import os GROQ_API_KEY = os.environ.get("GROQ_API_KEY", "") # ── Paths ───────────────────────────────────────────────────────────── VIDEO_PATH = 'hajj_multi_video_annotated.mp4' DB_PATH = 'outputs/hajjflow_rt.db' MODEL_PATH = 'crowdhuman_yolov8m_head.pt' YOLO_CONFIG_DIR = '/tmp/Ultralytics' # ── Cached Detection Mode ──────────────────────────────────────────── # When set, PerceptionAgent reads pre-computed detections from JSON # instead of running YOLO live. Set to None to use live YOLO. CACHED_DETECTIONS_PATH = 'cached_hajj_multi_video_detections.json' # ── PerceptionAgent ─────────────────────────────────────────────────── PERCEPTION_MAX_PERSONS = 500 PERCEPTION_MAX_DENSITY = 50.0 PERCEPTION_CONF = 0.12 PERCEPTION_IOU = 0.5 PERCEPTION_IMGSZ = 1024 # ── RiskAgent ───────────────────────────────────────────────────────── # Risk is based on Fruin density computed from a K-window aggregate # of unique track IDs per clip segment. # # Risk levels (density_pct): # HIGH : density_pct > 80 # MEDIUM : density_pct > 20 # LOW : density_pct <= 20 # RISK_WINDOW_SIZE = 30 RISK_HIGH_THRESHOLD = 150 # legacy — kept for reference RISK_MED_THRESHOLD = 30 # legacy — kept for reference RISK_HIGH_DENSITY = 1.0 RISK_HIGH_COUNT = 100 RISK_EMA_ALPHA = 0.6 # ── Clip segmentation ────────────────────────────────────────────── CLIP_JUMP_THRESHOLD = 30 # legacy — kept for reference CLIP_P_JUMP = 40 # person count jump >= 40 → boundary candidate CLIP_D_JUMP = 0.4 # density_score jump >= 0.4 → boundary candidate CLIP_MIN_LEN = 10 # boundary must persist >= 10 frames (glitch filter) CLIP_K_WINDOW = 17 # aggregate window: union of unique IDs over K frames # ── ReflectionAgent ─────────────────────────────────────────────────── REFLECTION_BIAS_WINDOW = 10 # reduced: 17-frame loop, catch bias faster REFLECTION_CROWD_LOW_THRESH = 40 # chronic LOW suspicious above 40 persons REFLECTION_HIGH_CROWD_THRESH = 100 # 100+ persons but LOW → upgrade to MEDIUM REFLECTION_OVER_EST_THRESH = 10 # HIGH risk but <10 persons → downgrade # ── OperationsAgent ─────────────────────────────────────────────────── OPS_RATE_LIMIT_SEC = 3 # minimal cooldown: LLM fires immediately on level change OPS_P0_SCORE = 0.80 # density_pct > 80% → P0 (HIGH) OPS_P1_SCORE = 0.35 # aligns with MEDIUM threshold — score < 0.35 → P2 # ── API Server ───────────────────────────────────────────────────────── API_PORT = 8000