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| import Base from '../base/Base.js'; | |
| import ShapesUpdateMethods from '../../../plugins/gameobjects/shape/customshapes/ShapesUpdateMethods.js'; | |
| const GetValue = Phaser.Utils.Objects.GetValue; | |
| class Custom extends Base { | |
| constructor(scene, config) { | |
| super(scene, config); | |
| this.type = GetValue(config, 'type', 'rexSpinnerCustom'); | |
| } | |
| } | |
| Object.assign( | |
| Custom.prototype, | |
| ShapesUpdateMethods | |
| ); | |
| export default Custom; |