Commit
·
b3ea2a5
1
Parent(s):
f230787
Agregar funciones de prueba y herramientas para la interfaz de OBR
Browse files- app.py +5 -21
- tools.py → tools/general.py +1 -58
- tools/obr.py +255 -0
- tools/test.py +129 -0
app.py
CHANGED
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@@ -18,39 +18,23 @@ from tools.obr import (
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insert_map,
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clean_map
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)
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from dotenv import load_dotenv
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import os
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load_dotenv()
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-
# === FUNCIÓN DE PRUEBA ===
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def test_function(text_input, number_input):
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"""Función de prueba que combina varias funcionalidades para testing"""
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result = {
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"text_analysis": letter_counter(text_input, "a"),
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"dice_roll": roll_dice(6, number_input),
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"coin_flip": coin_flip(number_input),
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"input_received": {
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"text": text_input,
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"number": number_input
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}
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}
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return result
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# === GRADIO INTERFACE ===
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demo = gr.TabbedInterface(
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[
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# Pestaña de pruebas (sin api_name)
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gr.Interface(
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test_function,
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[
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gr.Textbox(label="
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gr.Number(label="Número de prueba", value=3, minimum=1, maximum=10)
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],
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gr.JSON(label="Resultados de la prueba"),
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title="Ventana de Pruebas",
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description="Esta ventana
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api_name=False
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),
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gr.Interface(letter_counter, [gr.Textbox(), gr.Textbox()], gr.Textbox(), api_name="letter_counter"),
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gr.Interface(prime_factors, gr.Number(), gr.JSON(), api_name="prime_factors"),
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insert_map,
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clean_map
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)
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+
from tools.test import test_function
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from dotenv import load_dotenv
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import os
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load_dotenv()
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# === GRADIO INTERFACE ===
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demo = gr.TabbedInterface(
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+
[ # Pestaña de pruebas (sin api_name)
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gr.Interface(
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test_function,
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[
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gr.Textbox(label="Tab ID"),
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],
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gr.JSON(label="Resultados de la prueba"),
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+
title="Ventana de Pruebas de OBR",
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description="Esta ventana demuestra todas las funcionalidades de OwlBear Rodeo disponibles.",
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),
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gr.Interface(letter_counter, [gr.Textbox(), gr.Textbox()], gr.Textbox(), api_name="letter_counter"),
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gr.Interface(prime_factors, gr.Number(), gr.JSON(), api_name="prime_factors"),
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tools.py → tools/general.py
RENAMED
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@@ -1,10 +1,3 @@
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import requests as request
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import os
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import urllib3
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-
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# Suprimir advertencias sobre conexiones SSL inseguras
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urllib3.disable_warnings(urllib3.exceptions.InsecureRequestWarning)
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-
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# === TOOLS ===
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def letter_counter(word, letter):
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"""
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@@ -78,54 +71,4 @@ def coin_flip(flips):
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List[str]: A list of results from each flip ("Heads" or "Tails").
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"""
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import random
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return ["Heads" if random.randint(0, 1) == 0 else "Tails" for _ in range(flips)]
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-
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def execute_action(tab_id, action, params):
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"""
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Execute an action on a specific tab.
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-
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Args:
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tab_id (str): The ID of the tab where the action will be executed.
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action (str): The action to perform (e.g., "createShape", "createText").
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params (json): Parameters required for the action.
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Returns:
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dict: A dictionary containing the result of the action.
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"""
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payload = {
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"action": action,
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"args": params
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}
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url = f"{os.getenv('FRONTEND_SERVER')}/execute/{tab_id}"
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response = request.post(
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url,
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json=payload,
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headers={'Content-Type': 'application/json'},
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verify=False
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)
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return response
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def create_shape(width:int, height:int, shape_type:str, fill_color:str, tab_id:str):
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"""
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Create a shape item with specified properties.
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Args:
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width (int): Width of the shape. Minimum value is 100.
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height (int): Height of the shape. Minimum value is 100.
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shape_type (str): Type of the shape. It can be "RECTANGLE" | "CIRCLE" | "TRIANGLE" | "HEXAGON".
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fill_color (str): Fill color in hex format (e.g., "#ff0000").
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tab_id (str): The ID of the tab where the shape will be created. This is the most important parameter.
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Returns:
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dict: A dictionary representing the created shape item.
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"""
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params = {
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"width": width,
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"height": height,
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"shapeType": shape_type.upper(),
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"fillColor": fill_color
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}
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return execute_action(tab_id=tab_id, action="createShape", params=params)
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# === TOOLS ===
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def letter_counter(word, letter):
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"""
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List[str]: A list of results from each flip ("Heads" or "Tails").
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"""
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import random
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+
return ["Heads" if random.randint(0, 1) == 0 else "Tails" for _ in range(flips)]
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tools/obr.py
ADDED
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@@ -0,0 +1,255 @@
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| 1 |
+
import requests as request
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| 2 |
+
import os
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| 3 |
+
import urllib3
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| 4 |
+
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| 5 |
+
# Suprimir advertencias sobre conexiones SSL inseguras
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| 6 |
+
urllib3.disable_warnings(urllib3.exceptions.InsecureRequestWarning)
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| 7 |
+
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+
ASSETS_NAMES = {
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"BOOK": "book.png",
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"CHEST": "chest.png",
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"SWORD": "sword.png",
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| 12 |
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"TORCH": "torch.png",
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| 13 |
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"ARCHER": "halfElfBard.png",
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| 14 |
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"HUMAN": "human.png",
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| 15 |
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"ORC": "halfOrcFighter2.png",
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"KNIGHT": "knight1.png",
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"DRAGON": "redDragon.png",
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| 18 |
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"GOBLIN": "goblin.png",
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"GOLEM": "rockGolem.png",
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"FOREST": "battleMap.jpg",
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}
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def execute_action(tab_id, action, params={}):
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"""
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| 25 |
+
Execute an action on a specific tab.
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| 26 |
+
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+
Args:
|
| 28 |
+
tab_id (str): The ID of the tab where the action will be executed.
|
| 29 |
+
action (str): The action to perform (e.g., "createShape", "createText").
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| 30 |
+
params (json): Parameters required for the action.
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| 31 |
+
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| 32 |
+
Returns:
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| 33 |
+
dict: A dictionary containing the game state.
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| 34 |
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"""
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payload = {
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"action": action,
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"args": params
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}
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| 39 |
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url = f"{os.getenv('FRONTEND_SERVER')}/execute/{tab_id}"
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| 40 |
+
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response = request.post(
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| 42 |
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url,
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json=payload,
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headers={'Content-Type': 'application/json'},
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verify=False
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| 46 |
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)
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| 47 |
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| 48 |
+
if action != "getGameState" and response.status_code == 200 and response.json()["success"]:
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| 49 |
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return execute_action(tab_id=tab_id, action="getGameState")
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| 50 |
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else:
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| 51 |
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return response.json()
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| 52 |
+
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| 53 |
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def create_token(name:str, type:str, x:int, y:int, size:int, tab_id:str)->dict:
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| 54 |
+
"""
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| 55 |
+
Create a token with specified properties, they can be items or characters.
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| 56 |
+
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| 57 |
+
Args:
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| 58 |
+
name (str): Name of the token.
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| 59 |
+
type (str): Type of the token. It can be "BOOK" | "CHEST" | "SWORD" | "TORCH" | "ARCHER" | "HUMAN" | "ORC" | "KNIGHT" | "DRAGON" | "GOBLIN" | "GOLEM".
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| 60 |
+
x (int): X coordinate of the token in cells.
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| 61 |
+
y (int): Y coordinate of the token in cells.
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| 62 |
+
size (int): Width of the token in cells.
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| 63 |
+
tab_id (str): The ID of the tab where the token will be created. This is the most important parameter.
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| 64 |
+
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+
Returns:
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| 66 |
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dict: A dictionary containing the game state.
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| 67 |
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"""
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| 68 |
+
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| 69 |
+
asset_url = f"{os.getenv('ASSETS_URL')}/{ASSETS_NAMES[type.upper()]}"
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| 70 |
+
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| 71 |
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params = {
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| 72 |
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"name": name,
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| 73 |
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"imageUrl": asset_url,
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| 74 |
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"x": x,
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| 75 |
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"y": y,
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| 76 |
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"size": size
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| 77 |
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}
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| 78 |
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| 79 |
+
return execute_action(tab_id=tab_id, action="createToken", params=params)
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| 80 |
+
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| 81 |
+
def create_shape(width:int, height:int, x:int, y:int, shape_type:str, fill_color:str, stroke_color:str, tab_id:str) -> dict:
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| 82 |
+
"""
|
| 83 |
+
Create a shape item with specified properties.
|
| 84 |
+
|
| 85 |
+
Args:
|
| 86 |
+
width (int): Width of the shape in cells.
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| 87 |
+
height (int): Height of the shape in cells.
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| 88 |
+
x (int): X coordinate of the shape in cells.
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| 89 |
+
y (int): Y coordinate of the shape in cells.
|
| 90 |
+
shape_type (str): Type of the shape. It can be "RECTANGLE" | "CIRCLE" | "TRIANGLE" | "HEXAGON".
|
| 91 |
+
fill_color (str): Fill color in hex format (e.g., "#ff0000").
|
| 92 |
+
stroke_color (str): Stroke color in hex format (e.g., "#ff0000").
|
| 93 |
+
tab_id (str): The ID of the tab where the shape will be created. This is the most important parameter.
|
| 94 |
+
|
| 95 |
+
Returns:
|
| 96 |
+
dict: A dictionary containing the game state.
|
| 97 |
+
"""
|
| 98 |
+
params = {
|
| 99 |
+
"width": width,
|
| 100 |
+
"height": height,
|
| 101 |
+
"x": x,
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| 102 |
+
"y": y,
|
| 103 |
+
"shapeType": shape_type.upper(),
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| 104 |
+
"strokeColor": stroke_color,
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| 105 |
+
"fillColor": fill_color
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| 106 |
+
}
|
| 107 |
+
|
| 108 |
+
return execute_action(tab_id=tab_id, action="createShape", params=params)
|
| 109 |
+
|
| 110 |
+
def game_state(tab_id:str) -> dict:
|
| 111 |
+
"""
|
| 112 |
+
Get the current game state.
|
| 113 |
+
|
| 114 |
+
Args:
|
| 115 |
+
tab_id (str): The ID of the tab to retrieve the game state for.
|
| 116 |
+
|
| 117 |
+
Returns:
|
| 118 |
+
dict: A dictionary containing the game state.
|
| 119 |
+
"""
|
| 120 |
+
return execute_action(tab_id=tab_id, action="getGameState")
|
| 121 |
+
|
| 122 |
+
def move_item(tab_id:str, item_id:str, x:int, y:int) -> dict:
|
| 123 |
+
"""
|
| 124 |
+
Move an item to a new position.
|
| 125 |
+
|
| 126 |
+
Args:
|
| 127 |
+
tab_id (str): The ID of the tab where the item is located.
|
| 128 |
+
item_id (str): The ID of the item to move.
|
| 129 |
+
x (int): New X coordinate in cells.
|
| 130 |
+
y (int): New Y coordinate in cells.
|
| 131 |
+
|
| 132 |
+
Returns:
|
| 133 |
+
dict: A dictionary confirming the moved item.
|
| 134 |
+
"""
|
| 135 |
+
params = {
|
| 136 |
+
"id": item_id,
|
| 137 |
+
"x": x,
|
| 138 |
+
"y": y
|
| 139 |
+
}
|
| 140 |
+
|
| 141 |
+
return execute_action(tab_id=tab_id, action="moveItem", params=params)
|
| 142 |
+
|
| 143 |
+
def delete_item(tab_id:str, item_id:str) -> dict:
|
| 144 |
+
"""
|
| 145 |
+
Delete an item from the game.
|
| 146 |
+
|
| 147 |
+
Args:
|
| 148 |
+
tab_id (str): The ID of the tab where the item is located.
|
| 149 |
+
item_id (str): The ID of the item to delete.
|
| 150 |
+
|
| 151 |
+
Returns:
|
| 152 |
+
dict: A dictionary containing the game state.
|
| 153 |
+
"""
|
| 154 |
+
params = {
|
| 155 |
+
"id": item_id
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
return execute_action(tab_id=tab_id, action="deleteItem", params=params)
|
| 159 |
+
|
| 160 |
+
def fill_fog(tab_id:str) -> dict:
|
| 161 |
+
"""
|
| 162 |
+
Fill the entire map with fog of war.
|
| 163 |
+
|
| 164 |
+
Args:
|
| 165 |
+
tab_id (str): The ID of the tab where the fog will be applied.
|
| 166 |
+
|
| 167 |
+
Returns:
|
| 168 |
+
dict: A dictionary containing the game state.
|
| 169 |
+
"""
|
| 170 |
+
|
| 171 |
+
return execute_action(tab_id=tab_id, action="fillFog")
|
| 172 |
+
|
| 173 |
+
def clear_fog(tab_id:str) -> dict:
|
| 174 |
+
"""
|
| 175 |
+
Clear the fog of war from the entire map.
|
| 176 |
+
|
| 177 |
+
Args:
|
| 178 |
+
tab_id (str): The ID of the tab where the fog will be cleared.
|
| 179 |
+
|
| 180 |
+
Returns:
|
| 181 |
+
dict: A dictionary containing the game state.
|
| 182 |
+
"""
|
| 183 |
+
|
| 184 |
+
return execute_action(tab_id=tab_id, action="removeFog")
|
| 185 |
+
|
| 186 |
+
def add_token_light(tab_id:str, item_id:str, light_radius:int) -> dict:
|
| 187 |
+
"""
|
| 188 |
+
Add light to a token. This will allow to show it inside the fog of war.
|
| 189 |
+
It can be used to add light to items like torches or characters.
|
| 190 |
+
It will be attached so that the light moves with the token.
|
| 191 |
+
|
| 192 |
+
Args:
|
| 193 |
+
tab_id (str): The ID of the tab where the item is located.
|
| 194 |
+
item_id (str): The ID of the item to add light to.
|
| 195 |
+
light_radius (int): The radius of the light in cells.
|
| 196 |
+
|
| 197 |
+
Returns:
|
| 198 |
+
dict: A dictionary containing the game state.
|
| 199 |
+
"""
|
| 200 |
+
params = {
|
| 201 |
+
"targetId": item_id,
|
| 202 |
+
"radiusCells": light_radius
|
| 203 |
+
}
|
| 204 |
+
|
| 205 |
+
return execute_action(tab_id=tab_id, action="addLightSource", params=params)
|
| 206 |
+
|
| 207 |
+
def animate_token_viewport(tab_id:str, item_id:str) -> dict:
|
| 208 |
+
"""
|
| 209 |
+
Animate the viewport to focus on a specific token.
|
| 210 |
+
|
| 211 |
+
Args:
|
| 212 |
+
tab_id (str): The ID of the tab where the item is located.
|
| 213 |
+
item_id (str): The ID of the item to focus on.
|
| 214 |
+
|
| 215 |
+
Returns:
|
| 216 |
+
dict: A dictionary containing the game state.
|
| 217 |
+
"""
|
| 218 |
+
params = {
|
| 219 |
+
"itemsId": item_id
|
| 220 |
+
}
|
| 221 |
+
|
| 222 |
+
return execute_action(tab_id=tab_id, action="animateViewport", params=params)
|
| 223 |
+
|
| 224 |
+
def insert_map(tab_id:str, map_type:str="FOREST") -> dict:
|
| 225 |
+
"""
|
| 226 |
+
Insert a map into the game.
|
| 227 |
+
|
| 228 |
+
Args:
|
| 229 |
+
tab_id (str): The ID of the tab where the map will be inserted.
|
| 230 |
+
map_type (str): The type of the map to insert. It can be only "FOREST".
|
| 231 |
+
|
| 232 |
+
Returns:
|
| 233 |
+
dict: A dictionary containing the game state.
|
| 234 |
+
"""
|
| 235 |
+
map_type = map_type.upper()
|
| 236 |
+
map_type = "FOREST"
|
| 237 |
+
asset_url = f"{os.getenv('ASSETS_URL')}/{ASSETS_NAMES[map_type]}"
|
| 238 |
+
params = {
|
| 239 |
+
"mapUrl": asset_url,
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
return execute_action(tab_id=tab_id, action="insertMap", params=params)
|
| 243 |
+
|
| 244 |
+
def clean_map(tab_id:str) -> dict:
|
| 245 |
+
"""
|
| 246 |
+
Clean the map by removing all items and shapes.
|
| 247 |
+
|
| 248 |
+
Args:
|
| 249 |
+
tab_id (str): The ID of the tab where the map will be cleaned.
|
| 250 |
+
|
| 251 |
+
Returns:
|
| 252 |
+
dict: A dictionary confirming the map cleaning.
|
| 253 |
+
"""
|
| 254 |
+
|
| 255 |
+
return execute_action(tab_id=tab_id, action="emptyAll")
|
tools/test.py
ADDED
|
@@ -0,0 +1,129 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
from tools.obr import (
|
| 2 |
+
create_shape,
|
| 3 |
+
create_token,
|
| 4 |
+
game_state,
|
| 5 |
+
move_item,
|
| 6 |
+
delete_item,
|
| 7 |
+
fill_fog,
|
| 8 |
+
clear_fog,
|
| 9 |
+
add_token_light,
|
| 10 |
+
animate_token_viewport,
|
| 11 |
+
insert_map,
|
| 12 |
+
clean_map
|
| 13 |
+
)
|
| 14 |
+
import time
|
| 15 |
+
|
| 16 |
+
# === FUNCIÓN DE PRUEBA ===
|
| 17 |
+
def test_function(tab_id):
|
| 18 |
+
"""Función de prueba que demuestra todas las funcionalidades de OBR"""
|
| 19 |
+
results = []
|
| 20 |
+
|
| 21 |
+
try:
|
| 22 |
+
# 1. Limpiar el mapa
|
| 23 |
+
results.append({"step": "1. Limpiando mapa", "result": clean_map(tab_id)})
|
| 24 |
+
time.sleep(1)
|
| 25 |
+
|
| 26 |
+
# 2. Limpiar niebla
|
| 27 |
+
results.append({"step": "2. Limpiando niebla", "result": clear_fog(tab_id)})
|
| 28 |
+
time.sleep(1)
|
| 29 |
+
|
| 30 |
+
# 3. Insertar mapa
|
| 31 |
+
results.append({"step": "3. Insertando mapa", "result": insert_map(tab_id, "FOREST")})
|
| 32 |
+
time.sleep(1)
|
| 33 |
+
|
| 34 |
+
# 4. Crear formas geométricas (círculos rojos en diagonal)
|
| 35 |
+
for i in range(0, 30, 6):
|
| 36 |
+
shape_result = create_shape(
|
| 37 |
+
width=2,
|
| 38 |
+
height=2,
|
| 39 |
+
x=i,
|
| 40 |
+
y=i,
|
| 41 |
+
shape_type="CIRCLE",
|
| 42 |
+
fill_color="#FF0000",
|
| 43 |
+
stroke_color="#FF0000",
|
| 44 |
+
tab_id=tab_id
|
| 45 |
+
)
|
| 46 |
+
results.append({"step": f"4. Creando círculo en ({i},{i})", "result": shape_result})
|
| 47 |
+
time.sleep(0.5)
|
| 48 |
+
|
| 49 |
+
# 5. Crear token principal (Knight)
|
| 50 |
+
knight_result = create_token(
|
| 51 |
+
name="Knight",
|
| 52 |
+
type="KNIGHT",
|
| 53 |
+
x=0,
|
| 54 |
+
y=0,
|
| 55 |
+
size=1,
|
| 56 |
+
tab_id=tab_id
|
| 57 |
+
)
|
| 58 |
+
knight_id = [i for i in knight_result['result']["gameState"]['images'] if i["name"] == "Knight"][0]["id"]
|
| 59 |
+
|
| 60 |
+
results.append({"step": "5. Creando Knight", "result": knight_result, "token_id": knight_id})
|
| 61 |
+
time.sleep(1)
|
| 62 |
+
|
| 63 |
+
# 6. Mover el knight a posición intermedia
|
| 64 |
+
if knight_id:
|
| 65 |
+
results.append({"step": "6. Moviendo Knight a (14,14)", "result": move_item(tab_id, knight_id, 14, 14)})
|
| 66 |
+
time.sleep(1)
|
| 67 |
+
|
| 68 |
+
# 7. Mover el knight a posición final
|
| 69 |
+
results.append({"step": "7. Moviendo Knight a (29,29)", "result": move_item(tab_id, knight_id, 29, 29)})
|
| 70 |
+
time.sleep(1)
|
| 71 |
+
|
| 72 |
+
# 8. Crear token dragón
|
| 73 |
+
dragon_result = create_token(
|
| 74 |
+
name="Red Dragon",
|
| 75 |
+
type="DRAGON",
|
| 76 |
+
x=14,
|
| 77 |
+
y=14,
|
| 78 |
+
size=3,
|
| 79 |
+
tab_id=tab_id
|
| 80 |
+
)
|
| 81 |
+
dragon_id = [i for i in dragon_result['result']["gameState"]['images'] if i["name"] == "Red Dragon"][0]["id"]
|
| 82 |
+
results.append({"step": "8. Creando Red Dragon", "result": dragon_result, "token_id": dragon_id})
|
| 83 |
+
time.sleep(1)
|
| 84 |
+
|
| 85 |
+
# 9. Animar viewport al dragón
|
| 86 |
+
if dragon_id:
|
| 87 |
+
results.append({"step": "9. Animando viewport al dragón", "result": animate_token_viewport(tab_id, dragon_id)})
|
| 88 |
+
time.sleep(1)
|
| 89 |
+
|
| 90 |
+
# 10. Llenar con niebla
|
| 91 |
+
results.append({"step": "10. Llenando con niebla", "result": fill_fog(tab_id)})
|
| 92 |
+
time.sleep(1)
|
| 93 |
+
|
| 94 |
+
# 11. Añadir luz al knight
|
| 95 |
+
if knight_id:
|
| 96 |
+
results.append({"step": "11. Añadiendo luz al Knight", "result": add_token_light(tab_id, knight_id, 5)})
|
| 97 |
+
time.sleep(1)
|
| 98 |
+
|
| 99 |
+
# 12. Mover knight de vuelta al centro
|
| 100 |
+
results.append({"step": "12. Moviendo Knight de vuelta a (14,14)", "result": move_item(tab_id, knight_id, 14, 14)})
|
| 101 |
+
time.sleep(1)
|
| 102 |
+
|
| 103 |
+
# 13. Animar viewport al knight
|
| 104 |
+
results.append({"step": "13. Animando viewport al Knight", "result": animate_token_viewport(tab_id, knight_id)})
|
| 105 |
+
time.sleep(1)
|
| 106 |
+
|
| 107 |
+
# 14. Obtener estado final del juego
|
| 108 |
+
final_state = game_state(tab_id)
|
| 109 |
+
results.append({"step": "14. Estado final del juego", "result": final_state})
|
| 110 |
+
time.sleep(5)
|
| 111 |
+
|
| 112 |
+
#15. Limpiar mapa al final
|
| 113 |
+
results.append({"step": "15. Limpiando mapa", "result": clean_map(tab_id)})
|
| 114 |
+
|
| 115 |
+
|
| 116 |
+
return {
|
| 117 |
+
"success": True,
|
| 118 |
+
"message": "Prueba completada exitosamente",
|
| 119 |
+
"total_steps": len(results),
|
| 120 |
+
"results": results
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
except Exception as e:
|
| 124 |
+
return {
|
| 125 |
+
"success": False,
|
| 126 |
+
"error": str(e),
|
| 127 |
+
"completed_steps": len(results),
|
| 128 |
+
"results": results
|
| 129 |
+
}
|