""" Color utility helpers for preview generation and simple tonemapping. Functions: - linear_to_srgb(tensor): Converts linear RGB in [0,1] to sRGB transfer (still in [0,1]). - reinhard_tonemap(tensor): Applies a simple Reinhard tone map: x/(1+x). These helpers are intentionally small and torch-centric so they can be applied on CUDA tensors without forcing CPU/GIL roundtrips. """ from __future__ import annotations import torch def linear_to_srgb(x: torch.Tensor) -> torch.Tensor: """Convert linear RGB to sRGB transfer curve. Expects input values in the [0, 1] range (but will clamp). Returns values in [0, 1]. Operates elementwise and preserves device/dtype. """ if not isinstance(x, torch.Tensor): raise TypeError("linear_to_srgb expects a torch.Tensor") x = x.to(dtype=torch.float32) # clamp for numerical safety x = x.clamp(0.0, 1.0) a = 0.0031308 # sRGB transfer: low linear segment and high gamma curve low = x <= a # Use torch.where to avoid advanced indexing performance issues return torch.where(low, x * 12.92, 1.055 * torch.pow(x, 1.0 / 2.4) - 0.055) def reinhard_tonemap(x: torch.Tensor) -> torch.Tensor: """Simple Reinhard tonemapping: x / (1 + x). Useful when decoded values may exceed [0, 1]. This compresses highlights gracefully and keeps values in [0, 1) for positive inputs. """ if not isinstance(x, torch.Tensor): raise TypeError("reinhard_tonemap expects a torch.Tensor") return x / (1.0 + x)