Spaces:
Sleeping
Sleeping
File size: 10,847 Bytes
807d5cc 868d431 807d5cc 868d431 807d5cc 868d431 807d5cc 868d431 807d5cc 868d431 807d5cc 868d431 807d5cc 868d431 807d5cc 868d431 807d5cc 868d431 807d5cc ce4a7da | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 | """Core ESC environment: OpenEnv-style step() / reset() / state()."""
from __future__ import annotations
from typing import Any, Dict, List, Optional
from .grader import GradeBreakdown, final_task_score, grade_step
from .models import (
Action,
EnvState,
Observation,
ResetResult,
Reward,
StepResult,
)
from .seeker import (
SeekerState,
Stage,
extract_features,
resolution_score,
step_seeker,
)
from .tasks import TASKS, TaskSpec, get_task
class ESCEnv:
"""Emotional Support Conversations environment.
Usage (in-process):
env = ESCEnv()
obs = env.reset(task_id="work_stress_venting")
result = env.step(Action(message="That sounds really hard. What's weighing on you most right now?"))
"""
def __init__(self) -> None:
self._task: Optional[TaskSpec] = None
self._seeker: Optional[SeekerState] = None
self._turn: int = 0
self._done: bool = False
self._cumulative_reward: float = 0.0
self._transcript: List[Dict[str, str]] = []
self._agent_messages: List[str] = []
self._had_safety_reference: bool = False
self._last_obs: Optional[Observation] = None
# ------------------------------------------------------------------ reset
def reset(self, task_id: Optional[str] = None, seed: Optional[int] = None) -> ResetResult:
"""Reset to a clean initial state for the given task (default: easy)."""
task_id = task_id or "work_stress_venting"
self._task = get_task(task_id)
self._seeker = SeekerState.from_persona(self._task.persona)
self._turn = 0
self._done = False
self._cumulative_reward = 0.0
self._transcript = [
{"role": "seeker", "text": self._task.persona.surface_concern}
]
self._agent_messages = []
self._had_safety_reference = False
obs = Observation(
seeker_utterance=self._task.persona.surface_concern,
turn=0,
remaining_turns=self._task.max_turns,
stage_hint=self._seeker.stage.value,
task_id=self._task.id,
scenario_brief=self._task.persona.scenario_brief,
)
self._last_obs = obs
return ResetResult(
observation=obs,
info={
"difficulty": self._task.difficulty,
"max_turns": self._task.max_turns,
"success_threshold": self._task.success_threshold,
},
)
# ------------------------------------------------------------------- step
def step(self, action: Action) -> StepResult:
if self._task is None or self._seeker is None:
raise RuntimeError("env.step() called before reset()")
if self._done:
raise RuntimeError("env.step() called on a finished episode — call reset()")
# 1. Record the agent's turn.
normalized_message = " ".join(action.message.lower().split())
repetitive = normalized_message in self._agent_messages
self._transcript.append({"role": "agent", "text": action.message})
self._agent_messages.append(normalized_message)
# 2. Snapshot pre-action state (for reward deltas and future-oriented lookahead).
pre_state = self._seeker.snapshot()
# 3. Extract features and advance seeker dynamics.
features = extract_features(action.message)
if features.safety > 0:
self._had_safety_reference = True
transition = step_seeker(self._seeker, features)
post_state = transition.new_state # same object, mutated
self._seeker = post_state
self._turn += 1
transition.flags["repetitive"] = repetitive
# 4. Grade the step.
breakdown: GradeBreakdown = grade_step(
pre_state=pre_state,
post_state=post_state,
features=features,
flags=transition.flags,
)
self._cumulative_reward += breakdown.value
# 5. Record seeker's reply.
self._transcript.append({"role": "seeker", "text": transition.seeker_utterance})
# 6. Termination check.
reached_required_stage = post_state.stage.value == self._task.required_final_stage
met_trust_target = post_state.trust >= self._task.min_final_trust
met_distress_target = post_state.distress <= self._task.max_final_distress
revealed_if_required = (not self._task.require_reveal) or post_state.revealed
safety_if_required = (not self._task.require_safety_reference) or self._had_safety_reference
natural_done = bool(
reached_required_stage
and met_trust_target
and met_distress_target
and revealed_if_required
and safety_if_required
)
trust_collapse = post_state.trust <= 0.05
budget_exhausted = self._turn >= self._task.max_turns
done = bool(natural_done or trust_collapse or budget_exhausted)
self._done = done
# 7. Build the next observation.
obs = Observation(
seeker_utterance=transition.seeker_utterance,
turn=self._turn,
remaining_turns=max(0, self._task.max_turns - self._turn),
stage_hint=post_state.stage.value,
task_id=self._task.id,
scenario_brief=self._task.persona.scenario_brief,
)
self._last_obs = obs
info: Dict[str, Any] = {
"features": features.__dict__,
"flags": transition.flags,
"stage": post_state.stage.value,
"resolution_score": resolution_score(post_state),
"natural_done": natural_done,
"repetitive": repetitive,
"had_safety_reference": self._had_safety_reference,
"meets_trust_target": met_trust_target,
"meets_distress_target": met_distress_target,
"revealed_if_required": revealed_if_required,
"safety_if_required": safety_if_required,
"trust_collapse": trust_collapse,
"budget_exhausted": budget_exhausted,
"reward_components": breakdown.components,
}
if done:
info["final"] = final_task_score(
cumulative_reward=self._cumulative_reward,
steps_taken=self._turn,
max_turns=self._task.max_turns,
final_state=post_state,
success_threshold=self._task.success_threshold,
completed=natural_done,
)
reward_detail = Reward(
value=breakdown.value,
immediate=breakdown.immediate,
future_oriented=breakdown.future_oriented,
penalties=breakdown.penalties,
components={k: float(v) for k, v in breakdown.components.items()},
)
return StepResult(
observation=obs,
reward=breakdown.value,
reward_detail=reward_detail,
done=done,
info=info,
)
# ------------------------------------------------------------------ state
def state(self) -> EnvState:
if self._task is None:
raise RuntimeError("env.state() called before reset()")
return EnvState(
task_id=self._task.id,
turn=self._turn,
max_turns=self._task.max_turns,
done=self._done,
cumulative_reward=self._cumulative_reward,
transcript=list(self._transcript),
)
# ---------------------------------------------------------------- listing
@staticmethod
def list_tasks() -> List[Dict[str, Any]]:
return [
{
"id": t.id,
"difficulty": t.difficulty,
"max_turns": t.max_turns,
"success_threshold": t.success_threshold,
"scenario_brief": t.persona.scenario_brief,
}
for t in TASKS.values()
]
# ------------------------------------------------------------- serialization
def export_state(self) -> Dict[str, Any]:
if self._task is None or self._seeker is None:
raise RuntimeError("env.export_state() called before reset()")
seeker_state = {
"distress": self._seeker.distress,
"trust": self._seeker.trust,
"openness": self._seeker.openness,
"revealed": self._seeker.revealed,
"stage": self._seeker.stage.value,
"last_line_idx_by_stage": {
stage.value: idx for stage, idx in self._seeker.last_line_idx_by_stage.items()
},
"turn": self._seeker.turn,
}
return {
"task_id": self._task.id,
"turn": self._turn,
"done": self._done,
"cumulative_reward": self._cumulative_reward,
"transcript": list(self._transcript),
"agent_messages": list(self._agent_messages),
"had_safety_reference": self._had_safety_reference,
"seeker": seeker_state,
}
@classmethod
def from_state(cls, data: Dict[str, Any]) -> "ESCEnv":
task = get_task(str(data["task_id"]))
seeker_data = data["seeker"]
env = cls()
env._task = task
env._turn = int(data["turn"])
env._done = bool(data["done"])
env._cumulative_reward = float(data["cumulative_reward"])
env._transcript = list(data.get("transcript", []))
env._agent_messages = list(data.get("agent_messages", []))
env._had_safety_reference = bool(data.get("had_safety_reference", False))
env._seeker = SeekerState(
persona=task.persona,
distress=float(seeker_data["distress"]),
trust=float(seeker_data["trust"]),
openness=float(seeker_data["openness"]),
revealed=bool(seeker_data["revealed"]),
stage=Stage(str(seeker_data["stage"])),
last_line_idx_by_stage={
Stage(stage_name): int(idx)
for stage_name, idx in seeker_data["last_line_idx_by_stage"].items()
},
turn=int(seeker_data["turn"]),
)
if env._transcript:
last_seeker_text = next(
(entry["text"] for entry in reversed(env._transcript) if entry.get("role") == "seeker"),
task.persona.surface_concern,
)
env._last_obs = Observation(
seeker_utterance=last_seeker_text,
turn=env._turn,
remaining_turns=max(0, task.max_turns - env._turn),
stage_hint=env._seeker.stage.value,
task_id=task.id,
scenario_brief=task.persona.scenario_brief,
)
return env
|