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<!-- MAC Loader Component
     Usage: <Loader size={140} color="#DF9076" />
-->
<script>
  export let size = 140;
  export let color = '#DF9076';

  $: cx = size / 2;
  $: cy = size / 2;
  $: outerR = size * 0.36;
  $: nodeR  = size * 0.058;
  $: ringR  = size * 0.13;
  $: holeR  = size * 0.07;
  $: sw     = size * 0.026;

  $: nodes = Array.from({ length: 6 }, (_, i) => {
    const angle = (Math.PI / 3) * i - Math.PI / 6;
    return {
      x: cx + outerR * Math.cos(angle),
      y: cy + outerR * Math.sin(angle),
      delay: `${i * 0.14}s`,
    };
  });

  $: hexPoints = nodes.map(n => `${n.x.toFixed(2)},${n.y.toFixed(2)}`).join(' ');

  // Hex perimeter β‰ˆ 6 Γ— outerR (side = circumradius for regular hex)
  $: hexPerim = 6 * outerR;
  $: dashLen  = hexPerim * 0.22;
  $: dashGap  = hexPerim - dashLen;

  // Spoke length (center β†’ node)
  $: spokeLen = outerR;

  // Center ring circumference
  $: ringCirc = 2 * Math.PI * ringR;
</script>

<div class="mac-loader" style="width:{size}px; height:{size}px;">
  <svg
    width={size}
    height={size}
    viewBox="0 0 {size} {size}"
    fill="none"
    xmlns="http://www.w3.org/2000/svg"
  >
    <!-- ── Hex outline (dimmed skeleton) ── -->
    <polygon
      points={hexPoints}
      stroke={color}
      stroke-width={sw * 0.6}
      fill="none"
      stroke-opacity="0.15"
    />

    <!-- ── Hex sweep (rotating bright segment) ── -->
    <polygon
      class="hex-sweep"
      points={hexPoints}
      stroke={color}
      stroke-width={sw * 0.9}
      fill="none"
      stroke-dasharray="{dashLen} {dashGap}"
      style="--perim: {hexPerim}; animation-duration: 2.4s;"
    />

    <!-- ── Spokes ── -->
    {#each nodes as n, i}
      <line
        class="spoke"
        x1={cx} y1={cy}
        x2={n.x} y2={n.y}
        stroke={color}
        stroke-width={sw * 0.5}
        stroke-opacity="0.2"
        stroke-linecap="round"
      />
      <!-- Traveling dot along spoke -->
      <line
        class="spoke-pulse"
        x1={cx} y1={cy}
        x2={n.x} y2={n.y}
        stroke={color}
        stroke-width={sw * 0.7}
        stroke-linecap="round"
        stroke-dasharray="{spokeLen * 0.18} {spokeLen}"
        style="animation-delay: {n.delay}; --spoke-len: {spokeLen};"
      />
    {/each}

    <!-- ── Outer nodes ── -->
    {#each nodes as n, i}
      <!-- Glow ring -->
      <circle
        class="node-glow"
        cx={n.x} cy={n.y}
        r={nodeR * 1.9}
        fill={color}
        fill-opacity="0"
        style="animation-delay: {n.delay};"
      />
      <!-- Node dot -->
      <circle
        class="node-dot"
        cx={n.x} cy={n.y}
        r={nodeR}
        fill={color}
        fill-opacity="0.4"
        style="animation-delay: {n.delay};"
      />
    {/each}

    <!-- ── Center ring (spinning arc) ── -->
    <circle
      cx={cx} cy={cy}
      r={ringR}
      stroke={color}
      stroke-width={sw * 0.7}
      fill="none"
      stroke-opacity="0.15"
    />
    <circle
      class="center-arc"
      cx={cx} cy={cy}
      r={ringR}
      stroke={color}
      stroke-width={sw * 1.1}
      fill="none"
      stroke-dasharray="{ringCirc * 0.3} {ringCirc * 0.7}"
      style="--circ: {ringCirc};"
    />

    <!-- ── Center fill ── -->
    <circle
      class="center-core"
      cx={cx} cy={cy}
      r={holeR}
      fill={color}
    />
  </svg>
</div>

<style>
  .mac-loader {
    display: inline-flex;
    align-items: center;
    justify-content: center;
  }

  /* Hex sweep: dash travels around the hexagon */
  .hex-sweep {
    transform-origin: 50% 50%;
    animation: hexSweep 2.4s linear infinite;
  }
  @keyframes hexSweep {
    from { stroke-dashoffset: 0; }
    to   { stroke-dashoffset: calc(var(--perim) * -1px); }
  }

  /* Traveling dot along each spoke */
  .spoke-pulse {
    animation: spokePulse 1.8s ease-in-out infinite;
  }
  @keyframes spokePulse {
    0%   { stroke-dashoffset: 0;                        stroke-opacity: 0; }
    10%  { stroke-opacity: 0.9; }
    80%  { stroke-dashoffset: calc(var(--spoke-len) * -1px); stroke-opacity: 0; }
    100% { stroke-dashoffset: calc(var(--spoke-len) * -1px); stroke-opacity: 0; }
  }

  /* Node glow pulse */
  .node-glow {
    animation: nodeGlow 1.8s ease-in-out infinite;
  }
  @keyframes nodeGlow {
    0%, 100% { fill-opacity: 0;    r: 0; }
    40%       { fill-opacity: 0.18; }
    60%       { fill-opacity: 0.08; }
  }

  /* Node dot brightness */
  .node-dot {
    animation: nodeDot 1.8s ease-in-out infinite;
  }
  @keyframes nodeDot {
    0%, 100% { fill-opacity: 0.25; }
    50%       { fill-opacity: 1;    }
  }

  /* Center arc rotation */
  .center-arc {
    transform-origin: 50% 50%;
    animation: centerSpin 1.2s linear infinite;
  }
  @keyframes centerSpin {
    from { transform: rotate(-90deg); }
    to   { transform: rotate(270deg); }
  }

  /* Center core pulse */
  .center-core {
    animation: corePulse 1.8s ease-in-out infinite;
  }
  @keyframes corePulse {
    0%, 100% { fill-opacity: 0.7;  transform: scale(1);    }
    50%       { fill-opacity: 1;    transform: scale(1.15); }
  }
</style>