Commit History

Merge branch 'feat/better-maps' of github.com:ASH1998/Rune-Goblin into feat/better-maps
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feat: implement mega boss with animation states and attack mechanics
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feat: add drawing customization tools and enhance sketch functionality
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feat: enhance world interactions with Debt Receipt mechanics and improve shrine healing functionality
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feat: enhance NPC dialogue and weapon tempering mechanics
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feat: Update CSS and JS versioning, enhance champion tier damage calculations, and improve boss attack visuals
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feat: Update asset versioning and enhance monster tier system with display levels
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feat: Update asset versioning for CSS and JS files to v49
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feat: Update hero king sprite dimensions and enhance admin actions menu
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feat: Enhance loot and combat systems with new mechanics
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Refactor code structure for improved readability and maintainability
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Update asset versioning and add loot and taunt request handling
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Expand combat feedback and boss encounters
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Harden vision cast recovery
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Add proactive story beats and shop functionality to enhance gameplay narrative
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Add Bone Market shop layout and update merchant transaction logic
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Add minimap and biome visual polish to the RPG
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Add admin controls for the RPG world
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Pin Gradio shell iframe to the viewport
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Fix RPG app package imports for local and Space runs
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Implement counted items, quest flow, and inventory UI in RPG client
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Style separate inventory bag panel and item rows
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Expose deterministic quest talk route in RPG bridge
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Add inventory panel shell and asset bumps to RPG page
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Show recent story context in RPG UI
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Add RPG progression smoke coverage
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Expand RPG progression branches
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Fix RPG asset scale proportions
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Add RPG story and casting systems
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Update RPG assets and enhance gameplay mechanics with new entities and interactions
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Polish RPG canvas presentation
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Add RPG media asset bundle
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Add free-roaming RPG sandbox
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Polish vision combat game UI
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Add deterministic spell VFX planner
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Add GGUF vision drawing app
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Scaffold Rune Goblin: RuneLang engine, fine-tuning, game UIs
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