# Meta Tensor Language (MTL) Specification **Source**: LOGOS System Architecture / NotebookLM **Philosophy**: "Arithmetic as Topology" - Manipulation of Prime Factors as State Transitions. ## 1. Syntax & Primitives ### A. Symbols * **`(...)` Parentheses (The Verb)**: Denotes an Operation or function call (Lisp S-expression). * **`[...]` Brackets (The Noun)**: Denotes a Tensor Endpoint (Address). Resolves to a Prime Composite Integer. ### B. Prime Addressing * **Explicit**: `[30]` → Node 30. * **Implicit**: `[2, 3, 5]` → `2 * 3 * 5` = `[30]`. * **Power**: `[2^2, 5]` → `4 * 5` = `[20]`. * **Recursive**: `[[2,3], 5]` → The composite of concept `[6]` and `[5]`. ## 2. Operator Set (Instruction Set) ### I. Navigation (Fractran Layer) | Operator | Syntax | Logic | Description | | :--- | :--- | :--- | :--- | | **MULT** | `(mult [A] [B])` | $A \times B$ | **Fusion**. Combines concepts to create deeper tensor address. | | **DIV** | `(div [A] [B])` | $A / B$ | **Dissolution**. Strips attribute B from A. | | **FACTOR** | `(factor [N])` | Factor(N) | **Expansion**. Explodes composite into prime roots. | | **ROUTE** | `(route data [N])` | $S \rightarrow N$ | **Transport**. Sends payload to Node N. | ### II. Memory (Lisp Layer) | Operator | Syntax | Logic | Description | | :--- | :--- | :--- | :--- | | **HOLD** | `(hold [K])` | Mem[K] | **Compression**. Freezes state K into register. | | **CALL** | `(call [K])` | *Ptr[K] | **Retrieval**. Fetches data at Endpoint K. | | **DELTA** | `(delta [A] [B])` | $\Delta(A, B)$ | **Heat Calc**. Distance/Change between states. | ## 3. The Genesis Block (Root Manifold) Fundamental Axioms (First 10 Primes): * `[2]`: Time / Sequence * `[3]`: Space / Container * `[5]`: Identity / Self * `[7]`: Logic / Function * `[11]`: Input / Source * `[13]`: Output / Sink * `[17]`: State / Context * `[19]`: Entropy / Heat * `[23]`: Recursion / Loop * `[29]`: Signal / Data ## 4. Implementation Logic MTL acts as the "Shader Language" for the Recursive Manifold. * **Vertex Shader**: Calculates Prime Address (Position). * **Pixel Shader**: Executes `call`/`delta` (Content/Heat).