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66b7a93 c34a96e 66b7a93 c34a96e 66b7a93 86afb93 66b7a93 86afb93 66b7a93 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 | /**
* @module supplyDemand
* Supply and demand zone detection via Rally-Base-Rally / Drop-Base-Drop
* and reversal patterns (DBR / RBD).
* Operates on arrays of candle objects: { time, open, high, low, close, volume }
*/
import { atr } from './indicators.js';
/**
* @typedef {Object} Zone
* @property {'demand'|'supply'} type
* @property {'RBR'|'DBR'|'DBD'|'RBD'} pattern
* @property {number} top
* @property {number} bottom
* @property {number} startIndex
* @property {number} endIndex
* @property {number} time
* @property {number} strength - 0-100
* @property {'fresh'|'tested'|'broken'} status
* @property {number} testCount
*/
/**
* Classify a candle as 'rally', 'drop', or 'base' relative to the current ATR.
* @param {{ open: number, close: number }} candle
* @param {number} atrVal - Current ATR value.
* @returns {'rally'|'drop'|'base'}
*/
function classifyCandle(candle, atrVal) {
const body = candle.close - candle.open; // signed
const absBody = Math.abs(body);
const threshold = 0.5 * atrVal;
if (absBody < threshold) return 'base';
return body > 0 ? 'rally' : 'drop';
}
/**
* Detect supply and demand zones.
*
* @param {{ time: number, open: number, high: number, low: number, close: number, volume: number }[]} candles
* @param {number} [atrPeriod=14]
* @returns {Zone[]}
*/
export function detectZones(candles, atrPeriod = 14) {
if (!candles || candles.length < atrPeriod + 5) return [];
const atrValues = atr(candles, atrPeriod);
const zones = [];
// Precompute average volume for VSA filtering
let volumeSum = 0;
let volumeCount = 0;
for (const c of candles) {
if (c.volume > 0) {
volumeSum += c.volume;
volumeCount++;
}
}
const avgVolume = volumeCount > 0 ? volumeSum / volumeCount : 1;
// Classify every candle
const labels = candles.map((c, i) => {
const a = atrValues[i];
return isNaN(a) || a <= 0 ? 'base' : classifyCandle(c, a);
});
// Scan for patterns: we need at least 3 segments (move β base β move)
let i = atrPeriod; // start after ATR is valid
while (i < candles.length - 2) {
// 1. Find the start of a directional move (rally or drop)
const firstMoveType = labels[i];
if (firstMoveType === 'base') {
i++;
continue;
}
// Consume consecutive candles of the same move type
let firstMoveEnd = i;
while (firstMoveEnd + 1 < candles.length && labels[firstMoveEnd + 1] === firstMoveType) {
firstMoveEnd++;
}
// 2. Look for a base zone (1-3 base candles)
const baseStart = firstMoveEnd + 1;
if (baseStart >= candles.length) break;
if (labels[baseStart] !== 'base') {
i = baseStart;
continue;
}
let baseEnd = baseStart;
const maxBaseLen = 3;
while (
baseEnd + 1 < candles.length &&
labels[baseEnd + 1] === 'base' &&
baseEnd - baseStart + 1 < maxBaseLen
) {
baseEnd++;
}
// 3. Look for the second directional move
const secondMoveStart = baseEnd + 1;
if (secondMoveStart >= candles.length) break;
const secondMoveType = labels[secondMoveStart];
if (secondMoveType === 'base') {
i = secondMoveStart;
continue;
}
// Consume the second move
let secondMoveEnd = secondMoveStart;
while (secondMoveEnd + 1 < candles.length && labels[secondMoveEnd + 1] === secondMoveType) {
secondMoveEnd++;
}
// 4. Determine pattern
let pattern = /** @type {'RBR'|'DBR'|'DBD'|'RBD'|null} */ (null);
let zoneType = /** @type {'demand'|'supply'|null} */ (null);
if (firstMoveType === 'rally' && secondMoveType === 'rally') {
pattern = 'RBR';
zoneType = 'demand';
} else if (firstMoveType === 'drop' && secondMoveType === 'rally') {
pattern = 'DBR';
zoneType = 'demand';
} else if (firstMoveType === 'drop' && secondMoveType === 'drop') {
pattern = 'DBD';
zoneType = 'supply';
} else if (firstMoveType === 'rally' && secondMoveType === 'drop') {
pattern = 'RBD';
zoneType = 'supply';
}
if (!pattern || !zoneType) {
i = secondMoveStart;
continue;
}
// Hard VSA Filter: Departure candles must have average volume > avgVolume * 1.2 (if volume data is available)
if (volumeCount > 0) {
let totalDepartureVolume = 0;
for (let m = secondMoveStart; m <= secondMoveEnd; m++) {
totalDepartureVolume += candles[m].volume;
}
const avgDepartureVolume = totalDepartureVolume / (secondMoveEnd - secondMoveStart + 1);
if (avgDepartureVolume < avgVolume * 1.2) {
i = secondMoveStart;
continue;
}
}
// 5. Zone boundaries = high/low of the base candles
let zoneTop = -Infinity;
let zoneBottom = Infinity;
for (let b = baseStart; b <= baseEnd; b++) {
zoneTop = Math.max(zoneTop, candles[b].high);
zoneBottom = Math.min(zoneBottom, candles[b].low);
}
// 6. Strength scoring
const currentATR = atrValues[baseStart] || 1;
let strength = 0;
// a) Departure strength: how fast price left the base (second move body / ATR) β 40 pts
let departureBody = 0;
for (let m = secondMoveStart; m <= secondMoveEnd; m++) {
departureBody += Math.abs(candles[m].close - candles[m].open);
}
const departureRatio = departureBody / currentATR;
strength += Math.min(40, Math.round((departureRatio / 3) * 40));
// b) Base tightness: smaller base range = stronger β 30 pts
const baseRange = zoneTop - zoneBottom;
if (baseRange > 0) {
const tightnessRatio = currentATR / baseRange; // higher = tighter
strength += Math.min(30, Math.round(Math.min(tightnessRatio, 3) / 3 * 30));
} else {
strength += 30; // zero-range base is maximally tight
}
// c) Fresh = full 30 pts (will be reduced by updateZoneStatus later)
strength += 30;
strength = Math.max(0, Math.min(100, strength));
// d) Reversal patterns (DBR / RBD) get a small bonus, capped at 100
if (pattern === 'DBR' || pattern === 'RBD') {
strength = Math.min(100, strength + 10);
}
zones.push({
type: zoneType,
pattern,
top: zoneTop,
bottom: zoneBottom,
startIndex: baseStart,
endIndex: baseEnd,
time: candles[baseStart].time,
strength,
status: /** @type {'fresh'} */ ('fresh'),
testCount: 0,
});
// Advance past this pattern
i = secondMoveEnd + 1;
}
return zones;
}
/**
* Update zone status by checking if price has tested or broken through each zone.
*
* - Touch but bounce β status='tested', testCount++
* - Close through zone β status='broken'
* - More than 3 tests β reduce strength by 10 per extra test
*
* @param {Zone[]} zones
* @param {{ time: number, open: number, high: number, low: number, close: number, volume: number }[]} candles
* @returns {Zone[]}
*/
export function updateZoneStatus(zones, candles) {
if (!zones || zones.length === 0 || !candles || candles.length === 0) {
return zones || [];
}
return zones.map(zone => {
if (zone.status === 'broken') return zone;
const updated = { ...zone };
let currentlyInside = false;
// Only check candles after the zone formed
for (let c = zone.endIndex + 1; c < candles.length; c++) {
const candle = candles[c];
if (zone.type === 'demand') {
// Price dips into zone
const touchesZone = candle.low <= zone.top && candle.low >= zone.bottom;
const closesThrough = candle.close < zone.bottom;
if (closesThrough) {
updated.status = 'broken';
break;
}
if (touchesZone && candle.close > zone.top) {
// Bounced off the zone (only count if price entered from outside)
if (!currentlyInside) {
updated.status = 'tested';
updated.testCount++;
if (updated.firstTestIndex === undefined) {
updated.firstTestIndex = c;
}
currentlyInside = true;
}
} else {
currentlyInside = false;
}
} else {
// Supply zone
const touchesZone = candle.high >= zone.bottom && candle.high <= zone.top;
const closesThrough = candle.close > zone.top;
if (closesThrough) {
updated.status = 'broken';
break;
}
if (touchesZone && candle.close < zone.bottom) {
// Bounced off the zone
if (!currentlyInside) {
updated.status = 'tested';
updated.testCount++;
if (updated.firstTestIndex === undefined) {
updated.firstTestIndex = c;
}
currentlyInside = true;
}
} else {
currentlyInside = false;
}
}
}
// Penalise over-tested zones
if (updated.testCount > 3) {
const penalty = (updated.testCount - 3) * 10;
updated.strength = Math.max(0, zone.strength - penalty);
}
return updated;
});
}
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