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| from types import SimpleNamespace |
| from typing import Optional |
| import numpy as np |
| import torch |
| import torch.nn.functional as F |
| from einops import einsum |
|
|
|
|
| def as_homogeneous(ext): |
| """ |
| Accept (..., 3,4) or (..., 4,4) extrinsics, return (...,4,4) homogeneous matrix. |
| Supports torch.Tensor or np.ndarray. |
| """ |
| if isinstance(ext, torch.Tensor): |
| |
| if ext.shape[-2:] == (4, 4): |
| return ext |
| elif ext.shape[-2:] == (3, 4): |
| |
| ones = torch.zeros_like(ext[..., :1, :4]) |
| ones[..., 0, 3] = 1.0 |
| return torch.cat([ext, ones], dim=-2) |
| else: |
| raise ValueError(f"Invalid shape for torch.Tensor: {ext.shape}") |
|
|
| elif isinstance(ext, np.ndarray): |
| if ext.shape[-2:] == (4, 4): |
| return ext |
| elif ext.shape[-2:] == (3, 4): |
| ones = np.zeros_like(ext[..., :1, :4]) |
| ones[..., 0, 3] = 1.0 |
| return np.concatenate([ext, ones], axis=-2) |
| else: |
| raise ValueError(f"Invalid shape for np.ndarray: {ext.shape}") |
|
|
| else: |
| raise TypeError("Input must be a torch.Tensor or np.ndarray.") |
|
|
|
|
| @torch.jit.script |
| def affine_inverse(A: torch.Tensor): |
| R = A[..., :3, :3] |
| T = A[..., :3, 3:] |
| P = A[..., 3:, :] |
| return torch.cat([torch.cat([R.mT, -R.mT @ T], dim=-1), P], dim=-2) |
|
|
|
|
| def transpose_last_two_axes(arr): |
| """ |
| for np < 2 |
| """ |
| if arr.ndim < 2: |
| return arr |
| axes = list(range(arr.ndim)) |
| |
| axes[-2], axes[-1] = axes[-1], axes[-2] |
| return arr.transpose(axes) |
|
|
|
|
| def affine_inverse_np(A: np.ndarray): |
| R = A[..., :3, :3] |
| T = A[..., :3, 3:] |
| P = A[..., 3:, :] |
| return np.concatenate( |
| [ |
| np.concatenate([transpose_last_two_axes(R), -transpose_last_two_axes(R) @ T], axis=-1), |
| P, |
| ], |
| axis=-2, |
| ) |
|
|
|
|
| def quat_to_mat(quaternions: torch.Tensor) -> torch.Tensor: |
| """ |
| Quaternion Order: XYZW or say ijkr, scalar-last |
| |
| Convert rotations given as quaternions to rotation matrices. |
| Args: |
| quaternions: quaternions with real part last, |
| as tensor of shape (..., 4). |
| |
| Returns: |
| Rotation matrices as tensor of shape (..., 3, 3). |
| """ |
| i, j, k, r = torch.unbind(quaternions, -1) |
| |
| two_s = 2.0 / (quaternions * quaternions).sum(-1) |
|
|
| o = torch.stack( |
| ( |
| 1 - two_s * (j * j + k * k), |
| two_s * (i * j - k * r), |
| two_s * (i * k + j * r), |
| two_s * (i * j + k * r), |
| 1 - two_s * (i * i + k * k), |
| two_s * (j * k - i * r), |
| two_s * (i * k - j * r), |
| two_s * (j * k + i * r), |
| 1 - two_s * (i * i + j * j), |
| ), |
| -1, |
| ) |
| return o.reshape(quaternions.shape[:-1] + (3, 3)) |
|
|
|
|
| def mat_to_quat(matrix: torch.Tensor) -> torch.Tensor: |
| """ |
| Convert rotations given as rotation matrices to quaternions. |
| |
| Args: |
| matrix: Rotation matrices as tensor of shape (..., 3, 3). |
| |
| Returns: |
| quaternions with real part last, as tensor of shape (..., 4). |
| Quaternion Order: XYZW or say ijkr, scalar-last |
| """ |
| if matrix.size(-1) != 3 or matrix.size(-2) != 3: |
| raise ValueError(f"Invalid rotation matrix shape {matrix.shape}.") |
|
|
| batch_dim = matrix.shape[:-2] |
| m00, m01, m02, m10, m11, m12, m20, m21, m22 = torch.unbind( |
| matrix.reshape(batch_dim + (9,)), dim=-1 |
| ) |
|
|
| q_abs = _sqrt_positive_part( |
| torch.stack( |
| [ |
| 1.0 + m00 + m11 + m22, |
| 1.0 + m00 - m11 - m22, |
| 1.0 - m00 + m11 - m22, |
| 1.0 - m00 - m11 + m22, |
| ], |
| dim=-1, |
| ) |
| ) |
|
|
| |
| quat_by_rijk = torch.stack( |
| [ |
| |
| |
| torch.stack([q_abs[..., 0] ** 2, m21 - m12, m02 - m20, m10 - m01], dim=-1), |
| |
| |
| torch.stack([m21 - m12, q_abs[..., 1] ** 2, m10 + m01, m02 + m20], dim=-1), |
| |
| |
| torch.stack([m02 - m20, m10 + m01, q_abs[..., 2] ** 2, m12 + m21], dim=-1), |
| |
| |
| torch.stack([m10 - m01, m20 + m02, m21 + m12, q_abs[..., 3] ** 2], dim=-1), |
| ], |
| dim=-2, |
| ) |
|
|
| |
| |
| flr = torch.tensor(0.1).to(dtype=q_abs.dtype, device=q_abs.device) |
| quat_candidates = quat_by_rijk / (2.0 * q_abs[..., None].max(flr)) |
|
|
| |
| |
| out = quat_candidates[F.one_hot(q_abs.argmax(dim=-1), num_classes=4) > 0.5, :].reshape( |
| batch_dim + (4,) |
| ) |
|
|
| |
| out = out[..., [1, 2, 3, 0]] |
|
|
| out = standardize_quaternion(out) |
|
|
| return out |
|
|
|
|
| def _sqrt_positive_part(x: torch.Tensor) -> torch.Tensor: |
| """ |
| Returns torch.sqrt(torch.max(0, x)) |
| but with a zero subgradient where x is 0. |
| """ |
| ret = torch.zeros_like(x) |
| positive_mask = x > 0 |
| if torch.is_grad_enabled(): |
| ret[positive_mask] = torch.sqrt(x[positive_mask]) |
| else: |
| ret = torch.where(positive_mask, torch.sqrt(x), ret) |
| return ret |
|
|
|
|
| def standardize_quaternion(quaternions: torch.Tensor) -> torch.Tensor: |
| """ |
| Convert a unit quaternion to a standard form: one in which the real |
| part is non negative. |
| |
| Args: |
| quaternions: Quaternions with real part last, |
| as tensor of shape (..., 4). |
| |
| Returns: |
| Standardized quaternions as tensor of shape (..., 4). |
| """ |
| return torch.where(quaternions[..., 3:4] < 0, -quaternions, quaternions) |
|
|
|
|
| def sample_image_grid( |
| shape: tuple[int, ...], |
| device: torch.device = torch.device("cpu"), |
| ) -> tuple[ |
| torch.Tensor, |
| torch.Tensor, |
| ]: |
| """Get normalized (range 0 to 1) coordinates and integer indices for an image.""" |
|
|
| |
| |
| indices = [torch.arange(length, device=device) for length in shape] |
| stacked_indices = torch.stack(torch.meshgrid(*indices, indexing="ij"), dim=-1) |
|
|
| |
| |
| coordinates = [(idx + 0.5) / length for idx, length in zip(indices, shape)] |
| coordinates = reversed(coordinates) |
| coordinates = torch.stack(torch.meshgrid(*coordinates, indexing="xy"), dim=-1) |
|
|
| return coordinates, stacked_indices |
|
|
|
|
| def homogenize_points(points: torch.Tensor) -> torch.Tensor: |
| """Convert batched points (xyz) to (xyz1).""" |
| return torch.cat([points, torch.ones_like(points[..., :1])], dim=-1) |
|
|
|
|
| def homogenize_vectors(vectors: torch.Tensor) -> torch.Tensor: |
| """Convert batched vectors (xyz) to (xyz0).""" |
| return torch.cat([vectors, torch.zeros_like(vectors[..., :1])], dim=-1) |
|
|
|
|
| def transform_rigid( |
| homogeneous_coordinates: torch.Tensor, |
| transformation: torch.Tensor, |
| ) -> torch.Tensor: |
| """Apply a rigid-body transformation to points or vectors.""" |
| return einsum( |
| transformation, |
| homogeneous_coordinates.to(transformation.dtype), |
| "... i j, ... j -> ... i", |
| ) |
|
|
|
|
| def transform_cam2world( |
| homogeneous_coordinates: torch.Tensor, |
| extrinsics: torch.Tensor, |
| ) -> torch.Tensor: |
| """Transform points from 3D camera coordinates to 3D world coordinates.""" |
| return transform_rigid(homogeneous_coordinates, extrinsics) |
|
|
|
|
| def unproject( |
| coordinates: torch.Tensor, |
| z: torch.Tensor, |
| intrinsics: torch.Tensor, |
| ) -> torch.Tensor: |
| """Unproject 2D camera coordinates with the given Z values.""" |
|
|
| |
| coordinates = homogenize_points(coordinates) |
| ray_directions = einsum( |
| intrinsics.float().inverse().to(intrinsics), |
| coordinates.to(intrinsics.dtype), |
| "... i j, ... j -> ... i", |
| ) |
|
|
| |
| return ray_directions * z[..., None] |
|
|
|
|
| def get_world_rays( |
| coordinates: torch.Tensor, |
| extrinsics: torch.Tensor, |
| intrinsics: torch.Tensor, |
| ) -> tuple[ |
| torch.Tensor, |
| torch.Tensor, |
| ]: |
| |
| directions = unproject( |
| coordinates, |
| torch.ones_like(coordinates[..., 0]), |
| intrinsics, |
| ) |
| directions = directions / directions.norm(dim=-1, keepdim=True) |
|
|
| |
| directions = homogenize_vectors(directions) |
| directions = transform_cam2world(directions, extrinsics)[..., :-1] |
|
|
| |
| origins = extrinsics[..., :-1, -1].broadcast_to(directions.shape) |
|
|
| return origins, directions |
|
|
|
|
| def get_fov(intrinsics: torch.Tensor) -> torch.Tensor: |
| intrinsics_inv = intrinsics.float().inverse().to(intrinsics) |
|
|
| def process_vector(vector): |
| vector = torch.tensor(vector, dtype=intrinsics.dtype, device=intrinsics.device) |
| vector = einsum(intrinsics_inv, vector, "b i j, j -> b i") |
| return vector / vector.norm(dim=-1, keepdim=True) |
|
|
| left = process_vector([0, 0.5, 1]) |
| right = process_vector([1, 0.5, 1]) |
| top = process_vector([0.5, 0, 1]) |
| bottom = process_vector([0.5, 1, 1]) |
| fov_x = (left * right).sum(dim=-1).acos() |
| fov_y = (top * bottom).sum(dim=-1).acos() |
| return torch.stack((fov_x, fov_y), dim=-1) |
|
|
|
|
| def map_pdf_to_opacity( |
| pdf: torch.Tensor, |
| global_step: int = 0, |
| opacity_mapping: Optional[dict] = None, |
| ) -> torch.Tensor: |
| |
|
|
| |
| if opacity_mapping is not None: |
| cfg = SimpleNamespace(**opacity_mapping) |
| x = cfg.initial + min(global_step / cfg.warm_up, 1) * (cfg.final - cfg.initial) |
| else: |
| x = 0.0 |
| exponent = 2**x |
|
|
| |
| return 0.5 * (1 - (1 - pdf) ** exponent + pdf ** (1 / exponent)) |
|
|
| def normalize_homogenous_points(points): |
| """Normalize the point vectors""" |
| return points / points[..., -1:] |
|
|
| def inverse_intrinsic_matrix(ixts): |
| """ """ |
| return torch.inverse(ixts) |
|
|
| def pixel_space_to_camera_space(pixel_space_points, depth, intrinsics): |
| """ |
| Convert pixel space points to camera space points. |
| |
| Args: |
| pixel_space_points (torch.Tensor): Pixel space points with shape (h, w, 2) |
| depth (torch.Tensor): Depth map with shape (b, v, h, w, 1) |
| intrinsics (torch.Tensor): Camera intrinsics with shape (b, v, 3, 3) |
| |
| Returns: |
| torch.Tensor: Camera space points with shape (b, v, h, w, 3). |
| """ |
| pixel_space_points = homogenize_points(pixel_space_points) |
| |
| |
| |
| camera_space_points = torch.einsum( |
| "b v i j , h w j -> b v h w i", inverse_intrinsic_matrix(intrinsics), pixel_space_points |
| ) |
| camera_space_points = camera_space_points * depth |
| return camera_space_points |
|
|
|
|
| def camera_space_to_world_space(camera_space_points, c2w): |
| """ |
| Convert camera space points to world space points. |
| |
| Args: |
| camera_space_points (torch.Tensor): Camera space points with shape (b, v, h, w, 3) |
| c2w (torch.Tensor): Camera to world extrinsics matrix with shape (b, v, 4, 4) |
| |
| Returns: |
| torch.Tensor: World space points with shape (b, v, h, w, 3). |
| """ |
| camera_space_points = homogenize_points(camera_space_points) |
| world_space_points = torch.einsum("b v i j , b v h w j -> b v h w i", c2w, camera_space_points) |
| return world_space_points[..., :3] |
|
|
|
|
| def camera_space_to_pixel_space(camera_space_points, intrinsics): |
| """ |
| Convert camera space points to pixel space points. |
| |
| Args: |
| camera_space_points (torch.Tensor): Camera space points with shape (b, v1, v2, h, w, 3) |
| c2w (torch.Tensor): Camera to world extrinsics matrix with shape (b, v2, 3, 3) |
| |
| Returns: |
| torch.Tensor: World space points with shape (b, v1, v2, h, w, 2). |
| """ |
| camera_space_points = normalize_homogenous_points(camera_space_points) |
| pixel_space_points = torch.einsum( |
| "b u i j , b v u h w j -> b v u h w i", intrinsics, camera_space_points |
| ) |
| return pixel_space_points[..., :2] |
|
|
|
|
| def world_space_to_camera_space(world_space_points, c2w): |
| """ |
| Convert world space points to pixel space points. |
| |
| Args: |
| world_space_points (torch.Tensor): World space points with shape (b, v1, h, w, 3) |
| c2w (torch.Tensor): Camera to world extrinsics matrix with shape (b, v2, 4, 4) |
| |
| Returns: |
| torch.Tensor: Camera space points with shape (b, v1, v2, h, w, 3). |
| """ |
| world_space_points = homogenize_points(world_space_points) |
| camera_space_points = torch.einsum( |
| "b u i j , b v h w j -> b v u h w i", c2w.inverse(), world_space_points |
| ) |
| return camera_space_points[..., :3] |
|
|
|
|
| def unproject_depth( |
| depth, intrinsics, c2w=None, ixt_normalized=False, num_patches_x=None, num_patches_y=None |
| ): |
| """ |
| Turn the depth map into a 3D point cloud in world space |
| |
| Args: |
| depth: (b, v, h, w, 1) |
| intrinsics: (b, v, 3, 3) |
| c2w: (b, v, 4, 4) |
| |
| Returns: |
| torch.Tensor: World space points with shape (b, v, h, w, 3). |
| """ |
| if c2w is None: |
| c2w = torch.eye(4, device=depth.device, dtype=depth.dtype) |
| c2w = c2w[None, None].repeat(depth.shape[0], depth.shape[1], 1, 1) |
|
|
| if not ixt_normalized: |
| |
| h, w = depth.shape[-3], depth.shape[-2] |
| x_grid, y_grid = torch.meshgrid( |
| torch.arange(w, device=depth.device, dtype=depth.dtype), |
| torch.arange(h, device=depth.device, dtype=depth.dtype), |
| indexing="xy", |
| ) |
| else: |
| |
| assert num_patches_x is not None and num_patches_y is not None |
| dx = 1 / num_patches_x |
| dy = 1 / num_patches_y |
| max_y = 1 - dy |
| min_y = -max_y |
| max_x = 1 - dx |
| min_x = -max_x |
|
|
| grid_shift = 1.0 |
| y_grid, x_grid = torch.meshgrid( |
| torch.linspace( |
| min_y + grid_shift, |
| max_y + grid_shift, |
| num_patches_y, |
| dtype=torch.float32, |
| device=depth.device, |
| ), |
| torch.linspace( |
| min_x + grid_shift, |
| max_x + grid_shift, |
| num_patches_x, |
| dtype=torch.float32, |
| device=depth.device, |
| ), |
| indexing="ij", |
| ) |
|
|
| |
| pixel_space_points = torch.stack((x_grid, y_grid), dim=-1) |
| camera_points = pixel_space_to_camera_space( |
| pixel_space_points, depth, intrinsics |
| ) |
|
|
| |
| world_points = camera_space_to_world_space(camera_points, c2w) |
|
|
| return world_points |