/* * This file is part of WPPConnect. * * WPPConnect is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * WPPConnect is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with WPPConnect. If not, see . */ export function arrayBufferToBase64(arrayBuffer) { var base64 = ''; var encodings = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; var bytes = new Uint8Array(arrayBuffer); var byteLength = bytes.byteLength; var byteRemainder = byteLength % 3; var mainLength = byteLength - byteRemainder; var a, b, c, d; var chunk; // Main loop deals with bytes in chunks of 3 for (var i = 0; i < mainLength; i = i + 3) { // Combine the three bytes into a single integer chunk = (bytes[i] << 16) | (bytes[i + 1] << 8) | bytes[i + 2]; // Use bitmasks to extract 6-bit segments from the triplet a = (chunk & 16515072) >> 18; // 16515072 = (2^6 - 1) << 18 b = (chunk & 258048) >> 12; // 258048 = (2^6 - 1) << 12 c = (chunk & 4032) >> 6; // 4032 = (2^6 - 1) << 6 d = chunk & 63; // 63 = 2^6 - 1 // Convert the raw binary segments to the appropriate ASCII encoding base64 += encodings[a] + encodings[b] + encodings[c] + encodings[d]; } // Deal with the remaining bytes and padding if (byteRemainder == 1) { chunk = bytes[mainLength]; a = (chunk & 252) >> 2; // 252 = (2^6 - 1) << 2 // Set the 4 least significant bits to zero b = (chunk & 3) << 4; // 3 = 2^2 - 1 base64 += encodings[a] + encodings[b] + '=='; } else if (byteRemainder == 2) { chunk = (bytes[mainLength] << 8) | bytes[mainLength + 1]; a = (chunk & 64512) >> 10; // 64512 = (2^6 - 1) << 10 b = (chunk & 1008) >> 4; // 1008 = (2^6 - 1) << 4 // Set the 2 least significant bits to zero c = (chunk & 15) << 2; // 15 = 2^4 - 1 base64 += encodings[a] + encodings[b] + encodings[c] + '='; } return base64; }