# src/simulation_environment.py # A conceptual framework for the "Digital Crucible" simulation environment. # Project Chimera would be trained within a far more advanced version of this. import time from src.utils.logger import log class PhysicsEngine: """ A simplified physics engine for the simulation. """ def __init__(self): self.gravity = -9.81 # m/s^2 def apply_force(self, obj, force): """Applies a force to an object.""" # F = ma -> a = F/m acceleration = force / obj.mass obj.velocity += acceleration log("PhysicsEngine", f"Applied force to '{obj.name}'. New velocity: {obj.velocity:.2f} m/s") def update_position(self, obj): """Updates an object's position based on its velocity.""" obj.position += obj.velocity log("PhysicsEngine", f"Updated position for '{obj.name}'. Current position: {obj.position:.2f} m") class SimulatedObject: """Represents a generic object within the simulation.""" def __init__(self, name, mass, initial_position=0, initial_velocity=0): self.name = name self.mass = mass self.position = initial_position self.velocity = initial_velocity log("SimulatedObject", f"Created '{name}' with mass {mass}kg.") class Environment: """ The main simulation environment class. Chimera would interact with this world to learn cause and effect. """ def __init__(self): log("DigitalCrucible", "--- Environment Initializing ---", header=True) self.physics = PhysicsEngine() self.objects = [] self.time_step = 0 log("DigitalCrucible", "--- Environment Ready ---") def add_object(self, obj): """Adds an object to the simulation.""" self.objects.append(obj) def run_step(self, chimera_action=None): """Runs a single step of the simulation.""" self.time_step += 1 log("DigitalCrucible", f"--- Simulation Step {self.time_step} ---", header=True) if chimera_action: target_obj_name = chimera_action.get("target") force_to_apply = chimera_action.get("force") target = next((obj for obj in self.objects if obj.name == target_obj_name), None) if target and force_to_apply: log("ChimeraAction", f"AI attempts to apply {force_to_apply}N of force to '{target.name}'.") self.physics.apply_force(target, force_to_apply) # Update all objects for obj in self.objects: gravity_force = self.physics.gravity * obj.mass self.physics.apply_force(obj, gravity_force) self.physics.update_position(obj)