File size: 10,847 Bytes
807d5cc
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
868d431
 
807d5cc
 
 
 
 
 
 
 
 
 
 
 
 
 
 
868d431
 
807d5cc
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
868d431
 
807d5cc
868d431
807d5cc
 
 
 
 
 
868d431
 
807d5cc
 
 
 
868d431
807d5cc
 
 
 
 
 
 
 
 
 
 
 
 
 
868d431
 
 
 
 
 
 
 
 
 
 
 
807d5cc
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
868d431
 
 
 
 
 
807d5cc
 
 
 
 
 
 
 
 
 
 
 
868d431
807d5cc
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ce4a7da
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
"""Core ESC environment: OpenEnv-style step() / reset() / state()."""
from __future__ import annotations

from typing import Any, Dict, List, Optional

from .grader import GradeBreakdown, final_task_score, grade_step
from .models import (
    Action,
    EnvState,
    Observation,
    ResetResult,
    Reward,
    StepResult,
)
from .seeker import (
    SeekerState,
    Stage,
    extract_features,
    resolution_score,
    step_seeker,
)
from .tasks import TASKS, TaskSpec, get_task


class ESCEnv:
    """Emotional Support Conversations environment.

    Usage (in-process):
        env = ESCEnv()
        obs = env.reset(task_id="work_stress_venting")
        result = env.step(Action(message="That sounds really hard. What's weighing on you most right now?"))
    """

    def __init__(self) -> None:
        self._task: Optional[TaskSpec] = None
        self._seeker: Optional[SeekerState] = None
        self._turn: int = 0
        self._done: bool = False
        self._cumulative_reward: float = 0.0
        self._transcript: List[Dict[str, str]] = []
        self._agent_messages: List[str] = []
        self._had_safety_reference: bool = False
        self._last_obs: Optional[Observation] = None

    # ------------------------------------------------------------------ reset

    def reset(self, task_id: Optional[str] = None, seed: Optional[int] = None) -> ResetResult:
        """Reset to a clean initial state for the given task (default: easy)."""
        task_id = task_id or "work_stress_venting"
        self._task = get_task(task_id)
        self._seeker = SeekerState.from_persona(self._task.persona)
        self._turn = 0
        self._done = False
        self._cumulative_reward = 0.0
        self._transcript = [
            {"role": "seeker", "text": self._task.persona.surface_concern}
        ]
        self._agent_messages = []
        self._had_safety_reference = False

        obs = Observation(
            seeker_utterance=self._task.persona.surface_concern,
            turn=0,
            remaining_turns=self._task.max_turns,
            stage_hint=self._seeker.stage.value,
            task_id=self._task.id,
            scenario_brief=self._task.persona.scenario_brief,
        )
        self._last_obs = obs
        return ResetResult(
            observation=obs,
            info={
                "difficulty": self._task.difficulty,
                "max_turns": self._task.max_turns,
                "success_threshold": self._task.success_threshold,
            },
        )

    # ------------------------------------------------------------------- step

    def step(self, action: Action) -> StepResult:
        if self._task is None or self._seeker is None:
            raise RuntimeError("env.step() called before reset()")
        if self._done:
            raise RuntimeError("env.step() called on a finished episode — call reset()")

        # 1. Record the agent's turn.
        normalized_message = " ".join(action.message.lower().split())
        repetitive = normalized_message in self._agent_messages
        self._transcript.append({"role": "agent", "text": action.message})
        self._agent_messages.append(normalized_message)

        # 2. Snapshot pre-action state (for reward deltas and future-oriented lookahead).
        pre_state = self._seeker.snapshot()

        # 3. Extract features and advance seeker dynamics.
        features = extract_features(action.message)
        if features.safety > 0:
            self._had_safety_reference = True
        transition = step_seeker(self._seeker, features)
        post_state = transition.new_state  # same object, mutated
        self._seeker = post_state
        self._turn += 1
        transition.flags["repetitive"] = repetitive

        # 4. Grade the step.
        breakdown: GradeBreakdown = grade_step(
            pre_state=pre_state,
            post_state=post_state,
            features=features,
            flags=transition.flags,
        )
        self._cumulative_reward += breakdown.value

        # 5. Record seeker's reply.
        self._transcript.append({"role": "seeker", "text": transition.seeker_utterance})

        # 6. Termination check.
        reached_required_stage = post_state.stage.value == self._task.required_final_stage
        met_trust_target = post_state.trust >= self._task.min_final_trust
        met_distress_target = post_state.distress <= self._task.max_final_distress
        revealed_if_required = (not self._task.require_reveal) or post_state.revealed
        safety_if_required = (not self._task.require_safety_reference) or self._had_safety_reference
        natural_done = bool(
            reached_required_stage
            and met_trust_target
            and met_distress_target
            and revealed_if_required
            and safety_if_required
        )
        trust_collapse = post_state.trust <= 0.05
        budget_exhausted = self._turn >= self._task.max_turns
        done = bool(natural_done or trust_collapse or budget_exhausted)
        self._done = done

        # 7. Build the next observation.
        obs = Observation(
            seeker_utterance=transition.seeker_utterance,
            turn=self._turn,
            remaining_turns=max(0, self._task.max_turns - self._turn),
            stage_hint=post_state.stage.value,
            task_id=self._task.id,
            scenario_brief=self._task.persona.scenario_brief,
        )
        self._last_obs = obs

        info: Dict[str, Any] = {
            "features": features.__dict__,
            "flags": transition.flags,
            "stage": post_state.stage.value,
            "resolution_score": resolution_score(post_state),
            "natural_done": natural_done,
            "repetitive": repetitive,
            "had_safety_reference": self._had_safety_reference,
            "meets_trust_target": met_trust_target,
            "meets_distress_target": met_distress_target,
            "revealed_if_required": revealed_if_required,
            "safety_if_required": safety_if_required,
            "trust_collapse": trust_collapse,
            "budget_exhausted": budget_exhausted,
            "reward_components": breakdown.components,
        }

        if done:
            info["final"] = final_task_score(
                cumulative_reward=self._cumulative_reward,
                steps_taken=self._turn,
                max_turns=self._task.max_turns,
                final_state=post_state,
                success_threshold=self._task.success_threshold,
                completed=natural_done,
            )

        reward_detail = Reward(
            value=breakdown.value,
            immediate=breakdown.immediate,
            future_oriented=breakdown.future_oriented,
            penalties=breakdown.penalties,
            components={k: float(v) for k, v in breakdown.components.items()},
        )

        return StepResult(
            observation=obs,
            reward=breakdown.value,
            reward_detail=reward_detail,
            done=done,
            info=info,
        )

    # ------------------------------------------------------------------ state

    def state(self) -> EnvState:
        if self._task is None:
            raise RuntimeError("env.state() called before reset()")
        return EnvState(
            task_id=self._task.id,
            turn=self._turn,
            max_turns=self._task.max_turns,
            done=self._done,
            cumulative_reward=self._cumulative_reward,
            transcript=list(self._transcript),
        )

    # ---------------------------------------------------------------- listing

    @staticmethod
    def list_tasks() -> List[Dict[str, Any]]:
        return [
            {
                "id": t.id,
                "difficulty": t.difficulty,
                "max_turns": t.max_turns,
                "success_threshold": t.success_threshold,
                "scenario_brief": t.persona.scenario_brief,
            }
            for t in TASKS.values()
        ]

    # ------------------------------------------------------------- serialization

    def export_state(self) -> Dict[str, Any]:
        if self._task is None or self._seeker is None:
            raise RuntimeError("env.export_state() called before reset()")

        seeker_state = {
            "distress": self._seeker.distress,
            "trust": self._seeker.trust,
            "openness": self._seeker.openness,
            "revealed": self._seeker.revealed,
            "stage": self._seeker.stage.value,
            "last_line_idx_by_stage": {
                stage.value: idx for stage, idx in self._seeker.last_line_idx_by_stage.items()
            },
            "turn": self._seeker.turn,
        }

        return {
            "task_id": self._task.id,
            "turn": self._turn,
            "done": self._done,
            "cumulative_reward": self._cumulative_reward,
            "transcript": list(self._transcript),
            "agent_messages": list(self._agent_messages),
            "had_safety_reference": self._had_safety_reference,
            "seeker": seeker_state,
        }

    @classmethod
    def from_state(cls, data: Dict[str, Any]) -> "ESCEnv":
        task = get_task(str(data["task_id"]))
        seeker_data = data["seeker"]

        env = cls()
        env._task = task
        env._turn = int(data["turn"])
        env._done = bool(data["done"])
        env._cumulative_reward = float(data["cumulative_reward"])
        env._transcript = list(data.get("transcript", []))
        env._agent_messages = list(data.get("agent_messages", []))
        env._had_safety_reference = bool(data.get("had_safety_reference", False))
        env._seeker = SeekerState(
            persona=task.persona,
            distress=float(seeker_data["distress"]),
            trust=float(seeker_data["trust"]),
            openness=float(seeker_data["openness"]),
            revealed=bool(seeker_data["revealed"]),
            stage=Stage(str(seeker_data["stage"])),
            last_line_idx_by_stage={
                Stage(stage_name): int(idx)
                for stage_name, idx in seeker_data["last_line_idx_by_stage"].items()
            },
            turn=int(seeker_data["turn"]),
        )

        if env._transcript:
            last_seeker_text = next(
                (entry["text"] for entry in reversed(env._transcript) if entry.get("role") == "seeker"),
                task.persona.surface_concern,
            )
            env._last_obs = Observation(
                seeker_utterance=last_seeker_text,
                turn=env._turn,
                remaining_turns=max(0, task.max_turns - env._turn),
                stage_hint=env._seeker.stage.value,
                task_id=task.id,
                scenario_brief=task.persona.scenario_brief,
            )

        return env