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"""
This code is an adaptation that uses Structured 3D for the code base.

Reference: https://github.com/bertjiazheng/Structured3D
"""

import random

import cv2
import numpy as np
from shapely.geometry import Polygon

type2id = {
    "living room": 0,
    "kitchen": 1,
    "bedroom": 2,
    "bathroom": 3,
    "balcony": 4,
    "corridor": 5,
    "dining room": 6,
    "study": 7,
    "studio": 8,
    "store room": 9,
    "garden": 10,
    "laundry room": 11,
    "office": 12,
    "basement": 13,
    "garage": 14,
    "undefined": 15,
    "door": 16,
    "window": 17,
    "outwall": -1,
}


def parse_floor_plan_polys(annos):
    planes = []
    for semantic in annos["semantics"]:
        for planeID in semantic["planeID"]:
            if annos["planes"][planeID]["type"] == "floor":
                planes.append({"planeID": planeID, "type": semantic["type"]})

        if semantic["type"] == "outwall":
            outerwall_planes = semantic["planeID"]

    # extract hole vertices
    lines_holes = []
    for semantic in annos["semantics"]:
        if semantic["type"] in ["window", "door"]:
            for planeID in semantic["planeID"]:
                lines_holes.extend(np.where(np.array(annos["planeLineMatrix"][planeID]))[0].tolist())
    lines_holes = np.unique(lines_holes)

    # junctions on the floor
    junctions = np.array([junc["coordinate"] for junc in annos["junctions"]])
    junction_floor = np.where(np.isclose(junctions[:, -1], 0))[0]

    # construct each polygon
    polygons = []
    for plane in planes:
        lineIDs = np.where(np.array(annos["planeLineMatrix"][plane["planeID"]]))[0].tolist()
        junction_pairs = [np.where(np.array(annos["lineJunctionMatrix"][lineID]))[0].tolist() for lineID in lineIDs]
        polygon = convert_lines_to_vertices(junction_pairs)
        polygons.append([polygon[0], plane["type"]])

    outerwall_floor = []
    for planeID in outerwall_planes:
        lineIDs = np.where(np.array(annos["planeLineMatrix"][planeID]))[0].tolist()
        lineIDs = np.setdiff1d(lineIDs, lines_holes)
        junction_pairs = [np.where(np.array(annos["lineJunctionMatrix"][lineID]))[0].tolist() for lineID in lineIDs]
        for start, end in junction_pairs:
            if start in junction_floor and end in junction_floor:
                outerwall_floor.append([start, end])

    outerwall_polygon = convert_lines_to_vertices(outerwall_floor)
    polygons.append([outerwall_polygon[0], "outwall"])

    return polygons


def convert_lines_to_vertices(lines):
    """
    convert line representation to polygon vertices

    """
    polygons = []
    lines = np.array(lines)

    polygon = None
    while len(lines) != 0:
        if polygon is None:
            polygon = lines[0].tolist()
            lines = np.delete(lines, 0, 0)

        lineID, juncID = np.where(lines == polygon[-1])
        vertex = lines[lineID[0], 1 - juncID[0]]
        lines = np.delete(lines, lineID, 0)

        if vertex in polygon:
            polygons.append(polygon)
            polygon = None
        else:
            polygon.append(vertex)

    return polygons


def generate_floorplan(
    annos,
    polygons,
    height,
    width,
    ignore_types,
    include_types=None,
    fillpoly=True,
    constant_color=False,
    shuffle=False,
):
    """
    plot floorplan

    """

    floor_map = np.zeros((height, width))

    junctions = np.array([junc["coordinate"][:2] for junc in annos["junctions"]])

    room_ind = 0
    if shuffle:
        room_ind = np.random.randint(0, 2)

    polygons_list = []
    polygons_type_list = []
    for poly_ind, (polygon, poly_type) in enumerate(polygons):
        if poly_type in ignore_types:
            continue
        if include_types is not None and poly_type not in include_types:
            continue

        polygon = junctions[np.array(polygon)].astype(np.int32)

        poly_shapely = Polygon(polygon)
        area = poly_shapely.area

        # assert area > 10
        # if area < 100:
        #     continue
        if poly_type not in ["door", "window"] and area < 100:
            continue
        if poly_type in ["door", "window"] and area < 1:
            continue

        if poly_type in ["door", "window"]:
            assert polygon.shape[0] == 4
            midp_1 = (polygon[0] + polygon[1]) / 2
            midp_2 = (polygon[1] + polygon[2]) / 2
            midp_3 = (polygon[2] + polygon[3]) / 2
            midp_4 = (polygon[3] + polygon[0]) / 2

            dist_1_3 = np.square(midp_1 - midp_3).sum()
            dist_2_4 = np.square(midp_2 - midp_4).sum()
            if dist_1_3 > dist_2_4:
                polygon = np.row_stack([midp_1, midp_3])
            else:
                polygon = np.row_stack([midp_2, midp_4])

        polygons_list.append(polygon)
        polygons_type_list.append(type2id[poly_type])

    if shuffle:
        random.shuffle(polygons_list)
    for poly_ind, polygon in enumerate(polygons_list):
        if shuffle:
            room_ind += np.random.randint(1, 2)
        else:
            room_ind += 1

        if fillpoly:
            if constant_color:
                clr = 1.0
            else:
                clr = room_ind
            cv2.fillPoly(floor_map, [polygon], color=clr)
        else:
            assert constant_color
            cv2.polylines(floor_map, [polygon.astype(np.int32)], isClosed=True, color=1.0, thickness=3)

    return floor_map, polygons_list, polygons_type_list