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| <html lang="en"> | |
| <head> | |
| <meta charset="utf-8" /> | |
| <meta name="viewport" content="width=device-width, user-scalable=no" /> | |
| <title>HackerGPT</title> | |
| <style> | |
| body { | |
| touch-action: none; | |
| margin: 0; | |
| border: 0 none; | |
| padding: 0; | |
| text-align: center; | |
| background-color: black; | |
| } | |
| #canvas { | |
| display: block; | |
| margin: 0; | |
| color: white; | |
| } | |
| #canvas:focus { | |
| outline: none; | |
| } | |
| .godot { | |
| font-family: "Noto Sans", "Droid Sans", Arial, sans-serif; | |
| color: #e0e0e0; | |
| background-color: #3b3943; | |
| background-image: linear-gradient(to bottom, #403e48, #35333c); | |
| border: 1px solid #45434e; | |
| box-shadow: 0 0 1px 1px #2f2d35; | |
| } | |
| /* Status display */ | |
| #status { | |
| position: absolute; | |
| left: 0; | |
| top: 0; | |
| right: 0; | |
| bottom: 0; | |
| display: flex; | |
| justify-content: center; | |
| align-items: center; | |
| /* don't consume click events - make children visible explicitly */ | |
| visibility: hidden; | |
| } | |
| #status-progress { | |
| width: 366px; | |
| height: 7px; | |
| background-color: #38363a; | |
| border: 1px solid #444246; | |
| padding: 1px; | |
| box-shadow: 0 0 2px 1px #1b1c22; | |
| border-radius: 2px; | |
| visibility: visible; | |
| } | |
| @media only screen and (orientation: portrait) { | |
| #status-progress { | |
| width: 61.8%; | |
| } | |
| } | |
| #status-progress-inner { | |
| height: 100%; | |
| width: 0; | |
| box-sizing: border-box; | |
| transition: width 0.5s linear; | |
| background-color: #202020; | |
| border: 1px solid #222223; | |
| box-shadow: 0 0 1px 1px #27282e; | |
| border-radius: 3px; | |
| } | |
| #status-indeterminate { | |
| height: 42px; | |
| visibility: visible; | |
| position: relative; | |
| } | |
| #status-indeterminate > div { | |
| width: 4.5px; | |
| height: 0; | |
| border-style: solid; | |
| border-width: 9px 3px 0 3px; | |
| border-color: #2b2b2b transparent transparent transparent; | |
| transform-origin: center 21px; | |
| position: absolute; | |
| } | |
| #status-indeterminate > div:nth-child(1) { | |
| transform: rotate(22.5deg); | |
| } | |
| #status-indeterminate > div:nth-child(2) { | |
| transform: rotate(67.5deg); | |
| } | |
| #status-indeterminate > div:nth-child(3) { | |
| transform: rotate(112.5deg); | |
| } | |
| #status-indeterminate > div:nth-child(4) { | |
| transform: rotate(157.5deg); | |
| } | |
| #status-indeterminate > div:nth-child(5) { | |
| transform: rotate(202.5deg); | |
| } | |
| #status-indeterminate > div:nth-child(6) { | |
| transform: rotate(247.5deg); | |
| } | |
| #status-indeterminate > div:nth-child(7) { | |
| transform: rotate(292.5deg); | |
| } | |
| #status-indeterminate > div:nth-child(8) { | |
| transform: rotate(337.5deg); | |
| } | |
| #status-notice { | |
| margin: 0 100px; | |
| line-height: 1.3; | |
| visibility: visible; | |
| padding: 4px 6px; | |
| visibility: visible; | |
| } | |
| </style> | |
| </head> | |
| <body> | |
| <canvas id="canvas"> | |
| HTML5 canvas appears to be unsupported in the current browser.<br /> | |
| Please try updating or use a different browser. | |
| </canvas> | |
| <div id="status"> | |
| <div id="status-progress" style="display: none" oncontextmenu="event.preventDefault();"> | |
| <div id="status-progress-inner"></div> | |
| </div> | |
| <div id="status-indeterminate" style="display: none" oncontextmenu="event.preventDefault();"> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| </div> | |
| <div id="status-notice" class="godot" style="display: none"></div> | |
| </div> | |
| <script src="coi-serviceworker.min.js"></script><script src="game.js"></script> | |
| <script> | |
| const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"game","experimentalVK":false,"fileSizes":{"game.pck":26233024,"game.wasm":2564551},"focusCanvas":true,"gdextensionLibs":[]}; | |
| const engine = new Engine(GODOT_CONFIG); | |
| window.startGame = () => { | |
| const INDETERMINATE_STATUS_STEP_MS = 100; | |
| const statusProgress = document.getElementById("status-progress"); | |
| const statusProgressInner = document.getElementById("status-progress-inner"); | |
| const statusIndeterminate = document.getElementById("status-indeterminate"); | |
| const statusNotice = document.getElementById("status-notice"); | |
| let initializing = true; | |
| let statusMode = "hidden"; | |
| let animationCallbacks = []; | |
| const animate = (time) => { | |
| animationCallbacks.forEach((callback) => callback(time)); | |
| requestAnimationFrame(animate); | |
| }; | |
| requestAnimationFrame(animate); | |
| const animateStatusIndeterminate = (ms) => { | |
| const i = Math.floor((ms / INDETERMINATE_STATUS_STEP_MS) % 8); | |
| if (statusIndeterminate.children[i].style.borderTopColor === "") { | |
| Array.prototype.slice.call(statusIndeterminate.children).forEach((child) => { | |
| child.style.borderTopColor = ""; | |
| }); | |
| statusIndeterminate.children[i].style.borderTopColor = "#dfdfdf"; | |
| } | |
| }; | |
| const setStatusMode = (mode) => { | |
| if (statusMode === mode || !initializing) { | |
| return; | |
| } | |
| [statusProgress, statusIndeterminate, statusNotice].forEach((elem) => { | |
| elem.style.display = "none"; | |
| }); | |
| animationCallbacks = animationCallbacks.filter((value) => { | |
| return value !== animateStatusIndeterminate; | |
| }); | |
| switch (mode) { | |
| case "progress": | |
| statusProgress.style.display = "block"; | |
| break; | |
| case "indeterminate": | |
| statusIndeterminate.style.display = "block"; | |
| animationCallbacks.push(animateStatusIndeterminate); | |
| break; | |
| case "notice": | |
| statusNotice.style.display = "block"; | |
| break; | |
| case "hidden": | |
| break; | |
| default: | |
| throw new Error("Invalid status mode"); | |
| } | |
| statusMode = mode; | |
| }; | |
| const setStatusNotice = (text) => { | |
| while (statusNotice.lastChild) { | |
| statusNotice.removeChild(statusNotice.lastChild); | |
| } | |
| const lines = text.split("\n"); | |
| lines.forEach((line) => { | |
| statusNotice.appendChild(document.createTextNode(line)); | |
| statusNotice.appendChild(document.createElement("br")); | |
| }); | |
| }; | |
| const displayFailureNotice = (err) => { | |
| const msg = err.message || err; | |
| console.error(msg); | |
| setStatusNotice(msg); | |
| setStatusMode("notice"); | |
| initializing = false; | |
| }; | |
| const missing = Engine.getMissingFeatures(); | |
| if (missing.length !== 0) { | |
| const missingMsg = "Error\nThe following features required to run Godot projects on the Web are missing:\n"; | |
| displayFailureNotice(missingMsg + missing.join("\n")); | |
| } else { | |
| setStatusMode("indeterminate"); | |
| engine | |
| .startGame({ | |
| onProgress: (current, total) => { | |
| if (total > 0) { | |
| statusProgressInner.style.width = `${(current / total) * 100}%`; | |
| setStatusMode("progress"); | |
| if (current === total) { | |
| // wait for progress bar animation | |
| setTimeout(() => { | |
| setStatusMode("indeterminate"); | |
| }, 500); | |
| } | |
| } else { | |
| setStatusMode("indeterminate"); | |
| } | |
| }, | |
| }) | |
| .then(() => { | |
| setStatusMode("hidden"); | |
| initializing = false; | |
| }, displayFailureNotice); | |
| } | |
| }; | |
| </script> | |
| </body> | |
| </html> | |