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"""
Student MCP Server for Text Adventure Games

This is your MCP server submission. Implement the tools that your agent
will use to play text adventure games.

Required tool:
    play_action(action: str) -> str
        Execute a game command and return the result.

Recommended tools:
    memory() -> str
        Return current game state, score, and recent history.
    
    inventory() -> str  
        Return the player's current inventory.
    
    get_map() -> str
        Return a map of explored locations.

Test your server with:
    fastmcp dev submission_template/mcp_server.py

Then open the MCP Inspector in your browser to test the tools interactively.
"""

import sys
import os

# Add parent directory to path to import games module
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))

from fastmcp import FastMCP
from games.zork_env import TextAdventureEnv


# =============================================================================
# Create the MCP Server
# =============================================================================

mcp = FastMCP("Student Text Adventure Server")


# =============================================================================
# Game State Management
# =============================================================================

class GameManager:
    """
    Manages the text adventure game state.
    
    TODO: Extend this class to track:
    - Action history (for memory tool)
    - Explored locations (for mapping)
    - Current score and moves
    """
    
    def __init__(self):
        self.env: TextAdventureEnv = None
        self.state = None
        self.game_name: str = ""


        # TODO: Add more state tracking
        self.history: list[tuple[str, str]] = []
        self.explored_locations: dict[str, set[str]] = {}
        self.current_location: str = self._extract_location(self.state.observation) if self.state else "Unknown"

        self.current_objective = "Explore the game world and maximize score."
        self.interactives: dict = {} # Interactive objects and their locations


    def _extract_location(self, observation: str) -> str:
        """Extract location name from observation (usually first line)."""
        lines = observation.strip().split('\n')
        return lines[0] if lines else "Unknown"

    def initialize(self, game: str = "zork1"):
        """Initialize or reset the game."""
        self.game_name = game
        self.env = TextAdventureEnv(game)
        self.state = self.env.reset()
        # TODO: Reset your state tracking here
        self.history = []
        self.explored_locations = {}
        self.current_location = self._extract_location(self.state.observation)


        self.current_objective = "Explore the game world and maximize score."
        self.interactives: dict = {}
        return self.state.observation
    

    def step(self, action: str) -> str:
        """Execute an action and return the result."""
        if self.env is None:
            self.initialize()
        
        self.state = self.env.step(action)

        result = self.state.observation
        
        # TODO: Update your state tracking here
        self.history.append((action, result))
        if len(self.history) > 20:
            self.history = self.history[-20:]

        new_location = self._extract_location(result)
        if action in ["north", "south", "east", "west", "up", "down", 
                      "enter", "exit", "n", "s", "e", "w", "u", "d"]:
            if self.current_location not in self.explored_locations:
                self.explored_locations[self.current_location] = set()
            if new_location != self.current_location:
                self.explored_locations[self.current_location].add(f"{action} -> {new_location}")
        self.current_location = new_location

        return self.state.observation
    

    def get_memory(self) -> str:
        """Get a summary of current game state."""
        recent = self.history if self.history else []
        recent_str = "\n".join([f"  > {a} -> {r}..." for a, r in recent]) if recent else "  (none yet)"
        
        return f"""Current State:
                - Location: {self.current_location}
                - Score: {self.state.score} points
                - Moves: {self.state.moves}
                - Game: {self.game_name}

                All actions and observations:
                {recent_str}

                Current Observation:
                {self.state.observation}

                Current Objective:
                {self.current_objective}"""
                
    

    def get_map(self) -> str:
        """Get a map of explored locations."""
        if not self.explored_locations:
            return "Map: No locations explored yet. Try moving around!"
        
        lines = ["Explored Locations and Exits:"]
        for loc, exits in sorted(self.explored_locations.items()):
            lines.append(f"\n* {loc}")
            for exit_info in sorted(exits):
                lines.append(f"    -> {exit_info}")
        
        lines.append(f"\n[Current] {self.current_location}")
        return "\n".join(lines)
    
    def get_inventory(self) -> str:
        """Get current inventory."""
        items = self.state.inventory if hasattr(self.state, 'inventory') and self.state.inventory else []
        
        if not items:
            return "Inventory: You are empty-handed."
        
        item_names = []
        for item in items:
            item_str = str(item)
            item_lower = item_str.lower()
            if "parent" in item_lower:
                idx = item_lower.index("parent")
                name = item_str[:idx].strip()
                if ":" in name:
                    name = name.split(":", 1)[1].strip()
                item_names.append(name)
            elif ":" in item_str:
                name = item_str.split(":")[1].strip()
                item_names.append(name)
            else:
                item_names.append(item_str)
        
        return f"Inventory: {', '.join(item_names)}"



    def get_interactives(self) -> str:
        """Get interactive objects and their locations."""

        if not self.interactives:
            return "Interactives: No interactive objects identified yet."
        
        lines = ["Interactive objects and Locations:"]
        for obj, loc in sorted(self.interactives.items()):
            lines.append(f"\n* {obj} (at {loc})")
        
        return "\n".join(lines)
    
    def add_interactive(self, obj: str, location: str = None):
        """Add an interactive object, automatically adds its location."""
        if location is None:
            location = self.current_location
        self.interactives[obj] = location

    def get_current_objective(self) -> str:
        """Get the current objective."""
        return self.current_objective
    
    def set_current_objective(self, objective: str):    
        """Set a new current objective."""
        self.current_objective = objective



    def get_score(self) -> int:
        """Get current score."""
        return self.state.score if self.state else 0
    
    def get_moves(self) -> int:
        """Get number of moves taken."""
        return self.state.moves if self.state else 0


# Global game manager
_game = GameManager()


def get_game() -> GameManager:
    """Get or initialize the game manager."""
    global _game
    if _game.env is None:
        # Get game from environment variable (set by evaluator)
        game = os.environ.get("GAME", "zork1")
        _game.initialize(game)
    return _game


# =============================================================================
# MCP Tools - IMPLEMENT THESE
# =============================================================================

@mcp.tool()
def play_action(action: str) -> str:
    """
    Execute a game command and return the result.
    
    This is the main tool for interacting with the game.
    
    Args:
        action: The command to execute (e.g., "north", "take lamp", "open mailbox")
        
    Returns:
        The game's response to the action
        
    Valid commands include:
        - Movement: north, south, east, west, up, down, enter, exit
        - Objects: take <item>, drop <item>, open <thing>, examine <thing>
        - Other: look, inventory, read <thing>, turn on lamp
    """
    game = get_game()
    
    # TODO: You might want to add action validation here
    # TODO: You might want to include score changes in the response
    
    result = game.step(action)
    
    # Optional: Append score info
    
    score_info = f"\n\n[Score: {game.state.score} | Moves: {game.state.moves}]"
    
    if game.state.reward > 0:
        score_info = f"\n\n+{game.state.reward} points! (Total: {game.state.score})"
    
    done_info = ""
    if game.state.done:
        done_info = "\n\nGAME OVER"
    
    return result + score_info + done_info


# TODO: Implement additional tools to help your agent



@mcp.tool()
def memory() -> str:
    """
    Get a summary of the current game state.
    
    Returns location, score, moves, recent actions, and current observation.
    """
    return get_game().get_memory()


@mcp.tool()
def get_map() -> str:
    """
    Get a map showing explored locations and connections.
    
    Useful for navigation and avoiding getting lost.
    """
    return get_game().get_map()


@mcp.tool()
def inventory() -> str:
    """
    Check what items you are currently carrying.
    """
    return get_game().get_inventory()


@mcp.tool()
def get_interactives() -> str:
    """
    Get interactive objects and their locations.
    """
    return get_game().get_interactives()

@mcp.tool()
def add_interactive(object: str, location: str = None) -> str:    
    """
    Add an interactive object and its location.
    """
    get_game().add_interactive(object, location)
    return f"Added interactive: {object} at location: {location}"

@mcp.tool()
def get_current_objective() -> str:
    """
    Get the current objective.
    """
    return get_game().get_current_objective()   

@mcp.tool()
def set_current_objective(objective: str) -> str:
    """
    Set a new current objective.
    """
    get_game().set_current_objective(objective)
    return  f"Objective updated to: {objective}"




@mcp.tool()
def get_valid_actions() -> str:
    """
    Get a list of likely valid actions from the current location.
    
    Returns:
       List of actions that might work here
    """
    # This is a hint: Jericho provides get_valid_actions()
    game = get_game()

    if game.env and game.env.env:
        valid = game.env.env.get_valid_actions()
        return "Valid actions: " + ", ".join(valid[:20])
    return "Could not determine valid actions"


# =============================================================================
# Run the server
# =============================================================================

if __name__ == "__main__":
    # This runs the server with stdio transport (for MCP clients)
    mcp.run()