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| import Base from '../base/Base.js'; | |
| import { Line } from '../utils/Geoms.js'; | |
| const Linear = Phaser.Math.Linear; | |
| class Audio extends Base { | |
| constructor(scene, config) { | |
| super(scene, config); | |
| this.type = 'rexSpinnerAudio'; | |
| } | |
| buildShapes() { | |
| for (var i = 0; i < 4; i++) { | |
| this.addShape(new Line()); | |
| } | |
| this.prevValue = undefined; | |
| } | |
| updateShapes() { | |
| var centerX = this.centerX; | |
| var centerY = this.centerY; | |
| var radius = this.radius; | |
| var leftBound = centerX - radius; | |
| var bottomBound = centerY + radius; | |
| var maxLineHeight = radius * 2; | |
| var shapes = this.getShapes(), | |
| cnt = shapes.length; | |
| var cellWidth = (radius * 2) / cnt; | |
| var lineWidth = cellWidth * 0.7; | |
| // Reset range of value | |
| if ((this.prevValue === undefined) || (this.prevValue > this.value)) { | |
| for (var i = 0; i < cnt; i++) { | |
| var line = shapes[i]; | |
| var from = (this.prevValue === undefined) ? Math.random() : line.getData('to'); | |
| line | |
| .setData('from', from) | |
| .setData('to', Math.random()) | |
| } | |
| } | |
| this.prevValue = this.value; | |
| for (var i = 0; i < cnt; i++) { | |
| var line = shapes[i]; | |
| var from = line.getData('from'), | |
| to = line.getData('to'), | |
| current = Linear(from, to, this.value); | |
| var lineHeight = current * maxLineHeight; | |
| var x = leftBound + (cellWidth * (i + 0.5)); | |
| line | |
| .lineStyle(lineWidth, this.color, 1) | |
| .setP0(x, bottomBound) | |
| .setP1(x, (bottomBound - lineHeight)); | |
| } | |
| } | |
| } | |
| export default Audio; |