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| import streamlit as st | |
| import random | |
| def initialize_game(): | |
| if 'money' not in st.session_state: | |
| st.session_state.money = 100 | |
| st.session_state.heat = 0 # Police attention | |
| st.session_state.message = "You start in a run-down apartment with $100. What do you do?" | |
| def commit_crime(crime, risk, reward): | |
| if random.random() < risk: # Chance of getting caught | |
| st.session_state.heat += random.randint(10, 30) | |
| st.session_state.money -= random.randint(10,50) | |
| st.session_state.message = f"You got caught {crime}! You lost money and gained heat." | |
| else: | |
| st.session_state.money += reward | |
| st.session_state.heat += random.randint(1, 5) | |
| st.session_state.message = f"You successfully {crime}! You earned ${reward}." | |
| def main(): | |
| st.title("Liberty City Life (Very Simplified)") | |
| initialize_game() | |
| st.write(f"Money: ${st.session_state.money}, Heat: {st.session_state.heat}") | |
| st.write(st.session_state.message) | |
| col1, col2 = st.columns(2) | |
| with col1: | |
| if st.button("Steal a car (risky)"): | |
| commit_crime("stealing a car", 0.6, 200) | |
| if st.button("Mug someone (easy)"): | |
| commit_crime("mugging someone", 0.3, 50) | |
| with col2: | |
| if st.button("Work a day job (safe)"): | |
| st.session_state.money += 100 | |
| st.session_state.heat -= min(st.session_state.heat, 5) | |
| st.session_state.message = "You worked a day job and earned $100. Heat reduced." | |
| if st.button("Go to sleep (reduce heat)"): | |
| st.session_state.heat = max(0, st.session_state.heat - 20) | |
| st.session_state.message = "You got some sleep. Heat reduced." | |
| if st.session_state.heat > 100: | |
| st.write("The cops are after you! Game over!") | |
| del st.session_state.money | |
| del st.session_state.heat | |
| if __name__ == "__main__": | |
| main() | |