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"""
Student Agent for Text Adventure Games

This is your submission file. Implement the StudentAgent class to play
text adventure games using the MCP server you also implement.

Your agent should:
1. Connect to the MCP server via the provided client
2. Use the ReAct pattern (Thought -> Action -> Observation)
3. Call MCP tools to interact with the game
4. Maximize the game score within the step limit

Required method:
    async def run(self, client, game, max_steps, seed, verbose) -> RunResult

The 'client' is a FastMCP Client already connected to your MCP server.
Use it to call tools like: await client.call_tool("play_action", {"action": "look"})

Tips:
- Start by looking around and understanding your environment
- Keep track of visited locations to avoid loops
- Pick up useful items (lamp, sword, etc.)
- The seed parameter should be used to set your LLM's seed for reproducibility
"""

import json
import os
import re
from dataclasses import dataclass, field
from typing import Optional

from dotenv import load_dotenv
from huggingface_hub import InferenceClient

import random

# Load environment variables
load_dotenv()

# =============================================================================
# LLM Configuration - DO NOT MODIFY
# =============================================================================

# Model to use (fixed for fair evaluation)
LLM_MODEL = "Qwen/Qwen2.5-72B-Instruct"

# Initialize the LLM client (uses HF_TOKEN from environment)
_hf_token = os.getenv("HF_TOKEN")
if not _hf_token:
    raise ValueError("HF_TOKEN not found. Set it in your .env file.")

LLM_CLIENT = InferenceClient(token=_hf_token)


def call_llm(prompt: str, system_prompt: str, seed: int, max_tokens: int = 300) -> str:
    """
    Call the LLM with the given prompt. Use this function in your agent.
    
    Args:
        prompt: The user prompt (current game state, history, etc.)
        system_prompt: The system prompt (instructions for the agent)
        seed: Random seed for reproducibility
        max_tokens: Maximum tokens in response (default: 300)
        
    Returns:
        The LLM's response text
        
    Example:
        response = call_llm(
            prompt="You are in a forest. What do you do?",
            system_prompt=SYSTEM_PROMPT,
            seed=42,
        )
    """
    messages = [
        {"role": "system", "content": system_prompt},
        {"role": "user", "content": prompt},
    ]
    
    response = LLM_CLIENT.chat.completions.create(
        model=LLM_MODEL,
        messages=messages,
        temperature=0.0,  # Deterministic for reproducibility
        max_tokens=max_tokens,
        seed=seed,
    )
    
    return response.choices[0].message.content


@dataclass
class RunResult:
    """Result of running the agent. Do not modify this class."""
    final_score: int
    max_score: int
    moves: int
    locations_visited: set[str]
    game_completed: bool
    error: Optional[str] = None
    history: list[tuple[str, str, str]] = field(default_factory=list)


# =============================================================================
# System Prompt - Customize this for your agent
# =============================================================================

SYSTEM_PROMPT = """You are playing a classic text adventure game.

GOAL: Explore the world, solve puzzles, and maximize your score.

AVAILABLE TOOLS (use via MCP):
- play_action: Execute a game command (north, take lamp, open mailbox, etc.)
- memory: Get current game state and history (if implemented)
- inventory: Check what you're carrying (if implemented)
- get_map: Get a map of explored locations
- add_interactive: Add an interactive object to memory (position is automatically tracked, but you cann add it manutally if it is not in the current location)
- get_interactives: Get list of visited interactive objects, with their positions.
- set_current_objective: Set a new current objective

VALID GAME COMMANDS for play_action:
- Movement: north, south, east, west, up, down, enter, exit
- Objects: take <item>, drop <item>, open <thing>, close <thing>, examine <thing>
- Light: turn on lamp, turn off lamp
- Combat: attack <enemy> with <weapon>
- Other: inventory, look, read <thing>, wait

FORBIDDEN (will NOT work): check, inspect, search, grab, use, help

RESPOND IN THIS EXACT FORMAT (no markdown):
THOUGHT: <brief reasoning about what to do next>
TOOL: <tool_name>
ARGS: <JSON arguments>

Examples:
THOUGHT: I need to see what's around me.
TOOL: play_action
ARGS: {"action": "look"}

THOUGHT: I found a locked door. I might find a key to open it.
TOOL: add_interactive
ARGS: {"object":"locked door"}

THOUGHT:I have picked up a key, this might be useful to open a door I saw earlier.
TOOL: get_interactives
ARGS: {}

STRATEGY:
1. Start by looking around and checking memory
2. Explore systematically
3. Always pick up useful items (key, lamp, sword, etc.)
4. Open containers (mailbox, window, etc.)
5. Try to use items to interact with the environment (attack, read, use key, etc). Check you 
6. Check your inventory to see if the items you have can be useful.

DO NOT repeat the same action multiple times in a row.
Try to follow the current objective, but adapt if you find new information. 
"""


# =============================================================================
# Student Agent - IMPLEMENT THIS CLASS
# =============================================================================

class StudentAgent:
    
    def __init__(self):
        """Initialize the agent state."""
        self.history: list[dict] = []
        self.recent_actions: list[str] = []
        self.score: int = 0
        self.visited_directions = {}
        self.current_location = None
    
    async def run(
        self,
        client,
        game: str,
        max_steps: int,
        seed: int,
        verbose: bool = False,
    ) -> RunResult:
        """Run the agent for a game session."""
        locations_visited = set()
        history = []
        moves = 0

        # Get list of available tools
        tools = await client.list_tools()
        tool_names = [t.name for t in tools]
        
        # Get initial observation
        result = await client.call_tool("play_action", {"action": "look"})
        observation = self._extract_result(result)
        
        # Track initial location
        location = observation.split("\n")[0] if observation else "Unknown"
        self.current_location = location
        locations_visited.add(location)
        
        if verbose:
            print(f"\n{observation}")
        
        # Main ReAct loop
        for step in range(1, max_steps + 1):
            # Build prompt with context
            prompt = self._build_prompt(observation)
            
            # Call LLM for reasoning (use step-based seed for variety)
            #print(prompt)

            objective_result = await client.call_tool("get_current_objective", {})

            current_objective = self._extract_result(objective_result)
            additional = ''

            if step % 9 == 0:
                additional += "If in the last turns you have encountered places you may need to go back later write it down using the add_interactive tool."
                additional += " If you have found new items, check if they are useful for places you have visited in the past using the get_interactives tool. "

            if step % 20 == 0:
                additional += "You should update the current objective using the set_current_objective tool. Think about a medium to long term objective."

            if verbose: 
                print(additional)
            response = call_llm(prompt+current_objective+additional, SYSTEM_PROMPT, seed + step)

            #print(f"\n[LLM RESPONSE]\n{response}\n")
            
            # Parse the response
            thought, tool_name, tool_args = self._parse_response(response, tool_names)
            
            if verbose:
                print(f"\n--- Step {step} ---")
                print(f"[THOUGHT] {thought}")
                print(f"[TOOL] {tool_name}({tool_args})")
            
            # Validate and fix common issues
            tool_name, tool_args = self._validate_tool_call(tool_name, tool_args, tool_names)
            
            # Loop detection
            if tool_name == "play_action":
                action = tool_args.get("action", "look")
                self.recent_actions.append(action)
                if len(self.recent_actions) > 5:
                    self.recent_actions = self.recent_actions[-5:]
                
                # Detect loops - if same action 3 times, force "look" or a random direction
                if len(self.recent_actions) >= 3 and len(set(self.recent_actions[-3:])) == 1:
                    
                    if self.recent_actions[-1] != "look":
                        if verbose:
                            print(f"[WARNING] Loop detected - forcing 'look'")
                        tool_args = {"action": "look"}
                        self.recent_actions.append("look")
                    elif self.recent_actions[-1] == "look":
                        if verbose:
                            print(f"[WARNING] Repeated 'look' - trying a random direction")
                        tool_args = {"action": random.choice(["north", "south", "east", "west", "up", "down"])}
                        self.recent_actions.append(tool_args["action"])
                

                if action in ["north", "south", "east", "west", "up", "down"]:

                    if not self.visited_directions.get(self.current_location):
                        self.visited_directions[self.current_location] = []

                    available = [d for d in ["north", "south", "east", "west", "up", "down"] if d not in self.visited_directions[self.current_location]]
                    if not available: 
                        available = ["north", "south", "east", "west", "up", "down"]

                    if action in available:
                        self.visited_directions[self.current_location].append(action)
                        
                    if action not in available:
                        tool_args = {"action": available[0]}
                        self.visited_directions[self.current_location].append(available[0])
                        if verbose:
                            print(f"[INFO] You've been {action} from {self.current_location} before. Forcing new direction: {available[0]}  ")
                            

                moves += 1
            
            # Execute the tool
            try:
                result = await client.call_tool(tool_name, tool_args)
                observation = self._extract_result(result)
                
                if verbose:
                    print(f"[RESULT] {observation[:200]}...")
            except Exception as e:
                observation = f"Error: {e}"
                if verbose:
                    print(f"[ERROR] {e}")
            

            # Track location
            if action in ["north", "south", "east", "west", "up", "down"]:
                location = observation.split("\n")[0] if observation else "Unknown"
                if len(location.split(' ')) < 4:
                    locations_visited.add(location)
                    self.current_location = location

            # Update history
            self.history.append({
                "step": step,
                "thought": thought,
                "tool": tool_name,
                "args": tool_args,
                "result": observation[:200]
            })
            if len(self.history) > 10:
                self.history = self.history[-10:]
            
            # Track score from observation
            self._update_score(observation)
            
            # Record in result history
            history.append((thought, f"{tool_name}({tool_args})", observation[:200]))
            
            # Check for game over
            if self._is_game_over(observation):
                if verbose:
                    print("\n*** GAME OVER ***")
                break
        
        return RunResult(
            final_score=self.score,
            max_score=350,
            moves=moves,
            locations_visited=locations_visited,
            game_completed=self._is_game_over(observation),
            history=history,
        )
    
    def _build_prompt(self, observation: str) -> str:
        """Build the prompt for the LLM with context."""
        parts = []
        
        parts.append(f"Current Score: {self.score}")
        
        # Recent history
        if self.history:
            parts.append("\nRecent actions:")

            for entry in self.history:
                action = entry.get("args", {}).get("action", entry["tool"])
                result_short = entry["result"]
                parts.append(f"  > {action} -> {result_short}")
            
            # Warn about repeated actions
            if self.recent_actions and len(set(self.recent_actions[-3:])) == 1:
                parts.append(f"\n[WARNING: You've been doing '{self.recent_actions[-1]}' repeatedly. TRY SOMETHING DIFFERENT!]")
        
        parts.append(f"\nCurrent situation:\n{observation}")
        parts.append("\nWhat do you do next?")
        
        return "\n".join(parts)
    
    def _parse_response(self, response: str, valid_tools: list[str]) -> tuple[str, str, dict]:
        """Parse the LLM response to extract thought, tool, and arguments."""
        thought = "No reasoning provided"
        tool_name = "play_action"
        tool_args = {"action": "look"}
        
        lines = response.strip().split("\n")
        
        for line in lines:
            line_clean = line.strip()
            line_upper = line_clean.upper()
            
            if line_upper.startswith("THOUGHT:"):
                thought = line_clean.split(":", 1)[1].strip()
            
            elif line_upper.startswith("TOOL:"):
                raw_tool = line_clean.split(":", 1)[1].strip().lower()
                raw_tool = raw_tool.replace("**", "").replace("*", "").replace("`", "")
                raw_tool = raw_tool.split()[0] if raw_tool else "play_action"
                tool_name = raw_tool
            
            elif line_upper.startswith("ARGS:"):
                args_part = line_clean.split(":", 1)[1].strip()
                try:
                    args_part = args_part.replace("'", '"')
                    tool_args = json.loads(args_part)
                except json.JSONDecodeError:
                    match = re.search(r'"action"\s*:\s*"([^"]+)"', args_part)
                    if match:
                        tool_args = {"action": match.group(1)}
                    else:
                        tool_args = {"action": "look"}
        
        return thought, tool_name, tool_args
    
    def _validate_tool_call(self, tool_name: str, tool_args: dict, valid_tools: list[str]) -> tuple[str, dict]:
        """Validate and fix common tool call issues."""
        # Fix tool name
        if tool_name not in valid_tools:
            if tool_name in ["action", "do", "command"]:
                tool_name = "play_action"
            elif tool_name in ["map", "location"]:
                tool_name = "get_map"
            elif tool_name in ["mem", "state", "status"]:
                tool_name = "memory"
            elif tool_name in ["inv", "items"]:
                tool_name = "inventory"
                
            elif tool_name in ["interactive", "interactives", "get_interactive", "get_interactive_objects"]:
                tool_name = "get_interactives"
            elif tool_name in ["add_object", "add_interactives", "add_interactive_object"]:
                tool_name = "add_interactive"
            elif tool_name in ["set_objective", "objective"]:
                tool_name = "set_current_objective"
            else:
                tool_name = "play_action"
        
        # Fix action verbs
        if tool_name == "play_action":
            action = tool_args.get("action", "look")
            
            invalid_verb_map = {
                "check": "examine",
                "inspect": "examine",
                "search": "look",
                "grab": "take",
                "pick": "take",
                "use": "examine",
                "investigate": "examine",
            }
            
            words = action.lower().split()
            if words and words[0] in invalid_verb_map:
                words[0] = invalid_verb_map[words[0]]
                action = " ".join(words)
            
            action = action.lower().strip()
            action = action.replace("**", "").replace("*", "").replace("`", "")
            action = " ".join(action.split())
            
            tool_args["action"] = action

        if tool_name == "add_interactive":

            if "obj" in tool_args:
                tool_args["object"] = tool_args.pop("obj")

            if "object" not in tool_args and len(tool_args) > 0:
                tool_args = {"object": str(list(tool_args.values())[0])}
        
        return tool_name, tool_args
    
    def _extract_result(self, result) -> str:
        """Extract text from MCP tool result."""
        if hasattr(result, 'content') and result.content:
            return result.content[0].text
        if isinstance(result, list) and result:
            return result[0].text if hasattr(result[0], 'text') else str(result[0])
        return str(result)
    
    def _update_score(self, text: str) -> None:
        """Update score from game text."""
        patterns = [
            r'Score:\s*(\d+)',
            r'score[:\s]+(\d+)',
            r'\[Score:\s*(\d+)',
        ]
        
        for pattern in patterns:
            match = re.search(pattern, text, re.IGNORECASE)
            if match:
                self.score = max(self.score, int(match.group(1)))
    
    def _is_game_over(self, text: str) -> bool:
        """Check if the game is over."""
        game_over_phrases = [
            "game over",
            "you have died",
            "you are dead",
            "*** you have died ***",
        ]
        text_lower = text.lower()
        return any(phrase in text_lower for phrase in game_over_phrases)


# =============================================================================
# Local Testing
# =============================================================================

async def test_agent():
    """Test the agent locally."""
    from fastmcp import Client
    
    agent = StudentAgent()
    
    async with Client("mcp_server.py") as client:
        result = await agent.run(
            client=client,
            game="zork1",
            max_steps=20,
            seed=42,
            verbose=True,
        )
        
        print(f"\n{'=' * 50}")
        print(f"Final Score: {result.final_score}")
        print(f"Moves: {result.moves}")
        print(f"Locations: {len(result.locations_visited)}")


if __name__ == "__main__":
    import asyncio
    asyncio.run(test_agent())