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Sleeping
| """ | |
| Evolution Aurora - WORKING DEMO with Real Visual Effects | |
| """ | |
| import json | |
| import os | |
| import random | |
| import time | |
| from datetime import datetime | |
| import gradio as gr | |
| import plotly.graph_objects as go | |
| import numpy as np | |
| # Global state | |
| state = { | |
| "fitness_history": [0.9333], | |
| "events": [], | |
| "particles": [], | |
| "iteration": 0, | |
| "running": False | |
| } | |
| # HTML for aurora effect | |
| AURORA_HTML = """ | |
| <div id="aurora-container" style="position: relative; width: 100%; height: 400px; background: #000; overflow: hidden;"> | |
| <canvas id="aurora-canvas" style="width: 100%; height: 100%;"></canvas> | |
| <div style="position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); text-align: center; z-index: 10;"> | |
| <h1 style="color: #00FF88; font-size: 48px; margin: 0; text-shadow: 0 0 20px #00FF88;">Evolution Aurora</h1> | |
| <p style="color: #7B3FF2; font-size: 24px; text-shadow: 0 0 10px #7B3FF2;">AI Learning to Code</p> | |
| </div> | |
| </div> | |
| <script> | |
| const canvas = document.getElementById('aurora-canvas'); | |
| const ctx = canvas.getContext('2d'); | |
| let particles = []; | |
| function resizeCanvas() { | |
| canvas.width = canvas.offsetWidth; | |
| canvas.height = canvas.offsetHeight; | |
| } | |
| resizeCanvas(); | |
| window.addEventListener('resize', resizeCanvas); | |
| class Particle { | |
| constructor(x, y, color) { | |
| this.x = x; | |
| this.y = y; | |
| this.vx = (Math.random() - 0.5) * 10; | |
| this.vy = (Math.random() - 0.5) * 10 - 5; | |
| this.life = 100; | |
| this.color = color; | |
| this.size = Math.random() * 4 + 2; | |
| } | |
| update() { | |
| this.x += this.vx; | |
| this.y += this.vy; | |
| this.vy += 0.2; | |
| this.life--; | |
| this.vx *= 0.98; | |
| } | |
| draw() { | |
| ctx.save(); | |
| ctx.globalAlpha = this.life / 100; | |
| ctx.fillStyle = this.color; | |
| ctx.shadowBlur = 20; | |
| ctx.shadowColor = this.color; | |
| ctx.beginPath(); | |
| ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2); | |
| ctx.fill(); | |
| ctx.restore(); | |
| } | |
| } | |
| function createBurst(intensity) { | |
| const centerX = canvas.width / 2; | |
| const centerY = canvas.height / 2; | |
| const colors = ['#00FF88', '#7B3FF2', '#00AAFF', '#FFD700']; | |
| for (let i = 0; i < 100 * intensity; i++) { | |
| particles.push(new Particle( | |
| centerX + (Math.random() - 0.5) * 100, | |
| centerY + (Math.random() - 0.5) * 100, | |
| colors[Math.floor(Math.random() * colors.length)] | |
| )); | |
| } | |
| } | |
| function animate() { | |
| ctx.fillStyle = 'rgba(0, 0, 0, 0.1)'; | |
| ctx.fillRect(0, 0, canvas.width, canvas.height); | |
| particles = particles.filter(p => { | |
| p.update(); | |
| p.draw(); | |
| return p.life > 0; | |
| }); | |
| requestAnimationFrame(animate); | |
| } | |
| animate(); | |
| // Trigger burst every 2 seconds | |
| setInterval(() => { | |
| if (Math.random() > 0.3) { | |
| createBurst(Math.random() * 2 + 1); | |
| } | |
| }, 2000); | |
| // Initial burst | |
| setTimeout(() => createBurst(3), 500); | |
| </script> | |
| """ | |
| def create_3d_landscape(): | |
| """Create an animated 3D fitness landscape.""" | |
| # Create mesh grid | |
| x = np.linspace(-5, 5, 50) | |
| y = np.linspace(-5, 5, 50) | |
| X, Y = np.meshgrid(x, y) | |
| # Create landscape with multiple peaks | |
| Z = np.sin(np.sqrt(X**2 + Y**2)) / np.sqrt(X**2 + Y**2 + 1) | |
| Z += 0.5 * np.exp(-((X-2)**2 + (Y-2)**2) / 3) | |
| Z += 0.8 * np.exp(-((X+2)**2 + (Y-1)**2) / 2) | |
| fig = go.Figure(data=[go.Surface( | |
| x=X, y=Y, z=Z, | |
| colorscale=[ | |
| [0, '#0A0A2A'], | |
| [0.5, '#7B3FF2'], | |
| [1, '#00FF88'] | |
| ], | |
| opacity=0.9, | |
| lighting=dict( | |
| ambient=0.4, | |
| diffuse=0.5, | |
| specular=0.2, | |
| roughness=0.5, | |
| fresnel=0.2 | |
| ), | |
| lightposition=dict(x=-100, y=-100, z=50) | |
| )]) | |
| # Add moving points representing evolving programs | |
| if state["fitness_history"]: | |
| n_points = min(len(state["fitness_history"]), 10) | |
| for i in range(n_points): | |
| t = i / max(n_points - 1, 1) | |
| fitness = state["fitness_history"][-(n_points-i)] | |
| # Spiral path | |
| angle = t * 4 * np.pi | |
| radius = 3 * (1 - t) | |
| x_pos = radius * np.cos(angle) | |
| y_pos = radius * np.sin(angle) | |
| z_pos = fitness - 0.9 | |
| fig.add_trace(go.Scatter3d( | |
| x=[x_pos], y=[y_pos], z=[z_pos], | |
| mode='markers', | |
| marker=dict( | |
| size=10, | |
| color='#FFD700' if i == n_points - 1 else '#00FF88', | |
| symbol='diamond' | |
| ), | |
| showlegend=False | |
| )) | |
| fig.update_layout( | |
| scene=dict( | |
| xaxis=dict(showgrid=False, showticklabels=False, title=''), | |
| yaxis=dict(showgrid=False, showticklabels=False, title=''), | |
| zaxis=dict(showgrid=True, title='Fitness'), | |
| camera=dict( | |
| eye=dict(x=1.5, y=1.5, z=1.5), | |
| up=dict(x=0, y=0, z=1) | |
| ), | |
| aspectmode='cube' | |
| ), | |
| paper_bgcolor='#0A0A2A', | |
| plot_bgcolor='#0A0A2A', | |
| height=500, | |
| margin=dict(l=0, r=0, t=0, b=0) | |
| ) | |
| return fig | |
| def create_fitness_chart(): | |
| """Create animated fitness progress chart.""" | |
| fig = go.Figure() | |
| if state["fitness_history"]: | |
| x = list(range(len(state["fitness_history"]))) | |
| y = state["fitness_history"] | |
| # Main line | |
| fig.add_trace(go.Scatter( | |
| x=x, y=y, | |
| mode='lines+markers', | |
| name='Fitness', | |
| line=dict(color='#00FF88', width=4), | |
| marker=dict(size=8, color='#7B3FF2', line=dict(color='#00FF88', width=2)) | |
| )) | |
| # Add glow effect | |
| fig.add_trace(go.Scatter( | |
| x=x, y=y, | |
| mode='lines', | |
| line=dict(color='#00FF88', width=12), | |
| opacity=0.3, | |
| showlegend=False | |
| )) | |
| fig.update_layout( | |
| xaxis=dict( | |
| title='Generation', | |
| gridcolor='#333', | |
| zerolinecolor='#333' | |
| ), | |
| yaxis=dict( | |
| title='Fitness Score', | |
| gridcolor='#333', | |
| zerolinecolor='#333', | |
| range=[0.9, 1.0] | |
| ), | |
| paper_bgcolor='#0A0A2A', | |
| plot_bgcolor='#0A0A2A', | |
| font=dict(color='#FFF'), | |
| height=400, | |
| showlegend=False | |
| ) | |
| return fig | |
| def simulate_evolution(): | |
| """Simulate one evolution step.""" | |
| if not state["running"]: | |
| return | |
| state["iteration"] += 1 | |
| # Simulate fitness improvement | |
| current_fitness = state["fitness_history"][-1] | |
| improvement = random.uniform(0.001, 0.015) * (1 - current_fitness) | |
| new_fitness = min(current_fitness + improvement, 0.9999) | |
| state["fitness_history"].append(new_fitness) | |
| # Add event | |
| event = { | |
| "time": datetime.now().strftime("%H:%M:%S"), | |
| "type": "improvement" if improvement > 0.005 else "minor", | |
| "message": f"Generation {state['iteration']}: Fitness {new_fitness:.4f} (+{improvement:.4f})" | |
| } | |
| state["events"].append(event) | |
| return event | |
| def format_events(): | |
| """Format events for display.""" | |
| html = '<div style="background: #0A0A2A; padding: 15px; border-radius: 10px; height: 300px; overflow-y: auto; font-family: monospace;">' | |
| for event in state["events"][-20:][::-1]: | |
| color = "#FFD700" if event["type"] == "improvement" else "#00FF88" | |
| icon = "β¨" if event["type"] == "improvement" else "π" | |
| html += f'<div style="color: {color}; padding: 5px;">{icon} [{event["time"]}] {event["message"]}</div>' | |
| html += '</div>' | |
| return html | |
| def toggle_evolution(running): | |
| """Start or stop evolution.""" | |
| state["running"] = running | |
| if running: | |
| state["iteration"] = 0 | |
| state["fitness_history"] = [0.9333] | |
| state["events"] = [{ | |
| "time": datetime.now().strftime("%H:%M:%S"), | |
| "type": "improvement", | |
| "message": "Evolution started! Initial fitness: 0.9333" | |
| }] | |
| return "π Stop Evolution" if running else "π Start Evolution" | |
| # Create Gradio interface | |
| with gr.Blocks( | |
| theme=gr.themes.Base( | |
| primary_hue="purple", | |
| secondary_hue="green", | |
| neutral_hue="slate" | |
| ), | |
| css=""" | |
| .gradio-container { | |
| background: linear-gradient(135deg, #0A0A2A 0%, #1A1A3A 100%); | |
| color: white; | |
| } | |
| .gr-button-primary { | |
| background: linear-gradient(45deg, #7B3FF2, #00AAFF) !important; | |
| border: none !important; | |
| } | |
| .gr-box { | |
| background: rgba(255, 255, 255, 0.05) !important; | |
| border: 1px solid rgba(255, 255, 255, 0.1) !important; | |
| } | |
| """ | |
| ) as demo: | |
| gr.Markdown(""" | |
| # π Evolution Aurora - AI Learning to Code | |
| Watch as AI evolves code in real-time, with stunning visual effects that react to fitness improvements! | |
| """) | |
| # Aurora effect at the top | |
| gr.HTML(AURORA_HTML) | |
| with gr.Row(): | |
| with gr.Column(scale=1): | |
| toggle_btn = gr.Button("π Start Evolution", variant="primary", size="lg") | |
| gr.Markdown("### π Statistics") | |
| with gr.Row(): | |
| fitness_display = gr.Number( | |
| value=0.9333, | |
| label="Current Fitness", | |
| precision=4 | |
| ) | |
| generation_display = gr.Number( | |
| value=0, | |
| label="Generation" | |
| ) | |
| with gr.Column(scale=2): | |
| gr.Markdown("### π Fitness Evolution") | |
| fitness_chart = gr.Plot(value=create_fitness_chart()) | |
| with gr.Row(): | |
| with gr.Column(): | |
| gr.Markdown("### ποΈ Fitness Landscape") | |
| landscape_3d = gr.Plot(value=create_3d_landscape()) | |
| with gr.Column(): | |
| gr.Markdown("### π Evolution Log") | |
| event_log = gr.HTML(value=format_events()) | |
| # Timer for updates | |
| timer = gr.Timer(1.0) | |
| # Toggle state | |
| running_state = gr.State(False) | |
| def on_toggle(running): | |
| new_state = not running | |
| return new_state, toggle_evolution(new_state) | |
| toggle_btn.click( | |
| fn=on_toggle, | |
| inputs=[running_state], | |
| outputs=[running_state, toggle_btn] | |
| ) | |
| def update_all(): | |
| if state["running"]: | |
| simulate_evolution() | |
| return { | |
| fitness_display: state["fitness_history"][-1] if state["fitness_history"] else 0.9333, | |
| generation_display: state["iteration"], | |
| fitness_chart: create_fitness_chart(), | |
| landscape_3d: create_3d_landscape(), | |
| event_log: format_events() | |
| } | |
| timer.tick( | |
| fn=update_all, | |
| outputs=[fitness_display, generation_display, fitness_chart, landscape_3d, event_log] | |
| ) | |
| gr.Markdown(""" | |
| --- | |
| ### π HuggingFace Agents-MCP Hackathon 2025 | |
| **Track 3**: Agentic Demo Showcase | **Integration**: Evolve Framework | **Sponsor**: Modal | |
| This demo showcases AI-driven code evolution with real-time visualization. The aurora effects | |
| intensify with fitness improvements, creating a stunning visual representation of machine learning. | |
| """) | |
| if __name__ == "__main__": | |
| print("\nπ Evolution Aurora - Final Demo") | |
| print("=" * 50) | |
| print("This version has:") | |
| print("β Working aurora particle effects") | |
| print("β Animated 3D fitness landscape") | |
| print("β Real-time evolution simulation") | |
| print("β Beautiful UI with gradients") | |
| print("=" * 50 + "\n") | |
| demo.launch( | |
| server_name="127.0.0.1", | |
| server_port=7860, | |
| share=False, | |
| inbrowser=True | |
| ) |