new-api / controller /discord.go
liuzhao521
Deploy New API v0.9.25+ (commit b47cf4ef) to HuggingFace Spaces
4674012
package controller
import (
"encoding/json"
"errors"
"fmt"
"net/http"
"net/url"
"strconv"
"strings"
"time"
"github.com/QuantumNous/new-api/common"
"github.com/QuantumNous/new-api/model"
"github.com/QuantumNous/new-api/setting/system_setting"
"github.com/gin-contrib/sessions"
"github.com/gin-gonic/gin"
)
type DiscordResponse struct {
AccessToken string `json:"access_token"`
IDToken string `json:"id_token"`
RefreshToken string `json:"refresh_token"`
TokenType string `json:"token_type"`
ExpiresIn int `json:"expires_in"`
Scope string `json:"scope"`
}
type DiscordUser struct {
UID string `json:"id"`
ID string `json:"username"`
Name string `json:"global_name"`
}
func getDiscordUserInfoByCode(code string) (*DiscordUser, error) {
if code == "" {
return nil, errors.New("无效的参数")
}
values := url.Values{}
values.Set("client_id", system_setting.GetDiscordSettings().ClientId)
values.Set("client_secret", system_setting.GetDiscordSettings().ClientSecret)
values.Set("code", code)
values.Set("grant_type", "authorization_code")
values.Set("redirect_uri", fmt.Sprintf("%s/oauth/discord", system_setting.ServerAddress))
formData := values.Encode()
req, err := http.NewRequest("POST", "https://discord.com/api/v10/oauth2/token", strings.NewReader(formData))
if err != nil {
return nil, err
}
req.Header.Set("Content-Type", "application/x-www-form-urlencoded")
req.Header.Set("Accept", "application/json")
client := http.Client{
Timeout: 5 * time.Second,
}
res, err := client.Do(req)
if err != nil {
common.SysLog(err.Error())
return nil, errors.New("无法连接至 Discord 服务器,请稍后重试!")
}
defer res.Body.Close()
var discordResponse DiscordResponse
err = json.NewDecoder(res.Body).Decode(&discordResponse)
if err != nil {
return nil, err
}
if discordResponse.AccessToken == "" {
common.SysError("Discord 获取 Token 失败,请检查设置!")
return nil, errors.New("Discord 获取 Token 失败,请检查设置!")
}
req, err = http.NewRequest("GET", "https://discord.com/api/v10/users/@me", nil)
if err != nil {
return nil, err
}
req.Header.Set("Authorization", "Bearer "+discordResponse.AccessToken)
res2, err := client.Do(req)
if err != nil {
common.SysLog(err.Error())
return nil, errors.New("无法连接至 Discord 服务器,请稍后重试!")
}
defer res2.Body.Close()
if res2.StatusCode != http.StatusOK {
common.SysError("Discord 获取用户信息失败!请检查设置!")
return nil, errors.New("Discord 获取用户信息失败!请检查设置!")
}
var discordUser DiscordUser
err = json.NewDecoder(res2.Body).Decode(&discordUser)
if err != nil {
return nil, err
}
if discordUser.UID == "" || discordUser.ID == "" {
common.SysError("Discord 获取用户信息为空!请检查设置!")
return nil, errors.New("Discord 获取用户信息为空!请检查设置!")
}
return &discordUser, nil
}
func DiscordOAuth(c *gin.Context) {
session := sessions.Default(c)
state := c.Query("state")
if state == "" || session.Get("oauth_state") == nil || state != session.Get("oauth_state").(string) {
c.JSON(http.StatusForbidden, gin.H{
"success": false,
"message": "state is empty or not same",
})
return
}
username := session.Get("username")
if username != nil {
DiscordBind(c)
return
}
if !system_setting.GetDiscordSettings().Enabled {
c.JSON(http.StatusOK, gin.H{
"success": false,
"message": "管理员未开启通过 Discord 登录以及注册",
})
return
}
code := c.Query("code")
discordUser, err := getDiscordUserInfoByCode(code)
if err != nil {
common.ApiError(c, err)
return
}
user := model.User{
DiscordId: discordUser.UID,
}
if model.IsDiscordIdAlreadyTaken(user.DiscordId) {
err := user.FillUserByDiscordId()
if err != nil {
c.JSON(http.StatusOK, gin.H{
"success": false,
"message": err.Error(),
})
return
}
} else {
if common.RegisterEnabled {
if discordUser.ID != "" {
user.Username = discordUser.ID
} else {
user.Username = "discord_" + strconv.Itoa(model.GetMaxUserId()+1)
}
if discordUser.Name != "" {
user.DisplayName = discordUser.Name
} else {
user.DisplayName = "Discord User"
}
err := user.Insert(0)
if err != nil {
c.JSON(http.StatusOK, gin.H{
"success": false,
"message": err.Error(),
})
return
}
} else {
c.JSON(http.StatusOK, gin.H{
"success": false,
"message": "管理员关闭了新用户注册",
})
return
}
}
if user.Status != common.UserStatusEnabled {
c.JSON(http.StatusOK, gin.H{
"message": "用户已被封禁",
"success": false,
})
return
}
setupLogin(&user, c)
}
func DiscordBind(c *gin.Context) {
if !system_setting.GetDiscordSettings().Enabled {
c.JSON(http.StatusOK, gin.H{
"success": false,
"message": "管理员未开启通过 Discord 登录以及注册",
})
return
}
code := c.Query("code")
discordUser, err := getDiscordUserInfoByCode(code)
if err != nil {
common.ApiError(c, err)
return
}
user := model.User{
DiscordId: discordUser.UID,
}
if model.IsDiscordIdAlreadyTaken(user.DiscordId) {
c.JSON(http.StatusOK, gin.H{
"success": false,
"message": "该 Discord 账户已被绑定",
})
return
}
session := sessions.Default(c)
id := session.Get("id")
user.Id = id.(int)
err = user.FillUserById()
if err != nil {
common.ApiError(c, err)
return
}
user.DiscordId = discordUser.UID
err = user.Update(false)
if err != nil {
common.ApiError(c, err)
return
}
c.JSON(http.StatusOK, gin.H{
"success": true,
"message": "bind",
})
}