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Student Agent for Text Adventure Games
This is your submission file. Implement the StudentAgent class to play
text adventure games using the MCP server you also implement.
Your agent should:
1. Connect to the MCP server via the provided client
2. Use the ReAct pattern (Thought -> Action -> Observation)
3. Call MCP tools to interact with the game
4. Maximize the game score within the step limit
Required method:
async def run(self, client, game, max_steps, seed, verbose) -> RunResult
The 'client' is a FastMCP Client already connected to your MCP server.
Use it to call tools like: await client.call_tool("play_action", {"action": "look"})
Tips:
- Start by looking around and understanding your environment
- Keep track of visited locations to avoid loops
- Pick up useful items (lamp, sword, etc.)
- The seed parameter should be used to set your LLM's seed for reproducibility
"""
import json
import os
import re
from dataclasses import dataclass, field
from typing import Optional
from dotenv import load_dotenv
from huggingface_hub import InferenceClient
import random
# Load environment variables
load_dotenv()
# =============================================================================
# LLM Configuration - DO NOT MODIFY
# =============================================================================
# Model to use (fixed for fair evaluation)
LLM_MODEL = "Qwen/Qwen2.5-72B-Instruct"
# Initialize the LLM client (uses HF_TOKEN from environment)
_hf_token = os.getenv("HF_TOKEN")
if not _hf_token:
raise ValueError("HF_TOKEN not found. Set it in your .env file.")
LLM_CLIENT = InferenceClient(token=_hf_token)
def call_llm(prompt: str, system_prompt: str, seed: int, max_tokens: int = 300) -> str:
"""
Call the LLM with the given prompt. Use this function in your agent.
Args:
prompt: The user prompt (current game state, history, etc.)
system_prompt: The system prompt (instructions for the agent)
seed: Random seed for reproducibility
max_tokens: Maximum tokens in response (default: 300)
Returns:
The LLM's response text
Example:
response = call_llm(
prompt="You are in a forest. What do you do?",
system_prompt=SYSTEM_PROMPT,
seed=42,
)
"""
messages = [
{"role": "system", "content": system_prompt},
{"role": "user", "content": prompt},
]
response = LLM_CLIENT.chat.completions.create(
model=LLM_MODEL,
messages=messages,
temperature=0.0, # Deterministic for reproducibility
max_tokens=max_tokens,
seed=seed,
)
return response.choices[0].message.content
@dataclass
class RunResult:
"""Result of running the agent. Do not modify this class."""
final_score: int
max_score: int
moves: int
locations_visited: set[str]
game_completed: bool
error: Optional[str] = None
history: list[tuple[str, str, str]] = field(default_factory=list)
# =============================================================================
# System Prompt - Customize this for your agent
# =============================================================================
SYSTEM_PROMPT = """You are playing a classic text adventure game.
GOAL: Explore the world, solve puzzles, and maximize your score.
AVAILABLE TOOLS (use via MCP):
- play_action: Execute a game command (north, take lamp, open mailbox, etc.)
- memory: Get current game state and history (if implemented)
- inventory: Check what you're carrying (if implemented)
- get_map: Get a map of explored locations
- add_interactive: Add an interactive object to memory (position is automatically tracked, but you cann add it manutally if it is not in the current location)
- get_interactives: Get list of visited interactive objects, with their positions.
- set_current_objective: Set a new current objective
VALID GAME COMMANDS for play_action:
- Movement: north, south, east, west, up, down, enter, exit
- Objects: take <item>, drop <item>, open <thing>, close <thing>, examine <thing>
- Light: turn on lamp, turn off lamp
- Combat: attack <enemy> with <weapon>
- Other: inventory, look, read <thing>, wait
FORBIDDEN (will NOT work): check, inspect, search, grab, use, help
RESPOND IN THIS EXACT FORMAT (no markdown):
THOUGHT: <brief reasoning about what to do next>
TOOL: <tool_name>
ARGS: <JSON arguments>
Examples:
THOUGHT: I need to see what's around me.
TOOL: play_action
ARGS: {"action": "look"}
THOUGHT: I found a locked door. I might find a key to open it.
TOOL: add_interactive
ARGS: {"object":"locked door"}
THOUGHT:I have picked up a key, this might be useful to open a door I saw earlier.
TOOL: get_interactives
ARGS: {}
STRATEGY:
1. Start by looking around and checking memory
2. Explore systematically
3. Always pick up useful items (key, lamp, sword, etc.)
4. Open containers (mailbox, window, etc.)
5. Try to use items to interact with the environment (attack, read, use key, etc). Check you
6. Check your inventory to see if the items you have can be useful.
DO NOT repeat the same action multiple times in a row.
Try to follow the current objective, but adapt if you find new information.
"""
# =============================================================================
# Student Agent - IMPLEMENT THIS CLASS
# =============================================================================
class StudentAgent:
def __init__(self):
"""Initialize the agent state."""
self.history: list[dict] = []
self.recent_actions: list[str] = []
self.score: int = 0
self.visited_directions = {}
self.current_location = None
async def run(
self,
client,
game: str,
max_steps: int,
seed: int,
verbose: bool = False,
) -> RunResult:
"""Run the agent for a game session."""
locations_visited = set()
history = []
moves = 0
# Get list of available tools
tools = await client.list_tools()
tool_names = [t.name for t in tools]
# Get initial observation
result = await client.call_tool("play_action", {"action": "look"})
observation = self._extract_result(result)
# Track initial location
location = observation.split("\n")[0] if observation else "Unknown"
self.current_location = location
locations_visited.add(location)
if verbose:
print(f"\n{observation}")
# Main ReAct loop
for step in range(1, max_steps + 1):
# Build prompt with context
prompt = self._build_prompt(observation)
# Call LLM for reasoning (use step-based seed for variety)
#print(prompt)
objective_result = await client.call_tool("get_current_objective", {})
current_objective = self._extract_result(objective_result)
additional = ''
if step % 9 == 0:
additional += "If in the last turns you have encountered places you may need to go back later write it down using the add_interactive tool."
additional += " If you have found new items, check if they are useful for places you have visited in the past using the get_interactives tool. "
if step % 20 == 0:
additional += "You should update the current objective using the set_current_objective tool. Think about a medium to long term objective."
if verbose:
print(additional)
response = call_llm(prompt+current_objective+additional, SYSTEM_PROMPT, seed + step)
#print(f"\n[LLM RESPONSE]\n{response}\n")
# Parse the response
thought, tool_name, tool_args = self._parse_response(response, tool_names)
if verbose:
print(f"\n--- Step {step} ---")
print(f"[THOUGHT] {thought}")
print(f"[TOOL] {tool_name}({tool_args})")
# Validate and fix common issues
tool_name, tool_args = self._validate_tool_call(tool_name, tool_args, tool_names)
# Loop detection
if tool_name == "play_action":
action = tool_args.get("action", "look")
self.recent_actions.append(action)
if len(self.recent_actions) > 5:
self.recent_actions = self.recent_actions[-5:]
# Detect loops - if same action 3 times, force "look" or a random direction
if len(self.recent_actions) >= 3 and len(set(self.recent_actions[-3:])) == 1:
if self.recent_actions[-1] != "look":
if verbose:
print(f"[WARNING] Loop detected - forcing 'look'")
tool_args = {"action": "look"}
self.recent_actions.append("look")
elif self.recent_actions[-1] == "look":
if verbose:
print(f"[WARNING] Repeated 'look' - trying a random direction")
tool_args = {"action": random.choice(["north", "south", "east", "west", "up", "down"])}
self.recent_actions.append(tool_args["action"])
if action in ["north", "south", "east", "west", "up", "down"]:
if not self.visited_directions.get(self.current_location):
self.visited_directions[self.current_location] = []
available = [d for d in ["north", "south", "east", "west", "up", "down"] if d not in self.visited_directions[self.current_location]]
if not available:
available = ["north", "south", "east", "west", "up", "down"]
if action in available:
self.visited_directions[self.current_location].append(action)
if action not in available:
tool_args = {"action": available[0]}
self.visited_directions[self.current_location].append(available[0])
if verbose:
print(f"[INFO] You've been {action} from {self.current_location} before. Forcing new direction: {available[0]} ")
moves += 1
# Execute the tool
try:
result = await client.call_tool(tool_name, tool_args)
observation = self._extract_result(result)
if verbose:
print(f"[RESULT] {observation[:200]}...")
except Exception as e:
observation = f"Error: {e}"
if verbose:
print(f"[ERROR] {e}")
# Track location
if action in ["north", "south", "east", "west", "up", "down"]:
location = observation.split("\n")[0] if observation else "Unknown"
if len(location.split(' ')) < 4:
locations_visited.add(location)
self.current_location = location
# Update history
self.history.append({
"step": step,
"thought": thought,
"tool": tool_name,
"args": tool_args,
"result": observation[:200]
})
if len(self.history) > 10:
self.history = self.history[-10:]
# Track score from observation
self._update_score(observation)
# Record in result history
history.append((thought, f"{tool_name}({tool_args})", observation[:200]))
# Check for game over
if self._is_game_over(observation):
if verbose:
print("\n*** GAME OVER ***")
break
return RunResult(
final_score=self.score,
max_score=350,
moves=moves,
locations_visited=locations_visited,
game_completed=self._is_game_over(observation),
history=history,
)
def _build_prompt(self, observation: str) -> str:
"""Build the prompt for the LLM with context."""
parts = []
parts.append(f"Current Score: {self.score}")
# Recent history
if self.history:
parts.append("\nRecent actions:")
for entry in self.history:
action = entry.get("args", {}).get("action", entry["tool"])
result_short = entry["result"]
parts.append(f" > {action} -> {result_short}")
# Warn about repeated actions
if self.recent_actions and len(set(self.recent_actions[-3:])) == 1:
parts.append(f"\n[WARNING: You've been doing '{self.recent_actions[-1]}' repeatedly. TRY SOMETHING DIFFERENT!]")
parts.append(f"\nCurrent situation:\n{observation}")
parts.append("\nWhat do you do next?")
return "\n".join(parts)
def _parse_response(self, response: str, valid_tools: list[str]) -> tuple[str, str, dict]:
"""Parse the LLM response to extract thought, tool, and arguments."""
thought = "No reasoning provided"
tool_name = "play_action"
tool_args = {"action": "look"}
lines = response.strip().split("\n")
for line in lines:
line_clean = line.strip()
line_upper = line_clean.upper()
if line_upper.startswith("THOUGHT:"):
thought = line_clean.split(":", 1)[1].strip()
elif line_upper.startswith("TOOL:"):
raw_tool = line_clean.split(":", 1)[1].strip().lower()
raw_tool = raw_tool.replace("**", "").replace("*", "").replace("`", "")
raw_tool = raw_tool.split()[0] if raw_tool else "play_action"
tool_name = raw_tool
elif line_upper.startswith("ARGS:"):
args_part = line_clean.split(":", 1)[1].strip()
try:
args_part = args_part.replace("'", '"')
tool_args = json.loads(args_part)
except json.JSONDecodeError:
match = re.search(r'"action"\s*:\s*"([^"]+)"', args_part)
if match:
tool_args = {"action": match.group(1)}
else:
tool_args = {"action": "look"}
return thought, tool_name, tool_args
def _validate_tool_call(self, tool_name: str, tool_args: dict, valid_tools: list[str]) -> tuple[str, dict]:
"""Validate and fix common tool call issues."""
# Fix tool name
if tool_name not in valid_tools:
if tool_name in ["action", "do", "command"]:
tool_name = "play_action"
elif tool_name in ["map", "location"]:
tool_name = "get_map"
elif tool_name in ["mem", "state", "status"]:
tool_name = "memory"
elif tool_name in ["inv", "items"]:
tool_name = "inventory"
elif tool_name in ["interactive", "interactives", "get_interactive", "get_interactive_objects"]:
tool_name = "get_interactives"
elif tool_name in ["add_object", "add_interactives", "add_interactive_object"]:
tool_name = "add_interactive"
elif tool_name in ["set_objective", "objective"]:
tool_name = "set_current_objective"
else:
tool_name = "play_action"
# Fix action verbs
if tool_name == "play_action":
action = tool_args.get("action", "look")
invalid_verb_map = {
"check": "examine",
"inspect": "examine",
"search": "look",
"grab": "take",
"pick": "take",
"use": "examine",
"investigate": "examine",
}
words = action.lower().split()
if words and words[0] in invalid_verb_map:
words[0] = invalid_verb_map[words[0]]
action = " ".join(words)
action = action.lower().strip()
action = action.replace("**", "").replace("*", "").replace("`", "")
action = " ".join(action.split())
tool_args["action"] = action
if tool_name == "add_interactive":
if "obj" in tool_args:
tool_args["object"] = tool_args.pop("obj")
if "object" not in tool_args and len(tool_args) > 0:
tool_args = {"object": str(list(tool_args.values())[0])}
return tool_name, tool_args
def _extract_result(self, result) -> str:
"""Extract text from MCP tool result."""
if hasattr(result, 'content') and result.content:
return result.content[0].text
if isinstance(result, list) and result:
return result[0].text if hasattr(result[0], 'text') else str(result[0])
return str(result)
def _update_score(self, text: str) -> None:
"""Update score from game text."""
patterns = [
r'Score:\s*(\d+)',
r'score[:\s]+(\d+)',
r'\[Score:\s*(\d+)',
]
for pattern in patterns:
match = re.search(pattern, text, re.IGNORECASE)
if match:
self.score = max(self.score, int(match.group(1)))
def _is_game_over(self, text: str) -> bool:
"""Check if the game is over."""
game_over_phrases = [
"game over",
"you have died",
"you are dead",
"*** you have died ***",
]
text_lower = text.lower()
return any(phrase in text_lower for phrase in game_over_phrases)
# =============================================================================
# Local Testing
# =============================================================================
async def test_agent():
"""Test the agent locally."""
from fastmcp import Client
agent = StudentAgent()
async with Client("mcp_server.py") as client:
result = await agent.run(
client=client,
game="zork1",
max_steps=20,
seed=42,
verbose=True,
)
print(f"\n{'=' * 50}")
print(f"Final Score: {result.final_score}")
print(f"Moves: {result.moves}")
print(f"Locations: {len(result.locations_visited)}")
if __name__ == "__main__":
import asyncio
asyncio.run(test_agent()) |