Spaces:
No application file
No application file
update model and have bypass frame file
Browse files- app.py +6 -4
- app_bypass_frame.py +331 -0
app.py
CHANGED
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@@ -57,7 +57,8 @@ slider_rect = pygame.Rect(750, 850, 300, 10)
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slider_knob_rect = pygame.Rect(750 + int((ROTATION_SPEED / 30) * 300) - 10, 840, 20, 30)
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slider_dragging = False
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-
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time.sleep(1)
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time_stop = sys.maxsize
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@@ -135,7 +136,7 @@ while running:
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hard_time_2 = 1.5
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hard_time_3 = 0.5
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-
if USE_CLASSIFICATION.check() == "LEFT":
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serial_port.write(hard_right.encode())
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print(hard_right)
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time.sleep(0.5)
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@@ -156,7 +157,7 @@ while running:
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USE_CLASSIFICATION.change("STRAIGHT")
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-
if USE_CLASSIFICATION.check() == "LEFT":
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serial_port.write(hard_left.encode())
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print(hard_left)
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time.sleep(0.5)
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@@ -190,7 +191,8 @@ while running:
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visualization_img = cv2.resize(
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visualization_img,
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-
(visualization_img.shape[1] // 2, visualization_img.shape[0] // 2),
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)
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pygame_frame = pygame.surfarray.make_surface(
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slider_knob_rect = pygame.Rect(750 + int((ROTATION_SPEED / 30) * 300) - 10, 840, 20, 30)
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slider_dragging = False
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+
DISPLAY_WIDTH = 600 # Fixed width for display
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+
DISPLAY_HEIGHT = 400
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time.sleep(1)
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time_stop = sys.maxsize
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hard_time_2 = 1.5
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hard_time_3 = 0.5
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+
if USE_CLASSIFICATION.check() == "LEFT" and serial_p:
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serial_port.write(hard_right.encode())
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print(hard_right)
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time.sleep(0.5)
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USE_CLASSIFICATION.change("STRAIGHT")
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+
if USE_CLASSIFICATION.check() == "LEFT" and serial_p:
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serial_port.write(hard_left.encode())
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print(hard_left)
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time.sleep(0.5)
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visualization_img = cv2.resize(
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visualization_img,
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# (visualization_img.shape[1] // 2, visualization_img.shape[0] // 2),
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(DISPLAY_WIDTH, DISPLAY_HEIGHT),
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)
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pygame_frame = pygame.surfarray.make_surface(
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app_bypass_frame.py
ADDED
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@@ -0,0 +1,331 @@
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| 1 |
+
import pygame
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| 2 |
+
import cv2
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| 3 |
+
import time
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| 4 |
+
import serial
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+
import sys
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+
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| 7 |
+
from ultrafast.inference_onnx import AI_TRT
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| 8 |
+
from classification.inference_onnx import inference_classification
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| 9 |
+
from setting_AI import *
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| 10 |
+
from a_utils_func_2_model import (
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| 11 |
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CLEAN_DATA_CSV_DIRECTION,
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| 12 |
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CLEAN_DATA_CSV_DIRECTION_STRAIGHT,
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+
)
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| 14 |
+
from a_control_classification import USE_CLASSIFICATION
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| 15 |
+
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+
# Added threshold parameters
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| 17 |
+
INFERENCE_THRESHOLD = 5 # Run inference every X frames
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| 18 |
+
LIGHT_THRESHOLD = 50 # Light level threshold (0-255)
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| 19 |
+
MOTION_THRESHOLD = 1000 # Motion detection threshold
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| 20 |
+
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| 21 |
+
serial_p = False
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| 22 |
+
if serial_p:
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| 23 |
+
serial_port = serial.Serial(
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| 24 |
+
"COM8", 9600, serial.EIGHTBITS, serial.PARITY_NONE, serial.STOPBITS_ONE
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| 25 |
+
)
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| 26 |
+
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| 27 |
+
# Initialize camera
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| 28 |
+
cap = cv2.VideoCapture("./videos/test_video.mp4")
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| 29 |
+
cap_ = cv2.VideoCapture("./videos/test_video.mp4")
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| 30 |
+
if serial_p:
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| 31 |
+
cap = cv2.VideoCapture(0, cv2.CAP_DSHOW)
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| 32 |
+
cap_ = cv2.VideoCapture(1, cv2.CAP_DSHOW)
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| 33 |
+
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| 34 |
+
pygame.init()
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| 35 |
+
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| 36 |
+
# Screen settings
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| 37 |
+
screen_width, screen_height = 1600, 900
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| 38 |
+
screen = pygame.display.set_mode((screen_width, screen_height))
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| 39 |
+
pygame.display.set_caption("AI Camera Control")
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| 40 |
+
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| 41 |
+
# Colors
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| 42 |
+
WHITE = (240, 240, 240)
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| 43 |
+
GREEN = (34, 177, 76)
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| 44 |
+
RED = (200, 50, 50)
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| 45 |
+
BLACK = (20, 20, 20)
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| 46 |
+
GRAY = (180, 180, 180)
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| 47 |
+
DARK_GRAY = (100, 100, 100)
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| 48 |
+
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| 49 |
+
# Fonts
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| 50 |
+
font = pygame.font.Font(None, 50)
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| 51 |
+
small_font = pygame.font.Font(None, 36)
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| 52 |
+
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| 53 |
+
# Buttons
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| 54 |
+
start_button = pygame.Rect(100, 820, 220, 70)
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| 55 |
+
end_button = pygame.Rect(400, 820, 220, 70)
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| 56 |
+
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| 57 |
+
# Slider settings
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| 58 |
+
ROTATION_SPEED = 10
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| 59 |
+
slider_rect = pygame.Rect(750, 850, 300, 10)
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| 60 |
+
slider_knob_rect = pygame.Rect(750 + int((ROTATION_SPEED / 30) * 300) - 10, 840, 20, 30)
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| 61 |
+
slider_dragging = False
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| 62 |
+
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| 63 |
+
# Threshold controls
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| 64 |
+
threshold_slider_rect = pygame.Rect(750, 780, 300, 10)
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| 65 |
+
threshold_knob_rect = pygame.Rect(
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| 66 |
+
750 + int((INFERENCE_THRESHOLD / 30) * 300) - 10, 770, 20, 30
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| 67 |
+
)
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| 68 |
+
threshold_dragging = False
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| 69 |
+
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| 70 |
+
time.sleep(1)
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| 71 |
+
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| 72 |
+
time_stop = sys.maxsize
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| 73 |
+
sleep_time = sys.maxsize
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| 74 |
+
running = True
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| 75 |
+
active = False
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| 76 |
+
clear = True
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| 77 |
+
push_results = []
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| 78 |
+
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| 79 |
+
# Variables for threshold bypass
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| 80 |
+
frame_count = 0
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| 81 |
+
prev_frame = None
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| 82 |
+
last_result = None
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| 83 |
+
cached_visualization_img = None # Store the last visualization image
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| 84 |
+
DISPLAY_WIDTH = 600 # Fixed width for display
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| 85 |
+
DISPLAY_HEIGHT = 400
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| 86 |
+
while running:
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| 87 |
+
start_time = time.time()
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| 88 |
+
screen.fill(WHITE)
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| 89 |
+
pygame.draw.rect(screen, DARK_GRAY, (0, 800, screen_width, 100))
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| 90 |
+
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| 91 |
+
for event in pygame.event.get():
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| 92 |
+
if event.type == pygame.QUIT:
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| 93 |
+
running = False
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| 94 |
+
elif event.type == pygame.MOUSEBUTTONDOWN:
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| 95 |
+
if start_button.collidepoint(event.pos):
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| 96 |
+
active = True
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| 97 |
+
clear = True
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| 98 |
+
elif end_button.collidepoint(event.pos):
|
| 99 |
+
active = False
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| 100 |
+
print("Stopped pushing")
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| 101 |
+
elif slider_knob_rect.collidepoint(event.pos):
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| 102 |
+
slider_dragging = True
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| 103 |
+
elif threshold_knob_rect.collidepoint(event.pos):
|
| 104 |
+
threshold_dragging = True
|
| 105 |
+
elif event.type == pygame.MOUSEBUTTONUP:
|
| 106 |
+
slider_dragging = False
|
| 107 |
+
threshold_dragging = False
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| 108 |
+
elif event.type == pygame.MOUSEMOTION:
|
| 109 |
+
if slider_dragging:
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| 110 |
+
slider_knob_rect.x = max(
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| 111 |
+
slider_rect.x, min(event.pos[0] - 10, slider_rect.x + 300 - 20)
|
| 112 |
+
)
|
| 113 |
+
ROTATION_SPEED = int(((slider_knob_rect.x - slider_rect.x) / 300) * 50)
|
| 114 |
+
elif threshold_dragging:
|
| 115 |
+
threshold_knob_rect.x = max(
|
| 116 |
+
threshold_slider_rect.x,
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| 117 |
+
min(event.pos[0] - 10, threshold_slider_rect.x + 300 - 20),
|
| 118 |
+
)
|
| 119 |
+
INFERENCE_THRESHOLD = max(
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| 120 |
+
1,
|
| 121 |
+
int(((threshold_knob_rect.x - threshold_slider_rect.x) / 300) * 30),
|
| 122 |
+
)
|
| 123 |
+
|
| 124 |
+
_, frame = cap.read()
|
| 125 |
+
_, frame_ = cap_.read()
|
| 126 |
+
frame = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
|
| 127 |
+
visualization_img = frame.copy() # Default to current frame
|
| 128 |
+
|
| 129 |
+
inference_classification(frame_)
|
| 130 |
+
|
| 131 |
+
skip_inference = False
|
| 132 |
+
# Check if we should skip inference based on frame count
|
| 133 |
+
frame_count += 1
|
| 134 |
+
|
| 135 |
+
# Calculate brightness
|
| 136 |
+
brightness = cv2.mean(frame)[0] # Get average brightness
|
| 137 |
+
|
| 138 |
+
# Motion detection (if we have a previous frame)
|
| 139 |
+
motion_level = 0
|
| 140 |
+
if prev_frame is not None:
|
| 141 |
+
frame_diff = cv2.absdiff(
|
| 142 |
+
cv2.cvtColor(frame, cv2.COLOR_RGB2GRAY),
|
| 143 |
+
cv2.cvtColor(prev_frame, cv2.COLOR_RGB2GRAY),
|
| 144 |
+
)
|
| 145 |
+
motion_level = cv2.countNonZero(
|
| 146 |
+
cv2.threshold(frame_diff, 25, 255, cv2.THRESH_BINARY)[1]
|
| 147 |
+
)
|
| 148 |
+
|
| 149 |
+
# Store current frame for next iteration
|
| 150 |
+
prev_frame = frame.copy()
|
| 151 |
+
|
| 152 |
+
# Decide whether to skip inference based on multiple criteria
|
| 153 |
+
if frame_count % INFERENCE_THRESHOLD != 0:
|
| 154 |
+
skip_inference = True
|
| 155 |
+
|
| 156 |
+
|
| 157 |
+
status_text = "INFERENCE" if not skip_inference else "SKIPPED"
|
| 158 |
+
|
| 159 |
+
if active:
|
| 160 |
+
if USE_CLASSIFICATION.check() == "STRAIGHT":
|
| 161 |
+
if clear:
|
| 162 |
+
CLEAN_DATA_CSV_DIRECTION()
|
| 163 |
+
CLEAN_DATA_CSV_DIRECTION_STRAIGHT()
|
| 164 |
+
clear = False
|
| 165 |
+
|
| 166 |
+
if not skip_inference:
|
| 167 |
+
# Run inference
|
| 168 |
+
visualization_img, PUSH_RETURN, Have_lane = AI_TRT(
|
| 169 |
+
frame, paint=True, resize_img=True
|
| 170 |
+
)
|
| 171 |
+
# Cache the visualization image for use when skipping frames
|
| 172 |
+
cached_visualization_img = visualization_img.copy()
|
| 173 |
+
last_result = PUSH_RETURN
|
| 174 |
+
|
| 175 |
+
if PUSH_RETURN:
|
| 176 |
+
if serial_p:
|
| 177 |
+
serial_port.write(PUSH_RETURN.encode())
|
| 178 |
+
push_results.append(PUSH_RETURN)
|
| 179 |
+
if len(push_results) > 5:
|
| 180 |
+
push_results.pop(0)
|
| 181 |
+
angle = min(30, int(PUSH_RETURN.split(":")[1]))
|
| 182 |
+
sleep_time = angle / ROTATION_SPEED
|
| 183 |
+
time_stop = time.time()
|
| 184 |
+
elif cached_visualization_img is not None:
|
| 185 |
+
# Use the cached visualization image when skipping inference
|
| 186 |
+
visualization_img = cached_visualization_img.copy()
|
| 187 |
+
|
| 188 |
+
# Add "Cached" indicator to the visualization
|
| 189 |
+
cv2.putText(
|
| 190 |
+
visualization_img,
|
| 191 |
+
"CACHED VIEW",
|
| 192 |
+
(50, 50),
|
| 193 |
+
cv2.FONT_HERSHEY_SIMPLEX,
|
| 194 |
+
1,
|
| 195 |
+
(255, 0, 0),
|
| 196 |
+
2,
|
| 197 |
+
)
|
| 198 |
+
|
| 199 |
+
# Continue using the last command if within sleep time
|
| 200 |
+
if last_result and time.time() - time_stop < sleep_time:
|
| 201 |
+
# Continue using the last command
|
| 202 |
+
pass
|
| 203 |
+
else:
|
| 204 |
+
if serial_p:
|
| 205 |
+
serial_port.write(PUSH_STOP.encode())
|
| 206 |
+
push_results.append(PUSH_STOP)
|
| 207 |
+
if len(push_results) > 5:
|
| 208 |
+
push_results.pop(0)
|
| 209 |
+
time_stop = sys.maxsize
|
| 210 |
+
|
| 211 |
+
if time.time() - time_stop >= sleep_time:
|
| 212 |
+
if serial_p:
|
| 213 |
+
serial_port.write(PUSH_STOP.encode())
|
| 214 |
+
push_results.append(PUSH_STOP)
|
| 215 |
+
if len(push_results) > 5:
|
| 216 |
+
push_results.pop(0)
|
| 217 |
+
time_stop = sys.maxsize
|
| 218 |
+
|
| 219 |
+
else:
|
| 220 |
+
hard_left = "X:000"
|
| 221 |
+
hard_right = "Y:000"
|
| 222 |
+
|
| 223 |
+
hard_time_1 = 0.5
|
| 224 |
+
hard_time_2 = 1.5
|
| 225 |
+
hard_time_3 = 0.5
|
| 226 |
+
|
| 227 |
+
if USE_CLASSIFICATION.check() == "LEFT" and serial_p:
|
| 228 |
+
serial_port.write(hard_right.encode())
|
| 229 |
+
print(hard_right)
|
| 230 |
+
time.sleep(0.5)
|
| 231 |
+
serial_port.write(PUSH_STOP.encode())
|
| 232 |
+
print(PUSH_STOP)
|
| 233 |
+
|
| 234 |
+
serial_port.write(hard_left.encode())
|
| 235 |
+
print(hard_left)
|
| 236 |
+
time.sleep(1.5)
|
| 237 |
+
serial_port.write(PUSH_STOP.encode())
|
| 238 |
+
print(PUSH_STOP)
|
| 239 |
+
|
| 240 |
+
serial_port.write(hard_right.encode())
|
| 241 |
+
print(hard_right)
|
| 242 |
+
time.sleep(0.5)
|
| 243 |
+
serial_port.write(PUSH_STOP.encode())
|
| 244 |
+
print(PUSH_STOP)
|
| 245 |
+
|
| 246 |
+
USE_CLASSIFICATION.change("STRAIGHT")
|
| 247 |
+
|
| 248 |
+
if USE_CLASSIFICATION.check() == "RIGHT" and serial_p:
|
| 249 |
+
serial_port.write(hard_left.encode())
|
| 250 |
+
print(hard_left)
|
| 251 |
+
time.sleep(0.5)
|
| 252 |
+
serial_port.write(PUSH_STOP.encode())
|
| 253 |
+
print(PUSH_STOP)
|
| 254 |
+
|
| 255 |
+
serial_port.write(hard_right.encode())
|
| 256 |
+
print(hard_right)
|
| 257 |
+
time.sleep(1.5)
|
| 258 |
+
serial_port.write(PUSH_STOP.encode())
|
| 259 |
+
print(PUSH_STOP)
|
| 260 |
+
|
| 261 |
+
serial_port.write(hard_left.encode())
|
| 262 |
+
print(hard_left)
|
| 263 |
+
time.sleep(0.5)
|
| 264 |
+
serial_port.write(PUSH_STOP.encode())
|
| 265 |
+
print(PUSH_STOP)
|
| 266 |
+
|
| 267 |
+
USE_CLASSIFICATION.change("STRAIGHT")
|
| 268 |
+
|
| 269 |
+
text_cls = font.render(USE_CLASSIFICATION.check(), True, (0, 0, 255))
|
| 270 |
+
text_rect = text_cls.get_rect(center=(900, 200))
|
| 271 |
+
screen.blit(text_cls, text_rect)
|
| 272 |
+
|
| 273 |
+
# Display inference status
|
| 274 |
+
text_status = font.render(f"Status: {status_text}", True, (0, 0, 255))
|
| 275 |
+
text_status_rect = text_status.get_rect(center=(900, 150))
|
| 276 |
+
screen.blit(text_status, text_status_rect)
|
| 277 |
+
|
| 278 |
+
elapsed_time = time.time() - start_time
|
| 279 |
+
fps = 1 / elapsed_time if elapsed_time > 0 else 0
|
| 280 |
+
|
| 281 |
+
text_fps = font.render(f"FPS: {fps:.2f}", True, (0, 0, 255))
|
| 282 |
+
text_rect = text_fps.get_rect(center=(900, 250))
|
| 283 |
+
screen.blit(text_fps, text_rect)
|
| 284 |
+
|
| 285 |
+
visualization_img = cv2.resize(
|
| 286 |
+
visualization_img,
|
| 287 |
+
# (visualization_img.shape[1] // 2, visualization_img.shape[0] // 2),
|
| 288 |
+
(DISPLAY_WIDTH, DISPLAY_HEIGHT),
|
| 289 |
+
)
|
| 290 |
+
|
| 291 |
+
pygame_frame = pygame.surfarray.make_surface(
|
| 292 |
+
cv2.rotate(cv2.flip(visualization_img, 1), cv2.ROTATE_90_COUNTERCLOCKWISE)
|
| 293 |
+
)
|
| 294 |
+
screen.blit(pygame_frame, (10, 10))
|
| 295 |
+
|
| 296 |
+
# Buttons
|
| 297 |
+
pygame.draw.rect(screen, GREEN if active else GRAY, start_button, border_radius=15)
|
| 298 |
+
pygame.draw.rect(screen, RED, end_button, border_radius=15)
|
| 299 |
+
screen.blit(
|
| 300 |
+
font.render("Start", True, WHITE), (start_button.x + 70, start_button.y + 20)
|
| 301 |
+
)
|
| 302 |
+
screen.blit(font.render("End", True, WHITE), (end_button.x + 80, end_button.y + 20))
|
| 303 |
+
|
| 304 |
+
# Speed Slider
|
| 305 |
+
pygame.draw.rect(screen, GRAY, slider_rect, border_radius=5)
|
| 306 |
+
pygame.draw.ellipse(screen, BLACK, slider_knob_rect)
|
| 307 |
+
screen.blit(font.render(f"Speed: {ROTATION_SPEED}", True, WHITE), (1080, 820))
|
| 308 |
+
|
| 309 |
+
# Threshold Slider
|
| 310 |
+
pygame.draw.rect(screen, GRAY, threshold_slider_rect, border_radius=5)
|
| 311 |
+
pygame.draw.ellipse(screen, BLACK, threshold_knob_rect)
|
| 312 |
+
screen.blit(
|
| 313 |
+
font.render(f"Inference Every: {INFERENCE_THRESHOLD} frames", True, WHITE),
|
| 314 |
+
(1080, 770),
|
| 315 |
+
)
|
| 316 |
+
|
| 317 |
+
# Additional data display
|
| 318 |
+
screen.blit(
|
| 319 |
+
small_font.render(f"Brightness: {brightness:.1f}", True, WHITE), (600, 720)
|
| 320 |
+
)
|
| 321 |
+
screen.blit(small_font.render(f"Motion: {motion_level}", True, WHITE), (600, 760))
|
| 322 |
+
|
| 323 |
+
# Display push results
|
| 324 |
+
for i, result in enumerate(reversed(push_results)):
|
| 325 |
+
screen.blit(small_font.render(result, True, BLACK), (1200, 600 - i * 40))
|
| 326 |
+
|
| 327 |
+
pygame.display.flip()
|
| 328 |
+
|
| 329 |
+
cap.release()
|
| 330 |
+
cv2.destroyAllWindows()
|
| 331 |
+
pygame.quit()
|