Claude commited on
Add 10-min GPU idle-shutdown; make Preview/Code toggle a real button
Browse filesThe simulated NVIDIA GPU badge now sleeps after 10 minutes without a
Run Test, mirroring real rented-GPU cost behavior; the next run pays
an honest, logged cold-start delay to wake it. Also replaced the
easy-to-miss vertical edge tab with a bold fixed pill button
(bottom-right) for Preview/Code, since the original was overlapping
other text and going unnoticed.
src/app/testbench/Testbench.tsx
CHANGED
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@@ -35,6 +35,8 @@ type SessionRun = {
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log: string[];
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};
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export default function Testbench() {
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const [targets, setTargets] = useState<Target[] | null>(null);
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const [targetsError, setTargetsError] = useState<string | null>(null);
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@@ -69,6 +71,26 @@ export default function Testbench() {
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// effect of every individual run.
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const [sessionRuns, setSessionRuns] = useState<SessionRun[]>([]);
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useEffect(() => {
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fetch("/api/testbench")
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.then(async (res) => {
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@@ -108,6 +130,7 @@ export default function Testbench() {
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if (tickRef.current) clearInterval(tickRef.current);
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if (lockTimeoutRef.current) clearTimeout(lockTimeoutRef.current);
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setTab("console");
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// Re-verify the lock right at the boundary where nodes leave the grid.
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@@ -139,18 +162,43 @@ export default function Testbench() {
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const script = buildSimulatedRunScript(berylPipeline, label);
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const introLine = `Artifact lock verified — sha256:${fresh.checksum.slice(0, 16)}… · ${fresh.byteSize}B · ${fresh.loc} LOC · ${fresh.nodeCount} nodes. Checked out from the front for this run.`;
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-
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setElapsedMs(0);
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setRunState("running");
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setLockStatus("checked-out");
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const start = Date.now();
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tickRef.current = setInterval(() => setElapsedMs(Date.now() - start), 200);
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script.forEach((line) => {
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const timer = setTimeout(() => {
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setLog((prev) => [...prev, line]);
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}, line.atMs);
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timers.current.push(timer);
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});
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@@ -166,7 +214,7 @@ export default function Testbench() {
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]);
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}, DEFAULT_LOCK_TIMEOUT_MS);
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const finishAt = script[script.length - 1]?.atMs ?? 0;
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const finishTimer = setTimeout(async () => {
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setRunState("done");
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if (tickRef.current) clearInterval(tickRef.current);
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@@ -265,11 +313,14 @@ export default function Testbench() {
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<div className="flex-1 flex flex-col h-[calc(100dvh-var(--topnav-h))] relative">
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<button
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onClick={toggleCodeView}
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className=
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-
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title={codeView ? "Switch to Preview" : "Switch to Code — real source from the reference targets"}
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>
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{codeView ? <Eye size={
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{codeView ? "PREVIEW" : "CODE"}
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</button>
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@@ -284,8 +335,15 @@ export default function Testbench() {
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</span>
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</div>
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<div className="ml-auto flex items-center gap-2 shrink-0">
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<span
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-
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</span>
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</div>
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</header>
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log: string[];
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};
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const GPU_IDLE_TIMEOUT_MS = 10 * 60 * 1000;
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+
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export default function Testbench() {
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const [targets, setTargets] = useState<Target[] | null>(null);
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const [targetsError, setTargetsError] = useState<string | null>(null);
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// effect of every individual run.
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const [sessionRuns, setSessionRuns] = useState<SessionRun[]>([]);
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// Idle-shutdown for the simulated GPU: mirrors real rented-GPU behavior —
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// no Run Test activity for GPU_IDLE_TIMEOUT_MS puts it to sleep so it isn't
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// "billing" while unused; the next run pays a short cold-start cost to wake
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// it back up instead of silently staying "on" forever.
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const [gpuAsleep, setGpuAsleep] = useState(false);
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const gpuIdleTimerRef = useRef<ReturnType<typeof setTimeout> | null>(null);
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function resetGpuIdleTimer() {
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if (gpuIdleTimerRef.current) clearTimeout(gpuIdleTimerRef.current);
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gpuIdleTimerRef.current = setTimeout(() => setGpuAsleep(true), GPU_IDLE_TIMEOUT_MS);
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}
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useEffect(() => {
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resetGpuIdleTimer();
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return () => {
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if (gpuIdleTimerRef.current) clearTimeout(gpuIdleTimerRef.current);
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};
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, []);
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useEffect(() => {
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fetch("/api/testbench")
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.then(async (res) => {
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if (tickRef.current) clearInterval(tickRef.current);
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if (lockTimeoutRef.current) clearTimeout(lockTimeoutRef.current);
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resetGpuIdleTimer();
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setTab("console");
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// Re-verify the lock right at the boundary where nodes leave the grid.
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const script = buildSimulatedRunScript(berylPipeline, label);
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const introLine = `Artifact lock verified — sha256:${fresh.checksum.slice(0, 16)}… · ${fresh.byteSize}B · ${fresh.loc} LOC · ${fresh.nodeCount} nodes. Checked out from the front for this run.`;
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// If the GPU went to sleep from inactivity, waking it back up costs a
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// short, honestly-logged cold-start delay before the run actually begins.
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const wasAsleep = gpuAsleep;
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const preamble: SandboxLogLine[] = [];
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let preambleT = 0;
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if (wasAsleep) {
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preamble.push({
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atMs: preambleT,
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level: "warn",
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text: "GPU was asleep (idle >10min, shut off to avoid wasting money) — cold-starting...",
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});
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preambleT += 1200;
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preamble.push({ atMs: preambleT, level: "ok", text: "NVIDIA GPU allocation restored (simulated)." });
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preambleT += 700;
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}
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preamble.push({ atMs: preambleT, level: "ok", text: introLine });
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setLog([]);
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setElapsedMs(0);
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setRunState("running");
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setLockStatus("checked-out");
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if (wasAsleep) setGpuAsleep(false);
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const start = Date.now();
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tickRef.current = setInterval(() => setElapsedMs(Date.now() - start), 200);
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preamble.forEach((line) => {
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const timer = setTimeout(() => setLog((prev) => [...prev, line]), line.atMs);
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timers.current.push(timer);
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});
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const scriptOffset = preambleT;
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script.forEach((line) => {
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const timer = setTimeout(() => {
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setLog((prev) => [...prev, line]);
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}, line.atMs + scriptOffset);
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timers.current.push(timer);
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});
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]);
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}, DEFAULT_LOCK_TIMEOUT_MS);
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const finishAt = (script[script.length - 1]?.atMs ?? 0) + scriptOffset;
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const finishTimer = setTimeout(async () => {
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setRunState("done");
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if (tickRef.current) clearInterval(tickRef.current);
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<div className="flex-1 flex flex-col h-[calc(100dvh-var(--topnav-h))] relative">
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<button
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onClick={toggleCodeView}
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className={`fixed right-5 bottom-6 z-30 flex items-center gap-2 px-4 py-2.5 rounded-full border-2 shadow-lg text-xs font-bold tracking-wide transition hover:scale-105 ${
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codeView
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? "bg-[var(--accent-teal)] border-[var(--accent-teal)] text-black"
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: "bg-[var(--panel)] border-[var(--gold)] text-[var(--gold-bright)]"
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}`}
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title={codeView ? "Switch to Preview" : "Switch to Code — real source from the reference targets"}
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>
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{codeView ? <Eye size={15} /> : <Code2 size={15} />}
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{codeView ? "PREVIEW" : "CODE"}
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</button>
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</span>
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</div>
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<div className="ml-auto flex items-center gap-2 shrink-0">
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<span
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className={`flex items-center gap-1.5 text-xs px-3 py-1.5 rounded-full border transition ${
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gpuAsleep
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? "border-[var(--panel-border)] text-[var(--muted)]"
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: "border-[var(--accent-teal)]/40 text-[var(--accent-teal)]"
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}`}
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title={gpuAsleep ? `Idle >${GPU_IDLE_TIMEOUT_MS / 60000}min — shut off to avoid wasting money. Run Test to wake it.` : undefined}
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>
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<Cpu size={12} /> NVIDIA GPU · {gpuAsleep ? "sleeping (idle)" : "simulated"}
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</span>
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</div>
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</header>
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