#!/usr/bin/env python3 """ Test Data Generators and Fixtures Provides reusable test data for the MMORPG test suite. """ import random import string from typing import Dict, List, Any, Optional from datetime import datetime, timedelta from dataclasses import dataclass class TestDataGenerator: """Generates test data for MMORPG components.""" @staticmethod def random_string(length: int = 10) -> str: """Generate a random string of specified length.""" return ''.join(random.choices(string.ascii_letters + string.digits, k=length)) @staticmethod def random_player_name() -> str: """Generate a random player name.""" prefixes = ["Hero", "Knight", "Mage", "Warrior", "Rogue", "Paladin", "Archer"] suffixes = ["Bold", "Swift", "Wise", "Strong", "Brave", "Noble", "Quick"] return f"{random.choice(prefixes)}{random.choice(suffixes)}{random.randint(1, 999)}" @staticmethod def random_coordinates() -> Dict[str, int]: """Generate random valid coordinates.""" return { "x": random.randint(10, 790), "y": random.randint(10, 590) } @staticmethod def create_player_data( name: Optional[str] = None, player_type: str = "human", level: Optional[int] = None, **kwargs ) -> Dict[str, Any]: """Create test player data.""" coords = TestDataGenerator.random_coordinates() data = { "name": name or TestDataGenerator.random_player_name(), "type": player_type, "level": level or random.randint(1, 10), "x": coords["x"], "y": coords["y"], "health": random.randint(80, 100), "max_health": 100, "experience": random.randint(0, 100), "gold": random.randint(0, 500), "session_hash": TestDataGenerator.random_string(32), "joined_at": datetime.now().isoformat(), **kwargs } return data @staticmethod def create_npc_data( npc_id: Optional[str] = None, name: Optional[str] = None, **kwargs ) -> Dict[str, Any]: """Create test NPC data.""" coords = TestDataGenerator.random_coordinates() npc_types = [ {"char": "🏪", "name": "Trader", "personality": "merchant"}, {"char": "🛡️", "name": "Guard", "personality": "protective"}, {"char": "🧙", "name": "Wizard", "personality": "mysterious"}, {"char": "📮", "name": "Mailbox", "personality": "neutral"} ] npc_type = random.choice(npc_types) data = { "id": npc_id or f"npc_{TestDataGenerator.random_string(8)}", "name": name or f"{npc_type['name']} {TestDataGenerator.random_string(4)}", "char": npc_type["char"], "x": coords["x"], "y": coords["y"], "personality": npc_type["personality"], "health": 100, "level": random.randint(5, 20), **kwargs } return data @staticmethod def create_chat_message( sender: Optional[str] = None, message_type: str = "public", **kwargs ) -> Dict[str, Any]: """Create test chat message data.""" messages = [ "Hello everyone!", "How is everyone doing?", "Nice weather today!", "Anyone want to trade?", "Looking for a party!", "This game is awesome!", "Where can I find the merchant?", "Thanks for the help!" ] data = { "sender": sender or TestDataGenerator.random_player_name(), "message": random.choice(messages), "type": message_type, "timestamp": datetime.now().isoformat(), **kwargs } if message_type == "private": data["recipient"] = TestDataGenerator.random_player_name() return data @staticmethod def create_plugin_data( plugin_id: Optional[str] = None, **kwargs ) -> Dict[str, Any]: """Create test plugin data.""" plugin_types = ["trading", "weather", "chat", "npc", "utility"] data = { "id": plugin_id or f"plugin_{TestDataGenerator.random_string(8)}", "name": f"Test {random.choice(plugin_types).title()} Plugin", "version": f"{random.randint(1, 3)}.{random.randint(0, 9)}.{random.randint(0, 9)}", "type": random.choice(plugin_types), "active": random.choice([True, False]), "dependencies": [], "config": {}, **kwargs } return data class TestScenarios: """Predefined test scenarios for complex testing.""" @staticmethod def multiplayer_scenario(player_count: int = 3) -> Dict[str, Any]: """Create a multiplayer test scenario.""" players = [] for i in range(player_count): player_data = TestDataGenerator.create_player_data( name=f"Player{i+1}", level=i+1 ) players.append(player_data) npcs = [] for i in range(2): npc_data = TestDataGenerator.create_npc_data() npcs.append(npc_data) chat_messages = [] for i in range(5): message = TestDataGenerator.create_chat_message( sender=random.choice(players)["name"] ) chat_messages.append(message) return { "players": players, "npcs": npcs, "chat_messages": chat_messages, "world_size": {"width": 800, "height": 600} } @staticmethod def private_chat_scenario() -> Dict[str, Any]: """Create a private chat test scenario.""" player1 = TestDataGenerator.create_player_data(name="Alice") player2 = TestDataGenerator.create_player_data(name="Bob") # Position players near each other player2["x"] = player1["x"] + 30 player2["y"] = player1["y"] + 20 private_messages = [ { "sender": "Alice", "recipient": "Bob", "message": "Hey, want to team up?", "type": "private", "timestamp": (datetime.now() - timedelta(minutes=2)).isoformat() }, { "sender": "Bob", "recipient": "Alice", "message": "Sure! Let's go to the forest.", "type": "private", "timestamp": (datetime.now() - timedelta(minutes=1)).isoformat() } ] return { "players": [player1, player2], "private_messages": private_messages, "proximity_range": 50 } @staticmethod def npc_interaction_scenario() -> Dict[str, Any]: """Create an NPC interaction test scenario.""" player = TestDataGenerator.create_player_data(name="TestHero") # Create Donald the Trader NPC donald_npc = { "id": "donald_trader", "name": "Donald the Trader", "char": "🏪", "x": player["x"] + 25, # Near the player "y": player["y"] + 15, "personality": "trump_like", "health": 100, "level": 10, "inventory": ["sword", "shield", "potion"], "responses": { "greeting": "Welcome to my tremendous store! The best deals, believe me!", "trade": "You want to make a deal? I make the best deals!", "goodbye": "Come back soon! Nobody has better stuff than me!" } } # Create interaction sequence interactions = [ {"player": "Hello", "expected_response": "greeting"}, {"player": "I want to trade", "expected_response": "trade"}, {"player": "Goodbye", "expected_response": "goodbye"} ] return { "player": player, "npc": donald_npc, "interactions": interactions, "interaction_range": 50 } @staticmethod def plugin_system_scenario() -> Dict[str, Any]: """Create a plugin system test scenario.""" plugins = [ TestDataGenerator.create_plugin_data( plugin_id="trading_system", name="Trading System", type="trading", active=True ), TestDataGenerator.create_plugin_data( plugin_id="weather_service", name="Weather Service", type="weather", active=True, dependencies=["http_client"] ), TestDataGenerator.create_plugin_data( plugin_id="chat_enhancer", name="Chat Enhancer", type="chat", active=False ) ] plugin_events = [ {"type": "load", "plugin_id": "trading_system", "timestamp": datetime.now().isoformat()}, {"type": "activate", "plugin_id": "trading_system", "timestamp": datetime.now().isoformat()}, {"type": "load", "plugin_id": "weather_service", "timestamp": datetime.now().isoformat()}, {"type": "error", "plugin_id": "chat_enhancer", "error": "Dependency not found", "timestamp": datetime.now().isoformat()} ] return { "plugins": plugins, "events": plugin_events, "expected_active": 2, "expected_errors": 1 } @staticmethod def performance_test_scenario() -> Dict[str, Any]: """Create a performance testing scenario.""" # Large number of players for load testing players = [] for i in range(20): player = TestDataGenerator.create_player_data( name=f"LoadTestPlayer{i+1}", player_type="ai_agent" if i % 3 == 0 else "human" ) players.append(player) # Many chat messages chat_messages = [] for i in range(100): message = TestDataGenerator.create_chat_message( sender=random.choice(players)["name"] ) chat_messages.append(message) # Multiple NPCs npcs = [] for i in range(10): npc = TestDataGenerator.create_npc_data() npcs.append(npc) return { "players": players, "chat_messages": chat_messages, "npcs": npcs, "expected_max_response_time": 200, # milliseconds "expected_max_memory": 512 # MB } # Predefined test data sets SAMPLE_PLAYERS = [ TestDataGenerator.create_player_data(name="Alice", level=5, x=100, y=100), TestDataGenerator.create_player_data(name="Bob", level=3, x=200, y=150), TestDataGenerator.create_player_data(name="Charlie", level=7, x=300, y=200, player_type="ai_agent") ] SAMPLE_NPCS = [ TestDataGenerator.create_npc_data(npc_id="merchant1", name="Friendly Trader", char="🏪"), TestDataGenerator.create_npc_data(npc_id="guard1", name="Town Guard", char="🛡️"), TestDataGenerator.create_npc_data(npc_id="wizard1", name="Mysterious Wizard", char="🧙") ] SAMPLE_CHAT_MESSAGES = [ TestDataGenerator.create_chat_message(sender="Alice", message="Hello everyone!"), TestDataGenerator.create_chat_message(sender="Bob", message="How is everyone?"), TestDataGenerator.create_chat_message(sender="Alice", message="Secret message", message_type="private", recipient="Bob") ] SAMPLE_PLUGINS = [ TestDataGenerator.create_plugin_data(plugin_id="core_trading", name="Core Trading System", active=True), TestDataGenerator.create_plugin_data(plugin_id="weather_api", name="Weather API", active=True), TestDataGenerator.create_plugin_data(plugin_id="test_plugin", name="Test Plugin", active=False) ] class TestingConstants: """Constants used in testing.""" # World dimensions WORLD_WIDTH = 800 WORLD_HEIGHT = 600 # Player limits MAX_PLAYERS = 20 MIN_HEALTH = 0 MAX_HEALTH = 100 # Performance thresholds MAX_RESPONSE_TIME_MS = 200 MAX_MEMORY_MB = 512 MAX_CPU_PERCENT = 50 # Proximity ranges INTERACTION_RANGE = 50 CHAT_RANGE = 100 # Test timeouts DEFAULT_TIMEOUT = 5.0 LONG_TIMEOUT = 30.0 SHORT_TIMEOUT = 1.0 # Export commonly used items __all__ = [ 'TestDataGenerator', 'TestScenarios', 'SAMPLE_PLAYERS', 'SAMPLE_NPCS', 'SAMPLE_CHAT_MESSAGES', 'SAMPLE_PLUGINS', 'TestingConstants' ]