""" LOGOS Display Interpreter - State Saturation Engine Reconstruction engine that maintains persistent canvas state (The Cake) Updates state using stream instructions (The Bake) """ import numpy as np from enum import Enum import logging from PIL import Image from .fractal_engine import LogosFractalEngine class Stage(Enum): """Pipeline stages""" ALLOCATION = "ALLOCATION" # Stage 1: Create output buffer from first META SATURATION = "SATURATION" # Stage 2: Fill buckets with initial data HARMONIC_DIFF = "HARMONIC_DIFF" # Stage 3: Apply heat diffs for animation class Mode(Enum): """Operating modes""" STREAMING = "STREAMING" # Real-time viewport updates DOWNLOAD = "DOWNLOAD" # Full resolution export class LogosDisplayInterpreter: """ State-based reconstruction engine (The Oven) Maintains persistent canvas state and updates it atomically """ BUCKET_SIZE = 512 # Bytes per bucket (one atom) BYTES_PER_PIXEL = 3 # RGB def __init__(self, mode=Mode.STREAMING, use_fractal_addressing=True): """ Initialize the Display Interpreter Args: mode: STREAMING (real-time) or DOWNLOAD (full fidelity export) use_fractal_addressing: If True, use fractal quadtree addressing (default: True) """ self.mode = mode self.stage = Stage.ALLOCATION self.use_fractal_addressing = use_fractal_addressing # Fractal engine for coordinate decoding if use_fractal_addressing: self.fractal_engine = LogosFractalEngine(min_bucket_size=64) else: self.fractal_engine = None # Canvas state (The Cake) self.canvas_state = None # numpy array (H, W, 3) uint8 # Fidelity map (tracks saturated buckets) self.fidelity_map = None # boolean array (num_buckets_y, num_buckets_x) # Resolution (determined by first META chunk) self.resolution = None # (width, height) # Bucket dimensions self.bucket_width = None self.bucket_height = None self.num_buckets_x = 0 self.num_buckets_y = 0 # Statistics self.total_buckets = 0 self.saturated_buckets = 0 self.first_meta_received = False # Setup logging self.logger = logging.getLogger('LogosDisplayInterpreter') def decode_bucket_position(self, heat_code_hex): """ Decode bucket (X, Y) coordinates from heat code Uses fractal quadtree addressing for non-linear spatial mapping Args: heat_code_hex: 8-character hex string (4 bytes = 32 bits) Returns: (bucket_x, bucket_y): Bucket coordinates """ # Convert hex to integer heat_int = int(heat_code_hex, 16) if self.use_fractal_addressing and self.fractal_engine: # Use fractal quadtree addressing # This provides non-linear spatial distribution (Infinite Canvas capability) if self.num_buckets_x > 0 and self.num_buckets_y > 0: bucket_x, bucket_y = self.fractal_engine.fractal_to_bucket_coords( heat_int, self.num_buckets_x, self.num_buckets_y ) else: # Canvas not allocated yet, use fallback # Use bits for simple coordinate extraction bucket_x = heat_int & 0xFF bucket_y = (heat_int >> 8) & 0xFF else: # Fallback: Linear addressing (legacy mode) # Extract bits for position encoding # Bits 0-7: X coordinate (0-255) # Bits 8-15: Y coordinate (0-255) bucket_x = heat_int & 0xFF # Lower 8 bits bucket_y = (heat_int >> 8) & 0xFF # Next 8 bits # Wrap to valid bucket range if self.num_buckets_x > 0 and self.num_buckets_y > 0: bucket_x = bucket_x % self.num_buckets_x bucket_y = bucket_y % self.num_buckets_y return (bucket_x, bucket_y) def get_fractal_zone_rect(self, heat_code_hex): """ Get fractal zone rectangle for a heat code Returns the exact spatial region (ZoneRect) for atom injection Args: heat_code_hex: 8-character hex string (4 bytes) Returns: ZoneRect: (x, y, width, height) defining target region """ if not self.resolution: return None heat_int = int(heat_code_hex, 16) if self.use_fractal_addressing and self.fractal_engine: return self.fractal_engine.resolve_fractal_address(heat_int, self.resolution) else: # Fallback: Map to bucket region bucket_x, bucket_y = self.decode_bucket_position(heat_code_hex) if self.bucket_width and self.bucket_height: x = bucket_x * self.bucket_width y = bucket_y * self.bucket_height return (x, y, self.bucket_width, self.bucket_height) return None def allocate_canvas(self, resolution): """ Stage 1: Allocate output buffer based on first META header Args: resolution: (width, height) tuple """ width, height = resolution self.resolution = (width, height) # Allocate canvas state (RGB) self.canvas_state = np.zeros((height, width, 3), dtype=np.uint8) # Calculate bucket dimensions # Each bucket is 512 bytes = 170.67 pixels (RGB), round to reasonable size pixels_per_bucket = self.BUCKET_SIZE // self.BYTES_PER_PIXEL # ~170 pixels self.bucket_width = max(1, pixels_per_bucket) self.bucket_height = self.bucket_width # Square buckets # Calculate number of buckets self.num_buckets_x = (width + self.bucket_width - 1) // self.bucket_width self.num_buckets_y = (height + self.bucket_height - 1) // self.bucket_height self.total_buckets = self.num_buckets_x * self.num_buckets_y # Allocate fidelity map self.fidelity_map = np.zeros((self.num_buckets_y, self.num_buckets_x), dtype=bool) self.stage = Stage.SATURATION self.logger.info( f"Canvas allocated: {width}x{height}, " f"Buckets: {self.num_buckets_x}x{self.num_buckets_y} " f"({self.total_buckets} total), " f"Bucket size: {self.bucket_width}x{self.bucket_height}" ) def process_atom(self, atom_data, chunk_type): """ Process a 512-byte atom and update canvas state Args: atom_data: dict from StreamInterpreter with: - heat_signature: 8-char hex string - wave_payload: 508 bytes chunk_type: ChunkType.META or ChunkType.DELTA """ heat_signature = atom_data['heat_signature'] wave_payload = atom_data['wave_payload'] # Decode bucket position from heat code bucket_x, bucket_y = self.decode_bucket_position(heat_signature) # Stage 1: First META chunk allocates canvas if not self.first_meta_received and chunk_type.value == "META": # Determine resolution from META chunk # Use heat signature to derive resolution hints heat_int = int(heat_signature, 16) # Extract resolution hints from heat code # Higher bits might indicate resolution class width = 512 + ((heat_int >> 16) & 0x3FF) * 256 # 512-1024 range height = 512 + ((heat_int >> 26) & 0x3FF) * 256 # Clamp to reasonable bounds width = max(256, min(4096, width)) height = max(256, min(4096, height)) self.allocate_canvas((width, height)) self.first_meta_received = True # Can't process atoms until canvas is allocated if self.canvas_state is None: self.logger.warning("Canvas not allocated yet, skipping atom") return # Update state at bucket position self._update_bucket(bucket_x, bucket_y, wave_payload, chunk_type) # Mark bucket as saturated if not self.fidelity_map[bucket_y, bucket_x]: self.fidelity_map[bucket_y, bucket_x] = True self.saturated_buckets += 1 # Check if all buckets are saturated (move to Stage 3) if self.stage == Stage.SATURATION: saturation_percent = (self.saturated_buckets / self.total_buckets) * 100 if saturation_percent >= 100.0: self.stage = Stage.HARMONIC_DIFF self.logger.info("Saturation complete, entering Harmonic Diff stage") def _update_bucket(self, bucket_x, bucket_y, wave_payload, chunk_type): """ Update canvas state at specific bucket position Args: bucket_x, bucket_y: Bucket coordinates wave_payload: 508 bytes of data chunk_type: META or DELTA """ # Calculate pixel region for this bucket px_start = bucket_x * self.bucket_width py_start = bucket_y * self.bucket_height px_end = min(px_start + self.bucket_width, self.resolution[0]) py_end = min(py_start + self.bucket_height, self.resolution[1]) # Convert payload to pixel data if chunk_type.value == "META": # META: Structure (grayscale geometric) pixel_data = self._decode_meta_payload(wave_payload, px_end - px_start, py_end - py_start) else: # DELTA: Heat (thermal color) pixel_data = self._decode_delta_payload(wave_payload, px_end - px_start, py_end - py_start) # Update canvas state # Blend with existing state if in Harmonic Diff stage if self.stage == Stage.HARMONIC_DIFF and chunk_type.value == "DELTA": # Blend DELTA (heat diffs) with existing state existing = self.canvas_state[py_start:py_end, px_start:px_end] blended = self._blend_heat_diff(existing, pixel_data) self.canvas_state[py_start:py_end, px_start:px_end] = blended else: # Overwrite (Saturation stage or META) self.canvas_state[py_start:py_end, px_start:px_end] = pixel_data def _decode_meta_payload(self, wave_payload, width, height): """Decode META payload as structure (geometric/grayscale)""" if not wave_payload: return np.zeros((height, width, 3), dtype=np.uint8) payload_array = np.frombuffer(wave_payload, dtype=np.uint8) # Create geometric structure from payload pixel_count = width * height if len(payload_array) >= pixel_count: # Direct mapping gray_values = payload_array[:pixel_count].reshape((height, width)) else: # Tile pattern tile_count = (pixel_count + len(payload_array) - 1) // len(payload_array) tiled = np.tile(payload_array, tile_count)[:pixel_count] gray_values = tiled.reshape((height, width)) # Convert to RGB grayscale return np.stack([gray_values, gray_values, gray_values], axis=2) def _decode_delta_payload(self, wave_payload, width, height): """Decode DELTA payload as heat (thermal color palette)""" if not wave_payload: return np.zeros((height, width, 3), dtype=np.uint8) payload_array = np.frombuffer(wave_payload, dtype=np.uint8) # Normalize to [0, 1] for thermal mapping if payload_array.max() != payload_array.min(): normalized = (payload_array.astype(np.float32) - payload_array.min()) / ( payload_array.max() - payload_array.min() + 1e-6 ) else: normalized = np.full(len(payload_array), 0.5, dtype=np.float32) # Map to thermal colors pixel_count = width * height if len(normalized) >= pixel_count: heat_values = normalized[:pixel_count].reshape((height, width)) else: tile_count = (pixel_count + len(normalized) - 1) // len(normalized) tiled = np.tile(normalized, tile_count)[:pixel_count] heat_values = tiled.reshape((height, width)) # Convert to RGB thermal colors rgb = np.zeros((height, width, 3), dtype=np.uint8) for y in range(height): for x in range(width): r, g, b = self._thermal_color(heat_values[y, x]) rgb[y, x] = [r, g, b] return rgb def _thermal_color(self, heat_value): """Convert heat [0, 1] to thermal RGB (Blue->Cyan->Yellow->Red)""" heat_value = np.clip(heat_value, 0.0, 1.0) if heat_value < 0.25: t = heat_value / 0.25 r, g, b = 0, int(255 * t), 255 elif heat_value < 0.5: t = (heat_value - 0.25) / 0.25 r, g, b = int(255 * t), 255, int(255 * (1 - t)) elif heat_value < 0.75: t = (heat_value - 0.5) / 0.25 r, g, b = 255, int(255 * (1 - t * 0.5)), 0 else: t = (heat_value - 0.75) / 0.25 r, g, b = 255, int(255 * (1 - t) * 0.5), 0 return (r, g, b) def _blend_heat_diff(self, existing, heat_diff): """Blend heat diff (DELTA) with existing state""" # Additive blending for heat effects blended = existing.astype(np.float32) + heat_diff.astype(np.float32) * 0.3 return np.clip(blended, 0, 255).astype(np.uint8) def get_viewport_frame(self, window_size): """ Output Method A: Get viewport frame for streaming (real-time playback) Args: window_size: (width, height) tuple for viewport Returns: PIL Image scaled to window_size with saturation overlay """ if self.canvas_state is None: # Return blank frame if canvas not allocated return Image.new('RGB', window_size, color='black') # Convert canvas state to PIL Image pil_image = Image.fromarray(self.canvas_state, mode='RGB') # Scale to window size using BICUBIC interpolation scaled = pil_image.resize(window_size, Image.Resampling.BICUBIC) # Overlay saturation map if not 100% saturated saturation_percent = (self.saturated_buckets / self.total_buckets * 100) if self.total_buckets > 0 else 0 if saturation_percent < 100.0: scaled = self._overlay_saturation_map(scaled, window_size, saturation_percent) return scaled def _overlay_saturation_map(self, base_image, window_size, saturation_percent): """Overlay visual heat map showing missing buckets""" # Create overlay showing bucket saturation overlay = Image.new('RGBA', window_size, (0, 0, 0, 0)) overlay_np = np.array(overlay) if self.fidelity_map is not None: # Scale fidelity map to window size scale_x = window_size[0] / self.num_buckets_x scale_y = window_size[1] / self.num_buckets_y for by in range(self.num_buckets_y): for bx in range(self.num_buckets_x): if not self.fidelity_map[by, bx]: # Missing bucket: draw semi-transparent red overlay x1 = int(bx * scale_x) y1 = int(by * scale_y) x2 = int((bx + 1) * scale_x) y2 = int((by + 1) * scale_y) overlay_np[y1:y2, x1:x2, 0] = 255 # Red overlay_np[y1:y2, x1:x2, 3] = 64 # Semi-transparent overlay = Image.fromarray(overlay_np, mode='RGBA') base_image = Image.alpha_composite(base_image.convert('RGBA'), overlay).convert('RGB') return base_image def get_full_fidelity_frame(self): """ Output Method B: Get full fidelity frame for download Returns raw canvas_state without scaling Returns: PIL Image at native resolution """ if self.canvas_state is None: raise RuntimeError("Canvas state not initialized") return Image.fromarray(self.canvas_state, mode='RGB') def get_saturation_stats(self): """Get saturation statistics""" if self.total_buckets == 0: return { 'saturated': 0, 'total': 0, 'percent': 0.0, 'stage': self.stage.value } return { 'saturated': self.saturated_buckets, 'total': self.total_buckets, 'percent': (self.saturated_buckets / self.total_buckets) * 100, 'stage': self.stage.value }