File size: 7,424 Bytes
a44e2de
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
/**

 * FDTDSolver — 2D Finite-Difference Time-Domain wave equation solver.

 * Loaded as a plain script; class is defined on the global scope.

 */

/**

 * @typedef {Object} FDTDSolverConfig

 * @property {number} nx - grid width in cells

 * @property {number} ny - grid height in cells

 * @property {number} dx - spatial step size

 * @property {number} dt - time step size

 * @property {number} c  - wave speed

 * @property {number} dampingWidth - absorbing boundary layer width in cells

 */

/**

 * @typedef {Object} BarrierConfig

 * @property {'single'|'double'} mode

 * @property {number} barrierCol - x-index of the barrier column

 * @property {number} slitWidth  - slit width in grid cells

 * @property {number} slitSeparation - center-to-center distance (double-slit only)

 * @property {number} ny - grid height for centering

 */

class FDTDSolver {
  /**

   * @param {FDTDSolverConfig} config

   */
  constructor(config) {
    this.config = config;
    this.nx = config.nx;
    this.ny = config.ny;
    this.dx = config.dx;
    this.dt = config.dt;
    this.c = config.c;
    this.dampingWidth = config.dampingWidth;

    const size = this.nx * this.ny;
    this.uPrev = new Float32Array(size);
    this.uCurr = new Float32Array(size);
    this.uNext = new Float32Array(size);
    this.barrier = new Uint8Array(size);

    this.time = 0;
    this.paused = false;
  }

  /** Zero all amplitude arrays and reset time counter. */
  reset() {
    this.uPrev.fill(0);
    this.uCurr.fill(0);
    this.uNext.fill(0);
    this.time = 0;
  }

  /**

   * Advance n time steps using the FDTD update equation.

   * @param {number} n - number of sub-steps

   */
  step(n) {
    if (this.paused) return;

    const { nx, ny, c, dt, dx, dampingWidth } = this;
    const C = c * dt / dx;
    const C2 = C * C;

    for (let s = 0; s < n; s++) {
      // 1. FDTD update for interior cells
      for (let y = 1; y < ny - 1; y++) {
        for (let x = 1; x < nx - 1; x++) {
          const idx = y * nx + x;
          const neighbors =
            this.uCurr[idx + 1] +       // i+1, j
            this.uCurr[idx - 1] +       // i-1, j
            this.uCurr[idx + nx] +      // i, j+1
            this.uCurr[idx - nx];       // i, j-1
          this.uNext[idx] =
            2.0 * this.uCurr[idx] -
            this.uPrev[idx] +
            C2 * (neighbors - 4.0 * this.uCurr[idx]);
        }
      }

      // 2. Enforce barrier cells to zero (Dirichlet boundary)
      const size = nx * ny;
      for (let i = 0; i < size; i++) {
        if (this.barrier[i] === 1) {
          this.uNext[i] = 0;
        }
      }

      // 3. Absorbing boundary damping on all four edges.
      // For columns near the source, skip top/bottom damping so the
      // plane wave source stays uniform and doesn't get eaten at the edges.
      const sourceCol = dampingWidth + 2;
      for (let y = 0; y < ny; y++) {
        for (let x = 0; x < nx; x++) {
          const dLeft = x;
          const dRight = nx - 1 - x;
          const dTop = y;
          const dBottom = ny - 1 - y;

          // For columns at or near the source, only damp left/right edges
          const nearSource = (x >= sourceCol - 1 && x <= sourceCol + 1);
          const dMin = nearSource
            ? Math.min(dLeft, dRight)
            : Math.min(dLeft, dRight, dTop, dBottom);

          if (dMin < dampingWidth) {
            const ratio = (dampingWidth - dMin) / dampingWidth;
            const damping = 1.0 - 0.99 * ratio * ratio * ratio;
            const idx = y * nx + x;
            this.uNext[idx] *= damping;
            this.uCurr[idx] *= damping;
            this.uPrev[idx] *= damping;
          }
        }
      }

      // 4. Rotate arrays: prev ← curr, curr ← next
      const temp = this.uPrev;
      this.uPrev = this.uCurr;
      this.uCurr = this.uNext;
      this.uNext = temp;

      // 5. Apply soft source injection
      if (this.wavelength) {
        this.applySource(this.time, this.wavelength);
      }

      this.time += this.dt;
    }
  }

  /**

   * Populate the barrier array from a BarrierConfig.

   * @param {BarrierConfig} config

   */
  setBarrier(config) {
    const { mode, barrierCol, slitWidth, slitSeparation, ny } = config;
    const nx = this.nx;

    // Clear existing barrier
    this.barrier.fill(0);

    // Support custom slit center for per-slit barriers (orthogonal polarization)
    const centerY = config._slitCenter != null ? config._slitCenter : Math.floor(ny / 2);
    const halfSlit = Math.floor(slitWidth / 2);

    if (mode === 'single') {
      // Fill entire barrier column, then carve out the slit
      for (let y = 0; y < ny; y++) {
        this.barrier[y * nx + barrierCol] = 1;
      }
      // Open the slit: centered opening of slitWidth cells
      const slitStart = centerY - halfSlit;
      const slitEnd = slitStart + slitWidth;
      for (let y = slitStart; y < slitEnd; y++) {
        if (y >= 0 && y < ny) {
          this.barrier[y * nx + barrierCol] = 0;
        }
      }
    } else if (mode === 'double') {
      // Fill entire barrier column
      for (let y = 0; y < ny; y++) {
        this.barrier[y * nx + barrierCol] = 1;
      }
      // Two slits symmetric about center, separated by slitSeparation (center-to-center)
      const halfSep = Math.floor(slitSeparation / 2);
      const slit1Center = centerY - halfSep;
      const slit2Center = centerY + halfSep;

      // Open slit 1
      const slit1Start = slit1Center - halfSlit;
      const slit1End = slit1Start + slitWidth;
      for (let y = slit1Start; y < slit1End; y++) {
        if (y >= 0 && y < ny) {
          this.barrier[y * nx + barrierCol] = 0;
        }
      }

      // Open slit 2
      const slit2Start = slit2Center - halfSlit;
      const slit2End = slit2Start + slitWidth;
      for (let y = slit2Start; y < slit2End; y++) {
        if (y >= 0 && y < ny) {
          this.barrier[y * nx + barrierCol] = 0;
        }
      }
    }
  }

  /**

   * Soft additive source injection along the source column.

   * @param {number} time

   * @param {number} wavelength

   */
  applySource(time, wavelength) {
    const { nx, ny, c, dx, dampingWidth } = this;
    const sourceCol = dampingWidth + 2;
    const A = this.sourceAmplitude != null ? this.sourceAmplitude : 1.0;
    const phase = 2.0 * Math.PI * time * c / (wavelength * dx);

    // Source width: how many cells of the column emit waves (centered)
    const sw = this.sourceWidth != null ? Math.min(this.sourceWidth, ny) : ny;
    const centerY = Math.floor(ny / 2);
    const halfSW = Math.floor(sw / 2);
    const yStart = Math.max(0, centerY - halfSW);
    const yEnd = Math.min(ny, centerY - halfSW + sw);

    // Hard source: force the amplitude at the source column.
    // This prevents backward-traveling waves from interfering with the
    // source and creating a standing wave pattern (point-source artifacts).
    const val = A * Math.sin(phase);
    for (let y = yStart; y < yEnd; y++) {
      this.uCurr[y * nx + sourceCol] = val;
    }
  }

  /**

   * Returns the current amplitude field.

   * @returns {Float32Array}

   */
  getAmplitude() {
    return this.uCurr;
  }
}

window.FDTDSolver = FDTDSolver;