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Browse files- src/thinksqure_engine.py +16 -15
src/thinksqure_engine.py
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@@ -275,13 +275,15 @@ class ThinkSquareEngine:
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board = chess.Board(fen)
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if board.turn == chess.BLACK:
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display_board = display_board.mirror()
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@staticmethod
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def render_board_svg(fen: Optional[str] = None):
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@@ -289,12 +291,12 @@ class ThinkSquareEngine:
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fen = chess.STARTING_FEN
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board = chess.Board(fen)
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display_board = board.copy()
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if board.turn == chess.BLACK:
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display_board = display_board.mirror()
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return svg
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@@ -304,11 +306,10 @@ class ThinkSquareEngine:
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fen = chess.STARTING_FEN
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board = chess.Board(fen)
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unicode_representation = display_board.unicode(invert_color=False)
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return unicode_representation
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board = chess.Board(fen)
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orientation = chess.WHITE if board.turn == chess.WHITE else chess.BLACK
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ascii_board = str(board).split("\n")
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if orientation == chess.BLACK:
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# Flip both vertically and horizontally
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ascii_board = [row[::-1] for row in ascii_board[::-1]]
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return "\n".join(ascii_board)
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@staticmethod
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def render_board_svg(fen: Optional[str] = None):
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fen = chess.STARTING_FEN
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board = chess.Board(fen)
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orientation = chess.WHITE if board.turn == chess.WHITE else chess.BLACK
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svg = chess.svg.board(
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board=board, orientation=orientation, size=400, coordinates=True
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)
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return svg
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fen = chess.STARTING_FEN
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board = chess.Board(fen)
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orientation = chess.WHITE if board.turn == chess.WHITE else chess.BLACK
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unicode_representation = board.unicode(
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invert_color=False, borders=True, empty_square=".", orientation=orientation
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)
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return unicode_representation
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