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Commit ·
a5460f1
1
Parent(s): 3ad9eca
Update MCP server + exploration agent
Browse files- mcp_server.py +257 -133
mcp_server.py
CHANGED
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@@ -40,170 +40,294 @@ from games.zork_env import TextAdventureEnv
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mcp = FastMCP("Student Text Adventure Server")
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# =============================================================================
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# Game State Management
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# =============================================================================
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class GameManager:
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"""
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Manages the text adventure game state.
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TODO: Extend this class to track:
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- Action history (for memory tool)
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- Explored locations (for mapping)
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- Current score and moves
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"""
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def __init__(self):
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self.env: TextAdventureEnv = None
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self.state = None
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self.game_name: str = ""
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def initialize(self, game: str = "zork1"):
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"""Initialize or reset the game."""
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self.game_name = game
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self.env = TextAdventureEnv(game)
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self.state = self.env.reset()
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return self.state.observation
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def
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if self.env is None:
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self.state = self.env.step(action)
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def get_score(self) -> int:
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""
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def get_moves(self) -> int:
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""
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# Global game manager
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_game = GameManager()
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def get_game() -> GameManager:
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"""Get or initialize the game manager."""
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global _game
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if _game.env is None:
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# Get game from environment variable (set by evaluator)
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game = os.environ.get("GAME", "zork1")
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_game.initialize(game)
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return _game
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# =============================================================================
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# MCP Tools - IMPLEMENT THESE
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# =============================================================================
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@mcp.tool()
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def play_action(action: str) -> str:
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"""
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Execute a game command and return the result.
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This is the main tool for interacting with the game.
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Args:
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action: The command to execute (e.g., "north", "take lamp", "open mailbox")
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Returns:
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The game's response to the action
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Valid commands include:
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- Movement: north, south, east, west, up, down, enter, exit
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- Objects: take <item>, drop <item>, open <thing>, examine <thing>
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- Other: look, inventory, read <thing>, turn on lamp
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"""
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game = get_game()
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# TODO: You might want to add action validation here
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# TODO: You might want to include score changes in the response
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result = game.step(action)
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# Optional: Append score info
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# result += f"\n[Score: {game.get_score()} | Moves: {game.get_moves()}]"
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return result
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# TODO: Implement additional tools to help your agent
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# @mcp.tool()
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# def memory() -> str:
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# """
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# Get the current game state summary.
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#
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# Returns:
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# A summary including current location, score, moves, and recent history
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# """
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# game = get_game()
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# # TODO: Return useful state information
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# pass
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# @mcp.tool()
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# def inventory() -> str:
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# """
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# Check what the player is carrying.
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#
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# Returns:
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# List of items in the player's inventory
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# """
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# game = get_game()
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# result = game.step("inventory")
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# return result
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# @mcp.tool()
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# def get_map() -> str:
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# """
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# Get a map of explored locations.
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#
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# Returns:
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# A text representation of explored locations and connections
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# """
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# game = get_game()
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# # TODO: Return map of explored locations
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# pass
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# @mcp.tool()
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# def get_valid_actions() -> str:
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# """
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# Get a list of likely valid actions from the current location.
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#
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# Returns:
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# List of actions that might work here
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# """
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# # This is a hint: Jericho provides get_valid_actions()
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# game = get_game()
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# if game.env and game.env.env:
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# valid = game.env.env.get_valid_actions()
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# return "Valid actions: " + ", ".join(valid[:20])
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# return "Could not determine valid actions"
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# =============================================================================
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# Run the server
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# =============================================================================
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if __name__ == "__main__":
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mcp.run()
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mcp = FastMCP("Student Text Adventure Server")
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MOVE_ACTIONS = {
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"north", "south", "east", "west", "up", "down", "enter", "exit",
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"n", "s", "e", "w", "u", "d"
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}
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def _first_line(obs: str) -> str:
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obs = (obs or "").strip().replace("\r", "")
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if not obs:
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return "Unknown"
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return obs.splitlines()[0].strip() or "Unknown"
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class GameManager:
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def __init__(self):
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self.env: Optional[TextAdventureEnv] = None
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self.state: Any = None
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self.game_name: str = ""
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self.history: list[dict[str, Any]] = [] # {action, obs_short, reward, score}
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self.explored: dict[str, dict[str, str]] = {} # loc_key -> {move_action -> loc_key}
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self.current_location_key: str = "Unknown"
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def initialize(self, game: str = "zork1") -> str:
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self.game_name = game
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self.env = TextAdventureEnv(game)
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self.state = self.env.reset()
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self.history = []
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self.explored = {}
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self.current_location_key = self._get_location_key(self.state.observation)
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return self.state.observation
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def _jericho_env(self) -> Optional[Any]:
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# TextAdventureEnv often stores jericho env as .env
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if self.env is None:
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return None
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inner = getattr(self.env, "env", None)
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return inner
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def _get_location_key(self, observation: str) -> str:
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"""
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Prefer Jericho stable location id if available; fallback to header line.
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"""
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inner = self._jericho_env()
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# Some Jericho wrappers expose get_player_location() -> int
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if inner is not None and hasattr(inner, "get_player_location"):
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try:
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loc_id = inner.get_player_location()
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return f"id:{loc_id}"
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except Exception:
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pass
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# Some expose a world-state hash / state id
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if inner is not None and hasattr(inner, "get_world_state_hash"):
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try:
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h = inner.get_world_state_hash()
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return f"hash:{h}"
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except Exception:
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pass
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return _first_line(observation)[:80]
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def step(self, action: str) -> str:
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if self.env is None or self.state is None:
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game = os.environ.get("GAME", "zork1")
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self.initialize(game)
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prev_loc = self.current_location_key
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prev_score = int(getattr(self.state, "score", 0))
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self.state = self.env.step(action)
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obs = self.state.observation
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new_loc = self._get_location_key(obs)
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self.current_location_key = new_loc
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reward = int(getattr(self.state, "reward", 0))
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score = int(getattr(self.state, "score", 0))
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# Map updates on movement
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a = (action or "").strip().lower()
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if a in MOVE_ACTIONS:
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self.explored.setdefault(prev_loc, {})
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# Only record if movement changed location key
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if new_loc != prev_loc:
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self.explored[prev_loc][a] = new_loc
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# History (keep bounded)
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obs_short = self._summarize(obs)
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self.history.append(
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{
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"action": a,
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"obs": obs_short,
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"reward": reward,
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"score": score,
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"delta": score - prev_score,
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}
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)
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if len(self.history) > 80:
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self.history = self.history[-80:]
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return obs
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def _summarize(self, obs: str) -> str:
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txt = (obs or "").strip().replace("\r", "")
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lines = [ln.strip() for ln in txt.splitlines() if ln.strip()]
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s = " ".join(lines[:2])
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s = re.sub(r"\s+", " ", s)
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return s[:140]
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def get_score(self) -> int:
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return int(getattr(self.state, "score", 0)) if self.state else 0
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def get_moves(self) -> int:
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return int(getattr(self.state, "moves", 0)) if self.state else 0
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def is_done(self) -> bool:
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return bool(getattr(self.state, "done", False)) if self.state else False
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def get_inventory_text(self) -> str:
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"""
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Try to read inventory without consuming a move.
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Fallback: call jericho inventory methods if available.
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"""
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if self.state is None:
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return "Inventory: (unknown)"
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# If state has inventory field
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inv = getattr(self.state, "inventory", None)
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if inv:
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return "Inventory: " + self._format_inventory(inv)
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inner = self._jericho_env()
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if inner is not None and hasattr(inner, "get_inventory"):
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try:
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inv2 = inner.get_inventory()
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return "Inventory: " + self._format_inventory(inv2)
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except Exception:
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pass
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# LAST resort: do not step("inventory") because it may cost moves; but if nothing else works:
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return "Inventory: (unavailable)"
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def _format_inventory(self, inv: Any) -> str:
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+
if inv is None:
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| 190 |
+
return "(empty)"
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| 191 |
+
# inv may be list of objects / strings
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| 192 |
+
try:
|
| 193 |
+
items = list(inv)
|
| 194 |
+
except Exception:
|
| 195 |
+
return str(inv)
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| 196 |
+
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| 197 |
+
cleaned = []
|
| 198 |
+
for it in items:
|
| 199 |
+
s = str(it)
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| 200 |
+
s = re.sub(r"\s+", " ", s).strip()
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| 201 |
+
# Heuristic cleanup
|
| 202 |
+
if ":" in s:
|
| 203 |
+
s = s.split(":", 1)[-1].strip()
|
| 204 |
+
cleaned.append(s)
|
| 205 |
+
|
| 206 |
+
if not cleaned:
|
| 207 |
+
return "(empty)"
|
| 208 |
+
return ", ".join(cleaned[:30])
|
| 209 |
+
|
| 210 |
+
def get_valid_actions_list(self) -> list[str]:
|
| 211 |
+
inner = self._jericho_env()
|
| 212 |
+
if inner is not None and hasattr(inner, "get_valid_actions"):
|
| 213 |
+
try:
|
| 214 |
+
acts = inner.get_valid_actions()
|
| 215 |
+
return [str(a) for a in acts]
|
| 216 |
+
except Exception:
|
| 217 |
+
return []
|
| 218 |
+
return []
|
| 219 |
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| 220 |
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|
| 221 |
_game = GameManager()
|
| 222 |
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| 223 |
|
| 224 |
def get_game() -> GameManager:
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|
| 225 |
global _game
|
| 226 |
+
if _game.env is None or _game.state is None:
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|
| 227 |
game = os.environ.get("GAME", "zork1")
|
| 228 |
_game.initialize(game)
|
| 229 |
return _game
|
| 230 |
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| 231 |
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|
| 232 |
@mcp.tool()
|
| 233 |
def play_action(action: str) -> str:
|
| 234 |
"""
|
| 235 |
+
Execute a game command and return the result, with appended score/moves info.
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|
| 236 |
"""
|
| 237 |
game = get_game()
|
|
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|
|
|
|
|
|
|
|
| 238 |
|
| 239 |
+
action_clean = (action or "").strip()
|
| 240 |
+
if not action_clean:
|
| 241 |
+
action_clean = "look"
|
| 242 |
+
|
| 243 |
+
obs = game.step(action_clean)
|
| 244 |
+
|
| 245 |
+
score = game.get_score()
|
| 246 |
+
moves = game.get_moves()
|
| 247 |
+
reward = int(getattr(game.state, "reward", 0))
|
| 248 |
+
done = game.is_done()
|
| 249 |
+
|
| 250 |
+
suffix = f"\n\n[Score: {score} | Moves: {moves}]"
|
| 251 |
+
if reward > 0:
|
| 252 |
+
suffix = f"\n\n+{reward} points! (Total: {score})"
|
| 253 |
+
if done:
|
| 254 |
+
suffix += "\n\nGAME OVER"
|
| 255 |
+
|
| 256 |
+
return obs + suffix
|
| 257 |
+
|
| 258 |
+
|
| 259 |
+
@mcp.tool()
|
| 260 |
+
def memory() -> str:
|
| 261 |
+
"""
|
| 262 |
+
Return current game summary: location, score, moves, inventory, recent history, observation.
|
| 263 |
+
"""
|
| 264 |
+
game = get_game()
|
| 265 |
+
loc = game.current_location_key
|
| 266 |
+
score = game.get_score()
|
| 267 |
+
moves = game.get_moves()
|
| 268 |
+
inv = game.get_inventory_text()
|
| 269 |
+
|
| 270 |
+
recent = game.history[-6:]
|
| 271 |
+
if recent:
|
| 272 |
+
hist_lines = "\n".join(
|
| 273 |
+
[f" > {h['action']} -> {h['obs']} (Δ{h['delta']})" for h in recent]
|
| 274 |
+
)
|
| 275 |
+
else:
|
| 276 |
+
hist_lines = " (none)"
|
| 277 |
+
|
| 278 |
+
return (
|
| 279 |
+
"Current State:\n"
|
| 280 |
+
f"LocationID: {loc}\n"
|
| 281 |
+
f"Score: {score}\n"
|
| 282 |
+
f"Moves: {moves}\n"
|
| 283 |
+
f"{inv}\n\n"
|
| 284 |
+
"Recent Actions:\n"
|
| 285 |
+
f"{hist_lines}\n\n"
|
| 286 |
+
"Current Observation:\n"
|
| 287 |
+
f"{game.state.observation if game.state else ''}"
|
| 288 |
+
)
|
| 289 |
+
|
| 290 |
+
|
| 291 |
+
@mcp.tool()
|
| 292 |
+
def inventory() -> str:
|
| 293 |
+
"""
|
| 294 |
+
Return inventory text (non-consuming when possible).
|
| 295 |
+
"""
|
| 296 |
+
game = get_game()
|
| 297 |
+
return game.get_inventory_text()
|
| 298 |
+
|
| 299 |
+
|
| 300 |
+
@mcp.tool()
|
| 301 |
+
def get_map() -> str:
|
| 302 |
+
"""
|
| 303 |
+
Return explored location graph (from movement actions).
|
| 304 |
+
"""
|
| 305 |
+
game = get_game()
|
| 306 |
+
if not game.explored:
|
| 307 |
+
return "Map: (empty) Try moving around."
|
| 308 |
+
|
| 309 |
+
lines = ["Explored Map:"]
|
| 310 |
+
for loc, exits in sorted(game.explored.items(), key=lambda x: x[0]):
|
| 311 |
+
lines.append(f"\n* {loc}")
|
| 312 |
+
for a, dst in sorted(exits.items(), key=lambda x: x[0]):
|
| 313 |
+
lines.append(f" {a} -> {dst}")
|
| 314 |
+
|
| 315 |
+
lines.append(f"\n[Current] {game.current_location_key}")
|
| 316 |
+
return "\n".join(lines)
|
| 317 |
+
|
| 318 |
+
|
| 319 |
+
@mcp.tool()
|
| 320 |
+
def get_valid_actions() -> str:
|
| 321 |
+
"""
|
| 322 |
+
Return Jericho get_valid_actions() list (trimmed).
|
| 323 |
+
Output is JSON for easier parsing.
|
| 324 |
+
"""
|
| 325 |
+
game = get_game()
|
| 326 |
+
acts = game.get_valid_actions_list()
|
| 327 |
+
# Trim to keep messages small
|
| 328 |
+
acts = acts[:120] if acts else []
|
| 329 |
+
return json.dumps(acts)
|
| 330 |
|
|
|
|
|
|
|
|
|
|
| 331 |
|
| 332 |
if __name__ == "__main__":
|
| 333 |
+
mcp.run()
|
|
|