# LOGOS Architecture - Clean Implementation ## Overview This repository contains the **clean, production-ready** LOGOS implementation stripped of "AI bloat" and focused on core functionality. ## Core Components ### 1. `logos_core.py` - The Mathematical Heart Pure math functions with no dependencies beyond standard library: - `resolve_fractal_address()` - Fractal coordinate decoder - `prime_harmonizer()` - Prime modulo classification - `calculate_heat_code()` - Path to Heat Code encoding - `pack_atom()` / `unpack_atom()` - Atom serialization **Key Feature**: Zero external dependencies for core logic (only uses `struct` from stdlib). ### 2. `bake_stream.py` - The Encoder (The Baker) Encodes images into SPCW streams: - Adaptive quadtree decomposition - Variance-based splitting - Atom generation from regions - Stream serialization **Dependencies**: `numpy`, `opencv-python` ### 3. `eat_cake.py` - The Player (The Cake Consumer) Reconstructs images from SPCW streams: - Fractal address resolution - Canvas state management - Heatmap visualization mode - Non-linear reconstruction **Dependencies**: `numpy`, `opencv-python` ## Architecture Philosophy ### Separation of Concerns - **Core Logic** (`logos_core.py`): Pure math, no I/O, testable in isolation - **Encoder** (`bake_stream.py`): Image → Atoms - **Decoder** (`eat_cake.py`): Atoms → Image ### Non-Linear Processing The key innovation is **fractal addressing**: - Traditional: Sequential scan (top-to-bottom, left-to-right) - LOGOS: Fractal descent (geometric significance determines order) This enables: - Compression via geometry (only active regions transmitted) - Infinite canvas support (non-linear memory layout) - Deterministic reconstruction (same Heat Code → same position) ## Data Flow ``` Image (PNG) → [Baker] → Atoms (512B chunks) → [Stream] → .spcw file → [Player] → Canvas State → [Renderer] → Reconstructed Image ``` ## Testing Run the test pipeline: ```bash python test_bake_eat.py ``` This creates a test image, bakes it, and reconstructs it to verify the complete loop. ## Legacy Code The following files are from the earlier experimental phase and can be archived: - `display_interpreter.py` - Complex state engine (superseded by `eat_cake.py`) - `fractal_engine.py` - Advanced quadtree (functionality merged into `logos_core.py`) - `playback_window.py` - PyQt UI (superseded by OpenCV in `eat_cake.py`) - `main.py` - Old integration script - `stream_interpreter.py` - Classification engine (functionality merged) **Note**: These can be kept for reference but are not needed for the clean implementation. ## Extension Points ### Adaptive Grid Strategies The Baker uses quadtree (2x2 splits), but the architecture supports: - **Octree**: 3x3 splits (for 3D or higher dimensions) - **Prime Grid**: NxM splits based on prime modulus - **Variable Depth**: Adaptive based on content complexity ### Enhanced Payload Encoding Current implementation uses average color. Could be extended to: - Raw pixel data (for detailed regions) - Frequency domain (DCT/FFT coefficients) - Vector quantization - Lossless compression ## Performance Notes - **Encoding**: O(N log N) where N = number of pixels (quadtree depth) - **Decoding**: O(M) where M = number of atoms (linear scan) - **Memory**: Canvas state is O(W×H×3) bytes For 4K images (3840×2160): - Raw size: ~25 MB - Encoded (typical): ~5-10 MB (depending on content) - Decoding time: <1 second on modern hardware ## Future Work 1. **StreamHarmonizer**: Audio/data synchronization against Global Scalar Wave 2. **Multi-resolution**: Support for progressive streaming 3. **GPU Acceleration**: Parallel quadtree decomposition 4. **Network Protocol**: Stream over network with error correction