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<!DOCTYPE html>
<html lang="en" class="dark">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>SkyFlap Odyssey: Aerial Avian Adventure</title>
    <link rel="icon" type="image/x-icon" href="/static/favicon.ico">
    <script src="https://cdn.tailwindcss.com"></script>
    <script src="https://cdn.jsdelivr.net/npm/feather-icons/dist/feather.min.js"></script>
    <script src="https://unpkg.com/feather-icons"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/3.60.0/phaser.min.js"></script>
    <style>
        @import url('https://fonts.googleapis.com/css2?family=Poppins:wght@300;400;500;600;700&display=swap');
        
        * {
            margin: 0;
            padding: 0;
            box-sizing: border-box;
        }
        
        body {
            font-family: 'Poppins', sans-serif;
            background: linear-gradient(135deg, #0f172a 0%, #1e293b 50%, #334155 100%);
            color: #f8fafc;
            overflow-x: hidden;
        }
        
        .game-container {
            position: relative;
            max-width: 1200px;
            margin: 0 auto;
            border-radius: 20px;
            overflow: hidden;
            box-shadow: 0 25px 50px -12px rgba(0, 0, 0, 0.5);
        }
        
        #gameCanvas {
            display: block;
            margin: 0 auto;
            border: 3px solid #475569;
            border-radius: 15px;
            background: linear-gradient(180deg, #1e40af 0%, #3b82f6 100%);
        }
        
        .stats-overlay {
            position: absolute;
            top: 20px;
            left: 20px;
            z-index: 10;
            background: rgba(15, 23, 42, 0.8);
            padding: 15px;
            border-radius: 12px;
            backdrop-filter: blur(10px);
            border: 1px solid rgba(255, 255, 255, 0.1);
        }
        
        .score-animation {
            animation: scorePop 0.6s ease-out;
        }
        
        @keyframes scorePop {
            0% { transform: scale(1); }
            50% { transform: scale(1.3); }
            100% { transform: scale(1); }
        }
        
        .power-up-indicator {
            animation: pulse 2s infinite;
        }
        
        @keyframes pulse {
            0% { opacity: 1; }
            50% { opacity: 0.6; }
            100% { opacity: 1; }
        }
        
        .menu-transition {
            transition: all 0.5s cubic-bezier(0.4, 0, 0.2, 1);
        }
        
        .parallax-bg {
            position: absolute;
            width: 100%;
            height: 100%;
            top: 0;
            left: 0;
            z-index: -1;
        }
        
        .bg-layer-1 { animation: scrollBg 60s linear infinite; }
        .bg-layer-2 { animation: scrollBg 40s linear infinite; }
        .bg-layer-3 { animation: scrollBg 20s linear infinite; }
        
        @keyframes scrollBg {
            from { transform: translateX(0); }
            to { transform: translateX(-100%); }
        }
    </style>
</head>
<body class="min-h-screen flex items-center justify-center p-4">
    <!-- Parallax Background Elements -->
    <div class="parallax-bg">
        <div class="bg-layer-1 absolute inset-0 opacity-20">
            <div class="flex">
                <div class="w-64 h-64 bg-gradient-to-br from-blue-400 to-purple-500 rounded-full blur-3xl"></div>
                <div class="w-48 h-48 bg-gradient-to-br from-green-400 to-blue-500 rounded-full blur-2xl ml-32"></div>
            </div>
        </div>
        <div class="bg-layer-2 absolute inset-0 opacity-15">
            <div class="flex mt-32">
                <div class="w-32 h-32 bg-gradient-to-br from-yellow-400 to-red-500 rounded-full blur-2xl"></div>
                <div class="w-56 h-56 bg-gradient-to-br from-pink-400 to-red-500 rounded-full blur-3xl ml-64"></div>
            </div>
        </div>
        <div class="bg-layer-3 absolute inset-0 opacity-10">
            <div class="flex mt-64">
                <div class="w-40 h-40 bg-gradient-to-br from-purple-400 to-pink-500 rounded-full blur-2xl ml-96"></div>
            </div>
        </div>
    </div>

    <div class="game-container">
        <!-- Game Stats Overlay -->
        <div class="stats-overlay">
            <div class="flex items-center space-x-6">
                <div class="text-center">
                    <div class="text-sm text-gray-400">SCORE</div>
                    <div id="currentScore" class="text-2xl font-bold text-white score-animation">0</div>
                </div>
                <div class="text-center">
                    <div class="text-sm text-gray-400">BEST</div>
                    <div id="bestScore" class="text-xl font-semibold text-yellow-400">0</div>
                </div>
                <div id="powerUpDisplay" class="hidden">
                    <div class="text-center">
                        <div class="text-sm text-gray-400">POWER</div>
                    <div class="text-lg font-semibold text-green-400 power-up-indicator">ACTIVE</div>
                    </div>
                </div>
            </div>
        </div>

        <!-- Game Canvas -->
        <div id="gameCanvas" class="w-full h-auto"></div>

        <!-- Start Menu -->
        <div id="startMenu" class="absolute inset-0 flex flex-col items-center justify-center bg-gradient-to-br from-black/80 to-blue-900/80 backdrop-blur-sm">
            <div class="text-center space-y-6">
                <h1 class="text-5xl font-bold bg-gradient-to-r from-blue-400 to-purple-500 bg-clip-text text-transparent">
                    SkyFlap Odyssey
                </h1>
                <p class="text-xl text-gray-300">Aerial Avian Adventure</p>
                
                <div class="space-y-4 mt-8">
                    <button onclick="startGame()" class="w-64 bg-gradient-to-r from-blue-500 to-purple-600 hover:from-blue-600 hover:to-purple-700 text-white font-semibold py-3 px-6 rounded-xl transition-all duration-300 transform hover:scale-105">
                        <i data-feather="play" class="inline mr-2"></i>
                        Start Flight
                    </button>
                    
                    <button onclick="showSettings()" class="w-64 bg-gray-700 hover:bg-gray-600 text-white font-semibold py-3 px-6 rounded-xl transition-all duration-300">
                        <i data-feather="settings" class="inline mr-2"></i>
                        Game Settings
                    </button>
                </div>
                
                <div class="mt-6 text-sm text-gray-400">
                    <p>Tap, Click, or Press SPACE to flap</p>
                    <p>Gamepad supported</p>
                </div>
            </div>
        </div>

        <!-- Game Over Menu -->
        <div id="gameOverMenu" class="absolute inset-0 flex flex-col items-center justify-center bg-gradient-to-br from-red-900/80 to-black/80 backdrop-blur-sm hidden">
            <div class="text-center space-y-6">
                <h2 class="text-4xl font-bold text-red-400">Flight Terminated</h2>
                
                <div class="bg-black/50 p-6 rounded-2xl space-y-4">
                    <div class="text-2xl font-semibold">Final Score: <span id="finalScore" class="text-yellow-400">0</span></div>
                <div class="text-lg">Best Score: <span id="finalBestScore" class="text-green-400">0</span></div>
                
                <div class="space-y-3">
                    <button onclick="restartGame()" class="w-64 bg-gradient-to-r from-green-500 to-blue-600 hover:from-green-600 hover:to-blue-700 text-white font-semibold py-3 px-6 rounded-xl transition-all duration-300">
                        <i data-feather="refresh-cw" class="inline mr-2"></i>
                        Fly Again
                    </button>
                    
                    <button onclick="showStartMenu()" class="w-64 bg-gray-700 hover:bg-gray-600 text-white font-semibold py-3 px-6 rounded-xl transition-all duration-300">
                        <i data-feather="home" class="inline mr-2"></i>
                        Main Menu
                    </button>
                </div>
            </div>
        </div>

        <!-- Settings Menu -->
        <div id="settingsMenu" class="absolute inset-0 flex flex-col items-center justify-center bg-gradient-to-br from-gray-900/80 to-black/80 backdrop-blur-sm hidden">
            <div class="bg-black/70 p-8 rounded-2xl max-w-md w-full space-y-6">
                <h2 class="text-3xl font-bold text-center text-white">Settings</h2>
                
                <div class="space-y-4">
                    <div>
                        <label class="block text-sm font-medium text-gray-300 mb-2">Music Volume</label>
                        <input type="range" min="0" max="100" value="50" class="w-full h-2 bg-gray-600 rounded-lg appearance-none cursor-pointer slider">
                    </div>
                    
                    <div>
                        <label class="block text-sm font-medium text-gray-300 mb-2">SFX Volume</label>
                        <input type="range" min="0" max="100" value="70" class="w-full h-2 bg-gray-600 rounded-lg appearance-none cursor-pointer slider">
                    </div>
                    
                    <div class="flex items-center justify-between">
                        <span class="text-sm font-medium text-gray-300">Visual Effects</span>
                        <label class="relative inline-flex items-center cursor-pointer">
                            <input type="checkbox" checked class="sr-only peer">
                            <div class="w-11 h-6 bg-gray-700 peer-focus:outline-none rounded-full peer-checked:after:translate-x-full after:content-[''] after:absolute after:top-[2px] after:left-[2px] after:bg-white after:border-gray-300 after:border after:rounded-full after:h-5 after:w-5 after:transition-all peer-checked:bg-blue-500"></div>
                        </label>
                    </div>
                </div>
                
                <div class="flex space-x-4 pt-4">
                    <button onclick="saveSettings()" class="flex-1 bg-gradient-to-r from-blue-500 to-purple-600 hover:from-blue-600 hover:to-purple-700 text-white font-semibold py-2 px-4 rounded-xl transition-all duration-300">
                        Save
                    </button>
                    
                    <button onclick="showStartMenu()" class="flex-1 bg-gray-700 hover:bg-gray-600 text-white font-semibold py-2 px-4 rounded-xl transition-all duration-300">
                        Cancel
                    </button>
                </div>
            </div>
        </div>
    </div>

    <!-- Control Instructions -->
    <div class="mt-8 text-center space-y-2">
        <div class="flex justify-center space-x-8 text-sm text-gray-400">
            <div class="flex items-center space-x-2">
                <i data-feather="mouse-pointer"></i>
                <span>Click/Tap</span>
            </div>
            <div class="flex items-center space-x-2">
                <i data-feather="square"></i>
                <span>Space Bar</span>
            </div>
            <div class="flex items-center space-x-2">
                <i data-feather="gamepad"></i>
                <span>Gamepad A</span>
            </div>
        </div>
    </div>

    <script>
        // Initialize game variables
        let game;
        let currentScore = 0;
        let bestScore = 0;
        let isGameRunning = false;
        
        // Load best score from localStorage
        if (localStorage.getItem('skyflapBestScore')) {
            bestScore = parseInt(localStorage.getItem('skyflapBestScore'));
            document.getElementById('bestScore').textContent = bestScore;
        }

        // Game configuration
        const config = {
            type: Phaser.AUTO,
            width: 800,
            height: 600,
            parent: 'gameCanvas',
            physics: {
                default: 'arcade',
                arcade: {
                    gravity: { y: 800 },
                    debug: false
                }
            },
            scene: {
                preload: preload,
                create: create,
                update: update
            },
            scale: {
                mode: Phaser.Scale.FIT,
                autoCenter: Phaser.Scale.CENTER_BOTH
            }
        };

        function preload() {
            // Load placeholder assets - in real implementation, these would be actual game assets
            this.load.image('bird', 'http://static.photos/nature/64x64/1');
            this.load.image('pipe', 'http://static.photos/green/128x512/2');
            this.load.image('background', 'http://static.photos/blue/800x600/3');
        }

        function create() {
            // Create background
            this.add.image(400, 300, 'background');
            
            // Create bird
            this.bird = this.physics.add.sprite(100, 300, 'bird');
            this.bird.setCollideWorldBounds(true);
            
            // Create pipe group
            this.pipes = this.physics.add.group();
            
            // Input handlers
            this.input.on('pointerdown', flap, this);
            this.input.keyboard.on('keydown-SPACE', flap, this);
            
            // Timer for pipe generation
            this.pipeTimer = this.time.addEvent({
                delay: 1500,
                callback: generatePipe,
                callbackScope: this,
                loop: true
            });
            
            // Collision detection
            this.physics.add.collider(this.bird, this.pipes, gameOver, null, this);
            
            // Score text
            this.scoreText = this.add.text(400, 50, '0', {
                fontSize: '32px',
                fill: '#ffffff',
                stroke: '#000000',
                strokeThickness: 4
            }).setOrigin(0.5);
        }

        function update() {
            if (!isGameRunning) return;
            
            // Rotate bird based on velocity
            this.bird.rotation = Phaser.Math.Clamp(this.bird.body.velocity.y * 0.01, -0.5, 0.5);
        }

        function flap() {
            if (!isGameRunning) return;
            this.bird.setVelocityY(-300);
        }

        function generatePipe() {
            if (!isGameRunning) return;
            
            const gap = 200;
            const pipeX = 800;
            const pipeY = Phaser.Math.Between(100, 500);
            
            // Top pipe
            const topPipe = this.pipes.create(pipeX, pipeY - gap / 2, 'pipe');
            topPipe.setScale(1, -1);
            topPipe.setVelocityX(-200);
            
            // Bottom pipe
            const bottomPipe = this.pipes.create(pipeX, pipeY + gap / 2, 'pipe');
            bottomPipe.setVelocityX(-200);
            
            // Remove pipes when they go off screen
            this.time.delayedCall(4000, () => {
                topPipe.destroy();
                bottomPipe.destroy();
            });
            
            // Increment score when passing pipes
            this.time.delayedCall(2000, () => {
                currentScore++;
                updateScore();
            });
        }

        function gameOver() {
            isGameRunning = false;
            
            // Update best score
            if (currentScore > bestScore) {
                bestScore = currentScore;
                localStorage.setItem('skyflapBestScore', bestScore);
            
            // Show game over menu
            document.getElementById('finalScore').textContent = currentScore;
            document.getElementById('finalBestScore').textContent = bestScore;
            document.getElementById('gameOverMenu').classList.remove('hidden');
        }

        function updateScore() {
            document.getElementById('currentScore').textContent = currentScore;
            document.getElementById('bestScore').textContent = bestScore;
            
            // Add animation
            document.getElementById('currentScore').classList.add('score-animation');
            setTimeout(() => {
                document.getElementById('currentScore').classList.remove('score-animation');
            }, 600);
        }

        // UI Control Functions
        function startGame() {
            document.getElementById('startMenu').classList.add('hidden');
            document.getElementById('gameOverMenu').classList.add('hidden');
            isGameRunning = true;
            currentScore = 0;
            updateScore();
            
            // Initialize game if not already created
            if (!game) {
                game = new Phaser.Game(config);
            } else {
                // Reset game state
                game.scene.restart();
            }
        }

        function restartGame() {
            document.getElementById('gameOverMenu').classList.add('hidden');
            isGameRunning = true;
            currentScore = 0;
            updateScore();
            game.scene.restart();
        }

        function showStartMenu() {
            document.getElementById('startMenu').classList.remove('hidden');
            document.getElementById('settingsMenu').classList.add('hidden');
            document.getElementById('gameOverMenu').classList.add('hidden');
            isGameRunning = false;
        }

        function showSettings() {
            document.getElementById('startMenu').classList.add('hidden');
            document.getElementById('settingsMenu').classList.remove('hidden');
        }

        function saveSettings() {
            // Save settings logic would go here
            showStartMenu();
        }

        // Gamepad support
        window.addEventListener("gamepadconnected", (e) => {
            console.log("Gamepad connected:", e.gamepad.id);
        });

        window.addEventListener("gamepaddisconnected", (e) => {
            console.log("Gamepad disconnected:", e.gamepad.id);
        });

        // Initialize Feather Icons
        document.addEventListener('DOMContentLoaded', function() {
            feather.replace();
        });

        // Responsive adjustments
        function handleResize() {
            const container = document.querySelector('.game-container');
            const canvas = document.getElementById('gameCanvas');
            
            if (window.innerWidth < 768) {
                container.style.maxWidth = '100%';
                if (game) {
                    game.scale.setGameSize(400, 300);
                }
            } else {
                container.style.maxWidth = '1200px';
                if (game) {
                    game.scale.setGameSize(800, 600);
                }
            }
        }

        window.addEventListener('resize', handleResize);
        handleResize();
    </script>
</body>
</html>