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- .dockerignore +8 -0
- .gitattributes +108 -0
- .gitignore +9 -0
- Dockerfile +17 -0
- README.md +98 -10
- app.py +338 -0
- data/inventory.json +11 -0
- image/background/background.jpeg +3 -0
- image/building/car_park.jpeg +3 -0
- image/building/command_area.jpeg +3 -0
- image/building/docker.jpeg +3 -0
- image/building/fuel_storage_area.jpeg +3 -0
- image/building/gathering_area.jpeg +3 -0
- image/building/green_house_experimental.jpeg +3 -0
- image/building/laboratory.jpeg +3 -0
- image/building/launching_area.jpeg +3 -0
- image/building/living_area.jpeg +3 -0
- image/building/meeting_area.jpeg +3 -0
- image/building/mine.jpeg +3 -0
- image/building/mining_area.jpeg +3 -0
- image/building/planting_area.jpeg +3 -0
- image/building/recreation_area.jpeg +3 -0
- image/building/satellite.jpeg +3 -0
- image/building/sleep_area.jpeg +3 -0
- image/building/stand_alone_mining_unit.jpeg +3 -0
- image/building/stargate.jpeg +3 -0
- image/building_2D/arena.jpeg +3 -0
- image/building_2D/arena.png +3 -0
- image/building_2D/command_centre.jpeg +3 -0
- image/building_2D/command_centre.png +3 -0
- image/building_2D/communication_station.jpeg +3 -0
- image/building_2D/communication_station.png +3 -0
- image/building_2D/convention_centre.jpeg +3 -0
- image/building_2D/convention_centre.png +3 -0
- image/building_2D/forrest.jpeg +3 -0
- image/building_2D/forrest.png +3 -0
- image/building_2D/gas_station.jpeg +3 -0
- image/building_2D/gas_station.png +3 -0
- image/building_2D/greenhouse.jpeg +3 -0
- image/building_2D/greenhouse.png +3 -0
- image/building_2D/hangar.jpeg +3 -0
- image/building_2D/hangar.png +3 -0
- image/building_2D/hospital.jpeg +3 -0
- image/building_2D/hospital.png +3 -0
- image/building_2D/launchpad.jpeg +3 -0
- image/building_2D/launchpad.png +3 -0
- image/building_2D/living_area.jpeg +3 -0
- image/building_2D/living_area.png +3 -0
- image/building_2D/repair_shop.jpeg +3 -0
- image/building_2D/repair_shop.png +3 -0
.dockerignore
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__pycache__/
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*.pyc
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.env
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.venv/
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venv/
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.git/
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.gitignore
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*.log
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.gitattributes
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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image/background/background.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D_interia/arena.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D_interia/command_centre.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D_interia/communication_station.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D_interia/convention_centre.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D_interia/forrest.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D_interia/gas_station.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D_interia/greenhouse.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D_interia/hangar.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D_interia/hospital.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D_interia/launchpad.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D_interia/living_area.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D_interia/repair_shop.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D_interia/robot_station.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D_interia/solar_station.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D_interia/weapon_shop.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D/arena.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D/arena.png filter=lfs diff=lfs merge=lfs -text
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image/building_2D/command_centre.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D/command_centre.png filter=lfs diff=lfs merge=lfs -text
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image/building_2D/communication_station.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D/communication_station.png filter=lfs diff=lfs merge=lfs -text
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image/building_2D/convention_centre.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D/convention_centre.png filter=lfs diff=lfs merge=lfs -text
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image/building_2D/forrest.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D/forrest.png filter=lfs diff=lfs merge=lfs -text
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image/building_2D/gas_station.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D/gas_station.png filter=lfs diff=lfs merge=lfs -text
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image/building_2D/greenhouse.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D/greenhouse.png filter=lfs diff=lfs merge=lfs -text
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image/building_2D/hangar.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D/hangar.png filter=lfs diff=lfs merge=lfs -text
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image/building_2D/hospital.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D/hospital.png filter=lfs diff=lfs merge=lfs -text
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image/building_2D/launchpad.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D/launchpad.png filter=lfs diff=lfs merge=lfs -text
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image/building_2D/living_area.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D/living_area.png filter=lfs diff=lfs merge=lfs -text
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image/building_2D/repair_shop.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D/repair_shop.png filter=lfs diff=lfs merge=lfs -text
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image/building_2D/robot_station.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D/robot_station.png filter=lfs diff=lfs merge=lfs -text
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image/building_2D/solar_station.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D/solar_station.png filter=lfs diff=lfs merge=lfs -text
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image/building_2D/weapon_shop.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building_2D/weapon_shop.png filter=lfs diff=lfs merge=lfs -text
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image/building/car_park.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building/command_area.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building/docker.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building/fuel_storage_area.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building/gathering_area.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building/green_house_experimental.jpeg filter=lfs diff=lfs merge=lfs -text
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image/building/laboratory.jpeg filter=lfs diff=lfs merge=lfs -text
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image/character/humanoid_robot.jpeg filter=lfs diff=lfs merge=lfs -text
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image/character/humanoid_robot.png filter=lfs diff=lfs merge=lfs -text
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image/character/Main_female_character_full.png filter=lfs diff=lfs merge=lfs -text
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image/character/Main_female_character.jpeg filter=lfs diff=lfs merge=lfs -text
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image/character/Main_female_character.png filter=lfs diff=lfs merge=lfs -text
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image/character/Main_male_character_full.png filter=lfs diff=lfs merge=lfs -text
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image/character/Main_male_character.jpeg filter=lfs diff=lfs merge=lfs -text
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image/character/Main_male_character.png filter=lfs diff=lfs merge=lfs -text
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image/character/medic_full.png filter=lfs diff=lfs merge=lfs -text
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image/character/medic.jpeg filter=lfs diff=lfs merge=lfs -text
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image/character/navigator.png filter=lfs diff=lfs merge=lfs -text
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image/character/pilot_full.png filter=lfs diff=lfs merge=lfs -text
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image/character/pilot.jpeg filter=lfs diff=lfs merge=lfs -text
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image/character/pilot.png filter=lfs diff=lfs merge=lfs -text
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image/character/wheel_robot_full.png filter=lfs diff=lfs merge=lfs -text
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image/character/wheel_robot.jpeg filter=lfs diff=lfs merge=lfs -text
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image/character/wheel_robot.png filter=lfs diff=lfs merge=lfs -text
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image/interia/isolated_automation_area.jpeg filter=lfs diff=lfs merge=lfs -text
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image/interia/laboratory_place.jpeg filter=lfs diff=lfs merge=lfs -text
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image/interia/sleeping_place.jpeg filter=lfs diff=lfs merge=lfs -text
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image/mission/huge_automated_cargo_truck.jpeg filter=lfs diff=lfs merge=lfs -text
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image/mission/huge_mobile_truck.jpeg filter=lfs diff=lfs merge=lfs -text
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image/mission/huge_robot.jpeg filter=lfs diff=lfs merge=lfs -text
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image/mission/huge_rocket.jpeg filter=lfs diff=lfs merge=lfs -text
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image/mission/space_station.jpeg filter=lfs diff=lfs merge=lfs -text
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.gitignore
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__pycache__/
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*.pyc
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.env
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.venv/
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venv/
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.DS_Store
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*.log
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deepseek_key.txt
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memory/
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Dockerfile
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# Hugging Face Spaces (Docker SDK) - Lunar Village RPG
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FROM python:3.11-slim
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ENV PYTHONUNBUFFERED=1 \
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PIP_NO_CACHE_DIR=1 \
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PORT=7860
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WORKDIR /app
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COPY requirements.txt .
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RUN pip install --no-cache-dir -r requirements.txt
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COPY . .
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EXPOSE 7860
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CMD ["python", "app.py"]
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README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk:
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---
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title: Lunar Village
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emoji: 🌕
|
| 4 |
+
colorFrom: indigo
|
| 5 |
+
colorTo: yellow
|
| 6 |
+
sdk: docker
|
| 7 |
+
app_port: 7860
|
| 8 |
+
pinned: false
|
| 9 |
+
license: mit
|
| 10 |
+
---
|
| 11 |
+
|
| 12 |
+
# 🌕 Lunar Village — Moon Colony RPG
|
| 13 |
+
|
| 14 |
+
A **SmallVill-style** online RPG set on the Moon. Walk around a lunar colony,
|
| 15 |
+
chat with AI-driven crew members (powered by **DeepSeek**), gather resources,
|
| 16 |
+
and complete the colony's mega-projects: a **huge robot**, a **mobile truck**,
|
| 17 |
+
an **automated cargo hauler**, a **heavy rocket**, and an **orbital space station**.
|
| 18 |
+
|
| 19 |
+
Playable on desktop and **mobile** (touch joystick + tap-to-interact).
|
| 20 |
+
|
| 21 |
+
**Created by Andy Kong**
|
| 22 |
+
|
| 23 |
+
---
|
| 24 |
+
|
| 25 |
+
## 🎮 How to play
|
| 26 |
+
|
| 27 |
+
- **Move:** on-screen joystick (mobile) or `WASD` / arrow keys (desktop).
|
| 28 |
+
- **Interact:** walk up to a crew member and tap the 💬 button (or press `E` / `Space`) to talk.
|
| 29 |
+
- **Gather:** walk up to a building like the Mine or Greenhouse and tap the ⛏️ button to collect resources.
|
| 30 |
+
- **Build:** open the 🏗️ **Missions** panel to spend resources and construct the mega-projects.
|
| 31 |
+
|
| 32 |
+
## 🔐 DeepSeek API key (important)
|
| 33 |
+
|
| 34 |
+
The game talks to DeepSeek through a **server-side proxy** (`/api/chat`) so your
|
| 35 |
+
API key is never exposed to players. The key is read from an environment
|
| 36 |
+
variable and should be stored as a **Space Secret**, never committed to code.
|
| 37 |
+
|
| 38 |
+
On Hugging Face:
|
| 39 |
+
1. Open your Space → **Settings** → **Variables and secrets**.
|
| 40 |
+
2. Add a **secret** named `DEEPSEEK_API_KEY` with your key value.
|
| 41 |
+
3. (Optional) add `DEEPSEEK_MODEL` (default `deepseek-chat`) and
|
| 42 |
+
`DEEPSEEK_BASE_URL` (default `https://api.deepseek.com`).
|
| 43 |
+
|
| 44 |
+
> ⚠️ If you shared your key anywhere public (chat, screenshots, commits),
|
| 45 |
+
> regenerate it in the DeepSeek console before deploying.
|
| 46 |
+
|
| 47 |
+
If no key is set, the game still runs using built-in offline personality
|
| 48 |
+
replies, so you can test the whole experience without any credentials.
|
| 49 |
+
|
| 50 |
+
## 🚀 Deploy to Hugging Face Spaces
|
| 51 |
+
|
| 52 |
+
1. Create a new **Space** → SDK: **Docker**.
|
| 53 |
+
2. Upload this whole folder (including `app.py`, `Dockerfile`, `requirements.txt`,
|
| 54 |
+
`static/`, and `image/`).
|
| 55 |
+
3. Add the `DEEPSEEK_API_KEY` secret (see above).
|
| 56 |
+
4. The Space builds the Docker image and serves the game on port `7860`.
|
| 57 |
+
|
| 58 |
+
## 🖥️ Run locally
|
| 59 |
+
|
| 60 |
+
```bash
|
| 61 |
+
pip install -r requirements.txt
|
| 62 |
+
# optional: enable AI
|
| 63 |
+
set DEEPSEEK_API_KEY=your_key_here # Windows (cmd)
|
| 64 |
+
# $env:DEEPSEEK_API_KEY="your_key_here" # Windows (PowerShell)
|
| 65 |
+
# export DEEPSEEK_API_KEY=your_key_here # macOS/Linux
|
| 66 |
+
python app.py
|
| 67 |
+
```
|
| 68 |
+
|
| 69 |
+
Then open http://localhost:7860
|
| 70 |
+
|
| 71 |
+
## 📁 Project structure
|
| 72 |
+
|
| 73 |
+
```
|
| 74 |
+
Kiro_RPG/
|
| 75 |
+
├─ app.py # FastAPI backend + DeepSeek proxy
|
| 76 |
+
├─ requirements.txt
|
| 77 |
+
├─ Dockerfile # Hugging Face Docker Space
|
| 78 |
+
├─ image/ # game art (buildings, characters, missions)
|
| 79 |
+
└─ static/
|
| 80 |
+
├─ index.html
|
| 81 |
+
├─ css/style.css
|
| 82 |
+
└─ js/
|
| 83 |
+
├─ config.js # world / buildings / characters / missions data
|
| 84 |
+
├─ ai.js # AI chat client
|
| 85 |
+
├─ ui.js # HUD, dialog, missions
|
| 86 |
+
├─ game.js # canvas engine, player, NPCs
|
| 87 |
+
└─ boot.js # title screen
|
| 88 |
+
```
|
| 89 |
+
|
| 90 |
+
## 🧩 Tech
|
| 91 |
+
|
| 92 |
+
- **Backend:** FastAPI + httpx (async DeepSeek proxy)
|
| 93 |
+
- **Frontend:** vanilla HTML5 Canvas + JS (no build step, loads fast on mobile)
|
| 94 |
+
- **AI:** DeepSeek Chat (OpenAI-compatible API)
|
| 95 |
+
|
| 96 |
+
---
|
| 97 |
+
|
| 98 |
+
Created by **Andy Kong**.
|
app.py
ADDED
|
@@ -0,0 +1,338 @@
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
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|
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|
|
|
|
|
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|
|
|
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|
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
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|
|
|
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|
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|
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|
|
|
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|
|
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|
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|
|
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|
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|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
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|
|
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|
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|
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|
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|
|
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|
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|
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|
|
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|
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|
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|
|
|
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|
|
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|
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|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
Lunar Village - a SmallVill-style online RPG set on the Moon.
|
| 3 |
+
FastAPI backend: serves the static game and proxies AI chat to DeepSeek.
|
| 4 |
+
|
| 5 |
+
The DeepSeek API key is read from the DEEPSEEK_API_KEY environment variable
|
| 6 |
+
(set it as a Secret in your Hugging Face Space). It is NEVER sent to the client.
|
| 7 |
+
|
| 8 |
+
Created by Andy Kong.
|
| 9 |
+
"""
|
| 10 |
+
import os
|
| 11 |
+
import re
|
| 12 |
+
import json
|
| 13 |
+
import logging
|
| 14 |
+
from datetime import datetime, timezone
|
| 15 |
+
from typing import List, Optional
|
| 16 |
+
|
| 17 |
+
import httpx
|
| 18 |
+
from fastapi import FastAPI, HTTPException
|
| 19 |
+
from fastapi.middleware.cors import CORSMiddleware
|
| 20 |
+
from fastapi.staticfiles import StaticFiles
|
| 21 |
+
from fastapi.responses import FileResponse, JSONResponse
|
| 22 |
+
from pydantic import BaseModel, Field
|
| 23 |
+
|
| 24 |
+
logging.basicConfig(level=logging.INFO)
|
| 25 |
+
logger = logging.getLogger("lunar-village")
|
| 26 |
+
|
| 27 |
+
BASE_DIR = os.path.dirname(os.path.abspath(__file__))
|
| 28 |
+
STATIC_DIR = os.path.join(BASE_DIR, "static")
|
| 29 |
+
IMAGE_DIR = os.path.join(BASE_DIR, "image")
|
| 30 |
+
MEMORY_DIR = os.path.join(BASE_DIR, "memory")
|
| 31 |
+
os.makedirs(MEMORY_DIR, exist_ok=True)
|
| 32 |
+
|
| 33 |
+
DATA_DIR = os.path.join(BASE_DIR, "data")
|
| 34 |
+
os.makedirs(DATA_DIR, exist_ok=True)
|
| 35 |
+
INVENTORY_PATH = os.path.join(DATA_DIR, "inventory.json")
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
def load_inventory() -> dict:
|
| 39 |
+
if os.path.isfile(INVENTORY_PATH):
|
| 40 |
+
try:
|
| 41 |
+
with open(INVENTORY_PATH, "r", encoding="utf-8") as f:
|
| 42 |
+
return json.load(f)
|
| 43 |
+
except Exception: # noqa: BLE001
|
| 44 |
+
pass
|
| 45 |
+
return {"resources": {}, "updated": None}
|
| 46 |
+
|
| 47 |
+
|
| 48 |
+
def save_inventory(resources: dict) -> dict:
|
| 49 |
+
data = {
|
| 50 |
+
"resources": {k: float(v) for k, v in resources.items()},
|
| 51 |
+
"updated": datetime.now(timezone.utc).isoformat(timespec="seconds"),
|
| 52 |
+
}
|
| 53 |
+
with open(INVENTORY_PATH, "w", encoding="utf-8") as f:
|
| 54 |
+
json.dump(data, f, ensure_ascii=False, indent=2)
|
| 55 |
+
return data
|
| 56 |
+
|
| 57 |
+
MAX_MEMORY_ENTRIES = 60 # keep the most recent N per character
|
| 58 |
+
MEMORY_IN_PROMPT = 10 # how many recent memories to feed the AI
|
| 59 |
+
|
| 60 |
+
|
| 61 |
+
def _safe_id(cid: str) -> str:
|
| 62 |
+
return re.sub(r"[^a-zA-Z0-9_-]", "", cid or "")[:64]
|
| 63 |
+
|
| 64 |
+
|
| 65 |
+
def _mem_path(cid: str) -> str:
|
| 66 |
+
return os.path.join(MEMORY_DIR, f"{_safe_id(cid)}.json")
|
| 67 |
+
|
| 68 |
+
|
| 69 |
+
def load_memory(cid: str) -> dict:
|
| 70 |
+
path = _mem_path(cid)
|
| 71 |
+
if os.path.isfile(path):
|
| 72 |
+
try:
|
| 73 |
+
with open(path, "r", encoding="utf-8") as f:
|
| 74 |
+
return json.load(f)
|
| 75 |
+
except Exception: # noqa: BLE001
|
| 76 |
+
pass
|
| 77 |
+
return {"id": _safe_id(cid), "name": "", "entries": []}
|
| 78 |
+
|
| 79 |
+
|
| 80 |
+
def save_memory(cid: str, data: dict) -> None:
|
| 81 |
+
try:
|
| 82 |
+
with open(_mem_path(cid), "w", encoding="utf-8") as f:
|
| 83 |
+
json.dump(data, f, ensure_ascii=False, indent=2)
|
| 84 |
+
except Exception as exc: # noqa: BLE001
|
| 85 |
+
logger.warning("Could not save memory for %s: %s", cid, exc)
|
| 86 |
+
|
| 87 |
+
|
| 88 |
+
def append_memory(cid: str, text: str, name: str = "") -> dict:
|
| 89 |
+
data = load_memory(cid)
|
| 90 |
+
if name and not data.get("name"):
|
| 91 |
+
data["name"] = name
|
| 92 |
+
data.setdefault("entries", []).append({
|
| 93 |
+
"t": datetime.now(timezone.utc).isoformat(timespec="seconds"),
|
| 94 |
+
"text": text.strip(),
|
| 95 |
+
})
|
| 96 |
+
data["entries"] = data["entries"][-MAX_MEMORY_ENTRIES:]
|
| 97 |
+
save_memory(cid, data)
|
| 98 |
+
return data
|
| 99 |
+
|
| 100 |
+
|
| 101 |
+
def memory_prompt(cid: str) -> str:
|
| 102 |
+
data = load_memory(cid)
|
| 103 |
+
entries = data.get("entries", [])[-MEMORY_IN_PROMPT:]
|
| 104 |
+
if not entries:
|
| 105 |
+
return ""
|
| 106 |
+
lines = "\n".join(f"- {e['text']}" for e in entries)
|
| 107 |
+
return (
|
| 108 |
+
"\n\nYour memories so far (oldest first, act consistently with them, "
|
| 109 |
+
"and follow any standing orders from the Commander):\n" + lines
|
| 110 |
+
)
|
| 111 |
+
|
| 112 |
+
DEEPSEEK_API_KEY = os.environ.get("DEEPSEEK_API_KEY", "").strip()
|
| 113 |
+
# Also try loading from a local key file (not uploaded to Hugging Face)
|
| 114 |
+
_KEY_FILE = os.path.join(BASE_DIR, "deepseek_key.txt")
|
| 115 |
+
if not DEEPSEEK_API_KEY and os.path.isfile(_KEY_FILE):
|
| 116 |
+
with open(_KEY_FILE, "r", encoding="utf-8") as _f:
|
| 117 |
+
DEEPSEEK_API_KEY = _f.read().strip()
|
| 118 |
+
|
| 119 |
+
DEEPSEEK_BASE_URL = os.environ.get("DEEPSEEK_BASE_URL", "https://api.deepseek.com").rstrip("/")
|
| 120 |
+
DEEPSEEK_MODEL = os.environ.get("DEEPSEEK_MODEL", "deepseek-chat")
|
| 121 |
+
|
| 122 |
+
# Allow a user-provided key at runtime (set via /api/set-key)
|
| 123 |
+
_USER_KEY = {"key": ""}
|
| 124 |
+
|
| 125 |
+
app = FastAPI(title="Lunar Village", version="1.0.0")
|
| 126 |
+
|
| 127 |
+
app.add_middleware(
|
| 128 |
+
CORSMiddleware,
|
| 129 |
+
allow_origins=["*"],
|
| 130 |
+
allow_methods=["*"],
|
| 131 |
+
allow_headers=["*"],
|
| 132 |
+
)
|
| 133 |
+
|
| 134 |
+
|
| 135 |
+
class ChatMessage(BaseModel):
|
| 136 |
+
role: str
|
| 137 |
+
content: str
|
| 138 |
+
|
| 139 |
+
|
| 140 |
+
class ChatRequest(BaseModel):
|
| 141 |
+
system: str = Field(default="", description="System / persona prompt for the NPC.")
|
| 142 |
+
messages: List[ChatMessage] = Field(default_factory=list)
|
| 143 |
+
temperature: float = 1.0
|
| 144 |
+
max_tokens: int = 220
|
| 145 |
+
character_id: Optional[str] = None # if set, that character's memory is injected
|
| 146 |
+
character_name: Optional[str] = None
|
| 147 |
+
|
| 148 |
+
|
| 149 |
+
class MemoryEntryRequest(BaseModel):
|
| 150 |
+
text: str
|
| 151 |
+
name: Optional[str] = None
|
| 152 |
+
|
| 153 |
+
|
| 154 |
+
class CharacterSeed(BaseModel):
|
| 155 |
+
id: str
|
| 156 |
+
name: Optional[str] = None
|
| 157 |
+
persona: Optional[str] = None
|
| 158 |
+
|
| 159 |
+
|
| 160 |
+
class MemoryInitRequest(BaseModel):
|
| 161 |
+
characters: List[CharacterSeed] = Field(default_factory=list)
|
| 162 |
+
|
| 163 |
+
|
| 164 |
+
class InventoryRequest(BaseModel):
|
| 165 |
+
resources: dict = Field(default_factory=dict)
|
| 166 |
+
|
| 167 |
+
|
| 168 |
+
class ChatResponse(BaseModel):
|
| 169 |
+
reply: str
|
| 170 |
+
fallback: bool = False
|
| 171 |
+
|
| 172 |
+
|
| 173 |
+
# A small offline personality-flavoured fallback so the game is still playable
|
| 174 |
+
# without an API key (e.g. local testing or if DeepSeek is unreachable).
|
| 175 |
+
FALLBACK_LINES = {
|
| 176 |
+
"farmer": "The greenhouse crops are holding up, but I need more water reclaimed from the ice mine.",
|
| 177 |
+
"mechanic": "Give me spare parts and I'll keep the rovers running. That huge truck won't build itself.",
|
| 178 |
+
"medic": "Radiation exposure is the real enemy up here. Stay inside during solar flares.",
|
| 179 |
+
"pilot": "The launch window is tight. We need fuel stabilised before the rocket can fly.",
|
| 180 |
+
"navigator": "I've been charting safe routes across the mare. Fewer craters, fewer breakdowns.",
|
| 181 |
+
"communicator": "Signal to Earth has a two-second delay. Patience, commander.",
|
| 182 |
+
"courier": "I move supplies between the domes. Tell me where you need them.",
|
| 183 |
+
"cleaner": "Moon dust gets everywhere. It clogs the airlocks if I don't keep at it.",
|
| 184 |
+
"humanoid_robot": "Directive acknowledged. Awaiting task assignment, commander.",
|
| 185 |
+
"wheel_robot": "Beep. Rolling out to the mining area for another load of ore.",
|
| 186 |
+
"default": "Welcome to the colony, commander. There's plenty of work to keep us all alive up here.",
|
| 187 |
+
}
|
| 188 |
+
|
| 189 |
+
|
| 190 |
+
def build_fallback(system: str, messages: List[ChatMessage]) -> str:
|
| 191 |
+
text = (system + " " + " ".join(m.content for m in messages)).lower()
|
| 192 |
+
for key, line in FALLBACK_LINES.items():
|
| 193 |
+
if key != "default" and key in text:
|
| 194 |
+
return line
|
| 195 |
+
return FALLBACK_LINES["default"]
|
| 196 |
+
|
| 197 |
+
|
| 198 |
+
@app.get("/api/health")
|
| 199 |
+
async def health():
|
| 200 |
+
active_key = _USER_KEY["key"] or DEEPSEEK_API_KEY
|
| 201 |
+
return {"ok": True, "ai_enabled": bool(active_key)}
|
| 202 |
+
|
| 203 |
+
|
| 204 |
+
class SetKeyRequest(BaseModel):
|
| 205 |
+
key: str = ""
|
| 206 |
+
|
| 207 |
+
|
| 208 |
+
@app.post("/api/set-key")
|
| 209 |
+
async def set_key(req: SetKeyRequest):
|
| 210 |
+
"""Allow a user to provide their own DeepSeek API key for this session."""
|
| 211 |
+
_USER_KEY["key"] = req.key.strip()
|
| 212 |
+
return {"ok": True, "ai_enabled": bool(_USER_KEY["key"] or DEEPSEEK_API_KEY)}
|
| 213 |
+
|
| 214 |
+
|
| 215 |
+
@app.post("/api/memory/init")
|
| 216 |
+
async def memory_init(req: MemoryInitRequest):
|
| 217 |
+
"""Ensure a memory file exists for every character (called once on game start)."""
|
| 218 |
+
created = []
|
| 219 |
+
for c in req.characters:
|
| 220 |
+
cid = _safe_id(c.id)
|
| 221 |
+
if not cid:
|
| 222 |
+
continue
|
| 223 |
+
if not os.path.isfile(_mem_path(cid)):
|
| 224 |
+
seed = {"id": cid, "name": c.name or "", "entries": []}
|
| 225 |
+
if c.persona:
|
| 226 |
+
seed["entries"].append({
|
| 227 |
+
"t": datetime.now(timezone.utc).isoformat(timespec="seconds"),
|
| 228 |
+
"text": f"I am {c.name or cid}, {c.persona}",
|
| 229 |
+
})
|
| 230 |
+
save_memory(cid, seed)
|
| 231 |
+
created.append(cid)
|
| 232 |
+
return {"ok": True, "created": created, "total": len(req.characters)}
|
| 233 |
+
|
| 234 |
+
|
| 235 |
+
@app.get("/api/memory")
|
| 236 |
+
async def memory_list():
|
| 237 |
+
ids = [f[:-5] for f in os.listdir(MEMORY_DIR) if f.endswith(".json")]
|
| 238 |
+
return {"characters": sorted(ids)}
|
| 239 |
+
|
| 240 |
+
|
| 241 |
+
@app.get("/api/memory/{cid}")
|
| 242 |
+
async def memory_get(cid: str):
|
| 243 |
+
return load_memory(cid)
|
| 244 |
+
|
| 245 |
+
|
| 246 |
+
@app.post("/api/memory/{cid}")
|
| 247 |
+
async def memory_post(cid: str, req: MemoryEntryRequest):
|
| 248 |
+
if not req.text.strip():
|
| 249 |
+
raise HTTPException(status_code=400, detail="empty memory text")
|
| 250 |
+
data = append_memory(cid, req.text, req.name or "")
|
| 251 |
+
return {"ok": True, "count": len(data.get("entries", []))}
|
| 252 |
+
|
| 253 |
+
|
| 254 |
+
@app.get("/api/inventory")
|
| 255 |
+
async def inventory_get():
|
| 256 |
+
"""Return the colony's accumulated resources (persisted to data/inventory.json)."""
|
| 257 |
+
return load_inventory()
|
| 258 |
+
|
| 259 |
+
|
| 260 |
+
@app.post("/api/inventory")
|
| 261 |
+
async def inventory_post(req: InventoryRequest):
|
| 262 |
+
data = save_inventory(req.resources)
|
| 263 |
+
return {"ok": True, **data}
|
| 264 |
+
|
| 265 |
+
|
| 266 |
+
@app.post("/api/chat", response_model=ChatResponse)
|
| 267 |
+
async def chat(req: ChatRequest):
|
| 268 |
+
# Build the system prompt, injecting this character's memory if provided.
|
| 269 |
+
system = req.system
|
| 270 |
+
if req.character_id:
|
| 271 |
+
system += memory_prompt(req.character_id)
|
| 272 |
+
|
| 273 |
+
# Determine the active API key (user-provided takes priority)
|
| 274 |
+
active_key = _USER_KEY["key"] or DEEPSEEK_API_KEY
|
| 275 |
+
|
| 276 |
+
# No key configured -> graceful offline fallback so the game still works.
|
| 277 |
+
if not active_key:
|
| 278 |
+
return ChatResponse(reply=build_fallback(req.system, req.messages), fallback=True)
|
| 279 |
+
|
| 280 |
+
payload_messages = []
|
| 281 |
+
if system:
|
| 282 |
+
payload_messages.append({"role": "system", "content": system})
|
| 283 |
+
for m in req.messages:
|
| 284 |
+
payload_messages.append({"role": m.role, "content": m.content})
|
| 285 |
+
|
| 286 |
+
payload = {
|
| 287 |
+
"model": DEEPSEEK_MODEL,
|
| 288 |
+
"messages": payload_messages,
|
| 289 |
+
"temperature": req.temperature,
|
| 290 |
+
"max_tokens": req.max_tokens,
|
| 291 |
+
"stream": False,
|
| 292 |
+
}
|
| 293 |
+
headers = {
|
| 294 |
+
"Authorization": f"Bearer {active_key}",
|
| 295 |
+
"Content-Type": "application/json",
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
try:
|
| 299 |
+
async with httpx.AsyncClient(timeout=30.0) as client:
|
| 300 |
+
resp = await client.post(
|
| 301 |
+
f"{DEEPSEEK_BASE_URL}/chat/completions",
|
| 302 |
+
json=payload,
|
| 303 |
+
headers=headers,
|
| 304 |
+
)
|
| 305 |
+
if resp.status_code != 200:
|
| 306 |
+
logger.warning("DeepSeek error %s: %s", resp.status_code, resp.text[:300])
|
| 307 |
+
return ChatResponse(reply=build_fallback(req.system, req.messages), fallback=True)
|
| 308 |
+
data = resp.json()
|
| 309 |
+
reply = data["choices"][0]["message"]["content"].strip()
|
| 310 |
+
return ChatResponse(reply=reply, fallback=False)
|
| 311 |
+
except Exception as exc: # noqa: BLE001
|
| 312 |
+
logger.exception("DeepSeek request failed: %s", exc)
|
| 313 |
+
return ChatResponse(reply=build_fallback(req.system, req.messages), fallback=True)
|
| 314 |
+
|
| 315 |
+
|
| 316 |
+
# Serve game images and static assets.
|
| 317 |
+
if os.path.isdir(IMAGE_DIR):
|
| 318 |
+
app.mount("/image", StaticFiles(directory=IMAGE_DIR), name="image")
|
| 319 |
+
|
| 320 |
+
|
| 321 |
+
@app.get("/")
|
| 322 |
+
async def index():
|
| 323 |
+
index_path = os.path.join(STATIC_DIR, "index.html")
|
| 324 |
+
if os.path.isfile(index_path):
|
| 325 |
+
# never cache the HTML so versioned asset URLs are always picked up
|
| 326 |
+
return FileResponse(index_path, headers={"Cache-Control": "no-cache, no-store, must-revalidate"})
|
| 327 |
+
return JSONResponse({"error": "index.html not found"}, status_code=404)
|
| 328 |
+
|
| 329 |
+
|
| 330 |
+
if os.path.isdir(STATIC_DIR):
|
| 331 |
+
app.mount("/", StaticFiles(directory=STATIC_DIR, html=True), name="static")
|
| 332 |
+
|
| 333 |
+
|
| 334 |
+
if __name__ == "__main__":
|
| 335 |
+
import uvicorn
|
| 336 |
+
|
| 337 |
+
port = int(os.environ.get("PORT", "7860"))
|
| 338 |
+
uvicorn.run("app:app", host="0.0.0.0", port=port, reload=False)
|
data/inventory.json
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"resources": {
|
| 3 |
+
"ore": 153.90000000000174,
|
| 4 |
+
"metal": 14.600000000000168,
|
| 5 |
+
"fuel": 177.35000000000232,
|
| 6 |
+
"food": 0.2,
|
| 7 |
+
"energy": 272.90000000000657,
|
| 8 |
+
"parts": 175.2999999999926
|
| 9 |
+
},
|
| 10 |
+
"updated": "2026-07-12T14:21:08+00:00"
|
| 11 |
+
}
|
image/background/background.jpeg
ADDED
|
Git LFS Details
|
image/building/car_park.jpeg
ADDED
|
Git LFS Details
|
image/building/command_area.jpeg
ADDED
|
Git LFS Details
|
image/building/docker.jpeg
ADDED
|
Git LFS Details
|
image/building/fuel_storage_area.jpeg
ADDED
|
Git LFS Details
|
image/building/gathering_area.jpeg
ADDED
|
Git LFS Details
|
image/building/green_house_experimental.jpeg
ADDED
|
Git LFS Details
|
image/building/laboratory.jpeg
ADDED
|
Git LFS Details
|
image/building/launching_area.jpeg
ADDED
|
Git LFS Details
|
image/building/living_area.jpeg
ADDED
|
Git LFS Details
|
image/building/meeting_area.jpeg
ADDED
|
Git LFS Details
|
image/building/mine.jpeg
ADDED
|
Git LFS Details
|
image/building/mining_area.jpeg
ADDED
|
Git LFS Details
|
image/building/planting_area.jpeg
ADDED
|
Git LFS Details
|
image/building/recreation_area.jpeg
ADDED
|
Git LFS Details
|
image/building/satellite.jpeg
ADDED
|
Git LFS Details
|
image/building/sleep_area.jpeg
ADDED
|
Git LFS Details
|
image/building/stand_alone_mining_unit.jpeg
ADDED
|
Git LFS Details
|
image/building/stargate.jpeg
ADDED
|
Git LFS Details
|
image/building_2D/arena.jpeg
ADDED
|
Git LFS Details
|
image/building_2D/arena.png
ADDED
|
Git LFS Details
|
image/building_2D/command_centre.jpeg
ADDED
|
Git LFS Details
|
image/building_2D/command_centre.png
ADDED
|
Git LFS Details
|
image/building_2D/communication_station.jpeg
ADDED
|
Git LFS Details
|
image/building_2D/communication_station.png
ADDED
|
Git LFS Details
|
image/building_2D/convention_centre.jpeg
ADDED
|
Git LFS Details
|
image/building_2D/convention_centre.png
ADDED
|
Git LFS Details
|
image/building_2D/forrest.jpeg
ADDED
|
Git LFS Details
|
image/building_2D/forrest.png
ADDED
|
Git LFS Details
|
image/building_2D/gas_station.jpeg
ADDED
|
Git LFS Details
|
image/building_2D/gas_station.png
ADDED
|
Git LFS Details
|
image/building_2D/greenhouse.jpeg
ADDED
|
Git LFS Details
|
image/building_2D/greenhouse.png
ADDED
|
Git LFS Details
|
image/building_2D/hangar.jpeg
ADDED
|
Git LFS Details
|
image/building_2D/hangar.png
ADDED
|
Git LFS Details
|
image/building_2D/hospital.jpeg
ADDED
|
Git LFS Details
|
image/building_2D/hospital.png
ADDED
|
Git LFS Details
|
image/building_2D/launchpad.jpeg
ADDED
|
Git LFS Details
|
image/building_2D/launchpad.png
ADDED
|
Git LFS Details
|
image/building_2D/living_area.jpeg
ADDED
|
Git LFS Details
|
image/building_2D/living_area.png
ADDED
|
Git LFS Details
|
image/building_2D/repair_shop.jpeg
ADDED
|
Git LFS Details
|
image/building_2D/repair_shop.png
ADDED
|
Git LFS Details
|