.width / rect.width;
                const scaleY = canvas.height / rect.height;
                
                const x = Math.round((e.clientX - rect.left) * scaleX);
                const y = Math.round((e.clientY - rect.top) * scaleY);
                
                if (ws.readyState === WebSocket.OPEN) {
                    ws.send(JSON.stringify({
                        type: 'click',
                        x: x,
                        y: y
                    }));
                }
            });
            
            // Sound handling
            function setSound(source) {
                // Update UI
                document.getElementById('btnNone').className = source === 'none' ? 'active' : '';
                document.getElementById('btnPygame').className = source === 'pygame' ? 'active' : '';
                document.getElementById('btnBrowser').className = source === 'browser' ? 'active' : '';
                
                // Handle browser audio
                if (source === 'browser') {
                    browserAudio.play().catch(e => console.log('Audio error:', e));
                } else {
                    browserAudio.pause();
                    browserAudio.currentTime = 0;
                }
                
                // Send to server
                if (ws.readyState === WebSocket.OPEN) {
                    ws.send(JSON.stringify({
                        type: 'sound',
                        source: source
                    }));
                }
            }
            
            // Clean up on page unload
            window.addEventListener('beforeunload', () => {
                ws.close();
            });
        </script>
    </body>
    </html>
    ''')

@app.route('/static/sound.mp3')
def serve_sound():
    """Serve sound file for browser playback"""
    if os.path.exists('sound.mp3'):
        with open('sound.mp3', 'rb') as f:
            return Response(f.read(), mimetype='audio/mpeg')
    return 'Sound not found', 404

if __name__ == '__main__':
    print("\n" + "="*70)
    print("🎮 Pygame + WebSocket Only")
    print("="*70)
    print("🔌 Single WebSocket for everything:")
    print("   • Video streaming (30fps JPEG)")
    print("   • Mouse tracking")
    print("   • Click handling")
    print("   • Sound control")
    print("📡 Zero HTTP API calls")
    print("🖱️ Interactive button inside Pygame")
    print("⏱️ Live clock display")
    print("\n🌐 Main page: /")
    print("="*70 + "\n")
    
    port = int(os.environ.get('PORT', 7860))
    app.run(host='0.0.0.0', port=port, debug=False, threaded=True)