raster2seq / util /poly_ops.py
anas
Initial deployment of Raster2Seq floor plan vectorization API
fadb92b
"""
Utilities for polygon manipulation.
"""
import numpy as np
import torch
def is_clockwise(points):
"""Check whether a sequence of points is clockwise ordered"""
# points is a list of 2d points.
assert len(points) > 0
s = 0.0
for p1, p2 in zip(points, points[1:] + [points[0]]):
s += (p2[0] - p1[0]) * (p2[1] + p1[1])
return s > 0.0
def resort_corners(corners):
"""Resort a sequence of corners so that the first corner starts
from upper-left and counterclockwise ordered in image
"""
corners = corners.reshape(-1, 2)
x_y_square_sum = corners[:, 0] ** 2 + corners[:, 1] ** 2
start_corner_idx = np.argmin(x_y_square_sum)
corners_sorted = np.concatenate([corners[start_corner_idx:], corners[:start_corner_idx]])
## sort points clockwise (counterclockwise in image)
if not is_clockwise(corners_sorted[:, :2].tolist()):
corners_sorted[1:] = np.flip(corners_sorted[1:], 0)
return corners_sorted.reshape(-1)
def get_all_order_corners(corners):
"""Get all possible permutation of a polygon"""
length = int(len(corners) / 2)
all_corners = torch.stack([corners.roll(i * 2) for i in range(length)])
return all_corners
def pad_gt_polys(gt_instances, num_queries_per_poly, image_size, drop_rate, device=None):
"""Pad the ground truth polygons so that they have a uniform length"""
thr_length = num_queries_per_poly * 2
room_targets = []
# padding ground truth on-fly
for gt_inst in gt_instances:
room_dict = {}
room_corners = []
corner_labels = []
corner_lengths = []
for i, poly in enumerate(gt_inst.gt_masks.polygons):
corners = torch.from_numpy(poly[0]).to(device)
corners = torch.clip(corners, 0, image_size - 1) / (image_size - 1)
# automatically skip the polygon if it is too long
if len(corners) > thr_length:
continue
corner_lengths.append(len(corners))
corners_pad = torch.zeros(num_queries_per_poly * 2, device=device)
corners_pad[: len(corners)] = corners
labels = torch.ones(int(len(corners) / 2), dtype=torch.int64).to(device)
labels_pad = torch.zeros(num_queries_per_poly, device=device)
labels_pad[: len(labels)] = labels
room_corners.append(corners_pad)
corner_labels.append(labels_pad)
room_classes = gt_inst.gt_classes
if drop_rate > 0.0:
keep_indices = np.where(np.random.rand(len(room_corners)) >= drop_rate)[0].tolist()
if len(keep_indices) > 0: # Only apply drop if we have something left
room_corners = [room_corners[i] for i in keep_indices]
corner_labels = [corner_labels[i] for i in keep_indices]
corner_lengths = [corner_lengths[i] for i in keep_indices]
room_classes = gt_inst.gt_classes[keep_indices]
room_dict = {
"coords": torch.stack(room_corners).to(device),
"labels": torch.stack(corner_labels).to(device),
"lengths": torch.tensor(corner_lengths, device=device),
"room_labels": room_classes.to(device),
}
room_targets.append(room_dict)
return room_targets