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"""
LOGOS Playback Window - UI Shell (SPCW Cake/Bake Protocol)
Displays interpreter output with fixed viewport and bicubic interpolation
META: Geometric/Grayscale structure
DELTA: Thermal color palette (Blue->Red)
"""

import numpy as np
from PyQt5.QtWidgets import QApplication, QMainWindow, QWidget, QVBoxLayout, QLabel
from PyQt5.QtCore import Qt, QTimer, QThread, pyqtSignal
from PyQt5.QtGui import QImage, QPixmap
from PIL import Image
import logging
from collections import deque


class StreamRenderer(QThread):
    """
    Worker thread for rendering stream data (Bake Renderer)
    Converts interpreter output to RGB image buffer
    """
    
    frame_ready = pyqtSignal(np.ndarray, int, int, str)  # frame_data, width, height, heat_signature
    
    def __init__(self, interpreter_output):
        super().__init__()
        self.interpreter_output = interpreter_output
        self.logger = logging.getLogger('StreamRenderer')
    
    def run(self):
        """Render interpreter output to RGB buffer"""
        wave_payload = self.interpreter_output['wave_payload']
        chunk_type = self.interpreter_output['chunk_type']
        render_buffer_size = self.interpreter_output['render_buffer_size']
        heat_signature = self.interpreter_output['heat_signature']
        
        # Create image from wave payload
        image_data = self._render_chunk(wave_payload, render_buffer_size, chunk_type)
        
        # Emit rendered frame
        self.frame_ready.emit(image_data, render_buffer_size, render_buffer_size, heat_signature)
    
    def _render_chunk(self, wave_payload, size, chunk_type):
        """
        Render chunk based on type (META or DELTA)
        
        Args:
            wave_payload: bytes (508 bytes)
            size: Target image size (width/height)
            chunk_type: ChunkType.META or ChunkType.DELTA
            
        Returns:
            numpy array of shape (size, size, 3) with RGB values
        """
        if chunk_type.value == "META":
            # META: Render as Structure (Geometric/Grayscale)
            return self._render_meta_structure(wave_payload, size)
        else:
            # DELTA: Render as Heat (Thermal color palette)
            return self._render_delta_heat(wave_payload, size)
    
    def _render_meta_structure(self, wave_payload, size):
        """
        Render META chunk as Structure (Geometric/Grayscale)
        Maps byte values to geometric grid coordinates or grayscale intensity
        """
        image = np.zeros((size, size, 3), dtype=np.uint8)
        
        if not wave_payload or len(wave_payload) == 0:
            return image
        
        payload_array = np.frombuffer(wave_payload, dtype=np.uint8)
        
        # Create geometric structure mapping
        # Strategy: Map 508 bytes to 2D grid with grayscale intensity
        
        # Calculate grid dimensions (close to square)
        grid_size = int(np.sqrt(len(payload_array))) + 1
        grid_size = min(grid_size, size)  # Don't exceed render size
        
        # Map payload bytes to grid coordinates
        for i, byte_value in enumerate(payload_array):
            if i >= grid_size * grid_size:
                break
            
            y = (i // grid_size) % size
            x = (i % grid_size) % size
            
            # Grayscale intensity from byte value
            gray = byte_value
            image[y, x] = [gray, gray, gray]
        
        # For remaining pixels, fill with geometric patterns
        # Create wave-like structures from byte patterns
        if len(payload_array) < size * size:
            remaining_start = len(payload_array)
            for i in range(remaining_start, size * size):
                y = i // size
                x = i % size
                
                # Geometric pattern based on position and payload
                pattern_idx = (y * size + x) % len(payload_array) if len(payload_array) > 0 else 0
                base_value = payload_array[pattern_idx] if len(payload_array) > 0 else 128
                
                # Add geometric structure (wave patterns)
                wave_pattern = int(127 * np.sin(x * 0.1) * np.cos(y * 0.1)) + 128
                final_value = (base_value + wave_pattern) // 2
                final_value = max(0, min(255, final_value))
                
                image[y, x] = [final_value, final_value, final_value]
        
        return image
    
    def _render_delta_heat(self, wave_payload, size):
        """
        Render DELTA chunk as Heat (Thermal color palette: Blue->Red)
        Maps byte values to thermal color visualization
        """
        image = np.zeros((size, size, 3), dtype=np.uint8)
        
        if not wave_payload or len(wave_payload) == 0:
            return image
        
        payload_array = np.frombuffer(wave_payload, dtype=np.uint8)
        
        # Normalize payload to [0, 1] for thermal mapping
        if payload_array.max() != payload_array.min():
            normalized = (payload_array.astype(np.float32) - payload_array.min()) / (
                payload_array.max() - payload_array.min()
            )
        else:
            normalized = np.full(len(payload_array), 0.5, dtype=np.float32)
        
        # Thermal color palette: Blue (cold) -> Cyan -> Yellow -> Red (hot)
        # Map normalized [0, 1] to RGB thermal colors
        for i, heat_value in enumerate(normalized):
            if i >= size * size:
                break
            
            y = i // size
            x = i % size
            
            # Thermal color mapping
            r, g, b = self._thermal_color(heat_value)
            image[y, x] = [r, g, b]
        
        # Fill remaining pixels with heat gradient
        if len(payload_array) < size * size:
            remaining_start = len(payload_array)
            for i in range(remaining_start, size * size):
                y = i // size
                x = i % size
                
                # Create heat gradient from payload pattern
                pattern_idx = (y * size + x) % len(payload_array) if len(payload_array) > 0 else 0
                base_heat = normalized[pattern_idx] if len(payload_array) > 0 else 0.5
                
                # Add phase hole noise effect
                noise = ((x + y) % 256) / 255.0 * 0.2
                heat_value = np.clip(base_heat + noise, 0.0, 1.0)
                
                r, g, b = self._thermal_color(heat_value)
                image[y, x] = [r, g, b]
        
        return image
    
    def _thermal_color(self, heat_value):
        """
        Convert heat value [0, 1] to thermal RGB color
        Blue (cold, 0.0) -> Cyan -> Yellow -> Red (hot, 1.0)
        
        Args:
            heat_value: Float in [0, 1]
            
        Returns:
            (r, g, b) tuple
        """
        heat_value = np.clip(heat_value, 0.0, 1.0)
        
        if heat_value < 0.25:
            # Blue to Cyan
            t = heat_value / 0.25
            r = 0
            g = int(255 * t)
            b = 255
        elif heat_value < 0.5:
            # Cyan to Yellow
            t = (heat_value - 0.25) / 0.25
            r = int(255 * t)
            g = 255
            b = int(255 * (1 - t))
        elif heat_value < 0.75:
            # Yellow to Orange
            t = (heat_value - 0.5) / 0.25
            r = 255
            g = int(255 * (1 - t * 0.5))
            b = 0
        else:
            # Orange to Red
            t = (heat_value - 0.75) / 0.25
            r = 255
            g = int(255 * (1 - t) * 0.5)
            b = 0
        
        return (r, g, b)


class PlaybackWindow(QMainWindow):
    """
    Playback Window with fixed viewport that displays state-based reconstruction
    Uses LogosDisplayInterpreter for persistent canvas state updates
    """
    
    def __init__(self, display_interpreter, window_width=None, window_height=None, parent=None):
        super().__init__(parent)
        
        self.display_interpreter = display_interpreter
        self.window_width = window_width
        self.window_height = window_height
        self.logger = logging.getLogger('PlaybackWindow')
        
        # Setup UI
        self.init_ui()
        
    def init_ui(self):
        """Initialize the user interface"""
        self.setWindowTitle("LOGOS Playback Interpreter - State Saturation Engine")
        if self.window_width and self.window_height:
            self.setGeometry(100, 100, self.window_width, self.window_height)
        else:
            self.setGeometry(100, 100, 1024, 768)
        
        # Central widget
        central_widget = QWidget()
        self.setCentralWidget(central_widget)
        
        # Layout
        layout = QVBoxLayout()
        central_widget.setLayout(layout)
        
        # Viewport label for displaying frames
        self.viewport = QLabel()
        self.viewport.setAlignment(Qt.AlignCenter)
        self.viewport.setStyleSheet("background-color: black;")
        if self.window_width and self.window_height:
            self.viewport.setMinimumSize(self.window_width, self.window_height)
        layout.addWidget(self.viewport)
        
        # Status label
        self.status_label = QLabel("Waiting for stream data...")
        self.status_label.setAlignment(Qt.AlignCenter)
        layout.addWidget(self.status_label)
    
    def update_display(self):
        """Update viewport from display interpreter state"""
        # Get viewport frame (scaled with saturation overlay)
        target_size = (
            self.window_width if self.window_width else self.display_interpreter.resolution[0],
            self.window_height if self.window_height else self.display_interpreter.resolution[1],
        )
        viewport_frame = self.display_interpreter.get_viewport_frame(target_size)
        
        # Convert PIL Image to QPixmap
        qimage = QImage(
            viewport_frame.tobytes(),
            target_size[0],
            target_size[1],
            QImage.Format_RGB888
        )
        pixmap = QPixmap.fromImage(qimage)
        
        # Display in viewport
        self.viewport.setPixmap(pixmap)
        
        # Update status with saturation info
        stats = self.display_interpreter.get_saturation_stats()
        if self.display_interpreter.resolution:
            res = self.display_interpreter.resolution
            vp_w = self.window_width if self.window_width else res[0]
            vp_h = self.window_height if self.window_height else res[1]
            self.status_label.setText(
                f"Stage: {stats['stage']} | "
                f"Saturation: {stats['percent']:.1f}% ({stats['saturated']}/{stats['total']}) | "
                f"Resolution: {res[0]}x{res[1]} | "
                f"Viewport: {vp_w}x{vp_h}"
            )
        else:
            self.status_label.setText(
                f"Stage: {stats['stage']} | Waiting for first META chunk..."
            )


class StreamHarmonizer:
    """
    Handles buffer synchronization for audio/video/data alignment
    Based on META markers from StreamInterpreter
    """
    
    def __init__(self):
        from collections import deque
        self.audio_buffer = deque()
        self.video_buffer = deque()
        self.data_buffer = deque()
        self.meta_sequence = []
        self.logger = logging.getLogger('StreamHarmonizer')
    
    def register_meta_marker(self, marker_data):
        """
        Register a META marker for synchronization
        
        Args:
            marker_data: Marker data from StreamInterpreter
        """
        self.meta_sequence.append(marker_data)
        self.logger.debug(f"META marker registered: Heat={marker_data.get('heat_signature', 'N/A')}")
    
    def synchronize_buffers(self, audio_chunk, video_chunk, data_chunk, meta_markers):
        """
        Synchronize buffers based on META markers
        
        Args:
            audio_chunk: Audio data chunk
            video_chunk: Video data chunk
            data_chunk: Data chunk
            meta_markers: List of META markers from interpreter
            
        Returns:
            synchronized: Dictionary with aligned buffers
        """
        # Add chunks to respective buffers
        if audio_chunk is not None:
            self.audio_buffer.append(audio_chunk)
        if video_chunk is not None:
            self.video_buffer.append(video_chunk)
        if data_chunk is not None:
            self.data_buffer.append(data_chunk)
        
        # Align buffers based on META marker positions
        if meta_markers:
            # Use latest META marker as sync point
            sync_point = meta_markers[-1]
            
            # Ensure all buffers are aligned to this marker
            min_buffer_size = min(
                len(self.audio_buffer),
                len(self.video_buffer),
                len(self.data_buffer)
            )
            
            # Trim buffers to sync point if needed
            while len(self.audio_buffer) > min_buffer_size:
                self.audio_buffer.popleft()
            while len(self.video_buffer) > min_buffer_size:
                self.video_buffer.popleft()
            while len(self.data_buffer) > min_buffer_size:
                self.data_buffer.popleft()
            
            heat_sig = sync_point.get('heat_signature', 'unknown')
            self.logger.info(
                f"Buffers synchronized at META marker Heat={heat_sig}, "
                f"Buffer sizes: Audio={len(self.audio_buffer)}, "
                f"Video={len(self.video_buffer)}, Data={len(self.data_buffer)}"
            )
        
        return {
            'audio': list(self.audio_buffer),
            'video': list(self.video_buffer),
            'data': list(self.data_buffer),
            'sync_markers': meta_markers
        }