'use client' import { useEffect, useRef } from 'react' export function AudioIntelligenceEngine({ className }: { className?: string }) { const canvasRef = useRef(null) const mouse = useRef({ x: 0, y: 0, targetX: 0, targetY: 0 }) useEffect(() => { const canvas = canvasRef.current if (!canvas) return const ctx = canvas.getContext('2d') if (!ctx) return const reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches let dpr = Math.min(window.devicePixelRatio || 1, 2) let w = 0 let h = 0 let cx = 0 let cy = 0 let maxRadius = 0 const resize = () => { w = canvas.clientWidth h = canvas.clientHeight dpr = Math.min(window.devicePixelRatio || 1, 2) canvas.width = w * dpr canvas.height = h * dpr ctx.setTransform(dpr, 0, 0, dpr, 0, 0) cx = w / 2 cy = h / 2 maxRadius = Math.min(w, h) * 0.38 } let raf = 0 let t = 0 const render = () => { t += reduce ? 0 : 0.008 ctx.clearRect(0, 0, w, h) // Interpolate mouse coordinates smoothly mouse.current.x += (mouse.current.targetX - mouse.current.x) * 0.08 mouse.current.y += (mouse.current.targetY - mouse.current.y) * 0.08 const mouseStrength = Math.sqrt(mouse.current.x * mouse.current.x + mouse.current.y * mouse.current.y) const mouseAngle = Math.atan2(mouse.current.y, mouse.current.x) // Get theme colors from DOM computed variables const isDark = document.documentElement.classList.contains('dark') const accentColor = isDark ? 'rgba(34, 211, 238, 0.45)' : 'rgba(37, 99, 235, 0.35)' const primaryColor = isDark ? 'rgba(37, 99, 235, 0.3)' : 'rgba(79, 70, 229, 0.2)' const secondaryColor = isDark ? 'rgba(139, 92, 246, 0.15)' : 'rgba(96, 165, 250, 0.1)' const coreColor = isDark ? 'rgba(34, 211, 238, 0.7)' : 'rgba(37, 99, 235, 0.65)' // Draw central sound energy glow core const corePulse = 1 + Math.sin(t * 4) * 0.08 const coreGrad = ctx.createRadialGradient(cx, cy, 0, cx, cy, maxRadius * 0.25 * corePulse) coreGrad.addColorStop(0, coreColor.replace('0.7', '0.2').replace('0.65', '0.2')) coreGrad.addColorStop(0.5, primaryColor.replace('0.3', '0.08').replace('0.2', '0.05')) coreGrad.addColorStop(1, 'rgba(0,0,0,0)') ctx.fillStyle = coreGrad ctx.beginPath() ctx.arc(cx, cy, maxRadius * 0.5 * corePulse, 0, Math.PI * 2) ctx.fill() // Render concentric waveform rings const numRings = 5 const wavePoints: { x: number; y: number; id: number }[][] = [] for (let r = 0; r < numRings; r++) { const baseRadius = maxRadius * (0.35 + (r / numRings) * 0.6) const pointsCount = 90 + r * 15 const currentRingPoints: { x: number; y: number; id: number }[] = [] ctx.beginPath() // Custom animation parameters per ring layer const speedMultiplier = 1.5 - r * 0.18 const waveFrequency = 4 + r * 2 const waveAmplitude = maxRadius * (0.015 + (1 / (r + 1)) * 0.065) for (let i = 0; i < pointsCount; i++) { const angle = (i / pointsCount) * Math.PI * 2 // Neural waveform calculations combining multiple sine ripples let ripple = Math.sin(angle * waveFrequency + t * speedMultiplier) * waveAmplitude ripple += Math.cos(angle * (waveFrequency - 2) - t * 0.5) * (waveAmplitude * 0.4) // React directly to cursor position const angleDiff = Math.abs(angle - mouseAngle) const focus = Math.max(0, 1 - angleDiff / Math.PI) ripple += Math.sin(t * 6) * waveAmplitude * 0.65 * focus * mouseStrength const radius = baseRadius + ripple const px = cx + Math.cos(angle) * radius const py = cy + Math.sin(angle) * radius currentRingPoints.push({ x: px, y: py, id: i }) if (i === 0) { ctx.moveTo(px, py) } else { ctx.lineTo(px, py) } } ctx.closePath() // Set wave line styling const grad = ctx.createLinearGradient(cx - maxRadius, cy, cx + maxRadius, cy) grad.addColorStop(0, primaryColor) grad.addColorStop(0.5, accentColor) grad.addColorStop(1, secondaryColor) ctx.strokeStyle = grad ctx.lineWidth = 1.4 - r * 0.18 ctx.stroke() wavePoints.push(currentRingPoints) } // Draw faint, neural interconnection strings (data streams) between adjacent waveforms ctx.lineWidth = 0.5 ctx.strokeStyle = isDark ? 'rgba(34, 211, 238, 0.06)' : 'rgba(37, 99, 235, 0.04)' for (let r = 0; r < numRings - 1; r++) { const ringA = wavePoints[r] const ringB = wavePoints[r + 1] if (!ringA || !ringB) continue // Connect nodes inside the frequency band dynamically for (let i = 0; i < ringA.length; i += 6) { const ptA = ringA[i] const targetIndex = Math.floor((i / ringA.length) * ringB.length) const ptB = ringB[targetIndex] if (ptA && ptB) { ctx.beginPath() ctx.moveTo(ptA.x, ptA.y) ctx.lineTo(ptB.x, ptB.y) ctx.stroke() } } } // Render glowing nodes (data frequencies) along the main outer ring const outerRing = wavePoints[numRings - 1] if (outerRing) { ctx.fillStyle = isDark ? 'rgba(34, 211, 238, 0.8)' : 'rgba(37, 99, 235, 0.7)' for (let i = 0; i < outerRing.length; i += 18) { const node = outerRing[i] if (node) { const pulseSize = 2.5 + Math.sin(t * 5 + node.id) * 1.2 ctx.beginPath() ctx.arc(node.x, node.y, pulseSize, 0, Math.PI * 2) ctx.fill() } } } raf = requestAnimationFrame(render) } const onMove = (e: MouseEvent) => { const rect = canvas.getBoundingClientRect() const mx = e.clientX - rect.left - rect.width / 2 const my = e.clientY - rect.top - rect.height / 2 mouse.current.targetX = mx / (rect.width / 2) mouse.current.targetY = my / (rect.height / 2) } const onLeave = () => { mouse.current.targetX = 0 mouse.current.targetY = 0 } resize() window.addEventListener('resize', resize) window.addEventListener('mousemove', onMove) canvas.addEventListener('mouseleave', onLeave) raf = requestAnimationFrame(render) return () => { window.removeEventListener('resize', resize) window.removeEventListener('mousemove', onMove) canvas.removeEventListener('mouseleave', onLeave) cancelAnimationFrame(raf) } }, []) return (
{/* Dynamic sound core */}
) }